Twysta wrote: Probably gives them time to fix the scaling and if they manage that run a PvE next weekend.
ihearthawthats wrote: Well the last 2 started on a Saturday.
Veracity wrote: A new (well, rerun) PvE for the weekend would've thrown a nice bone to people who've been largely unable to play the last two, certainly. If they're still ironing issues out of the scaling, though, those people would most likely have choked on it, so it's potentially better they give you a weekend to see what the weather's like, lately.
warcin wrote: Twysta wrote: Probably gives them time to fix the scaling and if they manage that run a PvE next weekend. What they need to dump is dump scaling. It is in no way fun and they obviously have no idea on how to do it in a fair way in any event.
NorthernPolarity wrote: warcin wrote: Twysta wrote: Probably gives them time to fix the scaling and if they manage that run a PvE next weekend. What they need to dump is dump scaling. It is in no way fun and they obviously have no idea on how to do it in a fair way in any event. They don't need to dump it, they just need to make it static: just make it so that they apply to single levels, and increase the same way for everyone. For instance, missions X starts at level 10 for everyone. Beat it once, mission X (and only X) increases to level 30. Beat it again and it becomes 50, etc. This is a perfectly fair/easy way of implementing scaling that accomplishes exactly what they wanted to do with scaling without any chance of it being horribly broken.
warcin wrote: NorthernPolarity wrote: warcin wrote: Twysta wrote: Probably gives them time to fix the scaling and if they manage that run a PvE next weekend. What they need to dump is dump scaling. It is in no way fun and they obviously have no idea on how to do it in a fair way in any event. They don't need to dump it, they just need to make it static: just make it so that they apply to single levels, and increase the same way for everyone. For instance, missions X starts at level 10 for everyone. Beat it once, mission X (and only X) increases to level 30. Beat it again and it becomes 50, etc. This is a perfectly fair/easy way of implementing scaling that accomplishes exactly what they wanted to do with scaling without any chance of it being horribly broken. No what they wanted to do is implement scaling so that people just starting could compete with those that had been playing a while. So static scaling was never what they were trying to do. The problem with that though is what do you judge the power of a persons team on? And when you try to do that the person with the weaker team is always going to have an advantage since they will be able to do their battles much quicker.
NorthernPolarity wrote: I don't really get why Demiurge wants newbies to be competing with veterans when they can just organize the event structure such that everyone has a shot at something that they currently need.
warcin wrote: I think they decided to do that because there were a lot of people complaining about the "rich get richer" for almost all of the tournaments.
NorthernPolarity wrote: warcin wrote: NorthernPolarity wrote: warcin wrote: Probably gives them time to fix the scaling and if they manage that run a PvE next weekend. What they need to dump is dump scaling. It is in no way fun and they obviously have no idea on how to do it in a fair way in any event. They don't need to dump it, they just need to make it static: just make it so that they apply to single levels, and increase the same way for everyone. For instance, missions X starts at level 10 for everyone. Beat it once, mission X (and only X) increases to level 30. Beat it again and it becomes 50, etc. This is a perfectly fair/easy way of implementing scaling that accomplishes exactly what they wanted to do with scaling without any chance of it being horribly broken. No what they wanted to do is implement scaling so that people just starting could compete with those that had been playing a while. So static scaling was never what they were trying to do. The problem with that though is what do you judge the power of a persons team on? And when you try to do that the person with the weaker team is always going to have an advantage since they will be able to do their battles much quicker. So a couple of things here: 1. Static scaling can be implemented in such a way that newer players can still compete with veterans. Make the first completion be worth 100 points, and then the second+ completion worth significantly less, say 20-30 points. This would make it so that most people are getting the majority of points, and that even though the veterans can earn more points than the newbies theoretically, if the veterans miss a few events, then a newbie who does all of the events can still beat a veteran who is slacking. 2. Why do the newbies even need to compete with the veterans? People with 1* rosters don't need 3*/4* prizes: they need 2* covers. You can organize the prize structure such that everyone gets what they want. Give out 1 3*/4* cover for the high-end placement rewards for veterans to fight over. Organize the progression awards such that 2* covers are handed out at a point total that newer players can reach (say, if they complete each mission at the easiest difficulty, they can reach a certain point threshold that rewards a 2* cover), and make the 3*/4* covers at a point total that only the veterans can easily reach. You can also add 2* cover rewards to later missions so that newbies have a goal that they can easily see. I don't really get why Demiurge wants newbies to be competing with veterans when they can just organize the event structure such that everyone has a shot at something that they currently need.
warcin wrote: NorthernPolarity wrote: warcin wrote: Probably gives them time to fix the scaling and if they manage that run a PvE next weekend. What they need to dump is dump scaling. It is in no way fun and they obviously have no idea on how to do it in a fair way in any event. They don't need to dump it, they just need to make it static: just make it so that they apply to single levels, and increase the same way for everyone. For instance, missions X starts at level 10 for everyone. Beat it once, mission X (and only X) increases to level 30. Beat it again and it becomes 50, etc. This is a perfectly fair/easy way of implementing scaling that accomplishes exactly what they wanted to do with scaling without any chance of it being horribly broken. No what they wanted to do is implement scaling so that people just starting could compete with those that had been playing a while. So static scaling was never what they were trying to do. The problem with that though is what do you judge the power of a persons team on? And when you try to do that the person with the weaker team is always going to have an advantage since they will be able to do their battles much quicker.
NorthernPolarity wrote: warcin wrote: Probably gives them time to fix the scaling and if they manage that run a PvE next weekend. What they need to dump is dump scaling. It is in no way fun and they obviously have no idea on how to do it in a fair way in any event. They don't need to dump it, they just need to make it static: just make it so that they apply to single levels, and increase the same way for everyone. For instance, missions X starts at level 10 for everyone. Beat it once, mission X (and only X) increases to level 30. Beat it again and it becomes 50, etc. This is a perfectly fair/easy way of implementing scaling that accomplishes exactly what they wanted to do with scaling without any chance of it being horribly broken.
warcin wrote: Probably gives them time to fix the scaling and if they manage that run a PvE next weekend. What they need to dump is dump scaling. It is in no way fun and they obviously have no idea on how to do it in a fair way in any event.
warcin wrote: ihearthawthats wrote: Well the last 2 started on a Saturday. Didn't the last 2 start on Friday?