So will the PC playerbase be forever **** on rewards?
Comments
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IceIX wrote:
We are unlikely to implement FB sharing on the PC version, mostly because of how that system works on PC for games that are not actually *on* Facebook. It's more a FB limitation than anything. It's possible to hackify a solution that would work across all platforms but it wouldn't be worth dealing with Facebook themselves if/when the workarounds to their API would get noticed.
Have there been discussions about some other solution to compensate the Steam players for whatever impact not having access to FB sharing has on the relative economies?0 -
GrumpySmurf1002 wrote:IceIX wrote:
We are unlikely to implement FB sharing on the PC version, mostly because of how that system works on PC for games that are not actually *on* Facebook. It's more a FB limitation than anything. It's possible to hackify a solution that would work across all platforms but it wouldn't be worth dealing with Facebook themselves if/when the workarounds to their API would get noticed.
Have there been discussions about some other solution to compensate the Steam players for whatever impact not having access to FB sharing has on the relative economies?
Just for data purposes, average gifting when you pull out the 0% share/receivers and the top couple percent that have created little Iso farms amount to a little over a hundred Iso, a Boost (usually Crit), and a Standard Token or a 1* a day.0 -
IceIX wrote:Just for data purposes, average gifting when you pull out the 0% share/receivers and the top couple percent that have created little Iso farms amount to a little over a hundred Iso, a Boost (usually Crit), and a Standard Token or a 1* a day.
Still worth it to not risk annoying friends with MPQ posts.0 -
It adds up. Had a causal friend stop playing because she had to spend 5 to ten minutes each time she played (every 3 to 5 days) just to accept rewards before she could start playing,but to be fair there was some alliance rewards it there too.0
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Heartburn wrote:It adds up. Had a causal friend stop playing because she had to spend 5 to ten minutes each time she played (every 3 to 5 days) just to accept rewards before she could start playing,but to be fair there was some alliance rewards it there too.0
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Why not get rid of facebook sharing all together and increase alliance sharing to 200/player.
Simple, fair and easy.0 -
Lidolas wrote:Why not get rid of facebook sharing all together and increase alliance sharing to 200/player.
Simple, fair and easy.0 -
Are you able to connect through another social media like Twitter or Instagram (although instagram is owned by facebook), or even through your own forum login at d3go.com if everyone creates an account and you store their game save there, and share through a "friend" system there... here?0
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I would prefer to drop the sharing altogether. The FB gifts always lock up my phone and I have to restart the game, worse when I'm in the middle of a PVP run. It's even more annoying when you receive 15 gifts at the same time and they're all Crit Boosts. So sure maybe it's "unfair" we receive gifts but none of them are worth much and that come with drawbacks.
I'm not sure how it brings in new players when the gifts are only being sent to other players and not my FB friends. Only 1* covers are sent to my FB friends and I normally have to Skip the transaction because it slows down the game dramatically. If the gifts did not lock up my phone so much then it would be a great feature but as of right now I wish we had the option of turning it off.0 -
considering how magic duels origins, arkham knight for pc turned out yeah0
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IceIX wrote:Lidolas wrote:Why not get rid of facebook sharing all together and increase alliance sharing to 200/player.
Simple, fair and easy.
That's fair, but I'm not sure how the sharing picks up new users anymore. For both types of sharing now, I only have options to share with people who are already playing. I wanted to wait to get both types of sharing before I replied.0
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