Out of Universe thread (FF and Nintendo)
Comments
-
Palom MysidiaEligible Class List:
-
Level 1: Squire, Chemist, Black Mage, Red Mage.
Level 2: Summoner, Time Mage, Rune Knight.
Level 3: Blue Mage, Dancer, Saboteur, Geomancer, Necromancer, Pictomancer.
Level 4: Freelancer, Magus, Sage, Channeler, Scholar.
Level 5: Mime.
Elemental Affinity:-
Primary:
Strong:
Neutral:
Weak:
Magic Trick 7 AP
Palom uses his magic to fool his enemies. Randomly place 3 Magic Trick trap tiles on basic Magic tiles. If the enemy matches a Magic Trick trap tile, Palom steals 3 MP and the enemy has a 30% chance to gain the [Confusion] status for two turns.
Level Upgrades
-
Level 2: Randomly place 3
Level 3: Randomly place 3 Magic Trick trap tiles on basic Magic tiles. If the enemy matches a Magic Trick trap tile, Palom steals 4 MP and the enemy has a 35% chance to gain the [Confusion] status for two turns.
Level 4: Randomly place 4 Magic Trick trap tiles on basic Magic tiles. If the enemy matches a Magic Trick trap tile, Palom steals 4 MP and the enemy has a 35% chance to gain the [Confusion] status for two turns.
Level 5: Randomly place 4 Magic Trick trap tiles on basic Magic tiles. If the enemy matches a Magic Trick trap tile, Palom steals 4 MP and the enemy has a 40% chance to gain the [Confusion] status for two turns.
Talented Mage (passive)
When Palom casts magic that deals damage to a single target, it deals 25% more damage.
Level Upgrades
-
Level 2: When Palom casts magic that deals damage to a single target, it deals 30% more damage.
Level 3: When Palom casts magic that deals damage to a single target, it deals 35% more damage.
Level 4: When Palom casts magic that deals damage, it deals 30% more damage.
Level 5: When Palom casts magic that deals damage, it deals 35% more damage.
Turn to Stone 11 AP
To save his allies from harm, Palom sacrifices himself to produce an impenetrable barrier. Palom gains the [Petrify] status and all allies gain [Protega] and [Shellga] status for 5 turns.
Level Upgrades
-
Level 2: Palom gains the [Petrify] status and all allies gain [Protega] and [Shellga] status for 6 turns.
Level 3: Palom gains the [Petrify] status and all allies gain [Protega] and [Shellga] status for 7 turns.
Level 4: Palom gains the [Petrify] status and all allies gain [Protega], [Shellga], and [Regen] status for 5 turns.
Level 5: Palom gains the [Petrify] status and all allies gain [Protega], [Shellga], and [Regen] status for 6 turns.
!Jet Black 4 AP
Cast a level 3-6 Black spell at +3 MP cost.
Level Upgrades
-
Level 2: Cast a level 3-6 Black spell at +2 MP cost.
Level 3: Cast a level 3-6 Black spell at +1 MP cost.
Level 4: Cast a level 3-6 Black spell at regular MP cost.
Level 5: Cast a level 3-6 Black spell at -1 MP cost.
0 -
Porem MysidiaEligible Class List:
-
Level 1: Squire, Chemist, White Mage, Red Mage.
Level 2: Summoner, Time Mage, Rune Knight.
Level 3: Blue Mage, Dancer, Synargist, Geomancer, Saboteur, Pictomancer.
Level 4: Freelancer, Alchemist, Devout, Chronomancer, Green Wizard.
Level 5: Mime.
Elemental Affinity:-
Primary:
Strong:
Neutral:
Weak:
Magic Study 7 AP
Porem diligently studies her magic, replenishing her MP. Randomly place 3 Magic Study trap tiles on basic tiles. If Porem or an ally matches a Magic Study trap tile, Porem gains 3 MP and X health.
Level Upgrades
-
Level 2: Randomly place 3
Level 3: Randomly place 3 Magic Study trap tiles on basic tiles. If Porem or an ally matches a Magic Study trap tile, Porem gains 4 MP and +X health.
Level 4: Randomly place 4 Magic Study trap tiles on basic tiles. If Porem or an ally matches a Magic Study trap tile, Porem gains 3 MP and +X health.
Level 5: Randomly place 4 Magic Study trap tiles on basic tiles. If Porem or an ally matches a Magic Study trap tile, Porem gains 4 MP and +X health.
Talented Healer (passive)
When Porem casts magic that heals, it heals 25% more damage.
Level Upgrades
-
Level 2: When Porem casts magic that heals, it heals 35% more damage.
Level 3: When Porem casts magic that heals, it heals 45% more damage.
Level 4: When Porem casts magic that heals, it heals 55% more damage.
Level 5: When Porem casts magic that heals, it heals 65% more damage.
Turn to Stone 11 AP
To save his allies from harm, Porem sacrifices herself to produce an impenetrable barrier. Porem gains the [Petrify] status and all allies gain [Protega] and [Shellga] status for 5 turns.
Level Upgrades
-
Level 2: Porem gains the [Petrify] status and all allies gain [Protega] and [Shellga] status for 6 turns.
Level 3: Porem gains the [Petrify] status and all allies gain [Protega] and [Shellga] status for 7 turns.
Level 4: Porem gains the [Petrify] status and all allies gain [Protega], [Shellga], and [Reraise] status for 5 turns.
Level 5: Porem gains the [Petrify] status and all allies gain [Protega], [Shellga], and [Reraise] status for 6 turns.
!Ivory White 4 AP
Cast a level 3-6 White spell at +3 MP cost.
Level Upgrades
-
Level 2: Cast a level 3-6 White spell at +2 MP cost.
Level 3: Cast a level 3-6 White spell at +1 MP cost.
Level 4: Cast a level 3-6 White spell at regular MP cost.
Level 5: Cast a level 3-6 White spell at -1 MP cost.
0 -
Locke ColeEligible Class List:
-
Level 1: Squire, Chemist, Thief, Red Mage.
Level 2: Archer, Monk, Time Mage.
Level 3: Ninja, Bard, Dancer, Saboteur, Beastmaster, Commando.
Level 4: Ranger, Gunner, Freelancer, Assassin.
Level 5: Mime.
Elemental Affinity:-
Primary:
Strong:
Neutral:
Weak:
Treasure Hunter (passive)
Thief is such a dirty word. Whenever Locke makes a match 5+, he gains 1 AP of every color.
Level Upgrades
-
Level 2: Whenever Locke makes a match 5+, he steals 1 AP of every color.
Level 3: Whenever Locke makes a match 5+, he gains 2 AP of every color.
Level 4: Whenever Locke or his allies makes a match 5+, Locke steals 1 AP of every color.
Level 5: Whenever Locke or his allies makes a match 5+, Locke steals 2 AP of every color.
