Your new score target with the upcoming 1300 prog change?
Chrono_Tata
Posts: 719 Critical Contributor
So, I'm kinda interested on how the community at large feel about the upcoming change to the 1300 reward. If you haven't heard, the 4-star cover at 1300 in pvp will soon be replaced with a legendary token, which starts off as having a 95% chance of drawing a random 4-star cover and 5% chance of drawing a 5-star cover (to increase as the 5-star pool increases).
So with the way I currently play, I can usually get to around 1000 with 0-1 shields, but hitting 1300 generally costs from around 300-600 HP on average, depending how active the slice happens to be. Since spending that much HP per event isn't really sustainable without paying regularly, I tend to just aim for 1300 if there is a cover I really want, otherwise I just get as high as I can on 1-2 shield, which is around 1000-ish.
Anyway, with the guaranteed cover being replaced by a token, I'm not feeling like hitting 1300 anymore. If there is a, say, Professor X cover at 1300 that I really want, I'm okay with spending 600HP to get it (considering it would cost 2500 to buy one). But, with a token, maybe I'll draw a Prof X, or even a Surfer, but I could also draw an Invisible Woman or an Elektra, or one of the dozen of covers that I've already maxed, so do I really want to spend 600HP to make that gamble?
Maybe that's just me but I don't think I'll be aiming to hit 1300 anymore unless I can get there on 1-2 shields. What do you guys think?
So with the way I currently play, I can usually get to around 1000 with 0-1 shields, but hitting 1300 generally costs from around 300-600 HP on average, depending how active the slice happens to be. Since spending that much HP per event isn't really sustainable without paying regularly, I tend to just aim for 1300 if there is a cover I really want, otherwise I just get as high as I can on 1-2 shield, which is around 1000-ish.
Anyway, with the guaranteed cover being replaced by a token, I'm not feeling like hitting 1300 anymore. If there is a, say, Professor X cover at 1300 that I really want, I'm okay with spending 600HP to get it (considering it would cost 2500 to buy one). But, with a token, maybe I'll draw a Prof X, or even a Surfer, but I could also draw an Invisible Woman or an Elektra, or one of the dozen of covers that I've already maxed, so do I really want to spend 600HP to make that gamble?
Maybe that's just me but I don't think I'll be aiming to hit 1300 anymore unless I can get there on 1-2 shields. What do you guys think?
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Comments
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I am exactly the opposite of you on this one, Chrono. Biggest reason being that 5% chance at Surfer. Because from where I'm sitting, Surfer is broken as hell and I want as many chances as I can get to be on the winning side of broken-as-hell. Closely related is that unlike the current given cover scheme, I have a chance to get my hands on a cover I really want (Hulkbuster, Professor X, Jean Grey, Deadpool) or a cover I wouldn't mind having. Just look at the high prog rewards for Heavy Metal to see exactly why I prefer it this way.
Of course the downside to this is that I am pretty much locked into dumping about 300 HP into every event from now on, as I don't have the team needed to rise to 1300 without at least a 3-8 shield hop. More likely to be the classic 3-8-3, or thanks to stupid work 8-8-3. It'll be worth every frickin' one of them if I get Sliver Smashface, though!0 -
Never went for 1300, under-leveled roster + tight grip on HP, except for roster slots and 1-2 shields per pvp. I will be affected since I am a t2 pve player and it looks like they're replacing t2 cover with a token. This will make my desire to t2 a lot lower, because I would hate for the 4* I pull from the token to go to a dupe. I've got Fury, Wolv, IW, and Thor optimally covered. One black and Elektra is done. Carnage, 5/1/4 and Prof X are 5/4/1 going for 5/3/5 and 5/4/4, IMHB 4/3/3 going for 5/5/3. All others 8 covers or less. My dupe Carnage is 4/0/0 so if I pulled more reds after t2'ing a pve, it would suck.0
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Chrono_Tata wrote:
Anyway, with the guaranteed cover being replaced by a token, I'm not feeling like hitting 1300 anymore. If there is a, say, Professor X cover at 1300 that I really want, I'm okay with spending 600HP to get it (considering it would cost 2500 to buy one). But, with a token, maybe I'll draw a Prof X, or even a Surfer, but I could also draw an Invisible Woman or an Elektra, or one of the dozen of covers that I've already maxed, so do I really want to spend 600HP to make that gamble?
I agree with chrono on this, in that there is less certainty with which 4* cover I can get at 1300. My token luck has been generally terrible, so I would hate to rely on RNG. This may mean that I would not try as hard to get 1300.
