ERMAHGERD NOT ANOTHER NERF THREAD!

2

Comments

  • GrimSkald
    GrimSkald Posts: 2,689 Chairperson of the Boards
    barrok wrote:
    The above comment shows the real problem... Fist Buster. Thing + DP at least offers an alternative. High level play has way too many fist busters and I think it's more of a problem than DP + Thing.

    Fist Buster isn't that tough to beat, I think. It's prevelence comes from it being fast, which is all-impotant for shield hopping.
  • itstime1234
    itstime1234 Posts: 369 Mover and Shaker
    GrimSkald wrote:
    barrok wrote:
    The above comment shows the real problem... Fist Buster. Thing + DP at least offers an alternative. High level play has way too many fist busters and I think it's more of a problem than DP + Thing.

    Fist Buster isn't that tough to beat, I think. It's prevelence comes from it being fast, which is all-impotant for shield hopping.

    Damn how can you be so cold and call the fist buster impotant. Fist looks like he can go for many rounds.
  • Deilinvega
    Deilinvega Posts: 55 Match Maker
    Nah. He's only good at fisting icon_razz.gif
  • Deadpooool wrote:
    On a more serious note: depending on TU's to win is kinda backwards. To the point where it's near impossible to win without them, That is. But I'm not gonna discuss this point.

    Also, only 1 (or 2) person(s) in my alliance has mbw.

    2eG1Oho1n5Yac404XG8KZDx2VPCgAFuhTq0gvzf2FIX9prLr60PwW3zoxlEWb4TFDcg=h900
    Ain't nobody got slots for that!
    sounds like a personal problem
  • Buret0
    Buret0 Posts: 1,591
    Damn how can you be so cold and call the fist buster impotant. Fist looks like he can go for many rounds.

    I'm just glad we don't see boosted Fist all that often. Unboosted level 166 Fist goes down like a brandy alexander.

    Boosted Fist is a menace. That passive + the health boost means that you probably won't be able to stop him from feeding black at least once, probably twice.

    Then you use one of the big bad boosted 3*s or 4*s to burn through all that black AP.
    In three star land you've got:
      Cyclops, Blade, Mystique, MoStorm, and Black Panther.
    In four star land you've got:
      X-Force, Hulkbuster, Kingpin, and 4Pool (especially if XF is also boosted).

    You boost Fist and any of these guys and you pretty much have an automatic pairing. The most dangerous in 3* land is Cyclops followed by Panther. But if you've got a Fist battery going, don't count out Mo and Blade. Mystique's only problem is that Masterstroke relies on using her purple CD.

    Fist + XF + 4Pool's only issue is that CD4W requires purple, so there is no good way to battery both black and purple with this team (Doom + XF + 4P is potentially way scarier).
    FistBuster is a self-contained combo that drives HB's fist and Fist's passive. FistPin needs a friend who makes cheap CD tiles... Scarlet FistPin sounds like a demonic masterpiece.
  • I personally don't like nerfs, this does sound like a terrible comp to face, but if anything, they should just release new characters to counter it instead of nerfing.
  • GrimSkald wrote:
    barrok wrote:
    The above comment shows the real problem... Fist Buster. Thing + DP at least offers an alternative. High level play has way too many fist busters and I think it's more of a problem than DP + Thing.

    Fist Buster isn't that tough to beat, I think. It's prevelence comes from it being fast, which is all-impotant for shield hopping.

    So, DP + Thing makes it harder for Fistbuster to quickly shield hop icon_e_smile.gif That doesn't seem like a problem to me. I for one would love to see more diversity at the top end.
  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    How about the sim team of thing, DPXF, and Carnage. You will take damage and who do you take out first?
  • wymtime wrote:
    How about the sim team of thing, DPXF, and Carnage. You will take damage and who do you take out first?

    Tried that, but what happens if the board is starved of red/green/purple? That happened way too much for me and it sucked lol. Guess you could bring a board shaker teamup.
  • GrimSkald wrote:
    barrok wrote:
    The above comment shows the real problem... Fist Buster. Thing + DP at least offers an alternative. High level play has way too many fist busters and I think it's more of a problem than DP + Thing.

    Fist Buster isn't that tough to beat, I think. It's prevelence comes from it being fast, which is all-impotant for shield hopping.

    Thank you grim for pointing out the root of the problem. I think you're the only one here who gets the gist of it.

