meekersX wrote: I don't worry about personal scaling ever when defeating nodes. Especially the trivial and easy nodes, it will never scale up to a level where it's a threat to my roster. I'd rather focus on clearing the nodes quickly. In particular, Daken/Luke Cage/Iron Fist can grind such nodes to 1 with minimal health loss.
stowaway wrote: meekersX wrote: I don't worry about personal scaling ever when defeating nodes. Especially the trivial and easy nodes, it will never scale up to a level where it's a threat to my roster. I'd rather focus on clearing the nodes quickly. In particular, Daken/Luke Cage/Iron Fist can grind such nodes to 1 with minimal health loss. Trivial nodes are trivial, and they're not what people are talking about when they complain about scaling. The teams I was facing, Ares only needed 5 green to one-shot either Daken or Iron Fist, and laugh at Cage's protect tile while doing so. I assume it's because a 48 hour sub means more clears, which means more chances for enemy levels to jump up. But these have been the highest enemy levels I've seen since the end of community scaling. And that's after taking a few weeks off from PvE.
wharrrgarbl wrote: Ugh, tinykitty this stupid Moonstone + Leader node. I'm getting wrecked by Gravity Warp every turn because of his stupid battery. Feeder goons are the laziest design possible. Stupid node, stupid fake difficulty.
minionruush wrote: Mark 11995 wrote: minionruush wrote: wharrrgarbl wrote: Wow, now that Ragnarok has healing, that node with him + Daken + Lieutentant is stupid tough. They'll just outlast you since everyone has healing. And thanks to Daken's constant supply of strike tiles, eventually come out ahead. Extra tough since it's low-level, meaning you can't use your good characters or else you'll trigger scaling. So I'm trying to whack these guys with some 2/1/2 builds and can't do any damage to get past their healing. It's one of those annoying things about the game where playing it the right way really hurts the overall fun. I just whacked them with maxed 3*s takes less than a minute.. their level 55 scales to 65 so what... next time it's a minute and 10 secs. What next time? It's a non-repeatable node.... didn't know specifics I just approach any easy nodes that way.
Mark 11995 wrote: minionruush wrote: wharrrgarbl wrote: Wow, now that Ragnarok has healing, that node with him + Daken + Lieutentant is stupid tough. They'll just outlast you since everyone has healing. And thanks to Daken's constant supply of strike tiles, eventually come out ahead. Extra tough since it's low-level, meaning you can't use your good characters or else you'll trigger scaling. So I'm trying to whack these guys with some 2/1/2 builds and can't do any damage to get past their healing. It's one of those annoying things about the game where playing it the right way really hurts the overall fun. I just whacked them with maxed 3*s takes less than a minute.. their level 55 scales to 65 so what... next time it's a minute and 10 secs. What next time? It's a non-repeatable node....
minionruush wrote: wharrrgarbl wrote: Wow, now that Ragnarok has healing, that node with him + Daken + Lieutentant is stupid tough. They'll just outlast you since everyone has healing. And thanks to Daken's constant supply of strike tiles, eventually come out ahead. Extra tough since it's low-level, meaning you can't use your good characters or else you'll trigger scaling. So I'm trying to whack these guys with some 2/1/2 builds and can't do any damage to get past their healing. It's one of those annoying things about the game where playing it the right way really hurts the overall fun. I just whacked them with maxed 3*s takes less than a minute.. their level 55 scales to 65 so what... next time it's a minute and 10 secs.
wharrrgarbl wrote: Wow, now that Ragnarok has healing, that node with him + Daken + Lieutentant is stupid tough. They'll just outlast you since everyone has healing. And thanks to Daken's constant supply of strike tiles, eventually come out ahead. Extra tough since it's low-level, meaning you can't use your good characters or else you'll trigger scaling. So I'm trying to whack these guys with some 2/1/2 builds and can't do any damage to get past their healing. It's one of those annoying things about the game where playing it the right way really hurts the overall fun.
ShionSinX wrote: Did my thing, grinded as much as I could until halfway grind of last sub, when I noticed the others coudnt catch up. My first T2 end ever and its for the **** Reed, oh boy. Well, at least mine will be slighly better on his PvP, for the first time my 4* will be better than the loaner.
bobbyfish wrote: Was weighing up with myself whether 2 5:30 alarms were worth a T50 4 star after joining this one late, but then opened up my Savage Land Pack to find a Nick Fury and suddenly it felt more worth it! First 4 star I've ever pulled from anything but a standard pack. In 9 months. Happy with that!
Quebbster wrote: bobbyfish wrote: Was weighing up with myself whether 2 5:30 alarms were worth a T50 4 star after joining this one late, but then opened up my Savage Land Pack to find a Nick Fury and suddenly it felt more worth it! First 4 star I've ever pulled from anything but a standard pack. In 9 months. Happy with that! ...you only needed top 100 to get Mr Fantastic. Only advantage of getting top 50 would be 25 extra HP. I'd say that's not worth two early morning alarms.
raisinbman wrote: so this whole mercing thing is getting ridiculous...my alliance was top 50 until mercs jumped in(I guess after I went to bed?) and was pushed to 99. I guess this hypothetically could've been spurned on by the fact you need reed in gauntlet. Now even a top 50 score isn't safe...