nadarath wrote: I think I found another one today. Strangely enough he does have only 3 star chars all on level 100. I managed to take him down with Under 1 minute to end of Lightning and surprise 30 seconds pass he retaliates and wins before lightning ends (and i had 89 hulk 90 spidy and 121 punisher). I'm not sure if I can post his name (name and shame and so on...) but first letter of his name is M, I think he won a lot of lightnings.
Linxis wrote: nadarath wrote: I think I found another one today. Strangely enough he does have only 3 star chars all on level 100. I managed to take him down with Under 1 minute to end of Lightning and surprise 30 seconds pass he retaliates and wins before lightning ends (and i had 89 hulk 90 spidy and 121 punisher). I'm not sure if I can post his name (name and shame and so on...) but first letter of his name is M, I think he won a lot of lightnings. If you're suspicious send in a request. The devs will review the server records and act if it was cheating. https://d3publisherofamerica.zendesk.co ... quests/new
Tolken wrote: Of all the things to level at this management of this game.... Complaining about not doing enough to stop cheaters is absurdly ignorant. More than any other F2P game I've played I've actively seen them deal with cheaters competently. "How to spot cheaters not winning" #1 Have you ever seen event listing a few people over their bracket limit? Ex: 2002 players instead of 2000 in the bracket...Yeah those 2 were removed from the bracket and 2 new players joined. #2 Most events are placed/won by people who either forum regulars or players who have the ability to do so reasonably. #3 You do not see breakout players trouncing everyone else on the leaderboard. In my over two months here I've NEVER seen impossible leader scores. (*I almost thought the recent heroic event was going to change that until I tested it myself and found out lowbies were able to crush the event legitimately) #4 Reports of players seem to actively be taken care of. I do not see repeated offenders back under the same account days later.
nadarath wrote: He attacked me first. Then I retaliate just as tournament ends. Since he had like 200 more points than me I saved him started fighting and was waiting with last move till end. So I dont think he could get me 2nd time in a row in that short time. But well i can be mistaken, and maybe he got lucky. I hope devs will investigate him. Thats why i didnt write his full name.
nadarath wrote: Don't get me wrong - I'm not complaining but i think a lot of us would love to see some permanent prevention instead of curing outcome of cheating. If cheating would be harder I think there would be less frustration and fewer cheaters.
pasa_ wrote: In the 300HP tournament topic notrack revealed a game bug that allows double-retaliation. If we could see game play history along with roster -- even the most basic one showing just the player name, teams, points and play time start/end -- that would help to tell realistic activity from cheats. Like for your case i would be evident if the game went on for 3 minutes or just took 15 seconds.
Tolken wrote: Of all the things to level at this management of this game.... Complaining about not doing enough to stop cheaters is absurdly ignorant.
Tolken wrote: More than any other F2P game I've played I've actively seen them deal with cheaters competently. "How to spot cheaters not winning" #1 Have you ever seen event listing a few people over their bracket limit? Ex: 2002 players instead of 2000 in the bracket...Yeah those 2 were removed from the bracket and 2 new players joined. #2 Most events are placed/won by people who either forum regulars or players who have the ability to do so reasonably. #3 You do not see breakout players trouncing everyone else on the leaderboard. In my over two months here I've NEVER seen impossible leader scores. (*I almost thought the recent heroic event was going to change that until I tested it myself and found out lowbies were able to crush the event legitimately) #4 Reports of players seem to actively be taken care of. I do not see repeated offenders back under the same account days later.
Tolken wrote: nadarath wrote: Don't get me wrong - I'm not complaining but i think a lot of us would love to see some permanent prevention instead of curing outcome of cheating. If cheating would be harder I think there would be less frustration and fewer cheaters. And I'd like a pony... There is no such thing as permanent prevention when it comes to online gaming / cheating. It is a never ending war that can only be contained by vigilance. (Difficulty in cheating doesn't solve it. Technically difficult cheats are still posted up in full detail for the lesser savy to follow through step by step.) It's also entirely possible they are allowing some as a honey pot. (With their level of vigilance I would actually believe this)
ihearthawthats wrote: pasa_ wrote: In the 300HP tournament topic notrack revealed a game bug that allows double-retaliation. If we could see game play history along with roster -- even the most basic one showing just the player name, teams, points and play time start/end -- that would help to tell realistic activity from cheats. Like for your case i would be evident if the game went on for 3 minutes or just took 15 seconds. Wow, I totally missed that. Could I get a link please? Did he get banned? That sounds pretty close to my original prediction that he was running multiple clients.
ihearthawthats wrote: Wth at NuclearShadow? So his cheating gets rewarded by turning him "invisible" which allows him to climb the leaderboard without getting attacked and still win 10k HP? That doesn't sound right at all.
pasa_ wrote: ihearthawthats wrote: pasa_ wrote: In the 300HP tournament topic notrack revealed a game bug that allows double-retaliation. If we could see game play history along with roster -- even the most basic one showing just the player name, teams, points and play time start/end -- that would help to tell realistic activity from cheats. Like for your case i would be evident if the game went on for 3 minutes or just took 15 seconds. Wow, I totally missed that. Could I get a link please? Did he get banned? That sounds pretty close to my original prediction that he was running multiple clients. viewtopic.php?f=9&t=2813 is the bug report -- you can find more detailed description around the same time in the tournament's topic. And he was not banned for reporting a bug in the game that should not be there in the first place...
kiergi wrote: Some one said (meaning I can't work the quote system) "I assume they banned the account later. " Really?!? If you pay money, you expect service. What else would invisible be about? No one cares about how anyone FEELS. He wasn't automatically banned because they had to satisfy his game play and time paid for. If you take the money out of the equation, then we can have a real game. The writers and developers deserve to get paid, but if you offer the game as a "buying enhanced experience" it really should not make it almost impossible to really compete without spending. The words fairness, dignity, and perhaps even competition come to mind.