    Speed is key when you're gunning for 1300. Sure there are counters to any team out there. But the crux of the issue to me is that once people start using this team exclusively in the near future, you essentially need to put out this team as well. Not because its fast in any sense of the word, but because it will take others equally long times to finish off your own XDP/Ben.

    Another gripe I have is that the team doesn't need to actively activate skills. It's kinda bull because of this fact too. Fist may have a passive that can be annoying, but it won't at least take off 2/3 of loki's health for absolutely nothing.

    And to colog's point: I'm getting ahead of the curve here. Dp's black still deals 3400 damage when unbuffed. So your whole "wait and see" is kinda invalid.

    Sorry, but Nope. Something about this teamup seriously needs to change.
  • babinro
    babinro Posts: 771 Critical Contributor
    People have been able to run The Hulk, Captain Marvel and 3* Deadpool for ages now and yet there hasn't been any demand to nerf.
    Now that we see a similar situation scaled up to 4* tier it's deserving of a nerf?

    I don't see it.

    This is all about the word 'Puzzle' in Marvel Puzzle Quest. You can tackle this puzzle in various ways:
    - bring in a character with stun
    - live with one of the triggers going off
    - counter one of the triggers (true healer, temp heal, Captain Marvel or Loki or Jean Grey counter Things trigger)
    - turn one of the triggers against the enemy (run Thing on your team and trigger DP's black...problem solved. Also Thing can stun)
    - use specialty tiles and deal match damage below the required amount to trigger these abilities

    Note: The wording of this threads title combined with the original posters post makes me suspect he's trolling/joking here. My response is serious just the same in case I'm wrong about that.
  • babinro wrote:
    Note: The wording of this threads title combined with the original posters post makes me suspect he's trolling/joking here. My response is serious just the same in case I'm wrong about that.

    How dare you! I made the title eye-catching so people would come in. My initial post was kept short because I wanted to generate discussion.

    On a separate note, nobody seems to be paying attention to the "need for speed" which I've mentioned a few times. read my post before yours to have a clearer understanding mmmkay?
  • cyineedsn
    cyineedsn Posts: 361 Mover and Shaker
    babinro wrote:
    People have been able to run The Hulk, Captain Marvel and 3* Deadpool for ages now and yet there hasn't been any demand to nerf.
    Now that we see a similar situation scaled up to 4* tier it's deserving of a nerf?

    I don't see it.

    This is all about the word 'Puzzle' in Marvel Puzzle Quest. You can tackle this puzzle in various ways:
    - bring in a character with stun
    - live with one of the triggers going off
    - counter one of the triggers (true healer, temp heal, Captain Marvel or Loki or Jean Grey counter Things trigger)
    - turn one of the triggers against the enemy (run Thing on your team and trigger DP's black...problem solved. Also Thing can stun)
    - use specialty tiles and deal match damage below the required amount to trigger these abilities

    Note: The wording of this threads title combined with the original posters post makes me suspect he's trolling/joking here. My response is serious just the same in case I'm wrong about that.

    I... don't think if I've ever seen that 3* team in pvp before. And I don't think that 3* team is anywhere near as tedious/dangerous as the dp/thing/anyone pairing that's being described here unless I'm horribly underestimating something
  • cyineedsn wrote:
    babinro wrote:
    People have been able to run The Hulk, Captain Marvel and 3* Deadpool for ages now and yet there hasn't been any demand to nerf.
    Now that we see a similar situation scaled up to 4* tier it's deserving of a nerf?

    I don't see it.

    This is all about the word 'Puzzle' in Marvel Puzzle Quest. You can tackle this puzzle in various ways:
    - bring in a character with stun
    - live with one of the triggers going off
    - counter one of the triggers (true healer, temp heal, Captain Marvel or Loki or Jean Grey counter Things trigger)
    - turn one of the triggers against the enemy (run Thing on your team and trigger DP's black...problem solved. Also Thing can stun)
    - use specialty tiles and deal match damage below the required amount to trigger these abilities

    Note: The wording of this threads title combined with the original posters post makes me suspect he's trolling/joking here. My response is serious just the same in case I'm wrong about that.

    I... don't think if I've ever seen that 3* team in pvp before. And I don't think that 3* team is anywhere near as tedious/dangerous as the dp/thing/anyone pairing that's being described here unless I'm horribly underestimating something
    its not, I believe the comparison is that you pretty much have to trigger their passives.

