DEVs pushed a "bug" fix for Galactus Pins
Comments
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CrookedKnight wrote:Nice to know their priorities are in order.
Yeah, I think this makes me even more mad than what I was before. Instead of fixing, the 3-turn clocks that magically are 2 turns, reducing the scaling of Galaktus powers, the nodes not unlocking after a clear, reducing personal progress reward scores, etc. they just make the event more difficult!!!
They never stop to surprise me0 -
Polares wrote:CrookedKnight wrote:Nice to know their priorities are in order.
Yeah, I think this makes me even more mad than what I was before. Instead of fixing, the 3-turn clocks that magically are 2 turns, reducing the scaling of Galaktus powers, the nodes not unlocking after a clear, reducing personal progress reward scores, etc. they just make the event more difficult!!!
They never stop to surprise me
This game is a joke. This event is a disgrace.
marc0 -
This has been said before, but I have to agree: I can NOT understand why they would decide to 'fix' this. Are the fights against Galactus not enough of a drain on health packs? If anyone just read any of the topics posted in the last day you'd think they would decide not to make an event even harder when people are already criticising it like they are.
Now I get my... behind handed to me to even unlock a fight I know is going to end in defeat (haven't been able to beat Round 5 once so far) and another 3 health packs. It was looking grim when the satellite nodes were easy, now it's become a complete joke IMO. Or better, it would be a joke if at the same time it wouldn't be so frustrating.
I really hope there will be another PVE that awards 4* Cyclops (and Red Hulk if that event will turn out to be just like this one, because if you're not in a top alliance (which I'm not) there is really no way you'll ever get to complete Round 6 methinks. Hoping against better judgement I fear...0 -
I don't think it's a bug. Think of a regular pve. The first refresh the nodes were the first trivial, the second and third the same. Then, on the 4th (24 hours in) you hit that 4th node that scales to your personal scaling. They didn't 'fix' it, it was probably programmed that way all along.
I'm not saying they can't fix it, just that that was not an additional slap from them.0 -
SnowcaTT wrote:Day 1: Galactus is to hard.
Day 2: Fixed! - now the subs are super hard as well!
Day 3: New Fix! Click on Galactus icon, your team immediately dies.
Oh he also states out with 9TU AP with a level 5 intimidation TU.
Have fun0 -
rossmon wrote:I don't think it's a bug. Think of a regular pve. The first refresh the nodes were the first trivial, the second and third the same. Then, on the 4th (24 hours in) you hit that 4th node that scales to your personal scaling. They didn't 'fix' it, it was probably programmed that way all along.
I'm not saying they can't fix it, just that that was not an additional slap from them.
Could be the case of course, as long as there is no reaction whatsoever from the devs it's all a guess. But for me the levels jumped from 30-45 to 90-105, so from reminiscent of the event where the scaling was turned off we once had and now set to a little over what I had during Ultron. Scaling usually increases the levels of opponents 10-20 levels higher, not 60, so I for one don't believe this was set to happen due to scaling, but as I said you could be right.
Maybe it would be helpful if someone in an official capacity could comment on this, the event in general, and I don't know... the rest of the issues people are bringing up? Then again I could be wrong about that too...0 -
StevO-J wrote:rossmon wrote:I don't think it's a bug. Think of a regular pve. The first refresh the nodes were the first trivial, the second and third the same. Then, on the 4th (24 hours in) you hit that 4th node that scales to your personal scaling. They didn't 'fix' it, it was probably programmed that way all along.
I'm not saying they can't fix it, just that that was not an additional slap from them.
Could be the case of course, as long as there is no reaction whatsoever from the devs it's all a guess. But for me the levels jumped from 30-45 to 90-105, so from reminiscent of the event where the scaling was turned off we once had and now set to a little over what I had during Ultron. Scaling usually increases the levels of opponents 10-20 levels higher, not 60, so I for one don't believe this was set to happen due to scaling, but as I said you could be right.
Maybe it would be helpful if someone in an official capacity could comment on this, the event in general, and I don't know... the rest of the issues people are bringing up? Then again I could be wrong about that too...
But during the first 3 refreshes, the nodes were all the same level, for everybody. Just like trivial nodes. After the 3, they jumped up to what most people usually see on the 4th node in a pve. Some at 70, some at 150+.0
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