Let's just make up movesets for random characters!
Comments
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Ridiculous but maybe playable.
RNGesus
Wheel of Fortune 8
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Tapping into his divine connection with the game, RNGesus activates a random team-up ability from ANY character not in the fight.
Cascadeath 19
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RNGesus drains your team's Red and Green AP to resurrect Ragnarok v1.0, brutally chaining Thunderclaps of Godlike power until one of your AP reserves hits 18.
Power of the Bag 9
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Whaaat?! RNGesus has Bag-Man's powers for no reason. Plus, they crackle with devastating zero-point energy! Swaps 2 chosen tiles, then wraps them in majestic cocoons which add 1 to any timers and then lock them in place, neutralizing their effects until the tiles would be matched or destroyed. Each locked tile does 250 damage to the enemy team each turn.
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Morrigan (Darkstalkers)
Soul Fist 10AP
A blast of ki from her fists appearing a stick wrapped in a bright aura. Deals 5200 damage to the target.
Darkness Illusion 9AP
Morrigan has the ability to create a temporary doppelganger that will double their movements. Create a 5 rounds of countdown that will double any blow, match and special tiles created by Morrigan while on board. After 5 rounds the special tiles created during the countdown return to the original values. It is not allowed to have more than one countdown Darkness Illusion the same time.
Bats's cloud. 8AP
The cauldron of bats emerges from its wings to strengthen it during the battle. The sheer amount of them hinder the enemy's vision beyond hurt him. Creates 3 Strikes and 3 Protects tiles tightly 90.0 -
Sasuke (Team Taka)
Chibaku Tensei 11AP
The Deva Path is a gravity manipulation techniques that allows the user to use the Chibaku Tensei. It creates a huge earthly body from the surrounding material, which is attracted by a black ball thrown by this technique. Dealing 5300 damage and stun the target for 4 rounds.
Amaterasu 10AP
The flames burn almost all through their way and to suppress regular fire techniques with ease. However this technique causes strong eye pressure generating bleeding eye. Deals 2200 damage and creates three strikes hard tiles 115 each. Sasuke also suffers damage in 1000 when using the technique and drains 5 Red AP of the team enemy.
Chidori 7AP
This killer technique directs the hand of the user enormous amount of chakra to Lightning release. It produces large quantities of damage that is usually fatal. Deals 3500 damage to the target.0 -
Karin (Team Taka)
Mind's Eye Kagura 8AP
This ability allows Karin can find and feel individuals through their chakra flow and can locate them in an area of more than ten kilometers. When focuses on a particular chakra, Karin can see your location and movement with great detail. This makes it possible to trace ambushes against their enemies. Generates 3AP black, blue and red and stun the enemy team for 1 round.
Instant Cure OAP
(Passive)
Karin has high strength, chakra reserves, and vitality. Also its amazing healing power allows you to restore the health of their allies just to bite her. However, part of your chakra is drained. When an ally takes damage over 1000, it recovers 80% of injury received but suffers 40% of the given healed wound. If Karin died before recovering 80% of the combined injury, it sets the proportional recovery cure 2 to 1.
Sealing Adamantine chains 12AP
Karin is able to fight and neutralize a target to hit him and annul his chakra to contact. Stun the target for 5 rounds and drains AP 2 of each color. 4330 damage are caused to the target.0 -
Indominus Rex (Hybrid Dinosaur)
Max Health: 18,579
12 AP; Fierce or Untamable King: The Indominus Rex stands its ground and destroys anything in its path. Destroys 5 tiles and deals 1,500 damage to the enemy team plus an additional 300 to the main target. (does not generate AP)
2 covers: Destroys 10 tiles and deals 3,000 damage to the enemy team and 500 to the main target
3 covers: Destroys 15 tiles and deals 5,500 damage to the enemy team and 800 to the main target
4 covers: Destroys 20 tiles and deals 7,500 damage to the enemy team and 1,000 to the main target
5 covers: Destroys the entire board and deals 12,000 damage to the enemy team and 1,300 to the main target
MAX LEVEL
3 covers: Destroys 10 tiles and deals 7,000 damage to the enemy team and 900 to the main target
4 covers: Destroys 15 tiles and deals 9,000 damage to the enemy team and 1,200 to the main target
5 covers: Destroys the entire board and deals 14,000 damage to the enemy team and 2,500 to the main target
Passive; Highly Intelligent Animal: The Indominus Rex uses its high intelligence to outsmart its prey. Everytime a Red, Black, or Blue tile match is made the Indominus places a Red, Black, or Blue strike, protect, and attack tile of 50 strength to the board.
