What if DC made their own version of Puzzle Quest?
Comments
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Here's my idea for Bane!
Bane(Knightfall)
Cunning Intellect (Passive): Despite being portrayed as a brute, Bane plots until he is ready to set his plans into motion. When the enemy team has 4 or more AP of his colors, Bane gains an extra tile of the same color through matching.
Max Level: Your team now works for Bane. When the enemy has 2 or more AP of any of your teams colors, Bane gains an extra tile of the same color through matching.
Break You - 9 AP: Bane has broken the Bat. Now, he breaks the man. Bane lifts up the current target and brings them down onto his knee, dealing X damage and stunning the target for 2 turns.
Max Level: Cost increased by 3 AP. Deals X damage. Stuns for 3 turns and generates a selectable critical tile.
Venom - 8 AP: Bane uses the drug to further enhance his strength to superhuman levels, but at a cost. Generates a Green Countdown tile of 2 turns. When the countdown tile is on the board, Bane gains stacks of Venom that 2% increased maximum health and X damage added to matching and ability, but at the cost of 1% current health each turn.
The number of stacks correspond to the value of the Countdown tile. Only one Venom countdown tile can exist on the board. The maximum stacks is 5. Using the ability again adds to the countdown tile by 2, while matching his colors increase the countdown by 1.
Max Level: The maximum stacks is increased to 10. Now generates a Green Countdown tile of 4 turns.
Comments: Haven't really decided what the damage for "Break You" would be. It'd be relatively low, since it will be strengthened by "Venom". I hope my explanation for "Cunning Intellect" and "Venom" isn't too confusing. I can explain more if needed.0 -
Wow, I would not want to mess with your Scarecrow. Looks like a ton of damage.0
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That scarecrow is dope.0
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