Lower percentage for 4*s in heroic packs?
Lloyd Christmas
Posts: 46
Has anyone else noticed they changed the percentage from .4% to .2% in a single heroic token pack?
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Comments
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There are twice as many 4*'s as there were a short time ago. So your odds of getting any 4* are the same, but the odds of getting a specific one are half what they were.0
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Lloyd Christmas wrote:Has anyone else noticed they changed the percentage from .4% to .2% in a single heroic token pack?0
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Fair enough, I get it. But with the ever increasing number of 4*s in the game, shouldn't the chance of getting one increase as well? Not exponentially by any means, but a fraction of a percent is not asking too much in my opinion.0
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Lloyd Christmas wrote:Fair enough, I get it. But with the ever increasing number of 4*s in the game, shouldn't the chance of getting one increase as well? Not exponentially by any means, but a fraction of a percent is not asking too much in my opinion.
Only way I see that happening is a new token. Heroic held exclusively 2* and 3* until 4* were introduced. A similar token containing only 3* and 4* would be the way to go, but I'm just not sure how they'd introduce that to the economy.0 -
Well hopefully they have some sort of plan in place to help with the 4* transition. You can't introduce a new 4* into the economy every two weeks and expect everything to remain the same. The trickle of 4* covers in PvP is already helping less and less as the 4* pool grows. Something has to give.0
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MPQ isn't like Summoner's War where you have to get another Archangel to upgrade another level on your Archangel's ability or a very rare item that's only offered occasionally even in the cash shop. Once you have 1/1/1 you can just pay 2500 HP to upgrade your way and by not wasting too much HP on shields for events where you don't need anything it only takes at most a few months to get the HP you need even if you went on to completely miss every token + PvP progression reward for that 4*. Since this is literally all there is to do in terms of high end progression and that you only need 2 4*s for most practical purposes, that seems to be a reasonable tradeoff. Now the game doesn't really address what happens if you don't have the 1/1/1 starting base, or how are you supposed to have more than 2 4*s in a reasonable time and those are valid questions. However since the game doesn't make it hard enough for P2W it usually means all 4* besides the top 2 are irrelevant, because it's usually fairly obvious who are the 2 most powerful 4*s at any given time, and since it's not P2W enough such that maxing out 2 4*s is prohibitive, this means everyone else will surely be maxing out the top 2 4*s which means if you have anyone but the top 2 4*s you usually still get clobbered and thus have no incentive to max out anyone else besides the top 2 4*s, so although it's practically impossible to keep up with the 4*s, as long as the top 2 doesn't get changed very often, it doesn't really matter because the only 2 4*s that matter, in terms of maxing out, are the top 2. The rest you just need 1 cover for the obligatory essential node.0
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I understand the change but I wish there had been a heads up, no reason not to communicate this beforehand.
I saved up my heroic tokens until after they added the new 4* characters, and I wish I hadn't.0 -
Phantron wrote:MPQ isn't like Summoner's War where you have to get another Archangel to upgrade another level on your Archangel's ability or a very rare item that's only offered occasionally even in the cash shop. Once you have 1/1/1 you can just pay 2500 HP to upgrade your way and by not wasting too much HP on shields for events where you don't need anything it only takes at most a few months to get the HP you need even if you went on to completely miss every token + PvP progression reward for that 4*. Since this is literally all there is to do in terms of high end progression and that you only need 2 4*s for most practical purposes, that seems to be a reasonable tradeoff. Now the game doesn't really address what happens if you don't have the 1/1/1 starting base, or how are you supposed to have more than 2 4*s in a reasonable time and those are valid questions. However since the game doesn't make it hard enough for P2W it usually means all 4* besides the top 2 are irrelevant, because it's usually fairly obvious who are the 2 most powerful 4*s at any given time, and since it's not P2W enough such that maxing out 2 4*s is prohibitive, this means everyone else will surely be maxing out the top 2 4*s which means if you have anyone but the top 2 4*s you usually still get clobbered and thus have no incentive to max out anyone else besides the top 2 4*s, so although it's practically impossible to keep up with the 4*s, as long as the top 2 doesn't get changed very often, it doesn't really matter because the only 2 4*s that matter, in terms of maxing out, are the top 2. The rest you just need 1 cover for the obligatory essential node.
My god, that is one hell of a run-on sentence at the end there!0 -
Phantron wrote:However since the game doesn't make it hard enough for P2W it usually means all 4* besides the top 2 are irrelevant, because it's usually fairly obvious who are the 2 most powerful 4*s at any given time, and since it's not P2W enough such that maxing out 2 4*s is prohibitive, this means everyone else will surely be maxing out the top 2 4*s which means if you have anyone but the top 2 4*s you usually still get clobbered and thus have no incentive to max out anyone else besides the top 2 4*s, so although it's practically impossible to keep up with the 4*s, as long as the top 2 doesn't get changed very often, it doesn't really matter because the only 2 4*s that matter, in terms of maxing out, are the top 2.