Mirage Dive 10 AP
Locke's Desperation Attack. Deals X damage and also deals Y damage to all enemies if Locke has less than 5% of his max health.
Level Upgrades
-
Level 2: Deals +X damage and also deals +Y damage to all enemies if Locke has less than 7% of his max health.
Level 3: Deals +X damage and also deals +Y damage to all enemies if Locke has less than 9% of his max health.
Level 4: Deals +X damage and also deals +Y damage to all enemies if Locke has less than 15% of his max health.
Level 5: Deals +X damage and also deals Y damage to all enemies if Locke has less than 20% of his max health.
Clean Them Out 14 AP
Steal all enemy AP of their largest pool. Deal X damage.
Level Upgrades
-
Level 2: Steal all enemy AP of their largest pool. Deal +X damage.
Level 3: Steal all enemy AP of their largest pool. Deal +X damage.
Level 4: Steal all enemy AP of their two largest pools. Deal X damage.
Level 5: Steal all enemy AP of their two largest pools. Deal +X damage.
!Phoenix Spirit 14 AP
Consumes all of Locke's MP. Revives all downed teammates and heals the team for X per MP consumed.
Level Upgrades
-
Level 2: Consumes all of Locke's MP. Revives all downed teammates and heals the team for +X per MP consumed.
Level 3: Consumes all of Locke's MP. Revives all downed teammates and heals the team for +X per MP consumed.
Level 4: Consumes all of Locke's MP. Revives all downed teammates and heals the team for +X per MP consumed.
Level 5: Consumes all of Locke's MP. Revives all downed teammates and heals the team for +X per MP consumed.
0 -
Edgar FigaroEligible Class List:
-
Level 1: Fighter, Squire, Chemist, Thief.
Level 2: Archer, Knight, Dragoon.
Level 3: Commando, Gambler, Bard, Mystic Knight.
Level 4: Machinist, Gunner, Ranger, Freelancer, Alchemist.
Level 5: Mime.
Elemental Affinity:-
Primary:
Strong:
Neutral:
Weak:
Bioblaster 6 AP
Edgar uses his tools to deliver a toxic gas to his enemies. Deals X damage to the enemy team and has a 50% chance of adding [poison] status for 1 turn.
Level Upgrades
-
Level 2: Deals +X damage to the enemy team and has a 50% chance of adding [poison] status for 1 turn.
Level 3: Deals +X damage to the enemy team and has a 50% chance of adding [poison] status for 1 turn.
Level 4: Deals +X damage to the enemy team and has a 60% chance of adding [poison] status for 1 turn.
Level 5: Deals +X damage to the enemy team and has a 70% chance of adding [poison] status for 1 turn.
Royal Shock 10 AP
Edgar's Desperation Attack. Deals X damage and also deals Y damage to all enemies if Edgar has less than 5% of his max health.
Level Upgrades
-
Level 2: Deals +X damage and also deals +Y damage to all enemies if Edgar has less than 7% of his max health.
Level 3: Deals +X damage and also deals +Y damage to all enemies if Edgar has less than 9% of his max health.
Level 4: Deals +X damage and also deals +Y damage to all enemies if Edgar has less than 15% of his max health.
Level 5: Deals +X damage and also deals Y damage to all enemies if Edgar has less than 20% of his max health.
Debilitator 5 AP
Target gains a random elemental weakness.
Level Upgrades
-
Level 2: Costs 8
Level 3: Costs 10 AP. Target gains 3 random elemental weakness.
Level 4: Costs 9 : purple: AP. Target gains 3 random elemental weakness.
Level 5: Costs 8 AP. Target gains 3 random elemental weakness.
!Chainsaw 14 AP
Consumes all of target's MP. Deals X damage to target per MP consumed.
Level Upgrades
-
Level 2: Consumes all of target's MP. Deals +X damage to target per MP consumed.
Level 3: Consumes all of target's MP. Deals +X damage to target per MP consumed.
Level 4: Consumes all of target's MP. Deals +X damage to target per MP consumed.
Level 5: Consumes all of target's MP. Deals +X damage to target per MP consumed.
0 -
Sabin FigaroEligible Class List:
-
Level 1: Black Belt, Fighter, Squire, Chemist.
Level 2: Warrior, Monk, Rune Knight.
Level 3: Synargist, Berserker, Dancer, Beastmaster.
Level 4: Viking, Freelancer, Alchemist.
Level 5: Mime.
Elemental Affinity:-
Primary:
Strong:
Neutral:
Weak:
!Blitz 3 AP
Sabin chooses a blitz technique. Perform a level 1 Blitz technique.
Level Upgrades
-
Level 2: Sabin chooses a blitz technique. Perform a level 1-2 Blitz technique.
Level 3: Sabin chooses a blitz technique. Perform a level 1-3 Blitz technique.
Level 4: Sabin chooses a blitz technique. Perform a level 1-4 Blitz technique.
Level 5: Sabin chooses a blitz technique. Perform a level 1-5 Blitz technique.
Blitz Techniques are learned as the character levels up.
Blitz Techniques:-
Level 1: Raging Fist (5 MP) (lvl 1)
Level 2: Aura Cannon (5 MP, 3
Level 3: Fire Dance (7 MP, 5 AP) (lvl 55)
Level 4: Chakra (10 MP, 3 AP) (lvl 95), Air Blade (10 MP, 5 AP) (lvl 140)
Level 5: Soul Spiral (12 MP) (lvl 175), Bum Rush (12 MP, 5 AP) (lvl 220)
Tiger Break 10 AP
Sabin's Desperation Attack. Deals X damage and also deals Y damage to all enemies if Sabin has less than 5% of his max health.
Level Upgrades
-
Level 2: Deals +X damage and also deals +Y damage to all enemies if Sabin has less than 7% of his max health.
Level 3: Deals +X damage and also deals +Y damage to all enemies if Sabin has less than 9% of his max health.
Level 4: Deals +X damage and also deals +Y damage to all enemies if Sabin has less than 15% of his max health.
Level 5: Deals +X damage and also deals Y damage to all enemies if Sabin has less than 20% of his max health.
Coin Flip 5 AP
Sabin flips a coin to determine his destiny. Places a random friendly and enemy Coin Flip trap tile on the board. If you match the enemy Coin Flip trap tile, deal X damage to the enemy team. If the enemy matches your friendly Coin Trap tile, deal X damage to all allies. If a Coin Trap tile is destroyed, all remaining Coin Flip trap tiles are reverted to basic tiles.
Level Upgrades
-
Level 2: Places a random friendly and enemy Coin Flip trap tile on the board. If you match the enemy Coin Flip trap tile, deal +X damage to the enemy team. If the enemy matches your friendly Coin Flip trap tile, deal +X damage to all allies. If a Coin Flip trap tile is destroyed, all remaining Coin Flip trap tiles are reverted to basic tiles.