2 covers: Places 2 Red, Black, or Blue strike, protect, and attack tiles of strength 200 to the board
3 covers: Places 3 Red, Black, or Blue strike, protect, and attack tiles of strength 500 to the board
4 covers: Places 4 Red, Black, or Blue strike, protect, and attack tiles of strength 800 to the board
5 covers: Places 5 Red, Black, or Blue strike, protect, and attack tiles of strength 1,000 to the board
MAX LEVEL
3 covers: Places 3 Red, Black, or Blue strike, protect, and attack tiles of strength 700 to the board
4 covers: Places 4 Red, Black, or Blue strike, protect, and attack tiles of strength 900 to the board
5 covers: Places 5 Red, Black, or Blue strike, protect, and attack tiles of strength 1,500 to the board
9 AP; It's No Dinosaur: The Indominus Rex demolishes its opponents and deals 2,000 damage to the enemy but is also damaged for 500 damage. After it is damaged the Indominus places a 1 turn countdown tile that will restore 300 health.
2 covers: Deals 2,900 damage to the enemy, takes 1,000 damage and then places a 1 turn countdown tile that restores 700 health.
3 covers: Deals 4,500 damage to the enemy and takes 2,000 damage and then places a 1 turn countdown tile that restores 1,700 health.
4 covers: Deals 6,000 damage to the enemy and places a 1 turn countdown tile that heals 2,500 health to itself.
5 covers: Deals 8,000 damage to the enemy and places a 1 turn countdown tile that restores 4,000 health to itself.
MAX LEVEL
3 covers: Deals 5,200 damage to the enemy and takes 2,300 damage and then places a 1 turn countdown tile that restores 1,900 health
4 covers: Deals 7,500 damage to the enemy and places a 1 turn countdown tile that restores 3,200 health to itself
5 covers: Deals 9,000 damage to the enemy and places a 1 turn countdown tile that restores 4,500 health to itself0 -
Master Chief
Max Health: 10,576
10 AP; Spartan Assault: Master Chief uses everything he’s got to take out the enemy. He throws his grenades, shoots his guns, and finishes his enemy off with his energy sword. Deals 1,000 damage to the enemy and adds 1 green tile to the board, but stuns himself for 2 turns so he can regather some ammo and supplies.
2 covers: Deals 1,800 damage, adds 1 green tile to the board, and stuns himself for 2 turns
3 covers: Deals 2,500 damage, adds 2 green tiles to the board, and stuns himself for 2 turns
4 covers: Deals 3,200 damage, adds 2 green tiles to the board, and stuns himself for 2 turns
5 covers: Deals 4,200 damage, adds 3 green tiles to the board, and stuns himself for 2 turns
MAX LEVEL
3 covers: Deals 3,000 damage, adds 2 green tiles to the board, and stuns himself for 2 turns
4 covers: Deals 4,000 damage, adds 2 green tiles to the board, and stuns himself for 2 turns
5 covers: Deals 5,000 damage, adds 3 green tiles to the board, and stuns himself for 2 turns
10 AP; Sniper Rifle: Master Chief uses his big long range rifle to snipe his enemies. Destroys a 3x3 block and deals 40 damage per tile.
2 covers: Destroys a 3x3 block and deals 70 damage per tile
3 covers: Destroys a 3x3 block and deals 120 damage per tile
4 covers: Destroys a 4x4 block and deals 200 damage per tile
5 covers: Destroys a 4x4 block and deals 300 damage per tile
MAX LEVEL
3 covers: Destroys a 3x3 block and deals 180 damage per tile
4 covers: Destroys a 4x4 block and deals 280 damage per tile
5 covers: Destroys a 4x4 block and deals 350 damage per tile
6 AP; Reinforcements: The Master Chief tells Cortana to call in reinforcements. He summons the strongest 2* character in your roster to attack the enemy.
