[POLL] Do we still want multiple PvP shards?

simonsez
Posts: 4,663 Chairperson of the Boards
Inspired by this thread:
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Comments
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Needs a third option--I'd prefer if we went back to the old way of one big shard for everyone but only if that shard ends at the current slice 4 time.0
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Omg, yes we do. Going back to the old way would take us back to the old days of never ending complaints of only having one time to choose from, and how MPQ discriminates against the rest of the world...0
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Based on my past few PVP events, I voted for the 1 big slice option.
If everyone is in one slice there will be many points to be had by all, unlike the current situation where you can potentially join a dry slice where the top 10 are barely above 1000.
If you are in a slice with everyone, then the amount of sniping and attacks *could* diminish depending on your score and team strength. When I'm in a slice where it's relatively dry, everyone seems to be attacking me. In more populated slices, the quantity of attacks seems to be less IMO.
End times aren't a big deal to me because I'm either shielding for 3 or 8 hours until the end anyway.0 -
What was the end time for the 1 slice?0
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One big slice? Like a pizza :O0
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The problem is the only time. Normally I vary between slides 2,3 and 4. In the middle of the week I caught the slide 1. It would be better to lower the current options because many people may not have time available in only one appointment. If the only time the slice is 5 I never would play pvp.0
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Or simply delete shield cooldowns (or reduce to 30mins) so selectable end times actually mean something0
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Maybe a big slice, with a cheaper shield-out option for those that use slice 1/2 and don't want to buy extra big shields?
But at the same time, it's nice to have the option to avoid certain slices for certain reasons, and is better to coordinate with alliances.0 -
I'm in Europe, so the odds of only one set end time being at a time that works for me aren't good. By going back to 1 end time, you'd be forcing part of the player base to shield up well in advance of event end if they don't feel like playing in the middle of the night/early morning.
The slice system has its flaws, dry slices being one of them (although those are nice if you want to go for placement), but it's better than the way it used to be.0 -
I would prefer if they added an additional two slices but I understand the points would spread thin as a result... so how about we lower the progressions back to 1000:
Progression Rewards:
25.
50. +3 All Boosts
100.
250.
350. 25
450. 1500
525. 25
650.
700. 50
750.
800. 1500
850.
900.
1000.
Edit: Nevermind, this will likely change now that the new Command Points are at 300: https://d3go.com/forums/viewtopic.php?style=1&f=7&t=34833&p=439428#p4394280 -
i'm relatively new to the competitive PVP game, so i can't really say i remember what the before times were like for higher end players. but if we were all thrown into the same pool, i would imagine the tactics most of us use to coordinate would suddenly become untenable, particularly with regards to the skip tax...?0
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wiz_biz wrote:i'm relatively new to the competitive PVP game, so i can't really say i remember what the before times were like for higher end players. but if we were all thrown into the same pool, i would imagine the tactics most of us use to coordinate would suddenly become untenable, particularly with regards to the skip tax...?0
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If the event progressions began to look more like the later half of shield sim in favor of the placements looking more like lightning rounds, couldn't complain.0
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simonsez wrote:wiz_biz wrote:i'm relatively new to the competitive PVP game, so i can't really say i remember what the before times were like for higher end players. but if we were all thrown into the same pool, i would imagine the tactics most of us use to coordinate would suddenly become untenable, particularly with regards to the skip tax...?
i would say that because until a couple of seasons ago, i'd never managed a quadruple point event score so my experience is quite limited in this arena! but yes, just assuming because the volume of available matchups is so much larger it would be really difficult - today, even when i'm stuck in a queue loop and an ally unshields, i can *almost* always find them, so it seemed like a logical assumption in my pvp-noobish mind. but then again, i'll never claim to understand how the frig the queues even get populated.0 -
Doesn't matter, somebody will always feel jaded and cry on the forum0
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PvP is so stupid, these things last like 2 or 3 days, but only the last 3 hours are interesting, before that there is no point in killing anyone.0
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Why on earth would you want just one time shard for pvp? That's madness
The only way that would be remotely acceptable would be if the end time moved by 1-2h each event, so all irl time zones got a crack at it being locally sensible.
(And on pve I'd vote for *more* time slices. None of the current ones are great for the UK.)
Besides, if there was one slice wouldn't you risk being hit 5x as many times when you unshield? Ouch.0 -
Maybe 3 shards with 8 hours interval between them. 5 is spreading people too thin now.0
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It should be multiple time slices to give everyone around the world 60 hours to compete. They should however, make everyone visible to each other as long as their slice is still active. ie. when slice 1 ends then no one else can queue them (if they are already queued I guess the only affect is the alliance final score if they were hit).0
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It's either this or don't cater for multiple time zones. I think the former is not as bad since the people that do care about the targets have a choice to join the later slices and people who want to avoid the vets can.0
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