New Shielding/Retal Mechanic
Comments
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Stax the Foyer wrote:TheOncomingStorm wrote:In the greatest irony, pve is competitive, pvp is where players can play and many can get the best rewards without competing against anyone. IMO this ideally should be the opposite, non-competitive pve and competitive pvp.
I guess as long everyone continues to get their hand out, shield hopping will be a player favorite. I also guess if you want genuine pvp you have to play pve or LR.
As you alluded to, that's a direct result of the reward structure. Where the ranking awards are more valuable than the progression awards, you get competition. Where the progression awards are more valuable than the ranking awards, you don't.
I'm still hoping that gets sorted out when we have more 4*s. I'm not sure what that magic number is. Tbh I'm not sure why one of the three pvps each week is not 4* rewards instead of 3*. At least until there are enough 4*s to have then as the placement rewards on a regular basis.
Plus, doing 4*s as placement rewards once per week now would provide good data for more of a seamless transition if we ever go to 4* placement rewards every pvp.0 -
Ya know...alot of this could be solved by having no or just two PvP time slices.
OK bye0 -
Any chance at addressing the fact that at times no matter how many skips you use, you only have 2 or 3 matches that show up.. kinda hard to hop when it is the same person on all 3 nodes, even after you spent loads of is doing skips.
The part that irks me is this:
It will show my score over 1k after the screens.. but not give the 1k reward.. like in the JG PVP, it showed score of 1040, but as soon as i saw i didn't get the cover, i clicked to see my placement, and it showed the new score... if my score shows over 1k, i should get the reward... just like in the Doom PVP, my score showed 1021 after the win, but no reward, then when i check placement, score updates to 842..0 -
TheOncomingStorm wrote:Pvp is now coop.
In the greatest irony, pve is competitive, pvp is where players can play and many can get the best rewards without competing against anyone. IMO this ideally should be the opposite, non-competitive pve and competitive pvp.
I guess as long everyone continues to get their hand out, shield hopping will be a player favorite. I also guess if you want genuine pvp you have to play pve or LR.
The kink in this armor is there technically is no pve besides prologue. Notice the change with the new UI?
Also note nothing is called pve.
it's prologue, 'story' and versus.
2 of the 3 have competitive rewards and the 3rd has a limited number of total rewards.0 -
GurlBYE wrote:TheOncomingStorm wrote:Pvp is now coop.
In the greatest irony, pve is competitive, pvp is where players can play and many can get the best rewards without competing against anyone. IMO this ideally should be the opposite, non-competitive pve and competitive pvp.
I guess as long everyone continues to get their hand out, shield hopping will be a player favorite. I also guess if you want genuine pvp you have to play pve or LR.
The kink in this armor is there technically is no pve besides prologue. Notice the change with the new UI?
Also note nothing is called pve.
it's prologue, 'story' and versus.
2 of the 3 have competitive rewards and the 3rd has a limited number of total rewards.
story is synonymous with pve, just as versus is with pvp.0
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