Level 3: Places a random friendly and enemy Coin Flip trap tile on the board. If you match the enemy Coin Flip trap tile, deal +X damage to the enemy team. If the enemy matches your friendly Coin Flip trap tile, deal -X damage to all allies. If a Coin Flip trap tile is destroyed, all remaining Coin Flip trap tiles are reverted to basic tiles.
Level 4: Places a random friendly and enemy Coin Flip trap tile on the board. If you match the enemy Coin Flip trap tile, deal +X damage to the enemy team. If the enemy matches your friendly Coin Flip trap tile, deal -X damage to all allies. If a Coin Flip trap tile is destroyed, all remaining Coin Flip trap tiles are reverted to basic tiles.
Level 5: Places a random friendly and enemy Coin Flip trap tile on the board. If you match the enemy Coin Flip trap tile, deal +X damage to the enemy team. If the enemy matches your friendly Coin Flip trap tile, deal -X damage to all allies. If a Coin Flip trap tile is destroyed, all remaining Coin Flip trap tiles are reverted to basic tiles.
Musclehead (passive)
Whenever Sabin receives match damage, gain 1 random AP.
Level Upgrades
-
Level 2: Whenever Sabin receives match damage, gain 2 random AP.
Level 3: Whenever Sabin receives match damage, gain 1 random AP and 1 MP.
Level 4: Whenever Sabin receives damage, gain 1 random AP and 1 MP.
Level 5: Whenever Sabin receives damage, gain 1 random AP and 3 MP.
0 -
Barrett WallaceEligible Class List:
-
Level 1: Fighter, Black Belt, Squire, Red Mage.
Level 2: Warrior, Monk, Archer.
Level 3: Berserker, Geomancer, Commando, Saboteur.
Level 4: Ranger, Machinist, Gunner, Freelancer.
Level 5: Mime.
Elemental Affinity:-
Primary:
Strong:
Neutral:
Weak:
Big Shot 7 AP
Barrett fires his gun arm three times. Deals X damage three times and destroys 3 random basic tiles and gains AP.
Level Upgrades
-
Level 2: Deals +X damage three times and destroys 3 random basic tiles and gains AP.
Level 3: Deals +X damage three times and destroys 3 random basic tiles and gains AP.
Level 4: 8
Level 5: 8 AP. Deals +X damage three times and destroys 3 basic tiles of your choosing and gains AP.
Grenade Bomb 10 AP
Barrett loads a grenade round into his gun arm and blows a hole in the board. Deals X damage to the enemy team and destroys a random 2x2 hole in the board (no AP gain).
Level Upgrades
-
Level 2: Deals +X damage to the enemy team and destroys a random 2x2 hole in the board (no AP gain).
Level 3: Deals +X damage to the enemy team and destroys a random 2x2 hole in the board (no AP gain).
Level 4: Deals X damage to the enemy team and destroys a random 2x2 hole in the board (AP gain).
Level 5: Deals +X damage to the enemy team and destroys a random 2x2 hole in the board (AP gain).
Satellite Beam 14 AP
Barrett connects with an orbital weapons satellite and targets the enemy team. Randomly place 1 5 turn Satellite Beam CD tile on the board for every non-downed member of the enemy team. When the CD reaches 0, deal X damage to the enemy team. If a Satellite Beam CD tile is matched, randomly place another 5 turn Satellite Beam CD.
Level Upgrades
-
Level 2: Randomly place 1 5 turn
Level 3: Randomly place 1 5 turn Satellite Beam CD tile on the board for every non-downed member of the enemy team. When the CD reaches 0, deal +X damage to the enemy team. If a Satellite Beam CD tile is matched, randomly place another 5 turn Satellite Beam CD.
Level 4: Randomly place 1 4 turn Satellite Beam CD tile on the board for every non-downed member of the enemy team. When the CD reaches 0, deal X damage to the enemy team. If a Satellite Beam CD tile is matched, randomly place another 5 turn Satellite Beam CD.
Level 5: Randomly place 1 4 turn Satellite Beam CD tile on the board for every non-downed member of the enemy team. When the CD reaches 0, deal +X damage to the enemy team. If a Satellite Beam CD tile is matched, randomly place another 5 turn Satellite Beam CD.
Catastrophe 14 AP
Barrett leaps high into the air and unleashes an incinerating beam on his enemies. Gains [Airborne] status for 2 turns. Upon landing, deal X damage to a random enemy 8 times.
Level Upgrades
-
Level 2: Barrett leaps high into the air and unleashes an incinerating beam on his enemies. Gains [Airborne] status for 2 turns. Upon landing, deal X damage to a random enemy 10 times.
Level 3: Barrett leaps high into the air and unleashes an incinerating beam on his enemies. Gains [Airborne] status for 2 turns. Upon landing, deal X damage to a random enemy 12 times.
Level 4: Barrett leaps high into the air and unleashes an incinerating beam on his enemies. Gains [Airborne] status for 1 turn. Upon landing, deal X damage to a random enemy 12 times.
Level 5: Barrett leaps high into the air and unleashes an incinerating beam on his enemies. Gains [Airborne] status for 1 turns. Upon landing, deal X damage to a random enemy 16 times.
0 -
Tifa LockhartEligible Class List:
-
Level 1: Black Belt, Thief, Squire, Black Mage.
Level 2: Monk, Archer, Summoner, Time Mage.
Level 3: Ninja, Dancer, Geomancer, Saboteur, Commando.
Level 4: Freelancer, Machinist, Assassin.
Level 5: Mime.
Elemental Affinity:-
Primary:
Strong:
Neutral:
Weak:
Beat Rush 7 AP
Tifa hits the enemy with a combination attack. Deals X damage or Y damage three times if there are no friendly strike tiles in play.
Level Upgrades
-
Level 2: Deals +X damage or +Y damage three times if there are no friendly strike tiles in play.
Level 3: Deals X damage or +Y damage three times if there are no friendly strike tiles in play.
Level 4: 8
Level 5: 8 AP. Deals +Y damage three times.
Dolphin Kick 10 AP
Tifa powers MP into her leg and delivers a water elemental kick. Consumes all MP. Deals X damage, plus Y damage per MP consumed.
Level Upgrades
-
Level 2: Consumes all MP. Deals +X damage, plus +Y damage per MP consumed.
Level 3: Consumes all MP. Deals +X damage, plus +Y damage per MP consumed.
Level 4: Consumes all MP. Deals +X damage, plus +Y damage per MP consumed.
Level 5: Consumes all MP. Deals +X damage, plus +Y damage per MP consumed.
Meteor Strike 10 AP
Tifa grabs an enemy, leaps high into the air, and drives the enemy into the ground. Tifa gains [Airborne] status for 1 turn and the enemy gain [Airborne] status for 2 turns. When Tifa lands, deal X damage to her. When the enemy lands deal Y damage to it.