I typically spend 3-8-3-8 to get to 1300.El Satanno wrote:I am exactly the opposite of you on this one, Chrono. Biggest reason being that 5% chance at Surfer. Because from where I'm sitting, Surfer is broken as hell and I want as many chances as I can get to be on the winning side of broken-as-hell.
I think that is also one way of looking at it. Spending 400 - 600 hp to get *a chance* of getting a 5*. And considering how broken they are, it may be well worth the hp.0 -
I can do 1300, but it takes a lot of time and energy because of the shield cooldowns. I don't want to go for it every pvp and I hate the token randomness.
Similar situation with Chrono Tata and Lukewin.
I have XFW, Fury, 4Thor, Carnage and Elektra specced how I like them. That's 5 out of 15 (not counting Dino) I definitely don't need. I want to respec Kingpin and Starlord, and only need one more yellow for PX. That's 3 more 4*s where 5 out of 9 possible covers will be useless to me. Ant-Man and IW are also close to done, needing only 2 more covers each.
Why on earth would I want to trade the current system where I can pick and choose whether I want to go hard or just sit back and relax, to having to go hard every time for a 50% or better chance of 1000 iso?
It'a actually kind of upsetting for me, and I haven't decided on what to do yet, but likely the first time I get iso from a legendary token I will stop going for 1300.0 -
I need a lot of 4* covers still, no usable 4*. I have one 445 WXF low lv and the next best covered is a 352 HB. I aim at 1k to keep a steady progression in the 4* land but I've got 1300 for a cover I really wanted, to max my WXF.
So I can hit 1300 but aim mostly at 1k, and I'm gonna try to grab the 1300 as often as possible with legendary tokens.0 -
I may go for 1300 in the weekend tournament still. I doubt I'll go for it in the tournaments during the work week.
I do expect to get a few Legendary tokens from PvE though.0 -
I think I'm in the go for it more often group. By the time there are two 5* available, I think the tokens will be useful to me around 50% of the time. If I'm in a decent slice for pts, I can hit 1300 consistently on 2-3 shields so it would be worth it.
If I get to a point where i was only looking at 10-20% chance of the tokens being useful, I probably wouldn't bother going for it and just take the ones from pve.0 -
Good point raised that the chance of pulling 5-star, even if it's low, is still worth the cost. Just a simple calculation, let's say it takes 400HP on average to hop to 1300, a 10% chance to get a 5-star character would make the cost of a 5-star cover around 4000HP on average (discounting the other 4-star you might earn).
I guess it's about in line if 5-stars are as good as the devs are saying. Anyway, it's still a huge amount of HP to invest per PvP. If I regularly buy HP though it's definitely a good deal.0 -
I never aim for 1300, and if I start now the cost of shields would quickly burn through my HP reserves. I'll stick with a sustainable 1000 rather than a few cracks at 1300 -- none of which would even be guaranteed to work, much less give me a cover I can use -- followed by a return to the bad old days of needing to budget my shields and roster slots. I like having a buffer.0
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As long as roster spots are a ridiculous 1K, I can't be wasting that HP for an unknown. I used to hit 1300 on covers I really wanted, can't be using a bunch to get there when the "reward" might be characters I already have covered.
Once again, generic "pick your color" or even "pick your character" tokens would make a huge difference in what I would push for.0 -
Personally devs has just eased this game for me like never before.. From now on, insane scores are things of the past.. 5* have made everything i played for useless.. Why going high in season now? For heroics? I will aim solely at 1300 in pvp, reach prog reward in pve and make dpq 4*..hoarding legendary token is my only goal now.. It will save me a lot of hp btw as im doing 1300 in 1 or 2 shields.. Thanks devs..0
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Until recently, I was getting 1000 progression pretty frequently if it was a cover I wanted, not needed, but wanted. These days, I get close to 1000, and then get mercilessly bashed about the head, and give up three times as many points as I can possibly win, and then I say "Screw this" and go do something that isn't going to frustrate me as much. So I was never able to come close to 1300, and recently unable to achieve 1000 even, so I imagine the new progression is only going to make my level of play even less favorable.
Wasn't able to hit it before, certainly won't be able to now.0 -
It's going to become quite a bit harder to cover specific 4*s now. I used to go for 1300 if it was a cover I really needed/wanted, but right now I guess it'll depend on my HP situation, since I haven't managed to hit it yet for less than 400 HP in shields. With the token, there's a good chance you'll be spending 400 HP for 1000 ISO, and that's a pretty bad deal.0
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The interesting thing with 1300 being replaced by a token is that the 1000 progression will go back to a rotation schedual where all 3 covers will eventually be at the 1000 mark. I generally don't have the time durring the week to really hit 1300 with shield cool downs so this will actually help me cover more 4*.
