What the devs need to fix next, the POLL

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Comments

  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    TLCstormz wrote:
    Here's the problem that I forgot about, though.....this board is ALMOST ENTIRELY "veterans." And the majority of them could care less about newer and / or casual players not being able to get new roster slots or wanting new storylines.

    All they want is the highest thing on the totem pole, which right now would be 4*s.

    This poll is gonna be extremely one sided. I'm calling it right now. Not indicative at all of the GENERAL player base.

    Congrats again on this poll though, Plygrim. Fantastic idea, in the beginning.

    Yeah, I admit that there's a bit of a vet bias in the creation of the poll. However, as far as I can tell, MPQ doesn't really have an acquisition problem, but rather, a longevity one. It would be nice to get some solid data on this, but I'm pretty sure that more players are lost on the late stages of the game than on the earlier, as it's the people who have been playing for a longer while who get to experience weariness resultant of accumulated grievance over long-standing issues, such as the ones in this poll. The fact that the game has so many vets hints that whatever grievances there were in the earlier stages of playing they were eventually overcome, just by playing and that being a "vet" is a much longer phase than the transition that took us there, as it, literally, has no end or ultimate goal. The creation of a 4* metagame, as redundant and cash-grabbing as it may look to a 2* player is a completely vital development in ending the staleness reached once you complete your 2-3* transition.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    This poll needs an "abolish competitive pve" option.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    DayvBang wrote:
    This poll needs an "abolish competitive pve" option.

    That's such a big paradigm change that I don't think it would count as a fix. Actually, I wouldn't like the current PVEs to completely go the way of the dodo, but rather run concurrently along Gauntlet-like (pure PVE) events.
  • lukewin
    lukewin Posts: 1,356 Chairperson of the Boards
    Originally voted for

    Add 4*s to DDQ and make 4*s a bit more available in general. (I do think they have something in the works for this, b/c they have acknowledged that they are working on the 4* transition, but since I can change my vote, I chose this, since I'm 2 covers away from having all my 3* spec'd to my preferred builds.)

    Diminish the amount of items in the DDQ vault and/or provide alternative ways of earning its tokens. (I'm hoarding taco tokens, so this would definitely help me pull them sooner, which would help me get some more 4*s quicker.)

    Improve the battle UI in mobile showing AP amounts at ALL times and pointing things such as "strongest colours". (This was very recently addressed in this thread.) so I changed my vote to

    Allow players to de-level and de-cover characters at will. (I'm considering dumping my 160 Fury and Xforce because my roster is softcapped at 140. I would pay ISO to de-level.)

    Softcap of 140 means these 2 aren't relevant for me
    Increase the ISO flow for players transitioning from 3* to 4*s.
    Add a one-touch level up button.

    I didn't vote for these because it does seem like they have been acknowledged / being worked on;

    Get rid of the 20 ISO reward chance before you obtain all rewards of a node and improve the amount afterwards. (Q&A they said they were always handling bigger priorities, but since they've handled them and no others have popped up, they're gonna tackle this, at least my interpretation of the video.)

    Increase dev participation on the forums. (Tremendous amount of updates recently, August sneak peek, upcoming PVPs, upcoming weekly buffs, 1* Spidey announcement, answers to UI, etc.)

    Reasoning for not voting for these

    Greatly diminish the frequency of 7-day events. (I would've voted for not releasing new characters via 7-day events. If there are 7-day events with older characters I don't need, like the current one, I'd enjoy the break, as I assume most of the vets did, who took a break to prepare for DP vs MPQ.)

    Add repeatable progression rewards past the last fixed one. (As someone that grinds a lot, this one doesn't bother me so much, because I'd rather have a low final progression, if I want to take it easy, as opposed to a higher one, with more rewards after.)

    Add alternative ways of obtaining roster slots. (I've got 97 and I'm f2p. I've only spent HP on shields and roster slots. Always knew that roster slots would be expensive, so I planned for that. When they capped it at 1k/slot, I bought a lot more for dupes, then I would've if they never capped it.)

    Improve characters and skills widely acknowledged to be subpar such IM40, Sentry, Ragnarok, etc. (I love IM40. I'd rather they not touch him, b/c if they balanced him, they might adjust his yellow, which is something I don't want to see happening. My lvl 40 5/5/2 IM40 can sub in and play the same role as my lvl 140 5/5/2.)

    Create more storylines for PVE. (This would be nice to see, but I think a low priority for them. We've got 15 PVEs, offshoots like Ultron, Ant-Man, etc., so I'd rather not waste my vote on something I don't see happening.)

    Reduce the number of passes to grind a PVE node to 1 point to discourage hours of grinding at a time. (This would be great, but I'm willing to grind, so it's an advantage to me, that others aren't willing.)

    Stop the RNG from choosing the order of rewards for events. (This would be great but then we'd probably have people complaining about the order of rewards anyways.)
  • Unknown
    edited August 2015
    I am still shocked that we can't see all the AP in mobile. People should really be more vocal about this.

