CrookedKnight wrote: He's been clear: Each 4* fight is a one-on-one between that day's essential character and a "rival" chosen by Demiurge either as an appropriate foil for the character or as an interesting in-game matchup, in terms of powers. You can still boost and use teamups, which will let you make up the days when you have to use one of your weaker characters.
Quebbster wrote: CrookedKnight wrote: He's been clear: Each 4* fight is a one-on-one between that day's essential character and a "rival" chosen by Demiurge either as an appropriate foil for the character or as an interesting in-game matchup, in terms of powers. You can still boost and use teamups, which will let you make up the days when you have to use one of your weaker characters. So it's only going to be a matter of time before your Professor X has to go up against Jean Grey. Got it.
deiXide wrote: Your points about matchmaking are valid, and having played dozens of games over the past 3 decades, I would agree with you. Some of what D3 does is puzzling, and honestly a welcome change, clearly rewarding their vets rather than their beginners. This is a stark contrast to standard business practices and traditional gaming patterns. For example, Comcast gives great deals to hook new subscribers, but offers far inferior rates to their existing customers. This makes sense, as the goal is to draw in the customer, make them sticky somehow (through feature set, lack of competition in the space, etc), and move on to the next customer. It's this type of practice that D3 seems to be skirting with these changes to the top-end 1% (guessing there), which is why I have been posting in this thread. Rather than hooking and retaining new players, which is necessary for long-term success, it seems that D3 has been on a steady track to incentivize and reward their top-end. This is great, but it makes me wonder about those numbers again - they're clearly doing it for a reason. But I do think small incremental changes can be made to allow for proportional gains for dedicated beginners, while continuing to incentivize the top to keep whalin- err, playing. Right now, it seems heavily weighted to one end with back-to-back 4* releases over the past few months with no balancing or focus on beginners. I think outright giving or making 3*s more available is not the way to go (to avoid that noob power creep you mentioned)- I think allowing beginners to narrow their focus on what they achieve is a better solution, along with right-sizing of "weight classes." Maybe we can call them "whale classes".
I really don't think D3 is catering to super whales here. You can't build a business model where you are hoping people spend 24k+ in a 3 match phone game and hope to survive very long.
puppychow wrote: In all honesty, from a game balance perspective I personally see no reason to even have 5* characters in this game. HOWEVER, if D3 is looking to convince super whales to pay for shiny, super duper exclusive 5* characters, then YES it does make sense from a profitability perspective to introduce this tier of characters. Remember, D3 is releasing three new 5fers, at a rate of one per month, from now til November. I think at year end, D3's management will look at the sales figures from DDQ; if the numbers show a dramatic spike in revenue then I fully expect to see even more 5* releases next year. And if I'm a betting man, I would expect 3-6 new 5* releases next year.
Lemminkäinen wrote: I think that D3 is catering to whales with the five-stars but not in the way people seem to think. They are giving the whales something to strive for. Some reason to get excited about a token. By making them essentially un-whaleable, they have given the whales a goal. Or that's my take on it. Because I can't think that playing this game is all that fun if you have a complete roster with nothing to look forward to.
Linkster79 wrote: My Taco Vault Vault says 1 day 3 hours remaining, does that mean I have to wait another day to see the Legendary token appear there? Apparently some already have one in their vaults.
Buret0 wrote: Linkster79 wrote: My Taco Vault Vault says 1 day 3 hours remaining, does that mean I have to wait another day to see the Legendary token appear there? Apparently some already have one in their vaults. I'm guessing that if you hit the reset button on the vault a legendary token will appear. The whales probably won't be interested in whaling a 40/300 chance at a legendary token for 7,000 HP when there's a 100% chance of getting one for 11K. Sure, the ISO and HP prizes are also in there and it is a chance for a cheaper token, but I think the odds say to not whale the vault if legendary tokens are what you are after (rather than specific covers).
IronGrrrl wrote: So now that the legendary tokens are live, I looked at the drop rates. It says 5% for Silver Surfer, and 6.8% for each 4 character (excluded are Devil Dino and Mr Fantastic for now). This adds up to 100.2%, though... Where do the .2% get substracted in reality?
DayvBang wrote: IronGrrrl wrote: So now that the legendary tokens are live, I looked at the drop rates. It says 5% for Silver Surfer, and 6.8% for each 4 character (excluded are Devil Dino and Mr Fantastic for now). This adds up to 100.2%, though... Where do the .2% get substracted in reality? Clearly, we need to petition them to give us more significant digits. 20 should do.