Out of Universe thread (FF and Nintendo)

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  • Buret0
    Buret0 Posts: 1,591
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    Palom Mysidia
    Eligible Class List:
      Level 1: Squire, Chemist, Black Mage, Red Mage. Level 2: Summoner, Time Mage, Rune Knight. Level 3: Blue Mage, Dancer, Saboteur, Geomancer, Necromancer, Pictomancer. Level 4: Freelancer, Magus, Sage, Channeler, Scholar. Level 5: Mime.

    Elemental Affinity:
      Primary:
    blacktile.png
    Strong: bluetile.pngpurpletile.png
    Neutral: greentile.png
    Weak: yellowtile.pngredtile.png

    Magic Trick 7 purpletile.png AP
    Palom uses his magic to fool his enemies. Randomly place 3 Magic Trick trap tiles on basic Magic tiles. If the enemy matches a Magic Trick trap tile, Palom steals 3 MP and the enemy has a 30% chance to gain the [Confusion] status for two turns.
    Level Upgrades
      Level 2: Randomly place 3
    Magic Trick trap tiles on basic Magic tiles. If the enemy matches a Magic Trick trap tile, Palom steals 3 MP and the enemy has a 35% chance to gain the [Confusion] status for two turns.
    Level 3: Randomly place 3 Magic Trick trap tiles on basic Magic tiles. If the enemy matches a Magic Trick trap tile, Palom steals 4 MP and the enemy has a 35% chance to gain the [Confusion] status for two turns.
    Level 4: Randomly place 4 Magic Trick trap tiles on basic Magic tiles. If the enemy matches a Magic Trick trap tile, Palom steals 4 MP and the enemy has a 35% chance to gain the [Confusion] status for two turns.
    Level 5: Randomly place 4 Magic Trick trap tiles on basic Magic tiles. If the enemy matches a Magic Trick trap tile, Palom steals 4 MP and the enemy has a 40% chance to gain the [Confusion] status for two turns.

    Talented Mage (passive)
    When Palom casts magic that deals damage to a single target, it deals 25% more damage.
    Level Upgrades
      Level 2: When Palom casts magic that deals damage to a single target, it deals 30% more damage. Level 3: When Palom casts magic that deals damage to a single target, it deals 35% more damage. Level 4: When Palom casts magic that deals damage, it deals 30% more damage. Level 5: When Palom casts magic that deals damage, it deals 35% more damage.

    Turn to Stone 11 bluetile.png AP
    To save his allies from harm, Palom sacrifices himself to produce an impenetrable barrier. Palom gains the [Petrify] status and all allies gain [Protega] and [Shellga] status for 5 turns.
    Level Upgrades
      Level 2: Palom gains the [Petrify] status and all allies gain [Protega] and [Shellga] status for 6 turns. Level 3: Palom gains the [Petrify] status and all allies gain [Protega] and [Shellga] status for 7 turns. Level 4: Palom gains the [Petrify] status and all allies gain [Protega], [Shellga], and [Regen] status for 5 turns. Level 5: Palom gains the [Petrify] status and all allies gain [Protega], [Shellga], and [Regen] status for 6 turns.

    !Jet Black 4 blacktile.png AP
    Cast a level 3-6 Black spell at +3 MP cost.
    Level Upgrades
      Level 2: Cast a level 3-6 Black spell at +2 MP cost. Level 3: Cast a level 3-6 Black spell at +1 MP cost. Level 4: Cast a level 3-6 Black spell at regular MP cost. Level 5: Cast a level 3-6 Black spell at -1 MP cost.
  • Buret0
    Buret0 Posts: 1,591
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    Porem Mysidia
    Eligible Class List:
      Level 1: Squire, Chemist, White Mage, Red Mage. Level 2: Summoner, Time Mage, Rune Knight. Level 3: Blue Mage, Dancer, Synargist, Geomancer, Saboteur, Pictomancer. Level 4: Freelancer, Alchemist, Devout, Chronomancer, Green Wizard. Level 5: Mime.

    Elemental Affinity:
      Primary:
    yellowtile.png
    Strong: bluetile.pngpurpletile.png
    Neutral: greentile.png
    Weak: blacktile.pngredtile.png

    Magic Study 7 purpletile.png AP
    Porem diligently studies her magic, replenishing her MP. Randomly place 3 Magic Study trap tiles on basic tiles. If Porem or an ally matches a Magic Study trap tile, Porem gains 3 MP and X health.
    Level Upgrades
      Level 2: Randomly place 3
    Magic Study trap tiles on basic tiles. If Porem or an ally matches a Magic Study trap tile, Porem gains 3 MP and +X health.
    Level 3: Randomly place 3 Magic Study trap tiles on basic tiles. If Porem or an ally matches a Magic Study trap tile, Porem gains 4 MP and +X health.
    Level 4: Randomly place 4 Magic Study trap tiles on basic tiles. If Porem or an ally matches a Magic Study trap tile, Porem gains 3 MP and +X health.
    Level 5: Randomly place 4 Magic Study trap tiles on basic tiles. If Porem or an ally matches a Magic Study trap tile, Porem gains 4 MP and +X health.

    Talented Healer (passive)
    When Porem casts magic that heals, it heals 25% more damage.
    Level Upgrades
      Level 2: When Porem casts magic that heals, it heals 35% more damage. Level 3: When Porem casts magic that heals, it heals 45% more damage. Level 4: When Porem casts magic that heals, it heals 55% more damage. Level 5: When Porem casts magic that heals, it heals 65% more damage.

    Turn to Stone 11 bluetile.png AP
    To save his allies from harm, Porem sacrifices herself to produce an impenetrable barrier. Porem gains the [Petrify] status and all allies gain [Protega] and [Shellga] status for 5 turns.
    Level Upgrades
      Level 2: Porem gains the [Petrify] status and all allies gain [Protega] and [Shellga] status for 6 turns. Level 3: Porem gains the [Petrify] status and all allies gain [Protega] and [Shellga] status for 7 turns. Level 4: Porem gains the [Petrify] status and all allies gain [Protega], [Shellga], and [Reraise] status for 5 turns. Level 5: Porem gains the [Petrify] status and all allies gain [Protega], [Shellga], and [Reraise] status for 6 turns.

    !Ivory White 4 yellowtile.png AP
    Cast a level 3-6 White spell at +3 MP cost.
    Level Upgrades
      Level 2: Cast a level 3-6 White spell at +2 MP cost. Level 3: Cast a level 3-6 White spell at +1 MP cost. Level 4: Cast a level 3-6 White spell at regular MP cost. Level 5: Cast a level 3-6 White spell at -1 MP cost.
  • Buret0
    Buret0 Posts: 1,591
    Options
    Locke Cole
    Eligible Class List:
      Level 1: Squire, Chemist, Thief, Red Mage. Level 2: Archer, Monk, Time Mage. Level 3: Ninja, Bard, Dancer, Saboteur, Beastmaster, Commando. Level 4: Ranger, Gunner, Freelancer, Assassin. Level 5: Mime.

    Elemental Affinity:
      Primary:
    purpletile.png
    Strong: blacktile.pnggreentile.png
    Neutral: yellowtile.png
    Weak: bluetile.pngredtile.png

    Treasure Hunter (passive)
    Thief is such a dirty word. Whenever Locke makes a match 5+, he gains 1 AP of every color.
    Level Upgrades
      Level 2: Whenever Locke makes a match 5+, he steals 1 AP of every color. Level 3: Whenever Locke makes a match 5+, he gains 2 AP of every color. Level 4: Whenever Locke or his allies makes a match 5+, Locke steals 1 AP of every color. Level 5: Whenever Locke or his allies makes a match 5+, Locke steals 2 AP of every color.