Wow that is the longest sentence I've ever read.Phantron wrote:Once you have 1/1/1 you can just pay 2500 HP to upgrade your way and by not wasting too much HP on shields for events where you don't need anything it only takes at most a few months to get the HP you need even if you went on to completely miss every token + PvP progression reward for that 4*.
Sure, I've bought covers for them, but since I don't have the time to hit 1000 in every PvP I guess it means I'm out of luck, and it certainly is way longer than a couple of months unless you're dropping whale cash.
I'm really hoping D3 is planning on some changes to the 4* drops so those of us who are "active casual" still have incentive to play.0 -
El Satanno wrote:Phantron wrote:MPQ isn't like Summoner's War where you have to get another Archangel to upgrade another level on your Archangel's ability or a very rare item that's only offered occasionally even in the cash shop. Once you have 1/1/1 you can just pay 2500 HP to upgrade your way and by not wasting too much HP on shields for events where you don't need anything it only takes at most a few months to get the HP you need even if you went on to completely miss every token + PvP progression reward for that 4*. Since this is literally all there is to do in terms of high end progression and that you only need 2 4*s for most practical purposes, that seems to be a reasonable tradeoff. Now the game doesn't really address what happens if you don't have the 1/1/1 starting base, or how are you supposed to have more than 2 4*s in a reasonable time and those are valid questions. However since the game doesn't make it hard enough for P2W it usually means all 4* besides the top 2 are irrelevant, because it's usually fairly obvious who are the 2 most powerful 4*s at any given time, and since it's not P2W enough such that maxing out 2 4*s is prohibitive, this means everyone else will surely be maxing out the top 2 4*s which means if you have anyone but the top 2 4*s you usually still get clobbered and thus have no incentive to max out anyone else besides the top 2 4*s, so although it's practically impossible to keep up with the 4*s, as long as the top 2 doesn't get changed very often, it doesn't really matter because the only 2 4*s that matter, in terms of maxing out, are the top 2. The rest you just need 1 cover for the obligatory essential node.
My god, that is one hell of a run-on sentence at the end there!
Luckily it was in the very first line this time.
Also a good stopping point is when he starts mentioning ELO.0 -
DFiPL wrote:Lloyd Christmas wrote:Fair enough, I get it. But with the ever increasing number of 4*s in the game, shouldn't the chance of getting one increase as well? Not exponentially by any means, but a fraction of a percent is not asking too much in my opinion.
Only way I see that happening is a new token. Heroic held exclusively 2* and 3* until 4* were introduced. A similar token containing only 3* and 4* would be the way to go, but I'm just not sure how they'd introduce that to the economy.
"At maximum expense of course, my dear boy. We must bleed dry the peasant folk thereby maintaining our stranglehold on their time, options and general well-being. Oh, dangle the carrot by all means, wouldn't want them losing all faith now, would we? In the end though, we will have what is rightfully ours - Everything."
- Excerpted from the minutes of the most recent MPQ Evil Overlord Summit Meeting0 -
So as our chances of randomly getting a 4* cover that you actually want or need decrease every 2 weeks because they won't stop releasing new characters, but our chances of getting any 4* cover at all stay the same....0
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I opened 2 this morning, and got Nick Fury and Hulkbuster. I'm on day 10, so this is not incredibly helpful, but still... they were two of my first heroic packs ever. Maybe odds are tweaked to impress new players with shiny things!0
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CeleryFace wrote:I opened 2 this morning, and got Nick Fury and Hulkbuster. I'm on day 10, so this is not incredibly helpful, but still... they were two of my first heroic packs ever. Maybe odds are tweaked to impress new players with shiny things!
Yes, but if you roster them, you can walk through the prologue, and get loads of ISO and Hero points from it.0 -
The odds are 3.45% divided by the number of characters.
So the '.3%' that was showing was really .2875% before Jean/XDP were added. You're at .246% now for any individual, which is finally enough to drop the display to the lower odds.0 -
CeleryFace wrote:I opened 2 this morning, and got Nick Fury and Hulkbuster. I'm on day 10, so this is not incredibly helpful, but still... they were two of my first heroic packs ever. Maybe odds are tweaked to impress new players with shiny things!
