Locked vault bad idea for D3

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Comments

  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    JVReal wrote:
    I believe the vault should also limit how many of 1 character are in there. I literally have 17 2* Wolverines in my vault of 80 covers... that's just about 1/4 of the vault being 1 character, and one I do not need. Why would I spend HP when I know that the most likely cover I will get is 2* Wolverine?

    That is because his odds are increased because Wolverine is the essential 2* for this event. No different than regular PVE tokens.
  • GurlBYE
    GurlBYE Posts: 1,218 Chairperson of the Boards
    It's time to shift the percentages around based on the amount of characters in the tier.

    I'm not asking for 3 & 4's to be as common as 2's but or heaven forbid the 1 stars.

    There are 40 3 stars

    15 going on 16 4 stars

    14 2 stars

    8 1 stars



    I think it may be time to stop testing the methods such as vault vs packs and start seriously having a more open discussion about expectations about progress.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    GurlBYE wrote:
    It's time to shift the percentages around based on the amount of characters in the tier.

    I'm not asking for 3 & 4's to be as common as 2's but or heaven forbid the 1 stars.

    There are 40 3 stars

    15 going on 16 4 stars

    14 2 stars

    8 1 stars



    I think it may be time to stop testing the methods such as vault vs packs and start seriously having a more open discussion about expectations about progress.

    I agree. Here's what bothers me about their current method compared to let's say Magic or Sports cards. Yes the % to open a Common card (1/2*) is much higher than a Rare card (3/4*), but there are also 100+ commons compared to the 20+ rare cards. So it's rather silly that we're stuck looking at the same 14 2*'s when there is 55 3/4*'s.

    At this point Heroic tokens need to remove 2*'s, leave the 2*s in the Standards with a slightly higher draw rate. This way Heroics will only yield 3/4* characters with increased % of drawing a 4*.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    GurlBYE wrote:
    It's time to shift the percentages around based on the amount of characters in the tier.

    I'm not asking for 3 & 4's to be as common as 2's but or heaven forbid the 1 stars.

    There are 40 3 stars

    15 going on 16 4 stars

    14 2 stars

    8 1 stars



    I think it may be time to stop testing the methods such as vault vs packs and start seriously having a more open discussion about expectations about progress.

    I agree. Here's what bothers me about their current method compared to let's say Magic or Sports cards. Yes the % to open a Common card (1/2*) is much higher than a Rare card (3/4*), but there are also 100+ commons compared to the 20+ rare cards. So it's rather silly that we're stuck looking at the same 14 2*'s when there is 55 3/4*'s.

    At this point Heroic tokens need to remove 2*'s, leave the 2*s in the Standards with a slightly higher draw rate. This way Heroics will only yield 3/4* characters with increased % of drawing a 4*.

    Or just introduce something like Legendary tokens or whatnot, 3* with higher chance at 4*. Would prefer these over event tokens.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    Malcrof wrote:
    GurlBYE wrote:
    It's time to shift the percentages around based on the amount of characters in the tier.

    I'm not asking for 3 & 4's to be as common as 2's but or heaven forbid the 1 stars.

    There are 40 3 stars

    15 going on 16 4 stars

    14 2 stars

    8 1 stars



    I think it may be time to stop testing the methods such as vault vs packs and start seriously having a more open discussion about expectations about progress.

    I agree. Here's what bothers me about their current method compared to let's say Magic or Sports cards. Yes the % to open a Common card (1/2*) is much higher than a Rare card (3/4*), but there are also 100+ commons compared to the 20+ rare cards. So it's rather silly that we're stuck looking at the same 14 2*'s when there is 55 3/4*'s.

    At this point Heroic tokens need to remove 2*'s, leave the 2*s in the Standards with a slightly higher draw rate. This way Heroics will only yield 3/4* characters with increased % of drawing a 4*.

    Or just introduce something like Legendary tokens or whatnot, 3* with higher chance at 4*. Would prefer these over event tokens.

    Shhhh.. don't mention the Legendary tokens, that is supposed to be a secret lol
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Malcrof wrote:
    GurlBYE wrote:
    It's time to shift the percentages around based on the amount of characters in the tier.