    Mirage Dive 10 greentile.png AP
    Locke's Desperation Attack. Deals X damage and also deals Y damage to all enemies if Locke has less than 5% of his max health.
    Level Upgrades
      Level 2: Deals +X damage and also deals +Y damage to all enemies if Locke has less than 7% of his max health. Level 3: Deals +X damage and also deals +Y damage to all enemies if Locke has less than 9% of his max health. Level 4: Deals +X damage and also deals +Y damage to all enemies if Locke has less than 15% of his max health. Level 5: Deals +X damage and also deals Y damage to all enemies if Locke has less than 20% of his max health.

    Clean Them Out 14 blacktile.png AP
    Steal all enemy AP of their largest pool. Deal X damage.
    Level Upgrades
      Level 2: Steal all enemy AP of their largest pool. Deal +X damage. Level 3: Steal all enemy AP of their largest pool. Deal +X damage. Level 4: Steal all enemy AP of their two largest pools. Deal X damage. Level 5: Steal all enemy AP of their two largest pools. Deal +X damage.

    !Phoenix Spirit 14 redtile.png AP
    Consumes all of Locke's MP. Revives all downed teammates and heals the team for X per MP consumed.
    Level Upgrades
      Level 2: Consumes all of Locke's MP. Revives all downed teammates and heals the team for +X per MP consumed. Level 3: Consumes all of Locke's MP. Revives all downed teammates and heals the team for +X per MP consumed. Level 4: Consumes all of Locke's MP. Revives all downed teammates and heals the team for +X per MP consumed. Level 5: Consumes all of Locke's MP. Revives all downed teammates and heals the team for +X per MP consumed.
  • Buret0
    Buret0 Posts: 1,591
    Options
    Edgar Figaro
    Eligible Class List:
      Level 1: Fighter, Squire, Chemist, Thief. Level 2: Archer, Knight, Dragoon. Level 3: Commando, Gambler, Bard, Mystic Knight. Level 4: Machinist, Gunner, Ranger, Freelancer, Alchemist. Level 5: Mime.

    Elemental Affinity:
      Primary:
    greentile.png
    Strong: bluetile.pngpurpletile.png
    Neutral: redtile.png
    Weak: yellowtile.pngblacktile.png

    Bioblaster 6 greentile.png AP
    Edgar uses his tools to deliver a toxic gas to his enemies. Deals X damage to the enemy team and has a 50% chance of adding [poison] status for 1 turn.
    Level Upgrades
      Level 2: Deals +X damage to the enemy team and has a 50% chance of adding [poison] status for 1 turn. Level 3: Deals +X damage to the enemy team and has a 50% chance of adding [poison] status for 1 turn. Level 4: Deals +X damage to the enemy team and has a 60% chance of adding [poison] status for 1 turn. Level 5: Deals +X damage to the enemy team and has a 70% chance of adding [poison] status for 1 turn.

    Royal Shock 10 greentile.png AP
    Edgar's Desperation Attack. Deals X damage and also deals Y damage to all enemies if Edgar has less than 5% of his max health.
    Level Upgrades
      Level 2: Deals +X damage and also deals +Y damage to all enemies if Edgar has less than 7% of his max health. Level 3: Deals +X damage and also deals +Y damage to all enemies if Edgar has less than 9% of his max health. Level 4: Deals +X damage and also deals +Y damage to all enemies if Edgar has less than 15% of his max health. Level 5: Deals +X damage and also deals Y damage to all enemies if Edgar has less than 20% of his max health.

    Debilitator 5 purpletile.png AP
    Target gains a random elemental weakness.
    Level Upgrades
      Level 2: Costs 8
    purpletile.png AP. Target gains 2 random elemental weakness.
    Level 3: Costs 10 purpletile.png AP. Target gains 3 random elemental weakness.
    Level 4: Costs 9 : purple: AP. Target gains 3 random elemental weakness.
    Level 5: Costs 8 purpletile.png AP. Target gains 3 random elemental weakness.

    !Chainsaw 14 bluetile.png AP
    Consumes all of target's MP. Deals X damage to target per MP consumed.
    Level Upgrades
      Level 2: Consumes all of target's MP. Deals +X damage to target per MP consumed. Level 3: Consumes all of target's MP. Deals +X damage to target per MP consumed. Level 4: Consumes all of target's MP. Deals +X damage to target per MP consumed. Level 5: Consumes all of target's MP. Deals +X damage to target per MP consumed.
  • Buret0
    Buret0 Posts: 1,591
    Options
    Sabin Figaro
    Eligible Class List:
      Level 1: Black Belt, Fighter, Squire, Chemist. Level 2: Warrior, Monk, Rune Knight. Level 3: Synargist, Berserker, Dancer, Beastmaster. Level 4: Viking, Freelancer, Alchemist. Level 5: Mime.

    Elemental Affinity:
      Primary:
    redtile.png
    Strong: bluetile.pngpurpletile.png
    Neutral: greentile.png
    Weak: yellowtile.pngblacktile.png

    !Blitz 3 redtile.png AP
    Sabin chooses a blitz technique. Perform a level 1 Blitz technique.
    Level Upgrades
      Level 2: Sabin chooses a blitz technique. Perform a level 1-2 Blitz technique. Level 3: Sabin chooses a blitz technique. Perform a level 1-3 Blitz technique. Level 4: Sabin chooses a blitz technique. Perform a level 1-4 Blitz technique. Level 5: Sabin chooses a blitz technique. Perform a level 1-5 Blitz technique.

    Blitz Techniques are learned as the character levels up.

    Blitz Techniques:
      Level 1: Raging Fist (5 MP) (lvl 1) Level 2: Aura Cannon (5 MP, 3
    yellowtile.png AP) (lvl 15), Meteor Strike (5 MP, 3 redtile.png AP) (lvl 30)
    Level 3: Fire Dance (7 MP, 5 redtile.png AP) (lvl 55)
    Level 4: Chakra (10 MP, 3 bluetile.png AP) (lvl 95), Air Blade (10 MP, 5 bluetile.png AP) (lvl 140)
    Level 5: Soul Spiral (12 MP) (lvl 175), Bum Rush (12 MP, 5 redtile.png AP) (lvl 220)

    Tiger Break 10 greentile.png AP
    Sabin's Desperation Attack. Deals X damage and also deals Y damage to all enemies if Sabin has less than 5% of his max health.
    Level Upgrades
      Level 2: Deals +X damage and also deals +Y damage to all enemies if Sabin has less than 7% of his max health. Level 3: Deals +X damage and also deals +Y damage to all enemies if Sabin has less than 9% of his max health. Level 4: Deals +X damage and also deals +Y damage to all enemies if Sabin has less than 15% of his max health. Level 5: Deals +X damage and also deals Y damage to all enemies if Sabin has less than 20% of his max health.

