Is real-time multiplayer coming to mobile?
Rykard
Posts: 35 Just Dropped In
So I was excited to hear that the console version will have multiplayer but I'm fairly confident my mobile roster will not be able to migrate.
Is there any talk of bringing the console's real-time (or even asynchronous) multiplayer to mobile? I can't be the only one who wants this.
Is there any talk of bringing the console's real-time (or even asynchronous) multiplayer to mobile? I can't be the only one who wants this.
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I think the issues with a live PVP mobile mode is that what happens when any of the following happen?
1. connection drops out?
2. PLayers rage quit?
3. Players remain inactive for extended periods during a match?
These 3 things still plague consoles on a static high speed broadband connection, I cannot imagine this is would get easier with many people relying on mobile data and connection.0 -
OneLastGambit wrote:I think the issues with a live PVP mobile mode is that what happens when any of the following happen?
1. connection drops out?
2. PLayers rage quit?
3. Players remain inactive for extended periods during a match?
These 3 things still plague consoles on a static high speed broadband connection, I cannot imagine this is would get easier with many people relying on mobile data and connection.
Yeah, this game would not be conducive to live PvP. You could maybe get away with turn based PvP (like a Words with Friends), but obviously it'd have to be non-competitive b/c of the time it would take to complete. Of course, non-competitive is always welcome, but I don't see either happening any time soon.0 -
Just imagine how much time you'd spend declining match requests from people with names like MPQurMom, LordDong, or Ugotsniped. No thanks.0
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Rykard wrote:So I was excited to hear that the console version will have multiplayer but I'm fairly confident my mobile roster will not be able to migrate.
Is there any talk of bringing the console's real-time (or even asynchronous) multiplayer to mobile? I can't be the only one who wants this.
Real time PVP is the worst thing on every single mobile game I play. So many rage quit time-outs.0 -
Daiches wrote:Rykard wrote:So I was excited to hear that the console version will have multiplayer but I'm fairly confident my mobile roster will not be able to migrate.
Is there any talk of bringing the console's real-time (or even asynchronous) multiplayer to mobile? I can't be the only one who wants this.
Real time PVP is the worst thing on every single mobile game I play. So many rage quit time-outs.0 -
Real time multiplayer would be awful and i'd probably quit, im a big fan of the introverted PvP they have set up thank you very much.0
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cg2912 wrote:Ludaa wrote:Just imagine how much time you'd spend declining match requests from people with names like MPQurMom, LordDong, or Ugotsniped. No thanks.
I call dibs on the name LordDong.
I call WhatsFlappinYo.
Just think about it: someone sees that WFY wants to fight, thinking, "Oh, an easy win," only to face the wrath of my maxed 5/4/4 Rags, 5/3/5 Mohawk, and 5/4/4 Beast.0 -
There are some good points here about disconnects and rage quits but I still don't think it's enough to kill the concept all together.
Beat rage quits and disconnects with disconnect penalties: ISO penalty, lock out from playing for a certain amount of time, locked out from using that hero for the rest of the day, whatever...
If that's still too big an issue, do asynchronous multiplayer (Words with Friends style). Granted it might take a while to finish a match but they could probably think of a way to fix that. Like time limits for moves. You've got an hour/30/5 minutes to play your turn or you get skipped (or the computer moves for you).
And at the very very least, you could just do this local. The console version supports couch multiplayer. Why not let me sit next to my friend and let the A-team smack talk get settled?0 -
Rykard wrote:So I was excited to hear that the console version will have multiplayer but I'm fairly confident my mobile roster will not be able to migrate.
Is there any talk of bringing the console's real-time (or even asynchronous) multiplayer to mobile? I can't be the only one who wants this.
As for mobile live multiplayer, I can't always accurately predict the future, but my Magic 8-Ball has popped up with "Not likely" the last 10 times I have asked.0 -
IceIX wrote:As for mobile live multiplayer, I can't always accurately predict the future, but my Magic 8-Ball has popped up with "Not likely" the last 10 times I have asked.
Well daggummit, I know they don't owe me a reason but I am certainly curious why. Any clue? I notice Demiurge doesn't appear to be making the console port which explains why they're so drastically different.0 -
Rykard wrote:Well daggummit, I know they don't owe me a reason but I am certainly curious why. Any clue? I notice Demiurge doesn't appear to be making the console port which explains why they're so drastically different.0
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IceIX wrote:Rykard wrote:Well daggummit, I know they don't owe me a reason but I am certainly curious why. Any clue? I notice Demiurge doesn't appear to be making the console port which explains why they're so drastically different.
Makes sense. It just surprises me there aren't more of us who want that multiplayer. I really can't see myself starting a new roster on console when I could be working on my current roster on mobile. But I want to play multiplayer so bad.0 -
Also, head-to-head multiplayer just works waaaaaaaaaaaaaaay better when you don't have to worry about power consumption (constantly talking to the network will kill your mobile device's battery to death, but your console doesn't care) or connection stability.0
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Rykard wrote:There are some good points here about disconnects and rage quits but I still don't think it's enough to kill the concept all together.
Beat rage quits and disconnects with disconnect penalties: ISO penalty, lock out from playing for a certain amount of time, locked out from using that hero for the rest of the day, whatever...
If that's still too big an issue, do asynchronous multiplayer (Words with Friends style). Granted it might take a while to finish a match but they could probably think of a way to fix that. Like time limits for moves. You've got an hour/30/5 minutes to play your turn or you get skipped (or the computer moves for you).
And at the very very least, you could just do this local. The console version supports couch multiplayer. Why not let me sit next to my friend and let the A-team smack talk get settled?
What about when disconnects are a network issue and not the player? There is no way to determine if it was done on purpose and I sure wouldn't like to be the guy being penalised for **** signal.0 -
This could be approximated by simply implementing the stronger AI that had been discussed before. Would make many more teams viable, and would make this much more of a puzzle game. Of course, it might also result in a screeching cacophony of whining that would echo through the heavens.0
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aesthetocyst wrote:About the best that could realistically happen would be an option to 'program' your defense, but that would be either too simplisitc or too tedious ... and still not the same as live head-to-head, player vs. player ... more like player vs program / avatar.0
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IceIX wrote:aesthetocyst wrote:About the best that could realistically happen would be an option to 'program' your defense, but that would be either too simplisitc or too tedious ... and still not the same as live head-to-head, player vs. player ... more like player vs program / avatar.
I did this too!0 -
I just find it curious that the AI is shocking when using a player team to defend but suddenly gets much smarter when its an overpowered Ares, Juggs team....0
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