Level Upgrades
-
Level 2: Tifa gains [Airborne] status for 1 turn and the enemy gains [Airborne] status for 2 turns. When Tifa lands, deal X damage to her. When the enemy lands deal +Y damage to it.
Level 3: Tifa gains [Airborne] status for 1 turn and the enemy gains [Airborne] status for 2 turns. When Tifa lands, deal -X damage to her. When the enemy lands deal +Y damage to it.
Level 4: Tifa gains [Airborne] status for 1 turn and the enemy gains [Airborne] status for 2 turns. When Tifa lands, deal -X damage to her. When the enemy lands deal Y damage to it.
Level 5: Tifa gains [Airborne] status for 1 turn and the enemy gains [Airborne] status for 2 turns. When Tifa lands, deal -X damage to her. When the enemy lands deal +Y damage to it.
Final Heaven (passive)
Tifa finishes her combos with style. Whenever Tifa makes a match 4+, deal X damage and consume 3 MP.
Level Upgrades
-
Level 2: Whenever Tifa makes a match 4+, deal +X damage and consume 3 MP.
Level 3: Whenever Tifa makes a match 4+, deal +X damage and consume 3 MP.
Level 4: Whenever Tifa makes a match 4+, deal +X damage and consume 2 MP.
Level 5: Whenever Tifa makes a match 4+, deal +X damage and consume 2 MP.
0 -
Cloud StrifeEligible Class List:
-
Level 1: Fighter, Thief, Red Mage, Squire, Chemist.
Level 2: Warrior, Knight, Monk, Dark Knight, Paladin.
Level 3: Ninja, Mystic Knight, Samurai, Commando.
Level 4: Viking, Machinist, Freelancer, Channeler.
Level 5: Mako Soldier, Mime.
Elemental Affinity:-
Primary:
Strong:
Neutral:
Weak:
Braver 5 AP
Cloud brings the Buster Sword down on his enemy. Deals +X damage.
Level Upgrades
-
Level 2: Cloud brings the Buster Sword down on his enemy. Deals +X damage.
Level 3: Cloud brings the Buster Sword down on his enemy. Deals +X damage.
Level 4: Cloud brings the Buster Sword down on his enemy. Deals +X damage.
Level 5: Cloud brings the Buster Sword down on his enemy. Deals +X damage.
Blade Beam 10 AP
Cloud sends a magical wave of blades against his enemies. Consumes 5 MP. Deals X damage to all enemies.
Level Upgrades
-
Level 2: Consumes 5 MP. Deals +X damage to all enemies.
Level 3: Consumes 5 MP. Deals +X damage to all enemies.
Level 4: Consumes 4 MP. Deals +X damage to all enemies.
Level 5: Consumes 3 MP. Deals +X damage to all enemies.
Meteorain 10 AP
Cloud leaps into the air and brings down a wave of meteors on his enemies. Cloud gains [Airborne] status for 2 turns. Upon landing: Consumes all MP and deals X damage to a random enemy for every 3 MP consumed.
Level Upgrades
-
Level 2: Consumes all MP. Deals +X damage to a random enemy for every 3 MP consumed.
Level 3: Consumes all MP. Deals +X damage to a random enemy for every 3 MP consumed.
Level 4: Consumes all MP. Deals +X damage to a random enemy for every 3 MP consumed.
Level 5: Consumes all MP. Deals -X damage to a random enemy for every 2 MP consumed.
Omnislash 14 AP
Cloud's ultimate technique. Deals X damage to random enemies for every basic tile on the board.
Level Upgrades
-
Level 2: Deals +X damage to random enemies for every basic
Level 3: Deals +X damage to random enemies for every basic tile on the board.
Level 4: Deals +X damage to random enemies for every basic tile on the board.
Level 5: Deals +X damage to random enemies for every basic tile on the board.0 -
Squall LeonhartEligible Class List*:
-
Level 1: Squire.
Level 2: Knight.
Level 3: Mystic Knight.
Level 4: Freelancer.
Level 5: Mime.
Squall has the inherent ability to unlock new classes for use. After gaining certain level thresholds, you will be given the option of unlocking a new class. Squall may choose a new level 1 class after reaching level 15 and level 30. Squall may choose a new level 2 class after reaching level 55. Squall may choose a new level 3 class after reaching level 95 and 140. Squall may choose a new level 4 class at level 175 and 220.
Once chosen, Squall may not take his choice back (unless significant balance changes are made to the game, allowing a one time reset of his jobs).
Elemental Affinity:-
Primary:
Strong:
Neutral:
Weak:
Gunblade (passive)
Squall pulls the trigger on the gunblade, dealing additional damage. Whenever Squall makes match damage and has at least 1 MP, he deals +X damage and consumes 1 MP.
Level Upgrades
-
Level 2: Whenever Squall makes match damage and has at least 1 MP, he deals +X damage and consumes 1 MP.
Level 3: Whenever Squall makes match damage and has at least 1 MP, he deals +X damage and consumes 1 MP.
Level 4: Whenever Squall makes match damage and has at least 1 MP, he deals +X damage and consumes 1 MP.
Level 5: Whenever Squall makes match damage and has at least 1 MP, he deals +X damage and consumes 1 MP.
Renzokuken 10 AP
Squall attempts to slash his enemy multiple times. Create 4 1-turn Renzokuken CD tiles on random :basic: tiles. When the CD reaches 0 the CD either deals X damage or nothing (50% chance).
Level Upgrades
-
Level 2: Create 5 1-turn Renzokuken CD tiles on random :basic: tiles. When the CD reaches 0 the CD either deals X damage or 0 damage (50% chance).
Level 3: Create 6 1-turn Renzokuken CD tiles on random :basic: tiles. When the CD reaches 0 the CD either deals X damage or 0 damage (50% chance).
Level 4: Create 7 1-turn Renzokuken CD tiles on random :basic: tiles. When the CD reaches 0 the CD either deals X damage or 0 damage (45% chance).
Level 5: Create 8 1-turn Renzokuken CD tiles on random :basic: tiles. When the CD reaches 0 the CD either deals X damage or 0 damage (40% chance).
Blasting Zone 18 AP
Squall calls on way too much power, blasting the whole enemy team with a massive beam of light. Squall destroys a random column of tiles and deals X damage to the enemy team.
Level Upgrades
-
Level 2: Squall destroys a random double column of tiles and deals +X damage to the enemy team.
Level 3: Squall destroys a random triple column of tiles and deals +X damage to the enemy team.
Level 4: Squall destroys a random quadruple column of tiles and deals +X damage to the enemy team.
Level 5: Squall destroys a random sextuple column of tiles and deals +X damage to the enemy team.
Lion Heart 14 AP
Squall's ultimate technique. Deals X damage to an enemy for every basic tile on the board.