    Coin Flip 5 purpletile.png AP
    Sabin flips a coin to determine his destiny. Places a random friendly and enemy Coin Flip trap tile on the board. If you match the enemy Coin Flip trap tile, deal X damage to the enemy team. If the enemy matches your friendly Coin Trap tile, deal X damage to all allies. If a Coin Trap tile is destroyed, all remaining Coin Flip trap tiles are reverted to basic tiles.
    Level Upgrades
      Level 2: Places a random friendly and enemy Coin Flip trap tile on the board. If you match the enemy Coin Flip trap tile, deal +X damage to the enemy team. If the enemy matches your friendly Coin Flip trap tile, deal +X damage to all allies. If a Coin Flip trap tile is destroyed, all remaining Coin Flip trap tiles are reverted to basic tiles. Level 3: Places a random friendly and enemy Coin Flip trap tile on the board. If you match the enemy Coin Flip trap tile, deal +X damage to the enemy team. If the enemy matches your friendly Coin Flip trap tile, deal -X damage to all allies. If a Coin Flip trap tile is destroyed, all remaining Coin Flip trap tiles are reverted to basic tiles. Level 4: Places a random friendly and enemy Coin Flip trap tile on the board. If you match the enemy Coin Flip trap tile, deal +X damage to the enemy team. If the enemy matches your friendly Coin Flip trap tile, deal -X damage to all allies. If a Coin Flip trap tile is destroyed, all remaining Coin Flip trap tiles are reverted to basic tiles. Level 5: Places a random friendly and enemy Coin Flip trap tile on the board. If you match the enemy Coin Flip trap tile, deal +X damage to the enemy team. If the enemy matches your friendly Coin Flip trap tile, deal -X damage to all allies. If a Coin Flip trap tile is destroyed, all remaining Coin Flip trap tiles are reverted to basic tiles.

    Musclehead (passive)
    Whenever Sabin receives match damage, gain 1 random AP.
    Level Upgrades
      Level 2: Whenever Sabin receives match damage, gain 2 random AP. Level 3: Whenever Sabin receives match damage, gain 1 random AP and 1 MP. Level 4: Whenever Sabin receives damage, gain 1 random AP and 1 MP. Level 5: Whenever Sabin receives damage, gain 1 random AP and 3 MP.
  • Buret0
    Buret0 Posts: 1,591
    Options
    Barrett Wallace
    Eligible Class List:
      Level 1: Fighter, Black Belt, Squire, Red Mage. Level 2: Warrior, Monk, Archer. Level 3: Berserker, Geomancer, Commando, Saboteur. Level 4: Ranger, Machinist, Gunner, Freelancer. Level 5: Mime.

    Elemental Affinity:
      Primary:
    redtile.png
    Strong: greentile.pngyellowtile.png
    Neutral: blacktile.png
    Weak: bluetile.pngpurpletile.png

    Big Shot 7 redtile.png AP
    Barrett fires his gun arm three times. Deals X damage three times and destroys 3 random basic tiles and gains AP.
    Level Upgrades
      Level 2: Deals +X damage three times and destroys 3 random basic tiles and gains AP. Level 3: Deals +X damage three times and destroys 3 random basic tiles and gains AP. Level 4: 8
    redtile.png AP. Deals X damage three times and destroys 3 basic tiles of your choosing and gains AP.
    Level 5: 8 redtile.png AP. Deals +X damage three times and destroys 3 basic tiles of your choosing and gains AP.

    Grenade Bomb 10 greentile.png AP
    Barrett loads a grenade round into his gun arm and blows a hole in the board. Deals X damage to the enemy team and destroys a random 2x2 hole in the board (no AP gain).
    Level Upgrades
      Level 2: Deals +X damage to the enemy team and destroys a random 2x2 hole in the board (no AP gain). Level 3: Deals +X damage to the enemy team and destroys a random 2x2 hole in the board (no AP gain). Level 4: Deals X damage to the enemy team and destroys a random 2x2 hole in the board (AP gain). Level 5: Deals +X damage to the enemy team and destroys a random 2x2 hole in the board (AP gain).

    Satellite Beam 14 redtile.png AP
    Barrett connects with an orbital weapons satellite and targets the enemy team. Randomly place 1 5 turn Satellite Beam CD tile on the board for every non-downed member of the enemy team. When the CD reaches 0, deal X damage to the enemy team. If a Satellite Beam CD tile is matched, randomly place another 5 turn Satellite Beam CD.
    Level Upgrades
      Level 2: Randomly place 1 5 turn
    Satellite Beam CD tile on the board for every non-downed member of the enemy team. When the CD reaches 0, deal +X damage to the enemy team. If a Satellite Beam CD tile is matched, randomly place another 5 turn Satellite Beam CD.
    Level 3: Randomly place 1 5 turn Satellite Beam CD tile on the board for every non-downed member of the enemy team. When the CD reaches 0, deal +X damage to the enemy team. If a Satellite Beam CD tile is matched, randomly place another 5 turn Satellite Beam CD.
    Level 4: Randomly place 1 4 turn Satellite Beam CD tile on the board for every non-downed member of the enemy team. When the CD reaches 0, deal X damage to the enemy team. If a Satellite Beam CD tile is matched, randomly place another 5 turn Satellite Beam CD.
    Level 5: Randomly place 1 4 turn Satellite Beam CD tile on the board for every non-downed member of the enemy team. When the CD reaches 0, deal +X damage to the enemy team. If a Satellite Beam CD tile is matched, randomly place another 5 turn Satellite Beam CD.

    Catastrophe 14 redtile.png AP
    Barrett leaps high into the air and unleashes an incinerating beam on his enemies. Gains [Airborne] status for 2 turns. Upon landing, deal X damage to a random enemy 8 times.
    Level Upgrades
      Level 2: Barrett leaps high into the air and unleashes an incinerating beam on his enemies. Gains [Airborne] status for 2 turns. Upon landing, deal X damage to a random enemy 10 times. Level 3: Barrett leaps high into the air and unleashes an incinerating beam on his enemies. Gains [Airborne] status for 2 turns. Upon landing, deal X damage to a random enemy 12 times. Level 4: Barrett leaps high into the air and unleashes an incinerating beam on his enemies. Gains [Airborne] status for 1 turn. Upon landing, deal X damage to a random enemy 12 times. Level 5: Barrett leaps high into the air and unleashes an incinerating beam on his enemies. Gains [Airborne] status for 1 turns. Upon landing, deal X damage to a random enemy 16 times.
  • Buret0
    Buret0 Posts: 1,591
    edited August 2015
    Options
    Tifa Lockhart
    Eligible Class List:
      Level 1: Black Belt, Thief, Squire, Black Mage. Level 2: Monk, Archer, Summoner, Time Mage. Level 3: Ninja, Dancer, Geomancer, Saboteur, Commando. Level 4: Freelancer, Machinist, Assassin. Level 5: Mime.

    Elemental Affinity:
      Primary:
    blacktile.png
    Strong: redtile.pngbluetile.png
    Neutral: greentile.png
    Weak: yellowtile.pngpurpletile.png

    Beat Rush 7 blacktile.png AP
    Tifa hits the enemy with a combination attack. Deals X damage or Y damage three times if there are no friendly strike tiles in play.
    Level Upgrades
      Level 2: Deals +X damage or +Y damage three times if there are no friendly strike tiles in play. Level 3: Deals X damage or +Y damage three times if there are no friendly strike tiles in play. Level 4: 8
    blacktile.png AP. Deals +Y damage three times.
    Level 5: 8 blacktile.png AP. Deals +Y damage three times.

    Dolphin Kick 10 bluetile.png AP
    Tifa powers MP into her leg and delivers a water elemental kick. Consumes all MP. Deals X damage, plus Y damage per MP consumed.
    Level Upgrades
      Level 2: Consumes all MP. Deals +X damage, plus +Y damage per MP consumed. Level 3: Consumes all MP. Deals +X damage, plus +Y damage per MP consumed. Level 4: Consumes all MP. Deals +X damage, plus +Y damage per MP consumed. Level 5: Consumes all MP. Deals +X damage, plus +Y damage per MP consumed.

