Patch Notes - R88 (11/16/15)
Comments
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NighteyesGrisu wrote:bobbyfish wrote:I'm hoping gauntlet won't be over the weekend, could do with a PVE weekend break and I love gauntlet!
what's the betting there'll be a node against a 5* this time?
Not one 5*. The final node will be all 5*0 -
You're all wrong; it'll be two 5*s and the first-run version of Galactus0
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The borders are annoying. What function do they serve? What is the new loading screen? Mine is still the same?0
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For the love of God, please do not make X-23 required to finish Gauntlet. Especially on the last tinykitty node. I just about snapped my phone in two last Gauntlet when I got to the last node and Mr. fantastic was required.0
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simonsez wrote:You're all wrong; it'll be two 5*s and the first-run version of Galactus
No, you are wrong, it will be Round 8 first run Galactus, Tetris Ultron, and Prof X (so you can't use winfinite by using boosts and getting a lucky start board), with a Deadpool teamup so you can't use whales.0 -
notamutant wrote:simonsez wrote:You're all wrong; it'll be two 5*s and the first-run version of Galactus
No, you are wrong, it will be Round 8 first run Galactus, Tetris Ultron, and Prof X (so you can't use winfinite by using boosts and getting a lucky start board), with a Deadpool teamup so you can't use whales.
In that scenario, you could still bring deadpool, it would just change the computer's Teamup. It only locks out a deadpool team-up.0 -
- Wolverine (Old Man Logan)'s Reluctant Hero no longer damages allies if the battle was finished with an ability that targets a tile.
I just updated the game and tested this out bc its been quite the pain to deal with. Unfortunately the bug is still happening. I'll give it until the update is enforced across all devices before I submit another trouble ticket in case that resolves the issue. Right now I'm a bit disappointed though because this is the first time I had been really excited about a patch being released.0 -
I like the new character screens. Very sleek and stylish.0
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bobbyfish wrote:I'm hoping gauntlet won't be over the weekend, could do with a PVE weekend break and I love gauntlet!
what's the betting there'll be a node against a 5* this time?
Won't matter for me either way. My game is broken due to scaling ever since rostering my second 5*, despite the devs saying this wouldn't happen.
DBC0 -
umm is that mean phoenix stay downed after succesful resurrect ?0
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I don't get why there is this border. There is a big problem with space to display APs and now they put some stupid stripes that make screen even smaller.0
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Yes, what is the deal with these borders? What would they be necessary? To make the playable area static to 5.x inch phones?0
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madsalad wrote:Yes, what is the deal with these borders? What would they be necessary? To make the playable area static to 5.x inch phones?
Anyone on Android experiencing this issue take a look at the thread "Update Ugliness" in general forum. there is a fix for it.0 -
I noticed the Maggia Don and Muscle have had changes in their abilities. Playing today's The Big Enchilada for I noticed the Muscle now needs 3 AP for his yellow skill "Threaten" and 5 blue for "Tommy Gun" (down from 6 and 9, respectively.) However, he now generates 1 blue and yellow per turn as opposed to generating 2 of each like before.
The Don, meanwhile, now needs 2 , 4 , and 5 as opposed to 4, 8 and 10 previously, but now generates 1 AP in those three colors as opposed to 2.
Also, on Steam, the character menu where you can inspect the covers and levels has changed. The panels showing the level, covers and health are now transparent instead of solid green.
These are some neat changes but it would be nice if we were notified about them.0 -
That's why the Kingpin+goons fight didn't eat me alive this time! Good change.0
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man that is great news. the less ap feeding the better.0
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AaronTheLuigi wrote:I noticed the Maggia Don and Muscle have had changes in their abilities. Playing today's The Big Enchilada for I noticed the Muscle now needs 3 AP for his yellow skill "Threaten" and 5 blue for "Tommy Gun" (down from 6 and 9, respectively.) However, he now generates 1 blue and yellow per turn as opposed to generating 2 of each like before.
The Don, meanwhile, now needs 2 , 4 , and 5 as opposed to 4, 8 and 10 previously, but now generates 1 AP in those three colors as opposed to 2.
Also, on Steam, the character menu where you can inspect the covers and levels has changed. The panels showing the level, covers and health are now transparent instead of solid green.
These are some neat changes but it would be nice if we were notified about them.
That's an awesome change. On their own, they'd be getting off their powers in about the same time, but it weakens them a bit as feeders for active opponents.0 -
Agreed, great change.
But why the hell do we have to find out this way? Why on earth is that not something included in the notes?? I really don't get it.0
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