So Jean purple got changed?!?
nwman
Posts: 331 Mover and Shaker
Specifically it looks to not stop ultron bombs.
Any comment, or notice?
F terrible.
Any comment, or notice?
F terrible.
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Comments
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Still not sure if it's an outright change or a clarification. She may have never been able to clear away Ultron bombs.0
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Communication is a wonderful thing.0
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New wording doesn't specify web or locked tiles either. -- Only strike, attack, protect, invisibilty and countdowns.
It'll be because she's meant to counter Prof X, specifically, not Quicksilver or Spidey.
I'm just glad that they do still allow countdown tiles in there...0 -
Tannen wrote:New wording doesn't specify web or locked tiles either. -- Only strike, attack, protect, invisibilty and countdowns.
It'll be because she's meant to counter Prof X, specifically, not Quicksilver or Spidey.
I'm just glad that they do still allow countdown tiles in there...
Locked, webbed, and charged tiles are considered neutral.0 -
The only bit of info i can add is that she never removed enemy trap tiles.
Which sucks btw.0 -
Have we had a re-run of Avengers vs. Ultron since Jean was released? How do we know it doesn't affect Ultron's bombs?0
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Rogan Josh wrote:The only bit of info i can add is that she never removed enemy trap tiles.
Which sucks btw.0 -
I cant wrap my head around the idea of that power ever hitting Ultron bombs...that would literally defeat the whole purpose of the fight.0
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mango_sentinel wrote:I cant wrap my head around the idea of that power ever hitting Ultron bombs...that would literally defeat the whole purpose of the fight.0
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simonsez wrote:mango_sentinel wrote:I cant wrap my head around the idea of that power ever hitting Ultron bombs...that would literally defeat the whole purpose of the fight.
True but there is more strategy involved with Rogers than it would be with Jean. Jean would simply be able to remove up to 6 bombs while Rogers/Cap has to throw the shield at ONE bomb. Plus Rogers CD must be high enough before it gets destroyed at the bottom row. While yes it makes it easier with Rogers/Cap, it does not guarantee victory like Jean's likely would.
Let's not forget the fact that Ultron loves to get a 5 match of tiles coming down in the row, she would eat Ultron for breakfast if she could also remove his bombs too.0 -
DayvBang wrote:Rogan Josh wrote:The only bit of info i can add is that she never removed enemy trap tiles.
Which sucks btw.
What's more the game treats trap tiles as if the other "side" doesn't know where they are at all - despite the fact that it's a game and of course the game knows where the trap tiles are. This is why the computer will gleefully over-write your trap tiles, and why I suspect they will never create a power that diffuses the other side's trap tiles - it's inconsistent with the way they see trap tiles working. The side that creates them gets to "see" them, the other side doesn't "know" where they are.0 -
Punisher5784 wrote:True but there is more strategy involved with Rogers than it would be with Jean0
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simonsez wrote:mango_sentinel wrote:I cant wrap my head around the idea of that power ever hitting Ultron bombs...that would literally defeat the whole purpose of the fight.
Yes0 -
simonsez wrote:Punisher5784 wrote:True but there is more strategy involved with Rogers than it would be with Jean
Perhaps you did not fully read what I wrote. Yes there is strategy involved, especially when there's many bombs you cannot match away. His CDs are not free every 3 turns if you throw them at a bomb lower than the 3rd bottom row because it gets destroyed and you have to build the AP again. Sure you can just throw a shield at the upper rows only but you run the risk of getting one-shotted by the bombs at the bottom. Like I said, Cap makes it easier but he does not guarantee victory, especially with a bad board. Keep in mind he needs to build 10/11 AP for his Red/Blue while Jean only needs 10 AP for Purple to remove up to 6 bombs which is huge in my opinion. Not saying she would replace Steve but she would be great to pair with if they kept her purple.
Curious to know who you use against Ultron. I have been using Thor, Cap, MNMag. Great for either 2* or 3* teams. Mag creates the blue and red to pump up Steve's shields while Thor Yellow and Green is for pure damage. If Steve dies, Mag's red is a great backup option.0 -
GrimSkald wrote:What's more the game treats trap tiles as if the other "side" doesn't know where they are at all - despite the fact that it's a game and of course the game knows where the trap tiles are. This is why the computer will gleefully over-write your trap tiles, and why I suspect they will never create a power that diffuses the other side's trap tiles - it's inconsistent with the way they see trap tiles working. The side that creates them gets to "see" them, the other side doesn't "know" where they are.0
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Punisher5784 wrote:Curious to know who you use against Ultron. I have been using Thor, Cap, CMag. Great for either 2* or 3* teams. Mag creates the blue and red to pump up Steve's shields while Thor Yellow and Green is for pure damage. If Steve dies, Mag's red is a great backup option.0
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I bring lcap and gsbw against ultron as they can both remove the bombs. All 3 of gsbw can remove bombs. Match 4s w green tiles on her purple and the red and green are obvious. However ultron is the one battle where 5 red on gsbw can be good.
With that said, jeans blue stun is useless vs ultron so her purple not being able to deal with it, when the original description seemed to indicate that could is disappointing.0 -
Punisher5784 wrote:Curious to know who you use against Ultron. I have been using Thor, Cap, CMag. Great for either 2* or 3* teams. Mag creates the blue and red to pump up Steve's shields while Thor Yellow and Green is for pure damage. If Steve dies, Mag's red is a great backup option.
Am I the only one running infinite head explosions with Chuck/switch/GSBW? It is pretty easy to clear out all of the bombs and kill him before he takes another turn. You just need to be careful about making cascades that drop bombs.0 -
Rogan Josh wrote:The only bit of info i can add is that she never removed enemy trap tiles.
Which sucks btw.
Yeah, that does suck.
Prof. X and Jean Grey should very much be able to detect traps.0 -
DayvBang wrote:I expect we'll see a power that deliberately affects enemy trap tiles eventually. I don't have any evidence for that, but as more trap tiles work their way into the game it seems strange not to have some power that specifically counters them rather than incidentally via overwriting or tile destruction.
It is a Geomancer ability, tbf.
!Detect Traps (passive)
All enemy trap tiles are visible. Each turn remove 1 enemy trap tile, ignoring its effects.
Level Upgrades
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Level 2: All enemy trap tiles are visible. Each turn destroy 1 enemy trap tile, ignoring its effects.
Level 3: All enemy trap tiles are visible. Each turn remove 2 enemy trap tiles, ignoring their effects.
Level 4: All enemy trap tiles are visible. Each turn destroy 2 enemy trap tiles, ignoring their effects.
Level 5: All enemy trap tiles are visible. Each turn destroy 2 enemy trap tiles, ignoring their effects and gaining AP.
And you mean affects. (Daredevil effects a trap, the effects of which can negatively affect your health, which can negatively affect your affect.)0
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