    But at the same time, a black widow teamup.....

    Nope, not gonna go there.

    ~~~~

    So, this topic has been interesting in all, who's next to nerf, OP?
    "David wrote:
    Moore"]
    Expanding mind and body to protect family...

    does this character need a nerf yet?

    they protect their family, obviously that's a passive and knowing its the age of 4*, it MUST be another 4* who will pair well with xpool!

    We've got 3 characters in the pipeline, cmon. I know you know who's up to nerf.
  • D2KM_
    D2KM_ Posts: 134
    Deadpooool wrote:
    GrimSkald wrote:
    barrok wrote:
    The above comment shows the real problem... Fist Buster. Thing + DP at least offers an alternative. High level play has way too many fist busters and I think it's more of a problem than DP + Thing.

    Fist Buster isn't that tough to beat, I think. It's prevelence comes from it being fast, which is all-impotant for shield hopping.

    Thank you grim for pointing out the root of the problem. I think you're the only one here who gets the gist of it.

    Speed is key when you're gunning for 1300. Sure there are counters to any team out there. But the crux of the issue to me is that once people start using this team exclusively in the near future, you essentially need to put out this team as well. Not because its fast in any sense of the word, but because it will take others equally long times to finish off your own XDP/Ben.

    Ok so just for clarification's sake, you want to "nerf" deadpool/thing combo not because they create winfinite scenarios, but because it slows down your ability to shield hop? I dont see that as being a reason for a nerf, I see that as an alternative game play style. Finally there is a decent defensive team that is actually able to deter attacks. I for one do not think any nerf is necessary. Just because it will deter quick wins doesnt mean it needs a nerf....and by your own ommission the XDP/thing combo takes time to get going on offense so a player choosing to use that team to hop at high levels is opening themselves up for attacks.

    I for one applaud the combo and am glad to see a team that can actually be used for defensive purposes.
  • D2KM_ wrote:
    Deadpooool wrote:
    GrimSkald wrote:
    barrok wrote:
    The above comment shows the real problem... Fist Buster. Thing + DP at least offers an alternative. High level play has way too many fist busters and I think it's more of a problem than DP + Thing.

    Fist Buster isn't that tough to beat, I think. It's prevelence comes from it being fast, which is all-impotant for shield hopping.

    Thank you grim for pointing out the root of the problem. I think you're the only one here who gets the gist of it.

    Speed is key when you're gunning for 1300. Sure there are counters to any team out there. But the crux of the issue to me is that once people start using this team exclusively in the near future, you essentially need to put out this team as well. Not because its fast in any sense of the word, but because it will take others equally long times to finish off your own XDP/Ben.

    Ok so just for clarification's sake, you want to "nerf" deadpool/thing combo not because they create winfinite scenarios, but because it slows down your ability to shield hop? I dont see that as being a reason for a nerf, I see that as an alternative game play style. Finally there is a decent defensive team that is actually able to deter attacks. I for one do not think any nerf is necessary. Just because it will deter quick wins doesnt mean it needs a nerf....and by your own ommission the XDP/thing combo takes time to get going on offense so a player choosing to use that team to hop at high levels is opening themselves up for attacks.

    I for one applaud the combo and am glad to see a team that can actually be used for defensive purposes.

    You seem to have very conveniently forgotten to include the second part of my gripe: "Another gripe I have is that the team doesn't need to actively activate skills. It's kinda bull because of this fact too. Fist may have a passive that can be annoying, but it won't at least take off 2/3 of loki's health for absolutely nothing."

    I guess people only see what they want to see.
  • morph3us
    morph3us Posts: 859 Critical Contributor
    Just to follow up on D2KM, the devs have indicated that they've never been particularly keen on the shield hopping mechanic that's evolved over time, but they don't have an alternative as yet. I don't know that the devs are going to be particularly bothered by the XDP/Thing combo on this basis.

    Also, since IMHB was released, the vast majority of the teams that we tend to see above 800 are IMHB/IF. The devs have indicated that they're in favour of encouraging variety in play (hence, the weekly boosted characters). I wouldn't put it past them to have designed Thing and XDP to be used together to try and expand the variety of teams at higher levels.