Level Upgrades
-
Level 2: Deals X damage to an enemy for every basic
Level 3: Deals X damage to an enemy for every basic tile on the board.
Level 4: Deals X damage to an enemy for every basic tile on the board.
Level 5: Deals X damage to an enemy for every basic tile on the board.0 -
Vivi OrnitierEligible Class List:
-
Level 1: Chemist, Black Mage, Red Mage.
Level 2: Summoner.
Level 3: Blue Mage, Bard, Dancer, Geomancer, Necromancer, Pictomancer.
Level 4: Freelancer, Magus, Sage, Channeler, Alchemist.
Level 5: Mime.
Elemental Affinity:-
Primary:
Strong:
Neutral:
Weak:
Focus Magic 7 AP
Vivi skips his turn to increase the power of his spells. Stuns Vivi for 2 turns. Randomly place 1 Focus Magic trap tile on a basic tile. While a Focus Magic trap tile is in play, damage from Vivi's spells is at 150% of normal damage.
Level Upgrades
-
Level 2: Stuns Vivi for 2 turns. Randomly place 1
Level 3: Stuns Vivi for 1 turn. Randomly place 1 Focus Magic trap tile on a basic tile. While a Focus Magic trap tile is in play, damage from Vivi's spells is at 170% of normal damage.
Level 4: Stuns Vivi for 1 turn. Place 1 Focus Magic trap tile on a basic tile. While a Focus Magic trap tile is in play, damage from Vivi's spells is at 170% of normal damage.
Level 5: Stuns Vivi for 1 turn. Place 1 Focus Magic trap tile on a basic tile. While a Focus Magic trap tile is in play, damage from Vivi's spells is at 200% of normal damage.
Return Magic (passive)
When Vivi survives being hit by a spell, he counters it. If Vivi receives damage from an enemy spell and has at least 5 MP, consume 5 MP and deal 50% of the damage he received to the enemy who cast the spell.
Level Upgrades
-
Level 2: If Vivi receives damage from an enemy spell and has at least 5 MP, consume 5 MP and deal 60% of the damage he received to the enemy who cast the spell.
Level 3: If Vivi receives damage from an enemy spell and has at least 5 MP, consume 5 MP and deal 70% of the damage he received to the enemy who cast the spell.
Level 4: If Vivi receives damage from an enemy spell and has at least 4 MP, consume 4 MP and deal 80% of the damage he received to the enemy who cast the spell.
Level 5: If Vivi receives damage from an enemy spell and has at least 4 MP, consume 4 MP and deal 100% of the damage he received to the enemy who cast the spell.
Trance 7 AP
Vivi enters a trance state and gains mastery over black magic. Place a 2-turn Trance CD tile on any basic tile. While this tile is in play and Vivi casts Black magic, the spell is cast a second time for free.
Level Upgrades
-
Level 2: Place a 2-turn Trance CD tile on any basic
Level 3: Place a 2-turn Trance CD tile on any basic tile. While this tile is in play and Vivi casts Black magic, the spell is cast a second time for free. Gain 3 MP at the beginning of each turn.
Level 4: Place a 3-turn Trance CD tile on any basic tile. While this tile is in play and Vivi casts Black magic, the spell is cast a second time for free. Gain 2 MP at the beginning of each turn.
Level 5: Place a 3-turn Trance CD tile on any basic tile. While this tile is in play and Vivi casts Black magic, the spell is cast a second time for free. Gain 3 MP at the beginning of each turn.
!Doomsday 4 AP
Consumes 14 MP. Deal X damage to all enemies and allies. Deals half damage to characters whose primary element is .
Level Upgrades
-
Level 2: Consumes 14 MP. Deal +X damage to all enemies and allies. Deals half damage to characters whose primary element is
Level 3: Consumes 14 MP. Deal +X damage to all enemies and allies. Deals half damage to characters whose primary element is .
Level 4: Consumes 14 MP. Deal X damage to all enemies and allies. Deals no damage to characters whose primary element is .
Level 5: Consumes 14 MP. Deal +X damage to all enemies and allies. Deals no damage to characters whose primary element is .0 -
Yuna BraskaEligible Class List:
-
Level 1: Black Mage, Red Mage, White Mage, Chemist.
Level 2: Summoner, Monk, Time Mage.
Level 3: Blue Mage, Bard, Dancer, Saboteur, Synargist, Geomancer, Pictomancer.
Level 4: Freelancer, Devout, Channeler, Green Wizard.
Level 5: Mime.
Elemental Affinity:-
Primary:
Strong:
Neutral:
Weak:
Pray (passive)
Yuna prays and miracles happen. If at the start of your turn you have at least 7 AP in a color, one or more of the following may happen (25% chance):
Blue: Randomly place a strike tile of strength X.
Green: Deal X damage to all enemies.
Purple: Randomly place a protect tile of strength X.
Red: Randomly place an attack tile of strength X.
Yellow: Randomly strengthen a special tile by X.
Level Upgrades
-
Level 2: +X.
Level 3: +X.
Level 4: +X or add 2 tiles of the appropriate type.
Level 5: Every AP over 7 increases the chance of a miracle by 3%.
Nirvana (passive)
Yuna's ultimate weapon increases her power when she has full MP. If Yuna has full MP, all match damage is doubled, all AP generated from her matches is doubled, and she receives 95% of normal damage from all sources.
Level Upgrades
-
Level 2: If Yuna has full MP, all match damage is doubled, all AP generated from her matches is doubled, and she receives 90% of normal damage from all sources.
Level 3: If Yuna has full MP, all match damage is doubled, all AP generated from her matches is doubled, and she receives 85% of normal damage from all sources.
Level 4: If Yuna has full MP, all match damage is doubled, all AP generated from her matches is doubled, and she receives 80% of normal damage from all sources.
Level 5: If Yuna has full MP, all match damage is doubled, all AP generated from her matches is doubled, and she receives 75% of normal damage from all sources.
Grand Summon 7 AP
Yuna uses her power to Summon an Overdrive Aeon. Place a 2-turn Grand Summon CD tile on any basic tile. When this CD reaches 0, randomly summons a level 2 Summon for free.
Level Upgrades
-
Level 2: Place a 2-turn Grand Summon CD tile on any basic
Level 3: Place a 2-turn Grand Summon CD tile on any basic tile. When this CD reaches 0, randomly summons a level 2, 3, or 4 Summon for free.
Level 4: Place a 2-turn Grand Summon CD tile on any basic tile. When this CD reaches 0, randomly summons a level 3, 4, or 5 Summon for free.
Level 5: Place a 2-turn Grand Summon CD tile on any basic tile. When this CD reaches 0, randomly summons a level 4, 5, or 6 Summon for free.