2 covers: Summons the strongest 2* character in your roster to attack the enemy
3 covers: Summons the strongest 3* character in your roster to attack the enemy. Costs 8 AP
4 covers: Summons the strongest character in your roster to attack the enemy. Costs 10 AP
5 covers: Summons a MAXED out 5* character to attack the enemy. Costs 12 AP0 -
Alien
Max Health: 8,697
8 AP; Sneak Attack: The Alien sneaks around, and ambushes its prey without being seen. Deals 400 damage to the current target and creates 2 basic purple tiles.
2 covers: Deals 750 damage and creates 2 basic purple tiles
3 covers: Deals 1,050 damage and creates 3 basic purple tiles
4 covers: Deals 1,700 damage and creates 3 basic purple tiles
5 covers: deals 2,700 damage and creates 4 basic purple tiles
MAX LEVEL
3 covers: Deals 2,300 damage and creates 3 basic purple tiles
4 covers: Deals 2,600 damage and creates 3 basic purple tiles
5 covers: Deals 3,500 damage and creates 4 basic purple tiles
Passive; Reproduction: The Alien lays the eggs for facehuggers and then uses the enemy as the host for the new chestburster/soon to be Xenomorph. If the Alien takes no damage before making a green match, the Alien places a 3 turn countdown tile that restores 200 health when activated.
2 covers: places a 3 turn countdown tile that restores 400 health
3 covers: places a 2 turn countdown tile that restores 600 health
4 covers: places a 2 turn countdown tile that restores 900 health
5 covers: places a 1 turn countdown tile that restores 1,300 health
MAX LEVEL
3 covers: places a 2 turn countdown tile that restores 800 health
4 covers: places a 2 turn countdown tile that restores 1,200 health
5 covers: places a 1 turn countdown tile that restores 1,600 health
OR
Passive; Acid Blood: After the Alien takes a hit it splatters its acid blood all over the main target. If the Alien takes damage before making a green match it places a 3 turn countdown tile that deals 200 damage when activated.
2 covers: places a 3 turn countdown tile that deals 500 damage
3 covers: places a 2 turn countdown tile that deals 800 damage
4 covers: places a 2 turn countdown tile that deals 1,100 damage
5 covers: places a 1 turn countdown tile that deals 1,400 damage
MAX LEVEL
3 covers: places a 2 turn countdown tile that deals 1,000 damage
4 covers: places a 2 turn countdown tile that deals 1,300 damage
5 covers: places a 1 turn countdown tile that deals 1,900 damage
10 AP; In Space No One Can Hear You Scream: The Alien silently kidnaps his opponent with his barbed tail and viciously murders his enemy. Deals 1,200 damage to the main target and adds 1 black attack tile with strength 100 to the board.
2 covers: Deals 1,800 damage and adds 1 black attack tile with strength 150 to the board
3 covers: Deals 2,600 damage and adds 2 black attack tiles with strength 200 to the board
4 covers: Deals 3,200 damage and adds 2 black attack tiles with strength 250 to the board
5 covers: Deals 4,000 damage and adds 3 black attack tiles with strength 300 to the board
MAX LEVEL
3 covers: Deals 3,100 damage and adds 2 black attack tiles with strength 200 to the board
4 covers: Deals 3,900 damage and adds 2 black attack tiles with strength 250 to the board
5 covers: Deals 4,800 damage and adds 3 black attack tiles with strength 300 to the board0 -
Darth Vader
Max Health: 11,789
Passive; The Dark Side of the Force: Darth Vader uses his gift of the force to distract his foes and come up with a plan to defeat them. Whenever a purple match is made, Vader stuns the current target for 2 turns and creates 2 red tiles on the board.
2 covers: Whenever a purple match is made, the current target is stunned for 2 turns and 3 red tiles are created.
3 covers: Whenever a purple match is made, the current target is stunned for 3 turns and 4 red tiles are created.
4 covers: Whenever a purple match is made, the current target is stunned for 4 turns and 5 red tiles are created.
5 covers: Whenever a purple match is made, the current target is stunned for 5 turns and 6 red tiles are created.
