What a difference the right slice makes...
Comments
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Ludaa wrote:Less frontrunners made it more difficult.0
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simonsez wrote:Ludaa wrote:Less frontrunners made it more difficult.
Ran into the same problem in the bracket/slice I was in. I hate being subject to yet another variable out of our control.0 -
simonsez wrote:madok wrote:Ran into the same problem in the bracket/slice I was in. I hate being subject to yet another variable out of our control.
IIRC, the call for variable end times was always for PvE. Pretty sure there were a bunch of "Wait, why is it PvP too?" posts.0 -
GrumpySmurf1002 wrote:simonsez wrote:madok wrote:Ran into the same problem in the bracket/slice I was in. I hate being subject to yet another variable out of our control.
IIRC, the call for variable end times was always for PvE. Pretty sure there were a bunch of "Wait, why is it PvP too?" posts.0 -
dkffiv wrote:Dragon_Nexus wrote:I normally do slice 4 because it seemed to be really competitive in previous seasons, but now it feels like it's drying up. Last PvP I couldn't make it to 1000 and with 11 hours to go in this one only the guy in first place has 1300 and only the top three have breached 1000. I very much doubt I'll hit 1000 in this one, either.
Maybe I'll have to start using slice 3 instead...
Let's just say one or more alliances decided to act childish and start a war. Instead of scoring 1300-2000 the top PvPers were busy hitting each other at 600-1000. When the top scores are gone the shard suffers.
I agree dk, being sniped sucks a lot. And that's why I respect dark matter. 19 of u shield check and don't snipe. Sure there's a few that are bitter and stuck up but overall most of u are cool. But that's why I like my alliance better. All 20 of us are a family and we always stay united. So I guess a lot depends on how dark matter responds to this so called "child's play" tho you have to admit, that that must be a pretty strong child...0
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