Problem with "strongest color"
Comments
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On a side note with strongest color, during Galactus 2 I found that my Mohawk and Hulk had the same strength for green. I was told that if I put Hulk in the center he would take green first, but I tried him in every slot and Mohawk still took it every single time. What's up with that?0
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OJSP wrote:Akari wrote:On a side note with strongest color, during Galactus 2 I found that my Mohawk and Hulk had the same strength for green. I was told that if I put Hulk in the center he would take green first, but I tried him in every slot and Mohawk still took it every single time. What's up with that?
Also, at higher levels (200-240 when boosted), the effect of levelling up doesn't increase the tile damage as much as levelling up at lower levels. So, when they were both boosted, it could be just a display issue that made the values appear the same.
Interesting... during Galactus 2, they both said 85, and for obvious reasons I wanted Hulk up front. It's actually the same right now during Deadpool vs MPQ and Most Wanted, my 153 Patch and 166 Mohawk have the same 85 green damage, but Mohawk takes the front.
I didn't know they actually incremented in decimal amounts, but that's neat to know.0 -
if its a 'feature', it will completely screw up using xfw. if you pay attn. to character position before a match and think you're about to get damage on 14 purple but end up with 5 blue, that is ****. I really think this needs to be addressed/clarified, especially with as many characters as they have now that have abilities based on team strongest color. and they keep adding new characters that use 'strongest color' - and nobody knows how to identify or determine what that is. I know I leveled hulk during g2 and he started tanking red over cap at level 162 (hulk in middle, both boosted, cap maxed), which I didn't understand at all. explanation would be nice.0
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The interface rounds strength to integers. So you may see two characters as having the same power but one may be fractionally higher than the other. When calculations are done the fractions are taken into account (which is why match damage isn't always divisible by 3 - it uses the fractional numbers and then rounds off)
Character placement only matters when the fractional numbers are identical. Otherwise the higher number always wins.
Spreadsheets were done on this a while ago and not all characters scale the same.0 -
Eddiemon wrote:The interface rounds strength to integers. So you may see two characters as having the same power but one may be fractionally higher than the other. When calculations are done the fractions are taken into account (which is why match damage isn't always divisible by 3 - it uses the fractional numbers and then rounds off)
Character placement only matters when the fractional numbers are identical. Otherwise the higher number always wins.
Spreadsheets were done on this a while ago and not all characters scale the same.0 -
It's ridiculous that there's so much confusion on this, if you're going to keep creating power sets that use "strongest color" you need to make it easy to figure out..
We shouldn't need wiki pages, calculators and spreadsheets to understand how a power works in a cell phone game....0 -
Tilesmasher wrote:It's ridiculous that there's so much confusion on this, if you're going to keep creating power sets that use "strongest color" you need to make it easy to figure out..
We shouldn't need wiki pages, calculators and spreadsheets to understand how a power works in a cell phone game....0 -
What I notice is that kingpin has no issue consistently stealing my strongest color, while 4* cyc has trouble deciding between the 2nd 3rd 4th best color to add.0
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TxMoose wrote:Eddiemon wrote:The interface rounds strength to integers. So you may see two characters as having the same power but one may be fractionally higher than the other. When calculations are done the fractions are taken into account (which is why match damage isn't always divisible by 3 - it uses the fractional numbers and then rounds off)
Character placement only matters when the fractional numbers are identical. Otherwise the higher number always wins.
Spreadsheets were done on this a while ago and not all characters scale the same.
Are you sure you had the right Cap? I know my system kept selecting 2* cap instead of 3* just to be annoying.
Other than that I don't have any tables for scaling beyond 166 for 3*s, so I don't know if there is weirdness around 240 with those characters.0 -
Eddiemon wrote:Are you sure you had the right Cap? I know my system kept selecting 2* cap instead of 3* just to be annoying.
Other than that I don't have any tables for scaling beyond 166 for 3*s, so I don't know if there is weirdness around 240 with those characters.0
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