ERMAHGERD NOT ANOTHER NERF THREAD!

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Comments

  • Deadpooool wrote:
    raisinbman wrote:
    having a proper discussion here? please, you funny. You know where we are, right?

    also, you never addressed my earlier points - slow your roll

    Which points? And I'm sorry if you feel there isn't a proper discussion.

    And yes, We're in General Discussion. I do know where we are. Do you, though?
    Ah, you know neither my points or the constant cycle of this forum.

    et tu, homo sapien?

    It's fine. Continue on your path for nerfs.

    I must inform you D3 makes new counter characters instead of nerfing now.
  • dr tinykittylove
    dr tinykittylove Posts: 1,459 Chairperson of the Boards
    The real question should be, if Thing has been out with no issue for so long, obviously it's XDP that needs the nerf, not Thing. That is what I find bull about your call for nerfing.
  • The real question should be, if Thing has been out with no issue for so long, obviously it's XDP that needs the nerf, not Thing. That is what I find bull about your call for nerfing.

    1. If you had paid proper attention to my first post, I said: "Maybe nerf Ben's passive". ---- Maybe Maybe Maybe--- (Do i need to point out any more clearly that that was a suggestion?)

    2. I think it's been pretty obvious through my other posts along the way that I'm unhappy about this Particular team-up of XDP/Grimm, not them as toons individually. Seriously, go peruse the rest of my posts. Squint and scrutinise them til you see it. That said, if nerfing XDP's passive is the way to go, I'm all for it. That's why is also included the phrase: "Thoughts? Comments?" I was referring to suggestions to make this team more balanced.

    3. I call bull on you calling me bull for calling the XDP/Grimm team bull. icon_e_biggrin.gif
  • Your counter to a XDP and Thing is stuns! That has always been a counter to reactive passive. It kinda puts daredevil back to the fore as his blue is capable of chain locking a team down. In fact he is almost designed to counter Thing, his purple can destroy those protect tiles Thiings passives put up...

    Too many people really do not consider the full range of characters out there with non damaging stuns. Mystique is another effective one, stun XDP or Thing then masterstroke the other! 4Thor is another counter 3 turn stun on the blue and bam nuke the other one! Heck once Captain America gets going he can stun and also gradually take out out things protect tiles if they exist. Captain Marvel's Red, things protect tiles, meh, I'll just nuke them all...

    Then you also got abilities that hit all the team, these for some reason don't trigger passives. There have been a number of times I've fired my 2 star Storms blue on a team without primarily targeting 3* deadpool and it doesn't trigger his passive. I suspect all other team hitting abilities won't trigger either XDP or thing's passives either because they hit them as well!
  • There's no hope for any nerf. Honestly, the reason people have considered each new 4* op and worthy of a nerf was because we were lied to about 4* Thor and X-Force. The developers said that 4* Thor and X-Force were above the 4* power curve, when in reality, they didn't want us hanging on to XThor and not competing for every new hotness. XThor would be nearly fine where they are with the new 4* environment (maybe slightly less charged tiles on power surge, eg 6 or 7 and less ap on surgical)

    Sam Wilson is the next single character 4* counter to the Thing+DP. Throw up his shields and Thing's defense is overwhelmed, and X-Enforcer doesn't do as much damage. Throw in Hulkbuster for red generation, and you'll crush that team.

  • Then you also got abilities that hit all the team, these for some reason don't trigger passives. There have been a number of times I've fired my 2 star Storms blue on a team without primarily targeting 3* deadpool and it doesn't trigger his passive. I suspect all other team hitting abilities won't trigger either XDP or thing's passives either because they hit them as well!

    While you are right that the counter to this team is STUN, XDP's passive does not work the same way that 3DP does. If you hit the team with a strong enough AOE, it will trigger 2 Enforcer countdowns. Unless the aoe has a stun, like Storm's Blue.
  • D2KM_
    D2KM_ Posts: 134
    Deadpooool wrote:
    D2KM_ wrote:
    Deadpooool wrote:
    GrimSkald wrote:
    Fist Buster isn't that tough to beat, I think. It's prevelence comes from it being fast, which is all-impotant for shield hopping.