!Floral Fallal 12 :Green: AP
Yuna changes into her Ultimate Outfit: Floral Fallal. Place a Floral Fallal trap tile on any basic tile. While a Floral Fallal trap tile is in play, all of Yuna's allies are stunned, Yuna is immune to status effects, and Yuna's Max HP doubles. At the start of each turn, if there is a Floral Fallal trap tile in play, randomly place a Florral Fallal trap tile, randomly destroy one basic tile adjacent to all Floral Fallal trap tiles (gain AP), deal X damage to the enemy, and heal Yuna for Y.
Level Upgrades
-
Level 2: At the start of each turn, if there is a Floral Fallal trap tile in play, randomly place a Florral Fallal trap tile, randomly destroy one basic tile adjacent to all Floral Fallal trap tile (gain AP), deal +X damage to the enemy, and heal Yuna for +Y.
Level 3: At the start of each turn, if there is a Floral Fallal trap tile in play, randomly place a Florral Fallal trap tile, randomly destroy one basic tile adjacent to all Floral Fallal trap tile (gain AP), deal +X damage to the enemy, and heal Yuna for +Y.
Level 4: At the start of each turn, if there is a Floral Fallal trap tile in play, randomly place a Florral Fallal trap tile, randomly destroy one basic tile adjacent to all Floral Fallal trap tile (gain AP), deal +X damage to the enemy, and heal Yuna for +Y.
Level 5: At the start of each turn, if there is a Floral Fallal trap tile in play, randomly place a Florral Fallal trap tile, randomly destroy one basic tile adjacent to all Floral Fallal trap tile (gain AP), deal +X damage to the enemy, and heal Yuna for +Y.
Some of you may be saying, but wait Buret0... Yuna never had a last name. You are correct. I made up her last name. Braska was her father's name. Admit it, "Yuna Braska" sounds right for Spira's summoner.0 -
Vaan RatsbaneEligible Class List:
-
Level 1: Thief, Red Mage, Squire, Chemist.
Level 2: Archer, Monk, Dragoon.
Level 3: Ninja, Blue Mage, Gambler, Dancer, Saboteur.
Level 4: Machinist, Gunner, Freelancer, Ranger.
Level 5: Mime.
Elemental Affinity:-
Primary:
Strong:
Neutral:
Weak:
Steal Power 5 AP
Steal 1 random strike, protect, or attack tile.
Level Upgrades
-
Level 2: Steal 1 strike, protect, or attack tile.
Level 3: Steal 2 random strike, protect, or attack tiles.
Level 4: Steal 2 strike, protect, or attack tiles.
Level 5: Steal 3 strike, protect, or attack tiles.
Red Spiral 9 AP
Vaan's first Quickening sends a fiery beam into a single enemy. Deals X damage to target.
Level Upgrades
-
Level 2: Deals +X damage to target.
Level 3: Deals +X damage to target.
Level 4: Deals +X damage to target.
Level 5: Deals +X damage to target.
White Whorl 13 AP
Vaan creates a whirlwind and sends it into the enemy forces. Deals damage equal to 25% of each enemy's remaining HP. Deals and additional 5% to enemies weak against .
Level Upgrades
-
Level 2: Deals damage equal to 30% of each enemy's remaining HP.
Level 3: Deals damage equal to 35% of each enemy's remaining HP.
Level 4: Deals damage equal to 40% of each enemy's remaining HP.
Level 5: Deals damage equal to 45% of each enemy's remaining HP.
Pyroclasm 14 AP
Vaan's ultimate technique. Consumes all MP and destroys all tiles. Deals X damage to Y random enemies, where X increases based on consumed MP and Y increases the number of hits.
Level Upgrades
-
Level 2: More damage per MP.
Level 3: More damage per MP.
Level 4: More tiles = more hits.
Level 5: More damage per MP.
0 -
Won't let me upvote you, but Cole Locke.. i call dibs.0
-
Malcrof wrote:Won't let me upvote you, but Cole Locke.. i call dibs.
I was really happy with how Locke's abilities turned out.
Yuna's got some messed up abilities. Pray forces you to hoard AP and then unleash it (or gives you a reason not to have a full active rainbow). Nirvana forces her to hoard MP. Grand Summon might need to have a longer CD or a higher AP cost... summoning Neo-Bahamut or Odin for 0 MP is awesome. Of course, since you don't get to pick the summon, you might end up summoning Unicorn, Mindflayer, or Carbuncle and not get the effect you intended.
Floral Fallal is a messed up ability. It is a self-replicating trap that feeds on the board, doubles your max health, damages the enemy and heals Yuna each turn. As a trade-off, the rest of your team is stunned until Yuna dies or all of the trap tiles are destroyed. It is essentially a weed that infects the board and spreads, which I think fits in with the DresSphere powers from the game.0 -
List of Summons:
Summons ignore the effects of [Reflect] status.
Level 1 (CD 0):-
Chocobo - Deal non-elemental damage to target, 20% of the time deals damage to all targets
Goblin - Places attack tiles
Mog - Deal random elemental damage
Remora - Stun and freeze two random tiles
Shiva - Deal
Sylph - Weak all party healing
Level 2 (CD 0):-
Bomb - Destroy all
Catoblepas - 40% chance of petrifying target, more likely if target is weak against
Ifrit - Deal damage to the enemy party
Ramuh - Deal damage to the enemy party
Siren - 40% chance of silencing entire enemy party for 5 turns, more likely if target is weak against
Lakshmi - All party healing, 20% chance of bestowing a random positive status effect for 2 turns, higher chance if
Level 3 (CD 1):-
Carbuncle - Casts a 5 turn reflect on the party
Golem - Place a 4 turn Golem CD tile on the board, while this tile is in play all non-magical damage to the party is reduced to 0, anytime the party avoids damage in this way, reduce the CD on the golem tile by 1.
Mindflayer - 30% chance to stun each member of the enemy party for 5 turns.
Phantom - Entire party gains invisible status for 5 turns.
Titan - Deals
Unicorn - Remove all negative status effects from the party and minor healing
Zoneseek - Casts a 5 turn shell on the party
Level 4 (CD 2):-
Cactuar - Deals 1,000 damage to the enemy, 10% of the time deals 10,000 damage
Cockatrice - 70% chance of petrifying the target, more likely if weak to
Dragon - Deals damage to the enemy
Odin - Instantly downs all enemies with less than 20% of max health, otherwise deals non-elemental damage
Syldra - Deals damage to the enemy
Tritoch - Deals damage, then damage, then damage to the enemy party
Level 5 (CD 2)-
Asura - 50% chance of strong heal on party, 25% chance of doing
Bahamut - Deals non-elemental damage to the enemy party
Diablos - Deals damage to the enemy party
Gilgamesh - Summons 8 swords that either do X or 1 damage (60% chance of sword doing 1 damage)
Leviathan - Deals damage to the enemy party
Raiden - 20% chance of downing each enemy, then deals damage to the enemy party
Terrato - Deals damage to the enemy party
Level 6 (CD 3):-
Crusader - Deals extreme non-elemental damage to both parties
Hades - Inflicts negative status effects on the enemy
Neo Bahamut - Deals non-elemental damage to the enemy party
Phoenix - Deals
Level 7 (CD 4):-
Alexander - Deals extreme
Bahamut ZERO - Deals extreme non-elemental damage to the enemy party
Knights of the Round - Deals, in sequence, non-elemental and damage to the enemy party
Ragnarok - Automatically downs the target, 5% chance of obtaining a cover for one of that character's abilities.0 -
List of other possible summons:
Anima lvl ???
