Patch Notes - R88 (11/16/15)

13

Comments

  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    bobbyfish wrote:
    I'm hoping gauntlet won't be over the weekend, could do with a PVE weekend break and I love gauntlet!

    what's the betting there'll be a node against a 5* this time?

    Not one 5*. The final node will be all 5* icon_e_wink.gif
    as long as its whaleable, no prob.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    You're all wrong; it'll be two 5*s and the first-run version of Galactus
  • The borders are annoying. What function do they serve? What is the new loading screen? Mine is still the same?
  • madsalad
    madsalad Posts: 815 Critical Contributor
    For the love of God, please do not make X-23 required to finish Gauntlet. Especially on the last tinykitty node. I just about snapped my phone in two last Gauntlet when I got to the last node and Mr. fantastic was required.
  • notamutant
    notamutant Posts: 855 Critical Contributor
    simonsez wrote:
    You're all wrong; it'll be two 5*s and the first-run version of Galactus

    No, you are wrong, it will be Round 8 first run Galactus, Tetris Ultron, and Prof X (so you can't use winfinite by using boosts and getting a lucky start board), with a Deadpool teamup so you can't use whales.
  • rossmon
    rossmon Posts: 130 Tile Toppler
    notamutant wrote:
    simonsez wrote:
    You're all wrong; it'll be two 5*s and the first-run version of Galactus

    No, you are wrong, it will be Round 8 first run Galactus, Tetris Ultron, and Prof X (so you can't use winfinite by using boosts and getting a lucky start board), with a Deadpool teamup so you can't use whales.

    In that scenario, you could still bring deadpool, it would just change the computer's Teamup. It only locks out a deadpool team-up.
  • - Wolverine (Old Man Logan)'s Reluctant Hero no longer damages allies if the battle was finished with an ability that targets a tile.


    I just updated the game and tested this out bc its been quite the pain to deal with. Unfortunately the bug is still happening. I'll give it until the update is enforced across all devices before I submit another trouble ticket in case that resolves the issue. Right now I'm a bit disappointed though because this is the first time I had been really excited about a patch being released.
  • BBoyle wrote:
    The borders are annoying. What function do they serve? What is the new loading screen? Mine is still the same?

    I second this
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    I like the new character screens. Very sleek and stylish.
  • bobbyfish wrote:
    I'm hoping gauntlet won't be over the weekend, could do with a PVE weekend break and I love gauntlet!

    what's the betting there'll be a node against a 5* this time?

    Won't matter for me either way. My game is broken due to scaling ever since rostering my second 5*, despite the devs saying this wouldn't happen.

    DBC
  • umm is that mean phoenix stay downed after succesful resurrect ?
  • smoq84
    smoq84 Posts: 421 Mover and Shaker
    I don't get why there is this border. There is a big problem with space to display APs and now they put some stupid stripes that make screen even smaller.
  • madsalad
    madsalad Posts: 815 Critical Contributor
    Yes, what is the deal with these borders? What would they be necessary? To make the playable area static to 5.x inch phones?
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
    madsalad wrote:
    Yes, what is the deal with these borders? What would they be necessary? To make the playable area static to 5.x inch phones?

    Anyone on Android experiencing this issue take a look at the thread "Update Ugliness" in general forum. there is a fix for it.
  • AaronTheLuigi
    AaronTheLuigi Posts: 187 Tile Toppler
    I noticed the Maggia Don and Muscle have had changes in their abilities. Playing today's The Big Enchilada for greenflag.pngicon_rocket.png I noticed the Muscle now needs 3 AP for his yellow skill "Threaten" and 5 blue for "Tommy Gun" (down from 6 and 9, respectively.) However, he now generates 1 blue and yellow per turn as opposed to generating 2 of each like before.
    B4OaRp4.jpg

    The Don, meanwhile, now needs 2 yellowflag.png , 4 blueflag.png , and 5 blackflag.png as opposed to 4, 8 and 10 previously, but now generates 1 AP in those three colors as opposed to 2.
    xkcmyCE.jpg

    Also, on Steam, the character menu where you can inspect the covers and levels has changed. The panels showing the level, covers and health are now transparent instead of solid green.
    7P3GbmXl.jpg

    These are some neat changes but it would be nice if we were notified about them.
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    That's why the Kingpin+goons fight didn't eat me alive this time! Good change.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    man that is great news. the less ap feeding the better.
  • The Bob The
    The Bob The Posts: 743 Critical Contributor
    I noticed the Maggia Don and Muscle have had changes in their abilities. Playing today's The Big Enchilada for greenflag.pngicon_rocket.png I noticed the Muscle now needs 3 AP for his yellow skill "Threaten" and 5 blue for "Tommy Gun" (down from 6 and 9, respectively.) However, he now generates 1 blue and yellow per turn as opposed to generating 2 of each like before.
    B4OaRp4.jpg

    The Don, meanwhile, now needs 2 yellowflag.png , 4 blueflag.png , and 5 blackflag.png as opposed to 4, 8 and 10 previously, but now generates 1 AP in those three colors as opposed to 2.
    xkcmyCE.jpg

    Also, on Steam, the character menu where you can inspect the covers and levels has changed. The panels showing the level, covers and health are now transparent instead of solid green.
    7P3GbmXl.jpg

    These are some neat changes but it would be nice if we were notified about them.

    That's an awesome change. On their own, they'd be getting off their powers in about the same time, but it weakens them a bit as feeders for active opponents.
  • Boommike
    Boommike Posts: 122 Tile Toppler
    Agreed, great change.
    But why the hell do we have to find out this way? Why on earth is that not something included in the notes?? I really don't get it.
  • Boommike wrote:
    Agreed, great change.
    But why the hell do we have to find out this way? Why on earth is that not something included in the notes?? I really don't get it.

    stealth update