8 AP; Lightsaber Strike: Vader activates his lightsaber and strikes his opponents with it multiple times. Deals 700 Damage to the current target.
2 covers: Deals 1,200 damage
3 covers: Deals 2,000 damage
4 covers: Deals 3,000 damage
5 covers: Deals 4,000 damage
MAX LEVEL
3 covers: Deals 2,900 damage
4 covers: Deals 3,900 damage
5 covers: Deals 5,500 damage
14 AP; Death Star: Vader tells the Storm Troopers that the Death Star is ready to fire. The Death Star is activated and demolishes the enemy team for 2,000 damage. Vader then stuns himself for two turns to reboot the Death Star. Ends the turn immediately.
2 covers: Deals 3,500 damage to the enemy team. Stuns himself for 2 turns.
3 covers: Deals 5,000 damage to the enemy team. Stuns himself for 2 turns.
4 covers: Deals 6,000 damage to the enemy team. Stuns himself for 2 turns.
5 covers: Deals 7,000 damage to the enemy team. Stuns himself for 2 turns.
MAX LEVEL
3 covers: Deals 5,900 damage to the enemy team. Stuns himself for 2 turns.
4 covers: Deals 6,900 damage to the enemy team. Stuns himself for 2 turns.
5 covers: Deals 8,000 damage to the enemy team. Stuns himself for 2 turns.0 -
Garfield [He Hates Mondays]
: 17,810. Tile Damage: 82/11/73/11/64/10/4.0
Garfield can't resist his favorite meal, and he devours it on sight. Destroys 3 random Red tiles, dealing 121 damage to the target for each tile destroyed and generating AP.
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Level 2: Deals 144 damage. Destroys 4 red tiles.
Level 3: Deals 170 damage. Destroys 5 red tiles.
Level 4: Deals 207 damage. Destroys 6 red tiles.
Level 5: Deals 243 damage. Destroys 7 red tiles.
Garfield takes a much needed rest to conserve his energy. Stuns Garfield for 2 turns, healing him for 550 health and converting 4 random tiles into or tiles.
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Level 2: Heals Garfield for 672 health. Converts 6 tiles.
Level 3: Heals Garfield for 795 health. Converts 7 tiles.
Level 4: Heals Garfield for 923 health. Converts 8 tiles.
Level 5: Heals Garfield for 1088 health. Converts 9 tiles. Stuns Garfield for 1 turn.
Honing his punting skills with his lovable pal Odie, Garfield delivers a mighty kick to the enemy, sending them flying off the counter. Deals 523 damage to the target and destroys a random 3x3 block of tiles, not dealing damage or generating AP.
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Level 2: Deals 688 damage.
Level 3: Deals 845 damage.
Level 4: Stuns the target for 1 turn.
Level 5: Deals 1104 damage.
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Rick & Morty
Passive Rick & Morty 100 Years Forever!: It's just you and me Morty! Rick and Morty going on our crazy adventures for forever! At the start of every turn if there are at least 10 Blue, Red, or Yellow tiles on the board generate 1 AP of that color and regenerate 5% of Rick & Morty's health. If you have at least 18 Blue AP create a strength 90 blue protect tile.
2 Covers: Protect tile strength increased to 105. Now regenerates 10% of Rick & Morty's health.
3 Covers: Now regenerates 15% of Rick & Morty's health. Protect tile strength strength increased to 175.
4 Covers: Generates 2 AP and regenerates 20% of Rick & Morty's health. Now requires 15 Blue AP to create Protect tile. Protect tile strength increased to 210.
5 Covers: Activates when there is 8 blue, red, or yellow tiles on the board. Regenerates 30% of Rick & Morty's health. Now requires 12 Blue AP to create protect tile. Protect tile strength increased to 275.
12 AP Scientific Gadgets: Rick Sanchez has a seemingly endless supply of weapons, combat suits, and gadgets in case he ever gets into a bad situation(which he usually does). So it's time to whip them out! Deals 815 damage and destroys 3 random basic tiles. Destroyed tiles gain AP.
