Toxicadam wrote: But you only represent a small, small percentage of the player base that could even do such a thing. That's assuming you could even keep up such a pace for more than a few weeks before burning out.
beezer37_84 wrote: Toxicadam wrote: beezer37_84 wrote: Just a general comment: if lightning rounds were always on I would earn 10000 iso daily. . But how many hours of play is that? 10, 10-15 minutes sessions spread throughout the day at 6:15,7,9,11am,1,3,5,7,9,11pm. Someone will say I couldn't keep that up but if they were truly offered all of the time I wouldn't need to. EDIT: Also because of tanking my mmr would be so low that (under the current setup) no tourney would ever be a challenge for me.
Toxicadam wrote: beezer37_84 wrote: Just a general comment: if lightning rounds were always on I would earn 10000 iso daily. . But how many hours of play is that?
beezer37_84 wrote: Just a general comment: if lightning rounds were always on I would earn 10000 iso daily. .
Toxicadam wrote: ... I'm merely saying that prizes/loot/gold/etc need to scale somewhat larger the further you get into a game because your needs change due to the exponentiality of level scaling and the dangers you are facing (when fighting) are greater. This is a pretty standardized concept in games that have RPG mechanics attached to them. Giving players (that have higher starred heroes) the chance to win 25-50% more ISO than the new players is not going to fundamentally break the game or cause this imaginary 'flight of bored players'. What it is going to do is keep more higher leveled players engaged because they are seeing slightly more progress for their hours spent playing. Judging by the amount of high-leveled forum goers that have already quit, I would say the current ISO-constrained system isn't doing much to keep them enthralled.
abuelo wrote: I don't get why people are viewing ISO as a goal. To me it is a qualification, the goal is the tournament placings and the associated prizes. All I see is max level characters (which I consider o be 85 or 100+). Ultimately I am in a situation where 85% of my roster is functionally useless because I'll never get to level them. Strong game design that.
abuelo wrote: Yeah I'm at work from 08:00 am to 19/20:00. I don't do the kind of job where you can take time to sit and play you mobile games instead of working. I'd be more than happy to buy the ISO I wanted, but not at anywhere near the current cash conversion.