    Meteor Strike 10 redtile.png AP
    Tifa grabs an enemy, leaps high into the air, and drives the enemy into the ground. Tifa gains [Airborne] status for 1 turn and the enemy gain [Airborne] status for 2 turns. When Tifa lands, deal X damage to her. When the enemy lands deal Y damage to it.
    Level Upgrades
      Level 2: Tifa gains [Airborne] status for 1 turn and the enemy gains [Airborne] status for 2 turns. When Tifa lands, deal X damage to her. When the enemy lands deal +Y damage to it. Level 3: Tifa gains [Airborne] status for 1 turn and the enemy gains [Airborne] status for 2 turns. When Tifa lands, deal -X damage to her. When the enemy lands deal +Y damage to it. Level 4: Tifa gains [Airborne] status for 1 turn and the enemy gains [Airborne] status for 2 turns. When Tifa lands, deal -X damage to her. When the enemy lands deal Y damage to it. Level 5: Tifa gains [Airborne] status for 1 turn and the enemy gains [Airborne] status for 2 turns. When Tifa lands, deal -X damage to her. When the enemy lands deal +Y damage to it.

    Final Heaven (passive)
    Tifa finishes her combos with style. Whenever Tifa makes a match 4+, deal X damage and consume 3 MP.
    Level Upgrades
      Level 2: Whenever Tifa makes a match 4+, deal +X damage and consume 3 MP. Level 3: Whenever Tifa makes a match 4+, deal +X damage and consume 3 MP. Level 4: Whenever Tifa makes a match 4+, deal +X damage and consume 2 MP. Level 5: Whenever Tifa makes a match 4+, deal +X damage and consume 2 MP.
  • Buret0
    Buret0 Posts: 1,591
    Options
    Cloud Strife
    Eligible Class List:
      Level 1: Fighter, Thief, Red Mage, Squire, Chemist. Level 2: Warrior, Knight, Monk, Dark Knight, Paladin. Level 3: Ninja, Mystic Knight, Samurai, Commando. Level 4: Viking, Machinist, Freelancer, Channeler. Level 5: Mako Soldier, Mime.

    Elemental Affinity:
      Primary:
    blacktile.png
    Strong: redtile.pnggreentile.png
    Neutral: bluetile.png
    Weak: yellowtile.pngpurpletile.png

    Braver 5 blacktile.png AP
    Cloud brings the Buster Sword down on his enemy. Deals +X damage.
    Level Upgrades
      Level 2: Cloud brings the Buster Sword down on his enemy. Deals +X damage. Level 3: Cloud brings the Buster Sword down on his enemy. Deals +X damage. Level 4: Cloud brings the Buster Sword down on his enemy. Deals +X damage. Level 5: Cloud brings the Buster Sword down on his enemy. Deals +X damage.


    Blade Beam 10 greentile.png AP
    Cloud sends a magical wave of blades against his enemies. Consumes 5 MP. Deals X damage to all enemies.
    Level Upgrades
      Level 2: Consumes 5 MP. Deals +X damage to all enemies. Level 3: Consumes 5 MP. Deals +X damage to all enemies. Level 4: Consumes 4 MP. Deals +X damage to all enemies. Level 5: Consumes 3 MP. Deals +X damage to all enemies.

    Meteorain 10 redtile.png AP
    Cloud leaps into the air and brings down a wave of meteors on his enemies. Cloud gains [Airborne] status for 2 turns. Upon landing: Consumes all MP and deals X damage to a random enemy for every 3 MP consumed.
    Level Upgrades
      Level 2: Consumes all MP. Deals +X damage to a random enemy for every 3 MP consumed. Level 3: Consumes all MP. Deals +X damage to a random enemy for every 3 MP consumed. Level 4: Consumes all MP. Deals +X damage to a random enemy for every 3 MP consumed. Level 5: Consumes all MP. Deals -X damage to a random enemy for every 2 MP consumed.

    Omnislash 14 blacktile.png AP
    Cloud's ultimate technique. Deals X damage to random enemies for every basic blacktile.png tile on the board.
    Level Upgrades
      Level 2: Deals +X damage to random enemies for every basic
    blacktile.png tile on the board.
    Level 3: Deals +X damage to random enemies for every basic blacktile.png tile on the board.
    Level 4: Deals +X damage to random enemies for every basic blacktile.png tile on the board.
    Level 5: Deals +X damage to random enemies for every basic blacktile.png tile on the board.
  • Buret0
    Buret0 Posts: 1,591
    edited August 2015
    Options
    Squall Leonhart
    Eligible Class List*:
      Level 1: Squire. Level 2: Knight. Level 3: Mystic Knight. Level 4: Freelancer. Level 5: Mime.

    Squall has the inherent ability to unlock new classes for use. After gaining certain level thresholds, you will be given the option of unlocking a new class. Squall may choose a new level 1 class after reaching level 15 and level 30. Squall may choose a new level 2 class after reaching level 55. Squall may choose a new level 3 class after reaching level 95 and 140. Squall may choose a new level 4 class at level 175 and 220.

    Once chosen, Squall may not take his choice back (unless significant balance changes are made to the game, allowing a one time reset of his jobs).

    Elemental Affinity:
      Primary:
    bluetile.png
    Strong: redtile.pngyellowtile.png
    Neutral: blacktile.png
    Weak: greentile.pngpurpletile.png

    Gunblade (passive)
    Squall pulls the trigger on the gunblade, dealing additional damage. Whenever Squall makes match damage and has at least 1 MP, he deals +X damage and consumes 1 MP.
    Level Upgrades
      Level 2: Whenever Squall makes match damage and has at least 1 MP, he deals +X damage and consumes 1 MP. Level 3: Whenever Squall makes match damage and has at least 1 MP, he deals +X damage and consumes 1 MP. Level 4: Whenever Squall makes match damage and has at least 1 MP, he deals +X damage and consumes 1 MP. Level 5: Whenever Squall makes match damage and has at least 1 MP, he deals +X damage and consumes 1 MP.


    Renzokuken 10 bluetile.png AP
    Squall attempts to slash his enemy multiple times. Create 4 1-turn Renzokuken CD tiles on random :basic: tiles. When the CD reaches 0 the CD either deals X damage or nothing (50% chance).
    Level Upgrades
      Level 2: Create 5 1-turn Renzokuken CD tiles on random :basic: tiles. When the CD reaches 0 the CD either deals X damage or 0 damage (50% chance). Level 3: Create 6 1-turn Renzokuken CD tiles on random :basic: tiles. When the CD reaches 0 the CD either deals X damage or 0 damage (50% chance). Level 4: Create 7 1-turn Renzokuken CD tiles on random :basic: tiles. When the CD reaches 0 the CD either deals X damage or 0 damage (45% chance). Level 5: Create 8 1-turn Renzokuken CD tiles on random :basic: tiles. When the CD reaches 0 the CD either deals X damage or 0 damage (40% chance).

    Blasting Zone 18 yellowtile.png AP
    Squall calls on way too much power, blasting the whole enemy team with a massive beam of light. Squall destroys a random column of tiles and deals X damage to the enemy team.
    Level Upgrades
      Level 2: Squall destroys a random double column of tiles and deals +X damage to the enemy team. Level 3: Squall destroys a random triple column of tiles and deals +X damage to the enemy team. Level 4: Squall destroys a random quadruple column of tiles and deals +X damage to the enemy team. Level 5: Squall destroys a random sextuple column of tiles and deals +X damage to the enemy team.

    Lion Heart 14 redtile.png AP
    Squall's ultimate technique. Deals X damage to an enemy for every basic yellowtile.png tile on the board.
    Level Upgrades
      Level 2: Deals X damage to an enemy for every basic
    yellowtile.png tile on the board.
    Level 3: Deals X damage to an enemy for every basic yellowtile.png tile on the board.
    Level 4: Deals X damage to an enemy for every basic yellowtile.png tile on the board.
    Level 5: Deals X damage to an enemy for every basic yellowtile.png tile on the board.
  • Buret0
    Buret0 Posts: 1,591
    Options
    Vivi Ornitier
    Eligible Class List:
      Level 1: Chemist, Black Mage, Red Mage. Level 2: Summoner. Level 3: Blue Mage, Bard, Dancer, Geomancer, Necromancer, Pictomancer. Level 4: Freelancer, Magus, Sage, Channeler, Alchemist. Level 5: Mime.