2 Covers: Now turns a random tile into a strength 125 protect or strike tile.
3 Covers: Now deals 1100 damage and destroys 5 basic tiles. Creates two protect or strike tiles.
4 Covers: Now deals 1500 damage and destroys 7 basic tiles. Protect/Strike tile strength increased to 200.
5 Covers: Now deals 2100 damage and destroys 10 basic tiles. Creates three strength 275 Protect or Strike tiles.
10 AP Get Schwifty: I'm Mr. Bulldops and It's time to get Schwifty in here! Improves the strength of a random allied special tile by 75 then Deals 750 damage and a bonus 75 damage for each special tile on the board.
2 Covers: Deals 950 base damage.
3 Covers: Morty now improves the strength of two allied special tiles by 81. Deals 1000 base damage and a bonus 105 damage for each special tile on the board.
4 Covers: Now deals a bonus 175 damage for each special tile on the board.
5 Covers: Now deals a bonus 300 damage for each special tile on the board.0 -
Walter White (Heisenberg)
Passive The Cook: Walt gets to doing what he does best. Cooking! At the start of every turn as long as Walt has over 85% health generate 1 blue AP. If Walt has at least 9 blue AP create a strength 41 blue strike tile.
2 Covers: Generates black AP as well. Strike tile increased to strength 67
3 Covers: Now generates AP when Walt has at least 70% health. Also generates red AP as well. Strength tile increased to strength 91.
4 Covers: Also generates an additional AP from a random color(including team-up). Strength tile increased to strength 150
5 Covers: Now generates 2 additional AP from a random color(including team-up). Strength tile increased to strength 200.
Passive Say My Name: Walter's Heisenberg persona kicks in as soon as things get hairy. At the start of your turn if you have at least 6 black AP create a strength X attack tile with 27 strength for every 2 black AP you have. (Maximum 6 tiles)
2 Covers: Attack tile strength increased to 31 for every 2 black AP you have.
3 Covers: Attack tile strength increased to 40 for every 2 black AP you have.
4 Covers: Attack tile strength increased to 55 for every 2 black AP you have.
5 Covers: Attack tile strength increased to 71 for every 2 black AP you have.
12 AP I'm The One Who Knocks: Walt swings into full gear when his ingenuity comes in the form of murder and violence. Deals 800 damage and destroys 3 random AP from the enemy. Create a strength 90 red strike tile.
2 Covers: Deals 1000 damage and creates a strength 110 red strike tile.
3 Covers: Deals 1700 damage and creates a strength 145 red strike tile.
4 Covers: Deals 2000 damage and destroys 5 ra creates a strength 175 red strike tile.
5 Covers: Deals 2300 damage, destroys 4 random AP from the enemy and creates a strength 200 red strike tile.0 -
Itachi (Akatsuki)
8 Susanoo
Susanoo is formed around the user and becomes an extension of your will, and attacking acting on their behalf. Susanoo is quite effective as a defense and is able to distinguish what is blocked. Creates protect tile with 1.5k and three attack tiles power 650 each and generates damage to Itachi 120 per round while protect tile is on board. Protect tile can not be subscribed.
9 Izanami
Technical arbitrarily selects any time of Sharigan user and your opponent. After that time is replicated in an infinite loop trapping conscience of the opponent. Creates endless countdown that can not be subscribed leaving the enemy in stun mode. If only remains the enemy in stun mode, he can play normally, but no generates AP and no damage is caused to your team up to match the infinite countdown.However, Itachi takes damage 1300 to use the technique.
7 Tsukuyomi
Tsukuyomi requires eye contact to run, holding the target within an illusion completely under the user's control. Itachi changes the perception of time with ease inside the genjutsu to make few seconds appear many days as a way of torturing the target. Creates countdown that each round generates 3K damage to the enemy in stun mode the technique. When the target is shot down, the countdown disappears. Itachi suffers damage 120 per round while the countdown is on board. Countdown can not be subscribed.
Obs .: For those who did not understand subscribed. Blows with the Control Shift, Radar Sense, Redwing, Inspiration, Mind Over Matter and Peacemaker do not work against Susanno's protect tile. Also, Redwing, Peacemaker, Mind Over Matter, Anti-Gravity Device not affect the countdown. Only may affect the tiles that may not be subscribed match-3 or higher and random blows as Lightning Storm, Iron Hammer and Unstoppable Crash.