    Thirdly, in response to fielding Thing/XDP in response to Thing/XDP - that mirror match becomes one hot mess really, really fast. Once you start getting an infinite X-Enforcer chain bouncing back and forward between the two teams, it really starts to become a crapshoot as to who's actually going to win the match. There are better, faster ways to beat Thing/XDP than a mirror match. IMHB/IF can still do it - you just need to have enough purple saved to flood the board after triggering X-Enforcer to wipe out most of the CD tiles.
  • raisinbman wrote:
    cyineedsn wrote:
    babinro wrote:
    People have been able to run The Hulk, Captain Marvel and 3* Deadpool for ages now and yet there hasn't been any demand to nerf.
    Now that we see a similar situation scaled up to 4* tier it's deserving of a nerf?

    I don't see it.

    This is all about the word 'Puzzle' in Marvel Puzzle Quest. You can tackle this puzzle in various ways:
    - bring in a character with stun
    - live with one of the triggers going off
    - counter one of the triggers (true healer, temp heal, Captain Marvel or Loki or Jean Grey counter Things trigger)
    - turn one of the triggers against the enemy (run Thing on your team and trigger DP's black...problem solved. Also Thing can stun)
    - use specialty tiles and deal match damage below the required amount to trigger these abilities

    Note: The wording of this threads title combined with the original posters post makes me suspect he's trolling/joking here. My response is serious just the same in case I'm wrong about that.

    I... don't think if I've ever seen that 3* team in pvp before. And I don't think that 3* team is anywhere near as tedious/dangerous as the dp/thing/anyone pairing that's being described here unless I'm horribly underestimating something
    its not, I believe the comparison is that you pretty much have to trigger their passives.

    But at the same time, a black widow teamup.....

    Nope, not gonna go there.

    ~~~~

    So, this topic has been interesting in all, who's next to nerf, OP?
    "David wrote:
    Moore"]
    Expanding mind and body to protect family...

    does this character need a nerf yet?

    they protect their family, obviously that's a passive and knowing its the age of 4*, it MUST be another 4* who will pair well with xpool!

    We've got 3 characters in the pipeline, cmon. I know you know who's up to nerf.

    Your snideness (and unwillingness to have a proper discussion) aside, I obviously won't say that Mr Fantastic needs a nerf. Especially since his skills aren't even out yet!
  • Deadpooool wrote:
    raisinbman wrote:
    cyineedsn wrote:
    babinro wrote:
    People have been able to run The Hulk, Captain Marvel and 3* Deadpool for ages now and yet there hasn't been any demand to nerf.
    Now that we see a similar situation scaled up to 4* tier it's deserving of a nerf?

    I don't see it.

    This is all about the word 'Puzzle' in Marvel Puzzle Quest. You can tackle this puzzle in various ways:
    - bring in a character with stun
    - live with one of the triggers going off
    - counter one of the triggers (true healer, temp heal, Captain Marvel or Loki or Jean Grey counter Things trigger)
    - turn one of the triggers against the enemy (run Thing on your team and trigger DP's black...problem solved. Also Thing can stun)
    - use specialty tiles and deal match damage below the required amount to trigger these abilities

    Note: The wording of this threads title combined with the original posters post makes me suspect he's trolling/joking here. My response is serious just the same in case I'm wrong about that.

    I... don't think if I've ever seen that 3* team in pvp before. And I don't think that 3* team is anywhere near as tedious/dangerous as the dp/thing/anyone pairing that's being described here unless I'm horribly underestimating something
    its not, I believe the comparison is that you pretty much have to trigger their passives.

    But at the same time, a black widow teamup.....

    Nope, not gonna go there.

    ~~~~

    So, this topic has been interesting in all, who's next to nerf, OP?
    "David wrote:
    Moore"]
    Expanding mind and body to protect family...

    does this character need a nerf yet?

    they protect their family, obviously that's a passive and knowing its the age of 4*, it MUST be another 4* who will pair well with xpool!

    We've got 3 characters in the pipeline, cmon. I know you know who's up to nerf.

    Your snideness (and unwillingness to have a proper discussion) aside, I obviously won't say that Mr Fantastic needs a nerf. Especially since his skills aren't even out yet!
    having a proper discussion here? please, you funny. You know where we are, right?

    also, you never addressed my earlier points - slow your roll
  • raisinbman wrote:
    having a proper discussion here? please, you funny. You know where we are, right?

    also, you never addressed my earlier points - slow your roll

    Which points? And I'm sorry if you feel there isn't a proper discussion.

    And yes, We're in General Discussion. I do know where we are. Do you, though?