    Elemental Affinity:
      Primary:
    blacktile.png
    Strong: bluetile.pngpurpletile.png
    Neutral: greentile.png
    Weak: yellowtile.pngredtile.png

    Focus Magic 7 purpletile.png AP
    Vivi skips his turn to increase the power of his spells. Stuns Vivi for 2 turns. Randomly place 1 Focus Magic trap tile on a basic tile. While a Focus Magic trap tile is in play, damage from Vivi's spells is at 150% of normal damage.
    Level Upgrades
      Level 2: Stuns Vivi for 2 turns. Randomly place 1
    Focus Magic trap tile on a basic tile. While a Focus Magic trap tile is in play, damage from Vivi's spells is at 170% of normal damage.
    Level 3: Stuns Vivi for 1 turn. Randomly place 1 Focus Magic trap tile on a basic tile. While a Focus Magic trap tile is in play, damage from Vivi's spells is at 170% of normal damage.
    Level 4: Stuns Vivi for 1 turn. Place 1 Focus Magic trap tile on a basic tile. While a Focus Magic trap tile is in play, damage from Vivi's spells is at 170% of normal damage.
    Level 5: Stuns Vivi for 1 turn. Place 1 Focus Magic trap tile on a basic tile. While a Focus Magic trap tile is in play, damage from Vivi's spells is at 200% of normal damage.

    Return Magic (passive)
    When Vivi survives being hit by a spell, he counters it. If Vivi receives damage from an enemy spell and has at least 5 MP, consume 5 MP and deal 50% of the damage he received to the enemy who cast the spell.
    Level Upgrades
      Level 2: If Vivi receives damage from an enemy spell and has at least 5 MP, consume 5 MP and deal 60% of the damage he received to the enemy who cast the spell. Level 3: If Vivi receives damage from an enemy spell and has at least 5 MP, consume 5 MP and deal 70% of the damage he received to the enemy who cast the spell. Level 4: If Vivi receives damage from an enemy spell and has at least 4 MP, consume 4 MP and deal 80% of the damage he received to the enemy who cast the spell. Level 5: If Vivi receives damage from an enemy spell and has at least 4 MP, consume 4 MP and deal 100% of the damage he received to the enemy who cast the spell.

    Trance 7 purpletile.png AP
    Vivi enters a trance state and gains mastery over black magic. Place a 2-turn Trance CD tile on any basic blacktile.png tile. While this tile is in play and Vivi casts Black magic, the spell is cast a second time for free.
    Level Upgrades
      Level 2: Place a 2-turn Trance CD tile on any basic
    blacktile.png tile. While this tile is in play and Vivi casts Black magic, the spell is cast a second time for free. Gain 2 MP at the beginning of each turn.
    Level 3: Place a 2-turn Trance CD tile on any basic blacktile.png tile. While this tile is in play and Vivi casts Black magic, the spell is cast a second time for free. Gain 3 MP at the beginning of each turn.
    Level 4: Place a 3-turn Trance CD tile on any basic blacktile.png tile. While this tile is in play and Vivi casts Black magic, the spell is cast a second time for free. Gain 2 MP at the beginning of each turn.
    Level 5: Place a 3-turn Trance CD tile on any basic blacktile.png tile. While this tile is in play and Vivi casts Black magic, the spell is cast a second time for free. Gain 3 MP at the beginning of each turn.

    !Doomsday 4 blacktile.png AP
    Consumes 14 MP. Deal X damage to all enemies and allies. Deals half damage to characters whose primary element is blacktile.png .
    Level Upgrades
      Level 2: Consumes 14 MP. Deal +X damage to all enemies and allies. Deals half damage to characters whose primary element is
    blacktile.png .
    Level 3: Consumes 14 MP. Deal +X damage to all enemies and allies. Deals half damage to characters whose primary element is blacktile.png .
    Level 4: Consumes 14 MP. Deal X damage to all enemies and allies. Deals no damage to characters whose primary element is blacktile.png .
    Level 5: Consumes 14 MP. Deal +X damage to all enemies and allies. Deals no damage to characters whose primary element is blacktile.png .
  • Buret0
    Buret0 Posts: 1,591
    Options
    Yuna Braska
    Eligible Class List:
      Level 1: Black Mage, Red Mage, White Mage, Chemist. Level 2: Summoner, Monk, Time Mage. Level 3: Blue Mage, Bard, Dancer, Saboteur, Synargist, Geomancer, Pictomancer. Level 4: Freelancer, Devout, Channeler, Green Wizard. Level 5: Mime.

    Elemental Affinity:
      Primary:
    yellowtile.png
    Strong: greentile.pngpurpletile.png
    Neutral: blacktile.png
    Weak: bluetile.pngredtile.png

    Pray (passive)
    Yuna prays and miracles happen. If at the start of your turn you have at least 7 AP in a color, one or more of the following may happen (25% chance):
      Black: Deal X damage to the enemy.
      Blue: Randomly place a strike tile of strength X.
      Green: Deal X damage to all enemies.
      Purple: Randomly place a protect tile of strength X.
      Red: Randomly place an attack tile of strength X.
      Yellow: Randomly strengthen a special tile by X.
      Level Upgrades
        Level 2: +X. Level 3: +X. Level 4: +X or add 2 tiles of the appropriate type. Level 5: Every AP over 7 increases the chance of a miracle by 3%.

      Nirvana (passive)
      Yuna's ultimate weapon increases her power when she has full MP. If Yuna has full MP, all match damage is doubled, all AP generated from her matches is doubled, and she receives 95% of normal damage from all sources.
      Level Upgrades
        Level 2: If Yuna has full MP, all match damage is doubled, all AP generated from her matches is doubled, and she receives 90% of normal damage from all sources. Level 3: If Yuna has full MP, all match damage is doubled, all AP generated from her matches is doubled, and she receives 85% of normal damage from all sources. Level 4: If Yuna has full MP, all match damage is doubled, all AP generated from her matches is doubled, and she receives 80% of normal damage from all sources. Level 5: If Yuna has full MP, all match damage is doubled, all AP generated from her matches is doubled, and she receives 75% of normal damage from all sources.

      Grand Summon 7 purpletile.png AP
      Yuna uses her power to Summon an Overdrive Aeon. Place a 2-turn Grand Summon CD tile on any basic purpletile.png tile. When this CD reaches 0, randomly summons a level 2 Summon for free.
      Level Upgrades
        Level 2: Place a 2-turn Grand Summon CD tile on any basic
      purpletile.png tile. When this CD reaches 0, randomly summons a level 2 or 3 Summon for free.
      Level 3: Place a 2-turn Grand Summon CD tile on any basic purpletile.png tile. When this CD reaches 0, randomly summons a level 2, 3, or 4 Summon for free.
      Level 4: Place a 2-turn Grand Summon CD tile on any basic purpletile.png tile. When this CD reaches 0, randomly summons a level 3, 4, or 5 Summon for free.
      Level 5: Place a 2-turn Grand Summon CD tile on any basic purpletile.png tile. When this CD reaches 0, randomly summons a level 4, 5, or 6 Summon for free.

