colwag wrote: I got questions, but they're waiting on you getting to the end of the game. Mainly. If there is an end to the game. Where does Iron Patriot fit into all this, damnit.
Mawtful wrote: Don't forget that this version is based off a branch of the code from sometime in 2014 (I think I recall IceIX saying it's from just before the last anniversary). Anyway, I'm pretty sure that the original Unstable ISO didn't have subs - nodes appeared and disappeared as each day of the event cycled. Heroics didn't have subs for a long time either. From The Hunt onwards you should be getting subs. There have still been some subtle changes to those older events too (Hulk/ISO Brotherhood/Simulator have been streamlined so that we're not juggling two subs at a time).
MrAndroid wrote: So i've complained about three things, but I don't want to just be negative, so here's what D3 can do to fix it. 1a. Update the frigg'n characters to their current iterations. This one is a no-brainer.
Mawtful wrote: Don't forget that this version is based off a branch of the code from sometime in 2014 (I think I recall IceIX saying it's from just before the last anniversary).
MrAndroid wrote: As an example, the way you unlock Deadpool (if you have the DLC), is you have to beat Deadpool vs MPQ Hard Mode, which nodes start out at level 260.
DFiPL wrote: MrAndroid wrote: As an example, the way you unlock Deadpool (if you have the DLC), is you have to beat Deadpool vs MPQ Hard Mode, which nodes start out at level 260. What Not sure I'd have bought the DLC if I'd known that. Wow. Does he unlock fully covered or do you still have to build him?
Marty17 wrote: Are the enemies fixed level? i.e. doesn't scale up or goes down?
MrAndroid wrote: DFiPL wrote: MrAndroid wrote: As an example, the way you unlock Deadpool (if you have the DLC), is you have to beat Deadpool vs MPQ Hard Mode, which nodes start out at level 260. What Not sure I'd have bought the DLC if I'd known that. Wow. Does he unlock fully covered or do you still have to build him? Just unlocked him. Single cover, lvl 200.
MrAndroid wrote: So I'm pretty far into the game so far (8th ISO-8 Brotherhood set called Saudi Arabia) and I have a grip of characters unlocked. My main team is around level 250ish. I gotta say, though I'm really enjoying the game, there's some things that are definitely bothersome and upsetting, such as: 1. The fact that though this game was from a code split, NONE of the characters got updated at all since the split 1 year ago. It's really sad that when you finally unlock a character you've been looking forward to, you realize that they're only 1/10th the worth of their mobile counterpart due to missing or different abilities. I've had Patch and The Hood for awhile, so I was anxiously awaiting to get Daredevil or Loki for their synergy with Patch. I finally unlocked daredevil but his radar sense is different and his blue isn't billy club, its some other **** ability. I unlocked Doctor Doom, and was super excited because he's a bad-****, except in this iteration he isn't, because he doesn't have his purple third ability. Doctor Doom only has his Summon Demons & Telepathic Strike. It's like this for a bunch of characters. They're either missing abilities or their abilities are their previous iterations before changes to make the characters viable. I asked for a response from the Devs if there was ever going to be an update to take the characters to their current iterations, but there has yet to be a response, even though they have responded to other posts in the same thread. 2. The way characters are unlocked. Now, if this game had daily/weekly events and such, this would not be an issue. The problem with it in the games current setup though is that if there's a character you really want to play, chances are you aren't going to get to until after the story is 2/3 or more complete already. As an example, the way you unlock Deadpool (if you have the DLC), is you have to beat Deadpool vs MPQ Hard Mode, which nodes start out at level 260. That means that by the time I can get my favorite character, I will have already beaten 99% of the story, if not the whole story. As stated, if there was weekly/daily events that you could use the characters on to keep activity fresh, it wouldn't be an issue, but since there is none, and 99.5% of the content is the story, not being able to use your favorite characters for most of the story kinda bites. 3. The fact that when you unlock a character they don't start at level 1 urks me too. Once I finally do unlock Deadpool, chances are he's going to be in the 260-290 level range, essentially robbing me the experience of leveling him, and making him a badass. So i've complained about three things, but I don't want to just be negative, so here's what D3 can do to fix it. 1a. Update the frigg'n characters to their current iterations. This one is a no-brainer. 2a. This can be resolved by adding some daily/weekly events that we can do. They could be the exact same ones in the mobile version, but instead of winning prizes, just use a leaderboard. bragging rights and your name at the top of a list can be a huge motivator for a lot of people. The other option is instead of unlocking a specific character when we beat a certain node, give us a character token. We can then use that token to select which character we want to unlock. 3a. This one would be pretty easy to resolve too. Have all characters unlock at level 1. Also another idea to add onto that would be to impliment the ISO-8 system from the mobile version. We could use it to level up whichever characters we wanted, instead of only getting experience for the characters used at the time. We could use what characters we wanted (with limitations of course based on who you're fighting), and with the ISO-8 rewards, choose to level up said characters, or even put a little bit of it in each character we have. So what do you guys think?
brisashi wrote: I'm curious how deadpool's whales ability works in a non f2p game, since they don't really care if you are playing daily or not.