qkumbredood wrote: I managed to brute force 6 and 7 with IF/Cmags/bp. Not very pretty, but got the job done. Came out of 6 fairly unscathed, but 7 brought me down to <1k health on each. For 6, first take down JG while denying cyc's colors - battleplan, attack tile, and mags' powers will make quick work of her. Make sure to save up purple for after she's down. Then take out cyclops (a couple of fists will do the trick or RoTP if he's low enough) and PX is an easy target. For 7, I basically focused my attacks on Thing to keep his health the lowest, switching to XDP for some abilities that might have triggered X-enforcer. Try not to fire off too many damage powers on Thing, unless you've got enough purple for a couple K'un-Luns, which can help take care of the X-enforcers. I ended up with enough black for RoTP twice, which took out those two. Storm was just awful though - I ate a couple hailstorms, and basically had to race to the finish. Luckily got enough red to fire off a polarizing force for the win. Not sure how I should have tackled this one, especially since I was low on other healthy characters. But that shouldn't be an issue because there's no way I'm grinding this for the leg token.
optimus2861 wrote: Break time for me. I have none of the essentials anyway, a first since the 2*/3*/4* format started. Maybe I'll try a late bracket snipe to see I can score an easy She-Hulk or two, but that'll be it.
Krongle wrote: I beat the DP/Mohawk/Thing node quite comfortably with a Cyclops/LCap/Loki team. Deny the enemy of their cheapest colours, i.e. for DPs Countdown for What?, for Mohawk's power (the name escapes me) and generally just amassing as much AP as possible. Stun DP, trigger Thing's flip the protect tiles and then you go to town in an ugly way. There's some RNG involved, but it's a somewhat reliable strategy.
What teams worked well for final ISO node? (2nd round)
amusingfoo1 wrote: Yesterday was a bear. I wiped seven times in the first two clears (though none in the last two, thankfully, though I didn't try the last node in those clears). For comparison, I didn't wipe a single time in the last three or four PvE's (whole events, not subs. The Doom/Mystique nodes at the end of MR&G were the only ones that got close. Wait, I take that back... I wiped twice against Carnage). I also had two or three more that barely missed. Ugly. Got through the Thing/DP4/Mohawk on the first try with Lcap/OBW/Loki. Build up, controlling purple, until enough AP for red and blue shields, both hitting DP4. Trigger Thing, steal his shields, go to town. I made two mistakes (one was not realizing that attacking DP4 and having Thing jump in the way was going to trigger X-Enforcer, the other was just a brainfart where I attacked DP4 instead of Thing, triggering his yellow a second time); without them, I think I would've won easily. Wiped on my second try, though, when I somehow forgot to use OBW and DP4 got off his purple. The Jean, PX, Cyclops node wasn't all that bad, except when I got accidental match-5s coming out of cascades. Used Lcap, SWitch, and OBW (and got lucky once or twice when SW's blue counter popped; had to try to keep from having too much purple around it). Glad to hear that I'm not the only one who found it hideously bad, overall. I was so irritated at the end of second "clear" that I was almost ready to give up on the whole event. The only good things about it were somehow ending up top-10 (with only about 9k, which makes me wonder if there are going to be a lot fewer legendaries coming out of this event than usual), and getting a DP4 X-Enforcer out of the token. Today's was much easier. Top node wasn't even that bad (sooth he, before wiping on second clear ); used Cyclops (2-3-5, 114), Iron Fist (2-5-4 120; anxiously waiting for IF black day on DDQ in a few days), and Loki (4-2-5 98). Cyke red on Mr Fan to Loki black, then go to town. I actually sweated more on the essentials (X-Force being 0-0-1 doesn't help, and I didn't have a Doc Ock blue until I finished the clear either) than on the bigger nodes. I hope they aren't going to try to make the third day worse than the first.