      !Floral Fallal 12 :Green: AP
      Yuna changes into her Ultimate Outfit: Floral Fallal. Place a Floral Fallal trap tile on any basic tile. While a Floral Fallal trap tile is in play, all of Yuna's allies are stunned, Yuna is immune to status effects, and Yuna's Max HP doubles. At the start of each turn, if there is a Floral Fallal trap tile in play, randomly place a Florral Fallal trap tile, randomly destroy one basic tile adjacent to all Floral Fallal trap tiles (gain AP), deal X damage to the enemy, and heal Yuna for Y.
      Level Upgrades
        Level 2: At the start of each turn, if there is a Floral Fallal trap tile in play, randomly place a Florral Fallal trap tile, randomly destroy one basic tile adjacent to all Floral Fallal trap tile (gain AP), deal +X damage to the enemy, and heal Yuna for +Y. Level 3: At the start of each turn, if there is a Floral Fallal trap tile in play, randomly place a Florral Fallal trap tile, randomly destroy one basic tile adjacent to all Floral Fallal trap tile (gain AP), deal +X damage to the enemy, and heal Yuna for +Y. Level 4: At the start of each turn, if there is a Floral Fallal trap tile in play, randomly place a Florral Fallal trap tile, randomly destroy one basic tile adjacent to all Floral Fallal trap tile (gain AP), deal +X damage to the enemy, and heal Yuna for +Y. Level 5: At the start of each turn, if there is a Floral Fallal trap tile in play, randomly place a Florral Fallal trap tile, randomly destroy one basic tile adjacent to all Floral Fallal trap tile (gain AP), deal +X damage to the enemy, and heal Yuna for +Y.

      Some of you may be saying, but wait Buret0... Yuna never had a last name. You are correct. I made up her last name. Braska was her father's name. Admit it, "Yuna Braska" sounds right for Spira's summoner.
    • Buret0
      Buret0 Posts: 1,591
      Options
      Vaan Ratsbane
      Eligible Class List:
        Level 1: Thief, Red Mage, Squire, Chemist. Level 2: Archer, Monk, Dragoon. Level 3: Ninja, Blue Mage, Gambler, Dancer, Saboteur. Level 4: Machinist, Gunner, Freelancer, Ranger. Level 5: Mime.

      Elemental Affinity:
        Primary:
      greentile.png
      Strong: purpletile.pngredtile.png
      Neutral: bluetile.png
      Weak: yellowtile.pngblacktile.png

      Steal Power 5 purpletile.png AP
      Steal 1 random strike, protect, or attack tile.
      Level Upgrades
        Level 2: Steal 1 strike, protect, or attack tile. Level 3: Steal 2 random strike, protect, or attack tiles. Level 4: Steal 2 strike, protect, or attack tiles. Level 5: Steal 3 strike, protect, or attack tiles.


      Red Spiral 9 redtile.png AP
      Vaan's first Quickening sends a fiery beam into a single enemy. Deals X damage to target.
      Level Upgrades
        Level 2: Deals +X damage to target. Level 3: Deals +X damage to target. Level 4: Deals +X damage to target. Level 5: Deals +X damage to target.

      White Whorl 13 greentile.png AP
      Vaan creates a whirlwind and sends it into the enemy forces. Deals damage equal to 25% of each enemy's remaining HP. Deals and additional 5% to enemies weak against greentile.png.
      Level Upgrades
        Level 2: Deals damage equal to 30% of each enemy's remaining HP. Level 3: Deals damage equal to 35% of each enemy's remaining HP. Level 4: Deals damage equal to 40% of each enemy's remaining HP. Level 5: Deals damage equal to 45% of each enemy's remaining HP.

      Pyroclasm 14 redtile.png AP
      Vaan's ultimate technique. Consumes all MP and destroys all redtile.png tiles. Deals X damage to Y random enemies, where X increases based on consumed MP and Y increases the number of hits.
      Level Upgrades
        Level 2: More damage per MP. Level 3: More damage per MP. Level 4: More tiles = more hits. Level 5: More damage per MP.
    • Malcrof
      Malcrof Posts: 5,971 Chairperson of the Boards
      Options
      Won't let me upvote you, but Cole Locke.. i call dibs.
    • Buret0
      Buret0 Posts: 1,591
      Options
      Malcrof wrote:
      Won't let me upvote you, but Cole Locke.. i call dibs.

      I was really happy with how Locke's abilities turned out.

      Yuna's got some messed up abilities. Pray forces you to hoard AP and then unleash it (or gives you a reason not to have a full active rainbow). Nirvana forces her to hoard MP. Grand Summon might need to have a longer CD or a higher AP cost... summoning Neo-Bahamut or Odin for 0 MP is awesome. Of course, since you don't get to pick the summon, you might end up summoning Unicorn, Mindflayer, or Carbuncle and not get the effect you intended.

      Floral Fallal is a messed up ability. It is a self-replicating trap that feeds on the board, doubles your max health, damages the enemy and heals Yuna each turn. As a trade-off, the rest of your team is stunned until Yuna dies or all of the trap tiles are destroyed. It is essentially a weed that infects the board and spreads, which I think fits in with the DresSphere powers from the game.
    • Buret0
      Buret0 Posts: 1,591
      edited September 2015
      Options
      List of Summons:

      Summons ignore the effects of [Reflect] status.

      Level 1 (CD 0):
        Chocobo - Deal non-elemental damage to target, 20% of the time deals damage to all targets Goblin - Places attack tiles Mog - Deal random elemental damage Remora - Stun and freeze two random tiles Shiva - Deal
      bluetile.png damage to the enemy party
      Sylph - Weak all party healing

      Level 2 (CD 0):
        Bomb - Destroy all
      redtile.png tiles on the board to deal redtile.png damage to target
      Catoblepas - 40% chance of petrifying target, more likely if target is weak against purpletile.png
      Ifrit - Deal redtile.png damage to the enemy party
      Ramuh - Deal purpletile.png damage to the enemy party
      Siren - 40% chance of silencing entire enemy party for 5 turns, more likely if target is weak against bluetile.png
      Lakshmi - All party healing, 20% chance of bestowing a random positive status effect for 2 turns, higher chance if yellowtile.png

      Level 3 (CD 1):
        Carbuncle - Casts a 5 turn reflect on the party Golem - Place a 4 turn Golem CD tile on the board, while this tile is in play all non-magical damage to the party is reduced to 0, anytime the party avoids damage in this way, reduce the CD on the golem tile by 1. Mindflayer - 30% chance to stun each member of the enemy party for 5 turns. Phantom - Entire party gains invisible status for 5 turns. Titan - Deals
      redtile.png damage to the enemy team
      Unicorn - Remove all negative status effects from the party and minor healing
      Zoneseek - Casts a 5 turn shell on the party

      Level 4 (CD 2):
        Cactuar - Deals 1,000 damage to the enemy, 10% of the time deals 10,000 damage Cockatrice - 70% chance of petrifying the target, more likely if weak to
      purpletile.png
      Dragon - Deals yellowtile.png damage to the enemy
      Odin - Instantly downs all enemies with less than 20% of max health, otherwise deals non-elemental damage
      Syldra - Deals purpletile.png damage to the enemy
      Tritoch - Deals redtile.png damage, then bluetile.png damage, then purpletile.png damage to the enemy party

      Level 5 (CD 2)
        Asura - 50% chance of strong heal on party, 25% chance of doing
      yellowtile.png damage, 25% chance of reviving all downed party members with 35% health.
      Bahamut - Deals non-elemental damage to the enemy party
      Diablos - Deals blacktile.png damage to the enemy party
      Gilgamesh - Summons 8 swords that either do X or 1 damage (60% chance of sword doing 1 damage)
      Leviathan - Deals bluetile.png damage to the enemy party
      Raiden - 20% chance of downing each enemy, then deals purpletile.png damage to the enemy party
      Terrato - Deals greentile.png damage to the enemy party

      Level 6 (CD 3):
        Crusader - Deals extreme non-elemental damage to both parties Hades - Inflicts negative status effects on the enemy Neo Bahamut - Deals non-elemental damage to the enemy party Phoenix - Deals
      redtile.png damage to the enemy party and revives all downed party members (35% health).