Warning: Although coercive field is random, it does not affect "Itachi's tiles unsubscribed." The reason is that this blows does not destroy the non subscribed tiles.
Obs.: 2 Izanami also works for Daredevil because it not requires eye contact. As it is a mental jutsu, Silver Surfer can also be caught by the infinite jutsu since he will move in time selected by Sharigan.0 -
Sorry that I went AWOL, guys. School is nearly over, and I figured I could make a few more character speculations before I'm done with final exams.
Remember how we have three star heroes tag teaming like Rocket & Groot? Yeah, those were the good days, and since MPQ won't make any more three stars b̶e̶c̶a̶u̶s̶e̶ ̶t̶h̶e̶y̶'̶r̶e̶ ̶g̶r̶e̶e̶d̶y̶ ̶b̶a̶s̶t̶a̶r̶d̶s̶ ̶l̶i̶k̶e̶ ̶E̶A̶ ̶G̶a̶m̶e̶s̶, I'll make a four stars version of character speculation, so here we go!
Vayeate & Mercurius (Gundam Wing)
Beam Generator - 11 AP: Vayeate collects energy particles through the generator and powers up the Vayeate's beam cannon. Create a 3-turn Countdown Tile. While the Countdown Tile is in effect, collect 3 Teamup Tiles on the board once per turn. After the Countdown timer is up, Vayeate deals 1400 damage to the enemy team.
Max Level: Create a 5-turn Countdown Tile. While the Countdown Tile is in effect, collect all Teamup Tiles on the board once per turn. After the Countdown timer is up, Vayeate deals 4400 damage to the enemy team. If Vayeate has collected at least 15 Teamup AP, deal 300 extra damage for each Teamup AP in the pool.
Planet Defensors (Passive) - 0 AP: These small discs behind Mercurius are deployed automatically into an almost-impenetrable energy shield. If a friendly Countdown Tile is about to be destroyed or overwritten, sacrifice 3 shield tiles to negate destruction.
Max Level: If your team holds at least 20 Teamup AP, spend 5 Teamup AP automatically instead of sacrificing shield tiles to protect friendly tiles. If Vayeate & Mercurius is about to take over 3000 damage, drain all of your Teamup AP and sacrifice all friendly shield tiles to negate the damage and end the enemy's turn.
Crash Shield - 9 AP: Mercurius engages in close combat with a beam saber integrated into its shield, allowing simultaneous offense and defense. Deal 310 damage to enemy target and create 1 shield tile with 160 strength.
Max Level: Mercurius deals 2310 damage to enemy target and create 3 shield tiles with 450 strength.
Who here grew up watching Gundam Wing on Toonami here? I'm a 90's kid after all!0 -
Okay, so I'm getting back on track with movesets for random characters, I feel like posting another Gundam unit. But this time, it's the bad guys who get the spotlight (too many heroes, remember?)
Virsago Chest Break (Gundam X)
Strike Claws - 12 AP: Virsago extends its claws and strikes at an unexpected angle. Target the enemy with the lowest health and deal 444 damage.
Max Level: Deal 2222 damage to the enemy with the lowest health. If there is only one enemy left, activate Strike Claws the second time automatically without paying red AP.
Megasonic Cannon - 15 AP: Virsago plants itself steadily and prepares to deploys its triple sonic cannon from its chest. Virsago undergoes "Charging" status (similar to "Airborne" where you can't make a match once activated) for 3 turns. When the timer is up, destroy one random column of tiles and deal 2000 damage to the enemy team. Does not gain AP from destroyed tiles.
Max Level: Virsago undergoes "Charging" status (similar to "Airborne" where you can't make a match once activated) for 1 turn. When the timer is up, destroy three random column of tiles and deal 3000 damage to the enemy team. For every special tile you destroyed on the board, deal 300 bonus damage to the enemy team.
Ashtaron's Scissors - 6 AP: Virsago teams up and coordinates attack formation with its brother unit Ashtaron Hermit Crab. Create two 2-turn Countdown Tiles on the board. Deal 666 damage from each countdown tile every passing turn. Ashtaron HC can only stun one enemy for one turn.