    I'm not asking for 3 & 4's to be as common as 2's but or heaven forbid the 1 stars.

    There are 40 3 stars

    15 going on 16 4 stars

    14 2 stars

    8 1 stars



    I think it may be time to stop testing the methods such as vault vs packs and start seriously having a more open discussion about expectations about progress.

    I agree. Here's what bothers me about their current method compared to let's say Magic or Sports cards. Yes the % to open a Common card (1/2*) is much higher than a Rare card (3/4*), but there are also 100+ commons compared to the 20+ rare cards. So it's rather silly that we're stuck looking at the same 14 2*'s when there is 55 3/4*'s.

    At this point Heroic tokens need to remove 2*'s, leave the 2*s in the Standards with a slightly higher draw rate. This way Heroics will only yield 3/4* characters with increased % of drawing a 4*.

    Or just introduce something like Legendary tokens or whatnot, 3* with higher chance at 4*. Would prefer these over event tokens.

    Shhhh.. don't mention the Legendary tokens, that is supposed to be a secret lol

    ?? Did i miss something??
  • Malcrof wrote:
    GurlBYE wrote:
    It's time to shift the percentages around based on the amount of characters in the tier.

    I'm not asking for 3 & 4's to be as common as 2's but or heaven forbid the 1 stars.

    There are 40 3 stars

    15 going on 16 4 stars

    14 2 stars

    8 1 stars



    I think it may be time to stop testing the methods such as vault vs packs and start seriously having a more open discussion about expectations about progress.

    I agree. Here's what bothers me about their current method compared to let's say Magic or Sports cards. Yes the % to open a Common card (1/2*) is much higher than a Rare card (3/4*), but there are also 100+ commons compared to the 20+ rare cards. So it's rather silly that we're stuck looking at the same 14 2*'s when there is 55 3/4*'s.

    At this point Heroic tokens need to remove 2*'s, leave the 2*s in the Standards with a slightly higher draw rate. This way Heroics will only yield 3/4* characters with increased % of drawing a 4*.

    Or just introduce something like Legendary tokens or whatnot, 3* with higher chance at 4*. Would prefer these over event tokens.

    Shhhh.. don't mention the Legendary tokens, that is supposed to be a secret lol


    that's only available to those using the out-of-game chat to devise blacklists and coordinate shield hops.
  • Buret0
    Buret0 Posts: 1,591
    IceIX wrote:
    morph3us wrote:
    As mentioned, it's the animation that gives you the illusion of control over what drops. We very frequently see posts from people here trying to give tips on how you magically double tap to control what drop you get from the Vault. An "Open Token" button on the side to skip the animation might help dispel that myth just a touch.

    Personally, I like the Vault as a mechanic. I think the odds do generally favour the player (and it favours Demi as well, in terms of encouraging sales). I do think it's a valid point though - sometimes the RNG gifts us with a Vault that has nothing of interest at all. A free reset (maybe only valid until you pull your first token from it) would go a long way to fixing this.
    Ahh, that. I suppose that can qualify, sort of.

    And yes, Vault resets and the like are being discussed as part of overall Vault upgrades. Still early days for the feature itself. Not sure if unlimited (or even limited to X retries) would really help though, since unlimited resets would just cause players to spend 6 years per Vault drawing up the perfect one and causing our servers to generate 500 million sets per player which it then throws out. Anything less than unlimited would just make people angry when "even after 5 resets, I still got ****. D3 planned that purposefully! Wargleblarge" even though it was RNGeezus that took a dislike in actuality. Doesn't help anyone really.

    (Not an announcement) More likely that we'd do something more along the lines of "You get Deadpool cover since it's Deadpool Versus in there, now select the other X 4*s you want in here" or something, which would neatly sidestep that for the most part.

    I've had 11 blue Hulkbuster covers and 0 red covers thanks to RNGeezus. It won't matter that you let me choose that I want a Hulkbuster in my vault, because I know that RNGeezus is going to keep giving me blue covers.