      Level 7 (CD 4):
        Alexander - Deals extreme
      yellowtile.png damage to the enemy party
      Bahamut ZERO - Deals extreme non-elemental damage to the enemy party
      Knights of the Round - Deals, in sequence, redtile.pngblacktile.pnggreentile.pngbluetile.pngpurpletile.png non-elemental and yellowtile.png damage to the enemy party
      Ragnarok - Automatically downs the target, 5% chance of obtaining a cover for one of that character's abilities.
    • Buret0
      Buret0 Posts: 1,591
      Options
      List of other possible summons:

      Anima lvl ???
      Ark lvl ???
      Atomos lvl ???
      Bismark lvl ???
      Brothers lvl ???
      Doomtrain lvl ???
      Eden lvl ???
      Fenrir lvl ???
      Ixion lvl ???
      Kirin lvl ???
      Kjata lvl ???
      Madeen lvl ???
      Palidor lvl ???
      Pandemona lvl ???
      Seraph lvl ???
      The Magus Sisters lvl ???
      Tonberry lvl ???
      Typhoon lvl ???
      Valefor lvl ???
      Yojimbo lvl ???
    • Buret0
      Buret0 Posts: 1,591
      edited September 2015
      Options
      Black Magic:

      Black magic damage is altered based on elemental weaknesses and resistances. Higher level magic requires a CD tile to charge the spell.
        purpletile.png = Lightning or Nature
        bluetile.png = Ice or Water
        redtile.png = Fire or Earth
        greentile.png = Wind or Poison
        blacktile.png = Unholy or Death
        yellowtile.png = Holy or Life

        Level 1 (0 CD):
          Spark (
        purpletile.png )
        Cool ( bluetile.png )
        Heat ( redtile.png )
        Curse ( blacktile.png )
        Breeze ( greentile.png )
        Push (no Element)

        Level 2 (1 CD):
          Spark All Cool All Heat All Curse All Breeze All Push All

        Level 3 (0 CD)
          Bolt Freeze Boil Plague Gale Comet

        Level 4 (1 CD)
          Bolt All Freeze All Boil All Plague All Gale All Comet All

        Level 5 (1 CD)
          Lightning Storm Blizzard Blaze Blight Whirlwind Meteorite

        Level 6 (2 CD)
          Unholy Flames
        blacktile.pngredtile.png
        Snowstorm bluetile.pnggreentile.png
        Electrocute purpletile.pngbluetile.png
        Inferno redtile.pnggreentile.png
        Frostbite bluetile.pngblacktile.png
        Meteor Shower - Non-elemental, ignores [Reflect]

        Level 7 (3 CD):

        These spells ignore [Reflect] status.
          Judgment (
        purpletile.png )
        Absolute Zero ( bluetile.png )
        Eruption ( redtile.png )
        Flare ( blacktile.png )
        Hurricane ( greentile.png )
        Ultima (Non-Elemental)
      • Buret0
        Buret0 Posts: 1,591
        edited August 2015
        Options
        White Magic:

        White magic is primarily for healing and removing status effects. Only the highest levels require a CD tile to charge the spell.
          purpletile.png = Lightning or Nature
          bluetile.png = Ice or Water
          redtile.png = Fire or Earth
          greentile.png = Wind or Poison
          blacktile.png = Unholy or Death
          yellowtile.png = Holy or Life

          Level 1 (0 CD):
            Mend - Minor HP Restoration Bless - 50% chance to remove a negative status effect Purify - Minor damage to
          blacktile.png primary
          Undo - Neutralize a random enemy special tile
          Pray - Create a protect tile or nothing happens

          Level 2 (0 CD):
            Cure - Restores 20% of targets HP Protect - Target gains Protect status for 5 turns Shell - Target gains Shell status for 5 turns Raise - Revives downed target with 20% of max HP

          Level 3 (0 CD):
            Cure All - Restores 20% of max HP to whole party Exorcism - Deals damage to
          blacktile.png character
          Esuna - Removes all negative status effects from target
          Shield - Target gains Protect and Shell status for 5 turns.
          Regen - Target gains Regen status for 5 turns.

          Level 4 (1 CD):
            Cura - Restores 35% of max HP to target Protega - Party gains Protect for 5 turns Shellga - Party gains Shell for 5 turns Neutralize - Neutralize a special tile Wish - Create a protect tile

          Level 5 (1 CD):
            Cura All - Restores 35% of max HP to whole party. Reraise - If target is downed, lose this status and regain 25% max HP Esunaga - Remove all negative status effects on party Regen All - All party members gain Regen status for 5 turns

          Level 6 (1 CD):
            Curaga - Restores 65% of max HP to target. Holy - Deals
          yellowtile.png damage, bonus damage to blacktile.png characters
          Shieldaga - Party gains Protect and Shell status for 5 turns
          Invisibility - Target is immune to non-magical attacks, lost when hit by magical attack

          Level 7 (2 CD):
            Curaga All - Party regains 65% of max HP Resurrect - Bring target back to life with 60% max HP Void - Neutralize all enemy special tiles and traps Holy Mass - Create 3 protect tiles
        • Buret0
          Buret0 Posts: 1,591
          edited September 2015
          Options
          Time Magic:

          Time magic has a few main components:
            Time acceleration/deceleration (haste, slow, quick, speed, stop, aging); Board manipulation (Immobilize, distort, teleport); and Gravity Manipulation (float, gravity, black hole, white hole).

          Time acceleration (in game) has the effect of speeding up or slowing down ability CD activation, while aging has the ability to reduce enemy match damage.
          Board manipulation can cause board shuffling, freezing specific tiles, swapping specific tiles, and freezing off entire colors.
          Gravity manipulation generally does direct damage based on a % of remaining HP, but at its highest levels can also cause immense direct damage.

          Level 1 (CD 0):
            Float - As long as a float tile is on the board: Tiles no longer drop from top, they rise from the bottom Immobilize - Freezes 3 selected tiles Distort - Randomly rearrange the board

          Level 2 (CD 0):
            Slow - CD tiles +1 Speed - Choose a CD tile and reduce its counter by one. Old - Target's match damage is halved for 5 turns

          Level 3 (CD 0):
            Haste - Target's CD tiles -1 Reflect - Damage and healing from magic sent to enemy for 5 turns Teleport - Choose two tiles and switch their locations

          Level 4 (CD 1):
            Slowga - Abilities with a CD, add 1 to CD Oldaga - All enemies' match damage is halved for 5 turns Gravity - 50% chance of reducing current HP by 50%.