Max Level: Stun the enemy target for four turns and create two 4-turn Countdown Tiles on the board. Once per turn, each Countdown Tile delivers 1998 damage to the stunned target. If Ashtaron HC stuns a different enemy, the previous target is no longer stunned.0 -
The Governor
Zombie Bomb
No escaping the horde of the Governor's perfect trap. Turns top and bottom row (effects basic tiles only) to 4 turn countdown tiles that deals XXX damage
• Turns top row and bottom row to 4 turn countdown tiles that deals XXX damage each
• Turns top row, bottom row, left and right columns to 4 turn countdown tiles that deals XXX damage each
• Turns top row, bottom row, left and right columns to 3 turn countdown tiles that deals XXX damage each
• Turns top row, bottom row, left and right columns to 2 turn countdown tiles that deals XXX damage each
Soldier Sacrifice
If the Governor would take damage, he would pull a soldier in front and return fire. Converts 2 random basic Black tiles into trap tiles. Damage to the Governor is negated and a trap tile is destroyed, generating AP and dealing XXX damage.
• converts 3 tiles into trap tiles.
• converts 3 tiles into trap tiles. Deals XXX damage.
• converts 3 tiles into trap tiles. Deals XXX damage.
• converts 4 tiles into trap tiles. Deals XXX damage.
Woodbury Walls. Creates 8 random Protect tiles with XXX strength.
• Creates 9 random Protect tiles with XXX strength.
• Creates 10 random Protect tiles with XXX strength.
• Creates 12 random Protect tiles with XXX strength.
• Creates 14 random Protect tiles with XXX strength.0 -
Qui Gon Jinn (Jedi Master)
Max Health: 32,467
Passive; The Force: Qui Gon Jinn was one of the strongest Jedi when it came to the force. Every time a purple match is made, Qui Gon uses the force to stun an enemy for 1 turn and places 3 basic blue tiles on the board.
2 covers: stuns the enemy for 2 turns and places 3 basic blue tiles
3 covers: stuns the enemy for 3 turns and places 4 basic blue tiles
4 covers: stuns the enemy for 3 turns and places 5 basic blue tiles
5 covers: stuns the enemy for 4 turns and places 6 basic blue tiles
OR
Passive; Eternal Consciousness: Throughout a few years, Qui Gon has taught himself the ways of eternal consciousness, living after death. Once Qui Gon is downed, your team gains 5 AP in every color in memory of the great Jedi Master.
2 covers: Your team gains 7 AP in every color and each ability of your remaining characters is boosted to the next level
3 covers: Your team gains 10 AP in every color, each ability of your remaining characters is boosted to the next level, and 3 random color strike tiles with strength 60 are placed
4 covers: Your team gains 15 AP in every color, each ability of your remaining characters is boosted to the next level, 4 random color strike tiles with strength 100 are placed, and a random enemy is stunned for 2 turns.
5 covers: Your team gains 20 AP in every color, each ability of your remaining characters is boosted to the next level, 5 random color strike tiles with strength 160 are placed, a random enemy is stunned for 3 turns and Qui Gon deals one final blow on the enemy team dealing 6,700 damage to the enemy team
8 AP; Form IV Ataru: Qui Gon was trained in the same fighting style as Yoda. Using his custom green lightsaber, he slices through his opponent, dealing 1000 damage and adding 2 green tiles to the board
2 covers: Deals 3,000 damage and adds 3 green tiles
3 covers: Deals 5,200 damage and adds 4 green tiles
4 covers: Deals 8,600 damage and adds 5 green tiles
5 covers: Deals 11,200 damage and adds 6 green tiles
MAX LEVEL
3 covers: Deals 8,100 damage and adds 4 green tiles
4 covers: Deals 12,900 damage and adds 5 green tiles
5 covers: Deals 16,500 damage and adds 6 green tiles
12 AP; Duel of the Fates: Jedi Master Qui Gon Jinn uses his skills with a lightsaber and the force in an all out showdown with the enemy team. Qui Gon deals 1,500 damage to the enemy team and stuns a random enemy for 1 turn.
