CP trade in dissapointment
Comments
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GurlBYE wrote:I'm feeling like it may have been a better idea to just give out a few more possible legendary tokens per 2 week period then it is to add a new currency that revolved around legendary tokens.
Seems to be re-inventing the wheel to solve a somewhat simple problem.
They also can be used to outright buy 5* covers. Pretty sure they will find new things to do with them in the future.0 -
GurlBYE wrote:I'm feeling like it may have been a better idea to just give out a few more possible legendary tokens per 2 week period then it is to add a new currency that revolved around legendary tokens.
Seems to be re-inventing the wheel to solve a somewhat simple problem.0 -
simonsez wrote:GurlBYE wrote:I'm feeling like it may have been a better idea to just give out a few more possible legendary tokens per 2 week period then it is to add a new currency that revolved around legendary tokens.
Seems to be re-inventing the wheel to solve a somewhat simple problem.
This is a very fair point. I too want people to make purchases, but only people who feel like playing feel like paying. I see a problem in which long time players who DO pay (like myself) are feeling like its not worth the investment anymore. I like the idea of 50 cp to buy a 4* cover of your choice, and keep the token at 25 cp. The point is to keep long timers and 4* transitioners playing who feel like quitting. The theory is the company will make more money this way.0 -
simonsez wrote:GurlBYE wrote:I'm feeling like it may have been a better idea to just give out a few more possible legendary tokens per 2 week period then it is to add a new currency that revolved around legendary tokens.
Seems to be re-inventing the wheel to solve a somewhat simple problem.
I feel fairly sure this is a method solely to speed up the transition from 3-4 and 4 to 5, while adding a second equally ludicrous method of making 5 stars monetary but 'not really'.
And to not subvert the point, because I can't buy 3 star covers, this doesn't apply to me personally. So the best way to speed up the 4 to 5 and 3 to 4 from where I'm standing is giving players more ways to earn 5 stars. All this does is still allow avenues for those who'd like to spend A-L-O-T of money, in groups, to buy 5 star covers slowly, while providing a slow but steady way to legendary packs and eventually solely to 5 star covers. It's also the only currency that's not directly purchasable in game.
Unlike a lot of other games, money isn't a permanent solution here. You've just said you get enough HP in 2 weeks to buy 4 star covers, yet I'd imagine a good number of players within the same level of play as you don't quite hesitate to purchase covers for 4 stars that seem good. The rewards of them making steady progress doesn't stop spending there, so I'm confused as to how more rewards would slow spending.
I feel pretty confident that someone would be more likely to buy covers 11,12 and 13 for multiple characters then the likelihood of buying 4-13 all at once for a single one. If you follow, but we'll all see what they have planned for this in time.0
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