    Thank you grim for pointing out the root of the problem. I think you're the only one here who gets the gist of it.

    Speed is key when you're gunning for 1300. Sure there are counters to any team out there. But the crux of the issue to me is that once people start using this team exclusively in the near future, you essentially need to put out this team as well. Not because its fast in any sense of the word, but because it will take others equally long times to finish off your own XDP/Ben.

    Ok so just for clarification's sake, you want to "nerf" deadpool/thing combo not because they create winfinite scenarios, but because it slows down your ability to shield hop? I dont see that as being a reason for a nerf, I see that as an alternative game play style. Finally there is a decent defensive team that is actually able to deter attacks. I for one do not think any nerf is necessary. Just because it will deter quick wins doesnt mean it needs a nerf....and by your own ommission the XDP/thing combo takes time to get going on offense so a player choosing to use that team to hop at high levels is opening themselves up for attacks.

    I for one applaud the combo and am glad to see a team that can actually be used for defensive purposes.

    You seem to have very conveniently forgotten to include the second part of my gripe: "Another gripe I have is that the team doesn't need to actively activate skills. It's kinda bull because of this fact too. Fist may have a passive that can be annoying, but it won't at least take off 2/3 of loki's health for absolutely nothing."

    I guess people only see what they want to see.

    No, I did not forget your second gripe. I view that gripe as a byproduct of your first and primary gripe which is that the XDP/Thing combo will slow down your ability to shield hop your way to 1300 pts, which is why you are wanting a nerf. As I said before this combo allows for a solid defensive team that could actually deter people from attacking. It adds what I think is a much needed defensive style of gameplay. It is not a matter of seeing only what I want to see. I see the point you are making, I just don't agree with it icon_cool.gif
  • As mentioned above, just bring a stun for Thing and then go to town on Deadpool. I think the OP is being stubborn though, he doesn't want to change out his Fistbuster team for one that has a stun because getting the AP for the stun would slow him down as well.
  • Lidolas
    Lidolas Posts: 500
    Haetron wrote:

    Then you also got abilities that hit all the team, these for some reason don't trigger passives. There have been a number of times I've fired my 2 star Storms blue on a team without primarily targeting 3* deadpool and it doesn't trigger his passive. I suspect all other team hitting abilities won't trigger either XDP or thing's passives either because they hit them as well!

    While you are right that the counter to this team is STUN, XDP's passive does not work the same way that 3DP does. If you hit the team with a strong enough AOE, it will trigger 2 Enforcer countdowns. Unless the aoe has a stun, like Storm's Blue.

    icon_nickfury.pngyellowflag.png ?
  • nwman
    nwman Posts: 331 Mover and Shaker
    Jean purple is decent if you can save enough ap first.

    First green, then purple.
  • Buret0
    Buret0 Posts: 1,591
    Deadpooool wrote:
    How dare you! I made the title eye-catching so people would come in. My initial post was kept short because I wanted to generate discussion.

    On a separate note, nobody seems to be paying attention to the "need for speed" which I've mentioned a few times. read my post before yours to have a clearer understanding mmmkay?

    You need to find a slice with fewer whales. The reason you won't see a ton of this team is because it is slow. As you rightfully said, speed is key in PvP, so leaving a team on defense that people will skip is great, but you also need to consider that team is going to slow between the hops and is incredibly susceptible to sniping from a Loki team.

    People aren't going to be leaving a ton of those teams out there because:

    1) People don't have a lot of max covered Grimms and 4Pools.
    2) The team is slow, so the better teams won't be using it if they are worried about being hit.
    3) It has a counter.

    You can't preach how all important speed is and then claim that people can also use a slow team like this.
  • breaking news this new character is broken/needs to be nerfed because you can use with thing/xpool: viewtopic.php?f=14&t=32272