2 covers: Deals 4,000 damage to the enemy team and stuns a random enemy for 2 turns
3 covers: Deals 6,500 damage to the enemy team and stuns a random enemy for 3 turns
4 covers: Deals 9,000 damage to the enemy team and stuns a random enemy for 4 turns
5 covers: Deals 8,200 damage to the enemy team and stuns a random enemy for 5 turns
MAX LEVEL
3 covers: Deals 10,300 damage to the enemy team and stuns a random enemy for 3 turns
4 covers: Deals 15,000 damage to the enemy team and stuns a random enemy for 4 turns
5 covers: Deals 20,500 damage to the enemy team and stuns a random enemy for 5 turns0 -
Poe Dameron
(Passive) Ace of the Resistance: Poe Dameron is not only arguably one of the best pilots in the known galaxy, but also a morale motivator in battle inspiring his allies during the fight! Whenever an ally is damaged for 5% of their health, place a strength 70 friendly strike tile on the board.
Two Covers: Places a strength 125 friendly strike tile on the board.
Three Covers: Also creates a friendly protect tile of equal strength.
Four Covers: Places a strength 150 friendly strike and protect tiles on the board.
Five Covers: Places a strength 175 friendly strike and protect tiles on the board.
10 AP Blast 'em!: Poe Dameron using unique precision blasts the enemy away. Turn any chosen basic black or red tile into a critical tile and deals 600 damage. 1 AP less for each friendly strike or protect tile on the board. (Maximum 7 AP)
Two Covers: Deal 855 damage.
Three Covers: Deal 1050 damage.
Four Covers: Deal 1250 damage.
Five Covers: Turns two chosen basic black or red tiles into critical tiles and deals 1500 damage.
8 AP Assistance from BB-8!: BB-8 is always there for his master when he needs him the most! Stun the target enemy for 1 turn and steal 1 random AP from the enemy. Improves the strength of any friendly special tile by 70
Two Covers: Stuns for two turns and steals 2 random AP from the enemy.
Three Covers: Steals 3 random AP from the enemy.
Four Covers: Steals 4 random AP from the enemy and improves the strength of any friendly special tile by 90
Five Covers: Now stuns for three turns and improves the strength of any friendly special tile by 1050 -
...Sorry to resurrect what is basically a dead thread but I've been watching a lot of arrested development and I just felt like putting this out there. Just for fun. Ha...I have no life.
Gob Bluth
Passive: It's not Magic!: It's an illusion! Gob's sleight of hand works no matter the time and/or place! Whenever Gob Bluth fires a power or makes a match of 4 or greater, he shuffles 8 tiles across the board.
2 Covers: Shuffles 10 tiles
3 Covers: Shuffles 12 tiles.
4 Covers: Shuffles 14 tiles.
5 Covers: Shuffles 16 tiles.
9 AP Lighter Fluid: Gob clumsily douses the enemy with his lighter fluid while performing one of his infamous illusions. Sure, he couldn't make fire come out of his sleeve but where did the lighter fluid come from?! Turns two random basic or team-up tiles into colorless locked tiles. As long as any of these tiles are on the board turn this power into "Alakazaam!"
9 AP Alakazaam!: Gob lights up fireworks in order to help dazzle the crowd completely forgetting the fire hazard of his lighter fluid around the area. Destroys a 2x3 radius around the colorless locked tiles dealing damage and earning AP for each tile destroyed. However, this also deals 800 damage to Gob.
2 Covers: Deals 5% extra damage for Alakazaam!
3 Covers: -1 AP Cost and Deals 5% extra damage for Alakazaam!
4 Covers: Deals 5% extra damage for Alakazaam!
5 Covers: Deals 5% extra damage for Alakzaam
12 AP The Final Countdown: This is Gob's moment! This is his time to shine! Gob dances and shows off before presenting his grand illusion all the while having "The Final Countdown" playing in the background. Turns a chosen basic blue tile into a 3-turn countdown tile which turns a random basic red, yellow, or blue tile into a strength 55 strike tile until it activates where he deals 1200 damage to the enemy team, but destroys all allied special tiles in the process dealing damage and earning AP for each tile destroyed.
2 Covers: Deals 1700 damage to the enemy team
3 Covers: Deals 2500 damage to the enemy team
4 Covers: Deals 3000 damage to the enemy team
5 Covers: Deals 3500 damage to the enemy team.0
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