GundamY wrote: Heh, my turn then! Since I completed the Devil May Cry trio based on Marvel VS Capcom 3, I would also like to introduce fighters from Resident Evil (A.K.A. "Biohazard" in Japan). This is just testing the waters on villains because we got plenty of heroes, but not enough villains. Let's give a warm welcome to Albert Wesker!Albert Wesker (Resident Evil)Phantom Dance - 11 AP: Wesker moves faster than the human eye can follow. Shuffle 16 normal tiles on the board. If Wesker makes a match from this ability, create an attack tile with 62 strength.Max level: Shuffle 28 normal tiles on the board. If Wesker makes a match from this ability, create 3 Attack tiles with 175 strength each.Global Saturation - 13 AP: With money and connections, Wesker's agenda on spreading the T-Virus always goes according to schedule. If there is at least 3 Strike tiles on the board, convert 1 Strike Tile into a black tile.Max level: If there are at least 6 special tiles on the board, convert both friendly and enemy special tiles into the following tiles according to its type: Countdown Tiles are converted into critical tiles. Attack tiles are converted into red tiles. Shield Tiles are converted into black tiles. Strike Tiles are converted into purple tiles.Savage Strike - 8 AP: No human on earth can match the ferocious beast-like fighting style Wesker honed with his own mutated body. Deal 290 damage to an enemy target and create 1 Strike tile with 78 strength.Max level: Deal 2700 damage to an enemy target and create 3 Strike tiles with 120 strength each.
slantedandenchanted wrote: Whew! I sure did work hard on the Shepard one...even though I have like ten other things that I actually REALLY NEED to do! Hahaahahaha! I just got into it!
GundamY wrote: slantedandenchanted wrote: Whew! I sure did work hard on the Shepard one...even though I have like ten other things that I actually REALLY NEED to do! Hahaahahaha! I just got into it! Well I'll be damned... You just got yourself a major rival for speculating characters! I'll get you another character ready...SOON...
slantedandenchanted wrote: GundamY wrote: slantedandenchanted wrote: Whew! I sure did work hard on the Shepard one...even though I have like ten other things that I actually REALLY NEED to do! Hahaahahaha! I just got into it! Well I'll be damned... You just got yourself a major rival for speculating characters! I'll get you another character ready...SOON... Soooo where's that character?
GundamY wrote: Max Level: Convert a maximum of 3 enemy-owned tiles into 2 (Red Charged Tiles) and a Critical Tile. If there are at least 6 Charged Tiles on the board, Flash destroy all Charged Tiles on the board and gains Red AP in proportion to the Charged Tiles that are destroyed. (i.e. 1 Charged Tile = 3 AP, therefore 6 Red Charged Tiles = 18 Red AP) So, is this Flash much better than Quicksilver for the game?
Starsaber wrote: Miranda Lawson (Cerberus Agent)
ErikPeter wrote: Starsaber wrote: Miranda Lawson (Cerberus Agent) Nice first spec. She has a very support vibe, but her utility would be very dependent on the strength/cost of her powers. I think she'd be best if her powers skew cheap. Genetically Perfect is a bit weak, but lowering countdowns for free is good; again a good reason to have a cheap CD power since 4-matches aren't super common. Biotic Slam depends on cost and damage, of course, but 2 target stun with damage is nice. Overload is cool and thematic. Again I think it would have to be cheap to be worth it, but like, 6 yellow. It's not going to survive every time but it could sometimes be a lifesaver. Were you intending it to steal the drained AP?
Starsaber wrote: Thanks. I didn't even think about the AP costs until after I posted it. For Overload, I was thinking drain instead of steal. I mostly put a countdown on it to work with Genetically Perfect. Do you think it might be better to have it be immediate and put a countdown on the stun for Biotic Slam instead?
ErikPeter wrote: I think overload works with the countdown. However a power with "the target is stunned while this countdown exists" could be pretty interesting stun variant. I think it'd be fun to spec Mass Effect Puzzle Quest and let people have Barriers and Armor to create a different kind of meta-puzzle and team construction.
Starsaber wrote: ErikPeter wrote: I think overload works with the countdown. However a power with "the target is stunned while this countdown exists" could be pretty interesting stun variant. I think it'd be fun to spec Mass Effect Puzzle Quest and let people have Barriers and Armor to create a different kind of meta-puzzle and team construction. That wasn't what I meant about the countdown being for the Stun part of the Slam, but that gave me another idea.Liara T’Soni (Shadow Broker)Singularity: 13 AP Liara uses her biotic powers to form a singularity, pulling her enemies together. Create a 3 turn countdown tile and select an enemy character. While that tile exists, that character is stunned and the Warp power becomes Biotic Explosion. Level 2: Reduce the AP cost by 1 Level 3: Reduce the AP cost by 1 Level 4: Increase the countdown to 4. Level 5: Increase the countdown to 5.Warp: 9 AP Liara rips into her enemy with mass effect fields, dealing 575 damage to the target. Level 2: 825 damage Level 3: 1155 damage Level 4: 1655 damage Level 5: 2200 damage Max Level: 5000 damageBiotic Explosion: 9 AP Liara warps a biotic singularity, detonating it. Destroy all Singularity tiles and deal 575 damage to the enemy team. Level 2: 825 damage Level 3: 1155 damage Level 4: 1655 damage Level 5: 2200 damage Max Level: 5000 damagePower of Information: (Passive) Liara leverages the most powerful information gathering network in the galaxy to support her team. When the enemy team makes a match 5, gain 1 AP of that color. Level 2: The ability triggers when either team makes a match 5. Level 3: Gain 2 AP of that color Level 4: The ability triggers on a match 4 or greater Level 5: Gain 3 AP of that color
slantedandenchanted wrote: Do you guys think these would go well with my Shepard?
Starsaber wrote: I don't have much experience at the 4 star level, but your Shepard seems a bit too powerful. The catch with Shepard is that everyone plays her/him differently, so you'd almost need 6 different versions at each star level to cover every class if they ever did a Mass Effect Puzzle Quest.