    We may not be resetting the vault because the 4* character we want isn't in there, we may be resetting the vault because the covers for the 4*s that are in there aren't the droids we were looking for.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    Buret0 wrote:

    I've had 11 blue Hulkbuster covers and 0 red covers thanks to RNGeezus. It won't matter that you let me choose that I want a Hulkbuster in my vault, because I know that RNGeezus is going to keep giving me blue covers.

    We may not be resetting the vault because the 4* character we want isn't in there, we may be resetting the vault because the covers for the 4*s that are in there aren't the droids we were looking for.

    It is rather frustrating, while it's okay to have crummy items in the DDQ token cause you can just save the tokens for the following week but when it's for PVE like Juggs, you can't save your tokens for the next PVE. Which makes me wonder if maybe they'll just release PVE and PVP Vault Tokens (like ID4) instead of the Event-specific-token.
  • DFiPL
    DFiPL Posts: 2,405 Chairperson of the Boards
    Honu141 wrote:
    I don't mind the vault animation. It just adds to the suspense....Besides, I seem to be really good at pulling 2* covers.

    This is the issue with the animation, right? You're already looking at 65-70% odds of pulling a 2* in the first place. What that means is you're much more likely to get teased by "3*...no. 3*...no. 2*. Surprise!" than "2*...2*...OMGWTFBBQ!!!1ONE!"

    Maybe there's an endorphin rush when that happens, but you've no real control over it. It's no different than if you just opened a standard token o hai prof x. You're still going to flip out. The difference is that the standard token doesn't go "want it? can't have it. want it? can't have it."
  • slidecage
    slidecage Posts: 3,516 Chairperson of the Boards
    shocked people who have been here a year still want 3 star tokens icon_e_smile.gif i got almost all of mine max only playing 9 months. There are a few that i dont have (what i will never use doct oct ext)

    right now got
    12 full coveed
    5 with 12
    7 with 11

    only ones really hurting for are

    black pant
    doc oct both with 3
  • Various38
    Various38 Posts: 101
    I didn't get the Juggs vault so I can't really comment on that one specifically, but I do want to have a bit more variety in the regular vaults. The ratio of prizes maybe needs to be re-touched a bit and maybe would benefit from the addition of a free token or two. I like the vault way better than the regular token pulls, but that may be because my event token pulls are usually a random character that has nothing to do with the event or even featured boost. The legendary token---I mean another type of token would be beneficial. The vault could be a bit less daunting when looking at the ratio of tokens you get for the 300 items in the DDQ vault.

    Please almighty RNGeezus grant me more than one 4* in a token per 3 months. I would really appreciate it. icon_e_biggrin.gif
  • jffdougan
    jffdougan Posts: 733 Critical Contributor
    Daiches wrote:
    I'm 7/7 on 2 star pulls in Juggernaut Vault. So basically it doesn't matter what 4 stars are in it. icon_lol.gif

    See, I've pulled a NF yellow and two Doctor Doom covers from mine.
  • nwman
    nwman Posts: 331 Mover and Shaker
    Okay, how about a free vault reset after you draw more than 90% of the tokens at least.

    My vault is mostly empty, 76/80 I think. I needed imhb red and didn't want to wait longer. Now I'm earning event tokens and they are next to useless unless i spend 400 hp to reset the vault.

    Once you can't buy the 10 pack make the vault reset free. I'm not paying to reset it, I'd rather the ISO from the token or wait and see if it comes back.
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    These legendary tokens are a fantastic idea. You could add them to PVE progressions past the 3* and maybe even PVP progressions (either between 1000-1300 and/or beyond 1300). Kill two birds with one stone!
  • udonomefoo
    udonomefoo Posts: 1,630 Chairperson of the Boards
    I had planned on opening my 50 sweet tokens this week (will be 60 by end of the week). I was really looking forward to it actually. Then I opened the program this morning and looked at the shiny new vault to find. . . . . IW, carnage, starlord. Tried to force close and restart ..... same vault contents.

    Looks like I'm not opening anything this week. Thanks a lot for "fixing" this bug.