Just throwing this out there. I have 2 accounts, my main account is 600+ days and my newb account is on like day 10. Almost every token pull on my main account is a 2*nwitht he occasional 3*, with my newb account I am constantly pulling 3 & 4* characters. now one would think this is great for my newb account, but I don't have the HP for all the slots to roster all the 3 & 4* characters I'm pulling. Also, in the early stages now they won't let you buy single slots anymore. You have to buy them in a bundle of 3. So now I have 2 weeks to try and figure out to get enough HP to roster all these characters that are just flowing in like crazy from these tokens. It's funny how they ran a sale just for my new account though. I know that sounds a little conspiracy theory but it does seem to be a little more than RNG luck.0 -
im on day 658 and i have had 3 4star pulls in the last 5 days and countless 3 stars (including my final blue wanda)i have alli mates that are moaning they have only had one when i would have been happy with 1 4 star pull not long ago.it really is the luck of the draw and i know my purple patch will end soon0
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Phantron wrote:MPQ isn't like Summoner's War where you have to get another Archangel to upgrade another level on your Archangel's ability or a very rare item that's only offered occasionally even in the cash shop. Once you have 1/1/1 you can just pay 2500 HP to upgrade your way and by not wasting too much HP on shields for events where you don't need anything it only takes at most a few months to get the HP you need even if you went on to completely miss every token + PvP progression reward for that 4*. Since this is literally all there is to do in terms of high end progression and that you only need 2 4*s for most practical purposes, that seems to be a reasonable tradeoff. Now the game doesn't really address what happens if you don't have the 1/1/1 starting base, or how are you supposed to have more than 2 4*s in a reasonable time and those are valid questions. However since the game doesn't make it hard enough for P2W it usually means all 4* besides the top 2 are irrelevant, because it's usually fairly obvious who are the 2 most powerful 4*s at any given time, and since it's not P2W enough such that maxing out 2 4*s is prohibitive, this means everyone else will surely be maxing out the top 2 4*s which means if you have anyone but the top 2 4*s you usually still get clobbered and thus have no incentive to max out anyone else besides the top 2 4*s, so although it's practically impossible to keep up with the 4*s, as long as the top 2 doesn't get changed very often, it doesn't really matter because the only 2 4*s that matter, in terms of maxing out, are the top 2. The rest you just need 1 cover for the obligatory essential node.0
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Lloyd Christmas wrote:CeleryFace wrote:I opened 2 this morning, and got Nick Fury and Hulkbuster. I'm on day 10, so this is not incredibly helpful, but still... they were two of my first heroic packs ever. Maybe odds are tweaked to impress new players with shiny things!
Just throwing this out there. I have 2 accounts, my main account is 600+ days and my newb account is on like day 10. Almost every token pull on my main account is a 2*nwitht he occasional 3*, with my newb account I am constantly pulling 3 & 4* characters. now one would think this is great for my newb account, but I don't have the HP for all the slots to roster all the 3 & 4* characters I'm pulling. Also, in the early stages now they won't let you buy single slots anymore. You have to buy them in a bundle of 3. So now I have 2 weeks to try and figure out to get enough HP to roster all these characters that are just flowing in like crazy from these tokens. It's funny how they ran a sale just for my new account though. I know that sounds a little conspiracy theory but it does seem to be a little more than RNG luck.
There's just no reasoning with rng. I also have a newbie account in addition to my real account, and it does indeed get lots of gold pulls. However, both accounts get regular sale offers on hp and iso, together. I'm told if you ever bite, you'll stop getting the sales.
Also, a peculiarity on my newbie account is that it keeps getting hp out of tacos. So far it's collected the 1k hp prize 3x and more 250hp than I can track. Pretty sure I've gotten something like 5k hp on that account while my main has never seen a 1k hp taco despite having been around much longer.
Rng is just silly. There's no conspiracy unless they're plotting to make sure I don't need to spend money for roster slots.0 -
Yeah, I've mentioned in an older post about the chances of getting a 4* with the ever increasing number made available, just minus the math. The alternative, which was D3 "vaulting" certain characters, created a whole different kind of frustration itself. I still think there needs to be a way, whether it be a tournament/anniversary-type week/limited edition Vault/special PVE/regular runs of a Growth Industry type event where only 3* and 4* tokens are GUARANTEED, not increased. I've had XF and IW for at least a year, and only have 6 covers for each. My Nick Fury is at 7 covers, but this has just been pure dumb luck. I landed NF in a past 10-pack from PVP, gotthe three covers from the daily reward, got 2 Heroic token pulls NF over time, and just got NF from The Vault. I think the addition of 4*'s to PVP is great, but not every player can hit 1k and 1300 for them. My vote is for Growth Industry-type events!0
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