Ark lvl ???
Atomos lvl ???
Bismark lvl ???
Brothers lvl ???
Doomtrain lvl ???
Eden lvl ???
Fenrir lvl ???
Ixion lvl ???
Kirin lvl ???
Kjata lvl ???
Madeen lvl ???
Palidor lvl ???
Pandemona lvl ???
Seraph lvl ???
The Magus Sisters lvl ???
Tonberry lvl ???
Typhoon lvl ???
Valefor lvl ???
Yojimbo lvl ???0 -
Black Magic:
Black magic damage is altered based on elemental weaknesses and resistances. Higher level magic requires a CD tile to charge the spell.
= Ice or Water
= Fire or Earth
= Wind or Poison
= Unholy or Death
= Holy or Life
Level 1 (0 CD):-
Spark (
Cool ( )
Heat ( )
Curse ( )
Breeze ( )
Push (no Element)
Level 2 (1 CD):-
Spark All
Cool All
Heat All
Curse All
Breeze All
Push All
Level 3 (0 CD)-
Bolt
Freeze
Boil
Plague
Gale
Comet
Level 4 (1 CD)-
Bolt All
Freeze All
Boil All
Plague All
Gale All
Comet All
Level 5 (1 CD)-
Lightning Storm
Blizzard
Blaze
Blight
Whirlwind
Meteorite
Level 6 (2 CD)-
Unholy Flames
Snowstorm
Electrocute
Inferno
Frostbite
Meteor Shower - Non-elemental, ignores [Reflect]
Level 7 (3 CD):
These spells ignore [Reflect] status.-
Judgment (
Absolute Zero ( )
Eruption ( )
Flare ( )
Hurricane ( )
Ultima (Non-Elemental)0 -
White Magic:
White magic is primarily for healing and removing status effects. Only the highest levels require a CD tile to charge the spell.
= Ice or Water
= Fire or Earth
= Wind or Poison
= Unholy or Death
= Holy or Life
Level 1 (0 CD):-
Mend - Minor HP Restoration
Bless - 50% chance to remove a negative status effect
Purify - Minor damage to
Undo - Neutralize a random enemy special tile
Pray - Create a protect tile or nothing happens
Level 2 (0 CD):-
Cure - Restores 20% of targets HP
Protect - Target gains Protect status for 5 turns
Shell - Target gains Shell status for 5 turns
Raise - Revives downed target with 20% of max HP
Level 3 (0 CD):-
Cure All - Restores 20% of max HP to whole party
Exorcism - Deals damage to
Esuna - Removes all negative status effects from target
Shield - Target gains Protect and Shell status for 5 turns.
Regen - Target gains Regen status for 5 turns.
Level 4 (1 CD):-
Cura - Restores 35% of max HP to target
Protega - Party gains Protect for 5 turns
Shellga - Party gains Shell for 5 turns
Neutralize - Neutralize a special tile
Wish - Create a protect tile
Level 5 (1 CD):-
Cura All - Restores 35% of max HP to whole party.
Reraise - If target is downed, lose this status and regain 25% max HP
Esunaga - Remove all negative status effects on party
Regen All - All party members gain Regen status for 5 turns
Level 6 (1 CD):-
Curaga - Restores 65% of max HP to target.
Holy - Deals
Shieldaga - Party gains Protect and Shell status for 5 turns
Invisibility - Target is immune to non-magical attacks, lost when hit by magical attack
Level 7 (2 CD):-
Curaga All - Party regains 65% of max HP
Resurrect - Bring target back to life with 60% max HP
Void - Neutralize all enemy special tiles and traps
Holy Mass - Create 3 protect tiles
0 -
Time Magic:
Time magic has a few main components:-
Time acceleration/deceleration (haste, slow, quick, speed, stop, aging);
Board manipulation (Immobilize, distort, teleport); and
Gravity Manipulation (float, gravity, black hole, white hole).
Time acceleration (in game) has the effect of speeding up or slowing down ability CD activation, while aging has the ability to reduce enemy match damage.
Board manipulation can cause board shuffling, freezing specific tiles, swapping specific tiles, and freezing off entire colors.
Gravity manipulation generally does direct damage based on a % of remaining HP, but at its highest levels can also cause immense direct damage.
Level 1 (CD 0):-
Float - As long as a float tile is on the board: Tiles no longer drop from top, they rise from the bottom
Immobilize - Freezes 3 selected tiles
Distort - Randomly rearrange the board
Level 2 (CD 0):-
Slow - CD tiles +1
Speed - Choose a CD tile and reduce its counter by one.
Old - Target's match damage is halved for 5 turns
Level 3 (CD 0):-
Haste - Target's CD tiles -1
Reflect - Damage and healing from magic sent to enemy for 5 turns
Teleport - Choose two tiles and switch their locations
Level 4 (CD 1):-
Slowga - Abilities with a CD, add 1 to CD
Oldaga - All enemies' match damage is halved for 5 turns
Gravity - 50% chance of reducing current HP by 50%.
Level 5 (CD 2):-
Hastega - Reduce all ability activation CD tiles by 1
Graviga - 50% chance of reducing enemies' HP by 50%
Immobilizaga - Choose one color and freeze all tiles of that color on the board
Level 6 (CD 2):-
Reflectaga - All party sends damage and healing spell effects to enemy
Stop - 50% chance to stun target for 5 turns
Faith - More likely to be affected by magic healing, damage, and status
Level 7 (CD 3):
Ignores the effect of [Reflect].-
White Hole - Steal all MP of all enemies, do X damage to enemy team.
Black Hole - 70% chance to reduce current HP of all enemies by 70%.
Quick - Target gains Quick status for 5 turns (Reduces CD on all abilities by 2, cumulative with Haste, etc.)
Big Bang - Secret Spell
0 -
Ninja
3 Star Rarity (???)Dual-Wield (passive)
This character deals and receives extra match damage. When this character takes match damage, take an additional 100% match damage. When this character deals match damage, deal an additional 100% match damage.
Level Upgrades
-
Level 2: When this character takes match damage, take an additional 90% match damage. When this character deals match damage, deal an additional 110% match damage.