    That little AP pop-out they recently added for the enemy team? Yeah, just add something in the options menu to make that **** permanent for both sides.

    Yes, it will be extremely ugly, you probably won't be able to switch targets, and there are tons of better options -- but holy **** I'd take it in the short term.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    Not on the poll but I'd like to see ACCURATE point estimates for PVP
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    fmftint wrote:
    Not on the poll but I'd like to see ACCURATE point estimates for PVP

    So, a constant pinging of the servers? I doubt the MPQ servers would be able to take that.
  • Heartburn
    Heartburn Posts: 527
    Pylgrim wrote:
    fmftint wrote:
    Not on the poll but I'd like to see ACCURATE point estimates for PVP

    So, a constant pinging of the servers? I doubt the MPQ servers would be able to take that.
    not necessarily, right now the points given out is based on a formula that assess your rank versus their rank both of which are variable, one solution would be to set the points tied to the team that you are facing. a 4* team could total 75 points ( 25 points for each maxed 4*) 3* team be worth 50 points, ect ect, when playing those nodes the team info is lock ie, you don't fight a suddenly different team cause they switch rosters or leveled their heroes with iso in between so make the points a fixed value instead of a variable value. as it is now you can fight the same exact team for 5 points if they just started or 75 point if they are in the lead.. why? the static value could be rarity based star.png with point reduction based on the amount of covers and/or level of chacter, to prevent low level 4* teams giving massive points at base lvl. and points can be tweaked to reflect the current strength in the meta so 3 star.png doc oct and thor are not the same amount of points.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    Heartburn wrote:
    Pylgrim wrote:
    fmftint wrote:
    Not on the poll but I'd like to see ACCURATE point estimates for PVP

    So, a constant pinging of the servers? I doubt the MPQ servers would be able to take that.
    not necessarily, right now the points given out is based on a formula that assess your rank versus their rank both of which are variable, one solution would be to set the points tied to the team that you are facing. a 4* team could total 75 points ( 25 points for each maxed 4*) 3* team be worth 50 points, ect ect, when playing those nodes the team info is lock ie, you don't fight a suddenly different team cause they switch rosters or leveled their heroes with iso in between so make the points a fixed value instead of a variable value. as it is now you can fight the same exact team for 5 points if they just started or 75 point if they are in the lead.. why? the static value could be rarity based star.png with point reduction based on the amount of covers and/or level of chacter, to prevent low level 4* teams giving massive points at base lvl. and points can be tweaked to reflect the current strength in the meta so 3 star.png doc oct and thor are not the same amount of points.

    That sounds like a really finicky and ultimately subjective way of handling points with lots of dials and variables. Not to mention that it would punish higher tier players for no other reason than being high tier. What would be the point of acquiring and maxing 4*s if they only will make other people leech more points from you while your own climbing will be super slow?
  • RWTDBurn
    RWTDBurn Posts: 291
    Most, if not all of the things on your list are not things that are broken and therefore don't need to be "fixed". Those all look like improvements or changes, but not fixes. I'd rather see them fix a few of the things that might be considered broken that can lead to a very frustrating experience for the player.

    1. An accurate display of point value for the nodes in PvP. I don't care if they use an optional refresh button on the pre battle screen and/or a system that locks point value for a set amount of time when a node is queued but this is something that needs to be fixed.

    2. Client side crashes are an instant loss. I realize that this is very difficult to fix (without making it exploitable) since MPQ only communicates with the server when a battle begins and ends, but a client side crash can absolutely destroy someone's event as it costs them points and health packs. I'm not even going to make a recommendation on how to fix it because I haven't come up with one that doesn't require either constant communication with the server or could be exploited. It's something that needs to be addressed though.
  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    RWTDBurn wrote:
    Most, if not all of the things on your list are not things that are broken and therefore don't need to be "fixed". Those all look like improvements or changes, but not fixes. I'd rather see them fix a few of the things that might be considered broken that can lead to a very frustrating experience for the player.

    1. An accurate display of point value for the nodes in PvP. I don't care if they use an optional refresh button on the pre battle screen and/or a system that locks point value for a set amount of time when a node is queued but this is something that needs to be fixed.

    2. Client side crashes are an instant loss. I realize that this is very difficult to fix (without making it exploitable) since MPQ only communicates with the server when a battle begins and ends, but a client side crash can absolutely destroy someone's event as it costs them points and health packs. I'm not even going to make a recommendation on how to fix it because I haven't come up with one that doesn't require either constant communication with the server or could be exploited. It's something that needs to be addressed though.

    Agreed. One more thing to fix is the loss of points after shielding. 2 times this week I have lost points in PVP after I shielded. Today I placed an 8 HR shield went to the leaderboard and saw myself shielded over 1000 points, then I went to heal my team on a prologue node and after I beat that node I lost 52 points. I am just glad I did not lose the progression.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    Maybe time to add a "revert back to the previous UI" choice? icon_razz.gif