          Level 5 (CD 2):
            Hastega - Reduce all ability activation CD tiles by 1 Graviga - 50% chance of reducing enemies' HP by 50% Immobilizaga - Choose one color and freeze all tiles of that color on the board

          Level 6 (CD 2):
            Reflectaga - All party sends damage and healing spell effects to enemy Stop - 50% chance to stun target for 5 turns Faith - More likely to be affected by magic healing, damage, and status

          Level 7 (CD 3):

          Ignores the effect of [Reflect].
            White Hole - Steal all MP of all enemies, do X damage to enemy team. Black Hole - 70% chance to reduce current HP of all enemies by 70%. Quick - Target gains Quick status for 5 turns (Reduces CD on all abilities by 2, cumulative with Haste, etc.) Big Bang - Secret Spell
        • Buret0
          Buret0 Posts: 1,591
          edited August 2015
          Options
          Ninja
          3 Star Rarity (???)
          Dual-Wield (passive)
          This character deals and receives extra match damage. When this character takes match damage, take an additional 100% match damage. When this character deals match damage, deal an additional 100% match damage.
          Level Upgrades
            Level 2: When this character takes match damage, take an additional 90% match damage. When this character deals match damage, deal an additional 110% match damage. Level 3: When this character takes match damage, take an additional 85% match damage. When this character deals match damage, deal an additional 115% match damage. Level 4: When this character takes match damage, take an additional 75% match damage. When this character deals match damage, deal an additional 125% match damage. Level 5: When this character takes match damage, take an additional 60% match damage. When this character deals match damage, deal an additional 140% match damage.

          !Smoke Bomb 7 blacktile.png AP
          This character hides behind a smokescreen. Randomly place a Smoke Bomb tile on the board. While this tile is in play, this character has a 40% chance of avoiding match damage.
          Level Upgrades
            Level 2: Randomly place a Smoke Bomb tile on the board. While this tile is in play, this character has a 45% chance of avoiding match damage. Level 3: Randomly place a Smoke Bomb tile on the board. While this tile is in play, this character has a 50% chance of avoiding match damage. Level 4: Choose a basic tile to convert to a Smoke Bomb tile. While this tile is in play, this character has a 55% chance of avoiding match damage. Level 5: Choose a basic tile to convert to a Smoke Bomb tile. While this tile is in play, this character has a 60% chance of avoiding match damage.

          !Throw 5 greentile.png AP
          This character grabs a tile off the board and throws it at the enemy. Choose any tile on the board to destroy. Deal X damage.
          Level Upgrades
            Level 2: Choose any tile on the board to destroy. Deal +X damage. Level 3: Choose any tile on the board to destroy. Deal +X damage. Level 4: Choose any 2 tiles on the board to destroy. Deal X damage for each. Level 5: Choose any 2 tiles on the board to destroy. Deal +X damage for each.

          !Ninja Scroll 14 greentile.png AP
          Choose a special tile to destroy. Instantly casts a level 4 Black spell of the same element as the destroyed tile at 65% normal damage.
          Level Upgrades
            Level 2: Instantly casts a level 4 Black spell of the same element as the destroyed tile at 70% normal damage. Level 3: Instantly casts a level 4 Black spell of the same element as the destroyed tile at 75% normal damage. Level 4: Instantly casts a level 4 Black spell of the same element as the destroyed tile at 85% normal damage. Level 5: Instantly casts a level 4 Black spell of the same element as the destroyed tile at normal damage.

          Berserker
          3 Star Rarity (???)
          A character in Berserk status cannot use abilities, is immune to all mind control magic and effects, and deals extra match damage (Scales with level, but essentially adds half the value of your third strongest color to all colors). The Berserker ABC passive is a much more powerful version of the Berserk status that makes matches at the start of the turn before you have had the opportunity to make a match.
          Always Berserk Character (passive)
          This character gains Berserk status and cannot be cured, dispelled, or otherwise removed. At the start of your turn, this character makes a match and deals 150% normal match damage, but does not generate AP.
          Level Upgrades
            Level 2: At the start of your turn, this character makes a match and deals 175% normal match damage, but does not generate AP. Level 3: At the start of your turn, this character makes a match and deals 200% normal match damage, but does not generate AP. Level 4: At the start of your turn, this character makes a match and deals 250% normal match damage and generates 1 AP of the matched color. Level 5: At the start of your turn, this character makes a match and deals 300% normal match damage and generates 1 AP of the matched color.

          !Go Berserk 3 redtile.png AP
          This character enters a berserk state. Gains Berserk status for 5 turns.
          Level Upgrades
            Level 2: Gains Berserk status for 4 turns. Level 3: Gains Berserk status for 3 turns. Level 4: Gains Berserk status for 2 turns and adds a weak strike tile of strength X. Level 5: Gains Berserk status for 1 turn and adds a weak strike tile of strength X.

          Magic Weapons (passive)
          If this character is in a berserk state and has at least 10 MP, the berserk match consumes 10 MP and deals critical damage.
          Level Upgrades
            Level 2: If this character is in a berserk state and has at least 9 MP, the berserk match consumes 9 MP and deals critical damage. Level 3: If this character is in a berserk state and has at least 8 MP, the berserk match consumes 8 MP and deals critical damage. Level 4: If this character is in a berserk state and has at least 7 MP, the berserk match consumes 7 MP and deals critical damage. Level 5: If this character is in a berserk state and has at least 6 MP, the berserk match consumes 6 MP and deals critical damage.

          !Destruction 12 redtile.png AP
          Place a 3 turn Destruction CD tile on the board. If this character is Berserk when the CD tile reaches 0, destroy all red tiles on the board and deal X damage to all enemies for each tile destroyed.
          Level Upgrades
            Level 2: Place a 3 turn Destruction CD tile on the board. If this character is Berserk when the CD tile reaches 0, destroy all red tiles on the board and deal +X damage to all enemies for each tile destroyed. Level 3: Place a 3 turn Destruction CD tile on the board. If this character is Berserk when the CD tile reaches 0, destroy all red tiles on the board and deal +X damage to all enemies for each tile destroyed. Level 4: Place a 2 turn Destruction CD tile on the board. If this character is Berserk when the CD tile reaches 0, destroy all red tiles on the board and deal +X damage to all enemies for each tile destroyed. Level 5: Place a 2 turn Destruction CD tile on the board. If this character is Berserk when the CD tile reaches 0, destroy all red tiles on the board and deal +X damage to all enemies for each tile destroyed.


          Mystic Knight
          3 Star Rarity (???)
          !Mystic Blade1 5 purpletile.png AP
          Adds elementals to your match damage. Choose a level 1 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 40% of that spell's damage as well.
          Level Upgrades
            Level 2: Choose a level 1 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 45% of that spell's damage as well. Level 3: Choose a level 1 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well. Level 4: Choose a level 1 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well. Level 5: Choose a level 1 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 55% of that spell's damage as well.

          !Mystic Blade2 6 purpletile.png AP
          Adds elementals to your match damage. Choose a level 1 or 2 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 40% of that spell's damage as well.
          Level Upgrades
            Level 2: Choose a level 1 or 2 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 45% of that spell's damage as well. Level 3: Choose a level 1 or 2 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well. Level 4: Choose a level 1 or 2 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well. Level 5: Choose a level 1 or 2 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 55% of that spell's damage as well.

          !Mystic Blade3 7 purpletile.png AP
          Adds elementals to your match damage. Choose a level 1-3 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 40% of that spell's damage as well.
          Level Upgrades
            Level 2: Choose a level 1-3 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 45% of that spell's damage as well. Level 3: Choose a level 1-3 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well. Level 4: Choose a level 1-3 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well. Level 5: Choose a level 1-3 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 55% of that spell's damage as well.

          !Mystic Blade4 8 purpletile.png AP
          Adds elementals to your match damage. Choose a level 1-4 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 40% of that spell's damage as well.
          Level Upgrades
            Level 2: Choose a level 1-4 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 45% of that spell's damage as well. Level 3: Choose a level 1-4 Black spell. Randomly add a Mystic Blade tile to the board. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well. Level 4: Choose a level 1-4 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 50% of that spell's damage as well. Level 5: Choose a level 1-4 Black spell. Choose a basic tile to replace with a Mystic Blade tile. As long as that tile is in play, whenever this character makes a match, deal 55% of that spell's damage as well.