Here is the reality though. The players who regularly hit 1300 and above don't use tokens to earn 4*. A lot of times they whale the covers and use the 1000, and 1300 mark to get the first one, or final one. I actually think the 4* DPDQ and 4* PVE will become a lot more popular becuase you can earn e 4* without getting scaled out of the game. My 3 blue falcon might not win this battle so hopefully he won't show up week one.0 -
I'm in the same boat as the OP in that I'm motivated by guaranteed rewards and am not willing to spend 450-600+ HP for something that's likely going to be 1000 ISO.
I've never been motivated by luck of the draw elements in games. It's the reason why I've yet to buy a 10-pack and the reason why I'm saving up to 300 vault taco's before I spend them on rewards.
What's interesting to me is the poll results.
Far more people are motivated to push for 1300 now than there were before the change. Surprising but there you have it.0 -
I have never actually tried for 1300, but i have hit as high 1170-something a few times and am confident that I could do it if I cared enough to try and were willing to spend 300+ HP.
But I loathe shield cooldowns and scheduling my life around multiple shield hops. I hated it in february-may of this year when it was the only I could reach 1k and build my 4*s, and I hated it earlier this month when I got stuck in a bone dry off-season slice 5 and had to hop 4 or 5 times to get my first thing yellow at 1k.
I can't ever see myself regularly targeting 1300 as it is both too expensive to be sustainable and way way too much of a hassle to be enjoyable.
I get that people what a chance to pull the new hotness (SS) from legendary tokens, but at 5% I am not tempted enough to try. Maybe when the odds go up to 10% in october.
The legendary token prog reward in pve, however, is potentially more tempting as I can handle it a bit more on my own schedule (especially if I don't care much about placement).0 -
aesthetocyst wrote:
Quite a bit harder? The 1000 progression is still there, as is the 1st place.
The 1st place might not be there. From the IceIX LINE Q&A thread on where legendary tokens will appear
IceIX - (This may change, but current plan) Alliance Season reward instead of the random single 4* now, 1300 PVP progression replacing the 1300 4*, top prize for versus instead of 4*, top score for PVE instead of 4*, additional PVE progression, every 5th day DDQ.0 -
babinro wrote:I'm in the same boat as the OP in that I'm motivated by guaranteed rewards and am not willing to spend 450-600+ HP for something that's likely going to be 1000 ISO.
I've never been motivated by luck of the draw elements in games. It's the reason why I've yet to buy a 10-pack and the reason why I'm saving up to 300 vault taco's before I spend them on rewards.
What's interesting to me is the poll results.
Far more people are motivated to push for 1300 now than there were before the change. Surprising but there you have it.0 -
Chrono_Tata wrote:babinro wrote:I'm in the same boat as the OP in that I'm motivated by guaranteed rewards and am not willing to spend 450-600+ HP for something that's likely going to be 1000 ISO.
I've never been motivated by luck of the draw elements in games. It's the reason why I've yet to buy a 10-pack and the reason why I'm saving up to 300 vault taco's before I spend them on rewards.
What's interesting to me is the poll results.
Far more people are motivated to push for 1300 now than there were before the change. Surprising but there you have it.
Umm, let's not overstate the value of an unscientific poll with less than 100 data points. I think we can all rest comfortably in the knowledge that IF people are less interested in the legendary token at 1300, and stop spending as much on shields to reach that score, then we will see a change to the prog rewards very quickly.
If people start spending even more to chase 1300, then things will stay the same.0 -
Vhailorx wrote:Chrono_Tata wrote:babinro wrote:I'm in the same boat as the OP in that I'm motivated by guaranteed rewards and am not willing to spend 450-600+ HP for something that's likely going to be 1000 ISO.
I've never been motivated by luck of the draw elements in games. It's the reason why I've yet to buy a 10-pack and the reason why I'm saving up to 300 vault taco's before I spend them on rewards.
What's interesting to me is the poll results.
Far more people are motivated to push for 1300 now than there were before the change. Surprising but there you have it.
Umm, let's not overstate the value of an unscientific poll with less than 100 data points. I think we can all rest comfortably in the knowledge that IF people are less interested in the legendary token at 1300, and stop spending as much on shields to reach that score, then we will see a change to the prog rewards very quickly.
If people start spending even more to chase 1300, then things will stay the same.0
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