Level 3: When this character takes match damage, take an additional 85% match damage. When this character deals match damage, deal an additional 115% match damage.
Level 4: When this character takes match damage, take an additional 75% match damage. When this character deals match damage, deal an additional 125% match damage.
Level 5: When this character takes match damage, take an additional 60% match damage. When this character deals match damage, deal an additional 140% match damage.
!Smoke Bomb 7 AP
This character hides behind a smokescreen. Randomly place a Smoke Bomb tile on the board. While this tile is in play, this character has a 40% chance of avoiding match damage.
Level Upgrades
-
Level 2: Randomly place a Smoke Bomb tile on the board. While this tile is in play, this character has a 45% chance of avoiding match damage.
Level 3: Randomly place a Smoke Bomb tile on the board. While this tile is in play, this character has a 50% chance of avoiding match damage.
Level 4: Choose a basic tile to convert to a Smoke Bomb tile. While this tile is in play, this character has a 55% chance of avoiding match damage.
Level 5: Choose a basic tile to convert to a Smoke Bomb tile. While this tile is in play, this character has a 60% chance of avoiding match damage.
!Throw 5 AP
This character grabs a tile off the board and throws it at the enemy. Choose any tile on the board to destroy. Deal X damage.
Level Upgrades
-
Level 2: Choose any tile on the board to destroy. Deal +X damage.
Level 3: Choose any tile on the board to destroy. Deal +X damage.
Level 4: Choose any 2 tiles on the board to destroy. Deal X damage for each.
Level 5: Choose any 2 tiles on the board to destroy. Deal +X damage for each.
!Ninja Scroll 14 AP
Choose a special tile to destroy. Instantly casts a level 4 Black spell of the same element as the destroyed tile at 65% normal damage.
Level Upgrades
-
Level 2: Instantly casts a level 4 Black spell of the same element as the destroyed tile at 70% normal damage.
Level 3: Instantly casts a level 4 Black spell of the same element as the destroyed tile at 75% normal damage.
Level 4: Instantly casts a level 4 Black spell of the same element as the destroyed tile at 85% normal damage.
Level 5: Instantly casts a level 4 Black spell of the same element as the destroyed tile at normal damage.
Berserker
3 Star Rarity (???)A character in Berserk status cannot use abilities, is immune to all mind control magic and effects, and deals extra match damage (Scales with level, but essentially adds half the value of your third strongest color to all colors). The Berserker ABC passive is a much more powerful version of the Berserk status that makes matches at the start of the turn before you have had the opportunity to make a match.
Always Berserk Character (passive)
This character gains Berserk status and cannot be cured, dispelled, or otherwise removed. At the start of your turn, this character makes a match and deals 150% normal match damage, but does not generate AP.
Level Upgrades
-
Level 2: At the start of your turn, this character makes a match and deals 175% normal match damage, but does not generate AP.
Level 3: At the start of your turn, this character makes a match and deals 200% normal match damage, but does not generate AP.
Level 4: At the start of your turn, this character makes a match and deals 250% normal match damage and generates 1 AP of the matched color.
Level 5: At the start of your turn, this character makes a match and deals 300% normal match damage and generates 1 AP of the matched color.
!Go Berserk 3 AP
This character enters a berserk state. Gains Berserk status for 5 turns.
Level Upgrades
-
Level 2: Gains Berserk status for 4 turns.
Level 3: Gains Berserk status for 3 turns.
Level 4: Gains Berserk status for 2 turns and adds a weak strike tile of strength X.
Level 5: Gains Berserk status for 1 turn and adds a weak strike tile of strength X.
Magic Weapons (passive)
If this character is in a berserk state and has at least 10 MP, the berserk match consumes 10 MP and deals critical damage.
Level Upgrades
-
Level 2: If this character is in a berserk state and has at least 9 MP, the berserk match consumes 9 MP and deals critical damage.
Level 3: If this character is in a berserk state and has at least 8 MP, the berserk match consumes 8 MP and deals critical damage.
Level 4: If this character is in a berserk state and has at least 7 MP, the berserk match consumes 7 MP and deals critical damage.
Level 5: If this character is in a berserk state and has at least 6 MP, the berserk match consumes 6 MP and deals critical damage.
!Destruction 12 AP
Place a 3 turn Destruction CD tile on the board. If this character is Berserk when the CD tile reaches 0, destroy all red tiles on the board and deal X damage to all enemies for each tile destroyed.
Level Upgrades
-
Level 2: Place a 3 turn Destruction CD tile on the board. If this character is Berserk when the CD tile reaches 0, destroy all red tiles on the board and deal +X damage to all enemies for each tile destroyed.
Level 3: Place a 3 turn Destruction CD tile on the board. If this character is Berserk when the CD tile reaches 0, destroy all red tiles on the board and deal +X damage to all enemies for each tile destroyed.
Level 4: Place a 2 turn Destruction CD tile on the board. If this character is Berserk when the CD tile reaches 0, destroy all red tiles on the board and deal +X damage to all enemies for each tile destroyed.
Level 5: Place a 2 turn Destruction CD tile on the board. If this character is Berserk when the CD tile reaches 0, destroy all red tiles on the board and deal +X damage to all enemies for each tile destroyed.
Mystic Knight
3 Star Rarity (???)!Mystic Blade1 5 AP
Adds elementals to your match damage. Choose a level 1 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 40% of that spell's damage as well.
Level Upgrades
-
Level 2: Choose a level 1 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 45% of that spell's damage as well.
Level 3: Choose a level 1 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well.
Level 4: Choose a level 1 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well.
Level 5: Choose a level 1 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 55% of that spell's damage as well.
!Mystic Blade2 6 AP
Adds elementals to your match damage. Choose a level 1 or 2 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 40% of that spell's damage as well.
Level Upgrades
-
Level 2: Choose a level 1 or 2 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 45% of that spell's damage as well.
Level 3: Choose a level 1 or 2 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well.
Level 4: Choose a level 1 or 2 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well.
Level 5: Choose a level 1 or 2 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 55% of that spell's damage as well.
!Mystic Blade3 7 AP
Adds elementals to your match damage. Choose a level 1-3 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 40% of that spell's damage as well.
Level Upgrades
-
Level 2: Choose a level 1-3 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 45% of that spell's damage as well.
Level 3: Choose a level 1-3 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well.
Level 4: Choose a level 1-3 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well.
Level 5: Choose a level 1-3 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 55% of that spell's damage as well.
!Mystic Blade4 8 AP
Adds elementals to your match damage. Choose a level 1-4 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 40% of that spell's damage as well.
Level Upgrades
-
Level 2: Choose a level 1-4 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 45% of that spell's damage as well.
Level 3: Choose a level 1-4 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well.
Level 4: Choose a level 1-4 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well.
Level 5: Choose a level 1-4 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 55% of that spell's damage as well.
0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements