Buret0 wrote: Gambler3 Star Rarity (???) Capable of inflicting tremendous damage... or very little damage, it is all RNG with this character.!Spell Roulette 5 AP Cast a random level 1 Black spell for 0 MP... but the target could be anyone!Level Upgrades Level 2: Cast a random level 1 or 2 Black spell for 0 MP... but the target could be anyone! Level 3: Cast a random level 1-3 Black spell for 0 MP... but the target could be anyone! Level 4: Cast a random level 1-4 Black spell for 0 MP... but the target could be anyone! Level 5: Cast a random level 1-5 Black spell for 0 MP... but the target could be anyone!!Cut 7 AP Pull a card from a magic deck, the effects vary based on the card drawn. 60% chance of a negative effect.Level Upgrades Level 2: 55% chance of a negative effect. Level 3: 50% chance of a negative effect. Level 4: 45% chance of a negative effect. Level 5: 40% chance of a negative effect. Card List: Ace - Deal X damage to all enemies King - Deal X damage to all enemies and allies (negative) Queen - Deal X damage to a random enemy Jack - Deal X damage to a random enemy and friendly (negative) 10 - Restore X health to all allies 9 - Restore X health to all allies and enemies (negative) 8 - Remove all negative status effects from all allies and enemies (negative) 7 - Remove all negative status effects from allies 6 - Deal X damage to all allies (negative) 5 - Deal X damage to a random ally (negative) 4 - Random ally gains a random beneficial status 3 - Random character gains a random status effect (negative) 2 - Random ally gains a random negative status effect (negative) Joker - Randomly down one enemy and ally (negative)!Plinko 5 AP Choose a basic tile in the top row. That tile is destroyed and a proximate basic tile in the row below it is destroyed, this effect continues to the bottom of the board.Level Upgrades Level 2: Choose a basic tile in the top row. That tile is destroyed and a proximate basic tile in the row below it is destroyed, this effect continues to the bottom of the board. Deal damage for each destroyed tile. Level 3: Choose a tile in the top row. That tile is destroyed and a proximate tile in the row below it is destroyed, this effect continues to the bottom of the board. Deal damage for each destroyed tile. Level 4: Choose a tile in the top row. That tile is destroyed and a proximate tile in the row below it is destroyed, this effect continues to the bottom of the board. Deal damage and gain AP for each destroyed tile. Level 5: Choose a tile in the top row. That tile is destroyed and a proximate tile in the row below it is destroyed, this effect continues to the bottom of the board. Deal damage and gain AP for each destroyed tile, gain double AP for any special tiles destroyed.!Dice 7 AP Deal X damage to the enemy, plus or minus 60%.Level Upgrades Level 2: Deal +X damage to the enemy, plus or minus 65% Level 3: Deal +X damage to the enemy, plus or minus 70%. Level 4: Deal +X damage to the enemy, plus or minus 75%. Level 5: Deal +X damage to the enemy, plus or minus 100%.
Malcrof wrote: Move this mechanic into MPQ immediately. I would love a chaos character.
Buret0 wrote: Malcrof wrote: Move this mechanic into MPQ immediately. I would love a chaos character. 5* Carnage or Scarlet Witch? To be honest, Plinko is how Hexbolt should work.