Things you could buy instead of a LR 6 Pack
Comments
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Vector Mangler wrote:It used to be worth it for specific very powerful heros. I took my Ragnarok from 3-red to 5-red with purchased HP. Ditto for Black Widow Grey Suit's green from 3 to 5 and Spidermans blue from 3 to 5. Nowadays they either hand those covers out much more frequently, nerf the powerful heros into mediocrity, or some combination of both. So intentionally or not they have removed from the game that which used to get to me to open my wallet.
If they offer reasonable amounts of ISO for a reasonable price I'd be interested in that I'd suppose, but the current prices are too steep for me. If they offered say 150k ISO for $100 I'd be down for that. Could buff up some of my B-team characters that I like to play for giggles. They aren't going to win any tournaments but my team of M Storm, Magneto Marvel Now, and Black Widow is just fun to play. Alternating between blowing up the board and stealing all the enemy APs is just so satisfying.0 -
If you really gotta have some comic book characters, you could get 8 books featuring the characters featured in that pack.
Or swing over to Marvel Heroes, the other F2P game they're available in, and get 4 fully rendered 3d versions of the characters, with change left over.0 -
If you are focusing on buying pixels or the value of a card then you are doing it wrong. The cards have no value once you acquire them. You cannot sell them or grind them into pixels or anything.
I'm fairly sure that D3 don't use your money to order a truck full of pixels so they can make new cards because they have depleted the old pixels.
You are paying for the entertainment experience of the game, and that is how you should value it. You're never going to get any more for your money than that entertainment. I've been playing maybe 10 hours a week since the game was released. On the train, before bed and especially in meetings. If I had spent that time watching cable or bowling or at the movies or at a bar or on some other entertainment I would have spent far far more than I have on this game.
It's true that I could have had most fo that entertainment without paying a cent, but there is entertainment value in getting random covers and there is entertainment value in having a better suite of covers and being able to compkete and participate better in events. So it's not like I'm getting nothing for my money as compared to freeloading.
Additionally I respect the fact that there is infrastructure behind this game that needs to be paid for, the developers need to be paid and there are licencing costs. If I want the game to keep running and keep deriving entertainment then I need to put something in.0 -
Eddiemon wrote:If you are focusing on buying pixels or the value of a card then you are doing it wrong. The cards have no value once you acquire them. You cannot sell them or grind them into pixels or anything.
I'm fairly sure that D3 don't use your money to order a truck full of pixels so they can make new cards because they have depleted the old pixels.
You are paying for the entertainment experience of the game, and that is how you should value it. You're never going to get any more for your money than that entertainment. I've been playing maybe 10 hours a week since the game was released. On the train, before bed and especially in meetings. If I had spent that time watching cable or bowling or at the movies or at a bar or on some other entertainment I would have spent far far more than I have on this game.
It's true that I could have had most fo that entertainment without paying a cent, but there is entertainment value in getting random covers and there is entertainment value in having a better suite of covers and being able to compkete and participate better in events. So it's not like I'm getting nothing for my money as compared to freeloading.
Additionally I respect the fact that there is infrastructure behind this game that needs to be paid for, the developers need to be paid and there are licencing costs. If I want the game to keep running and keep deriving entertainment then I need to put something in.
I am with you on every point. Well said.
I can enjoy this game at my own pace and in the comfort of my own home. Sometimes in short bursts throughout the day and often for long sessions after I put my boys to bed. I do not need to coordinate plans with other people or hire a babysitter and It will not give me a hangover the next day (although sleep deprivation has been known to occur). The game fits my needs and I am more than happy to pay for a source of entertainment that accommodates me so perfectly.0 -
I was actually thinking about this earlier today. The HP prices seem to be more or less in line with the HP rewards you can earn - that is to say, grinding out cover upgrades will take forever, but it is doable. But I'm not sure I would eagerly sink $20 into MPQ to get just two 3* cover upgrades. I do play other F2P games and when I play them as long as I've played MPQ, I start thinking about tossing some money in; but I'm not finding it easy to justify the value to myself. I'm a PC gamer though, and I realize the phone market is something different, maybe these prices are pretty good for a mobile game.0
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pandaberry6 wrote:Eddiemon wrote:If you are focusing on buying pixels or the value of a card then you are doing it wrong. The cards have no value once you acquire them. You cannot sell them or grind them into pixels or anything.
I'm fairly sure that D3 don't use your money to order a truck full of pixels so they can make new cards because they have depleted the old pixels.
You are paying for the entertainment experience of the game, and that is how you should value it. You're never going to get any more for your money than that entertainment. I've been playing maybe 10 hours a week since the game was released. On the train, before bed and especially in meetings. If I had spent that time watching cable or bowling or at the movies or at a bar or on some other entertainment I would have spent far far more than I have on this game.
It's true that I could have had most fo that entertainment without paying a cent, but there is entertainment value in getting random covers and there is entertainment value in having a better suite of covers and being able to compkete and participate better in events. So it's not like I'm getting nothing for my money as compared to freeloading.
Additionally I respect the fact that there is infrastructure behind this game that needs to be paid for, the developers need to be paid and there are licencing costs. If I want the game to keep running and keep deriving entertainment then I need to put something in.
I am with you on every point. Well said.
I can enjoy this game at my own pace and in the comfort of my own home. Sometimes in short bursts throughout the day and often for long sessions after I put my boys to bed. I do not need to coordinate plans with other people or hire a babysitter and It will not give me a hangover the next day (although sleep deprivation has been known to occur). The game fits my needs and I am more than happy to pay for a source of entertainment that accommodates me so perfectly.
I don't have a problem with paying, I'm fairly confident I've already spent more than most than here. However their value spectrum is severely out of whack and I'm amazed that anyone would try and argue getting 7% of 6 characters (you then need the ISO to level) for the price of so many other great things is even remotely strong value.0 -
Eddiemon wrote:If you are focusing on buying pixels or the value of a card then you are doing it wrong. The cards have no value once you acquire them. You cannot sell them or grind them into pixels or anything.
I'm fairly sure that D3 don't use your money to order a truck full of pixels so they can make new cards because they have depleted the old pixels.
You are paying for the entertainment experience of the game, and that is how you should value it. You're never going to get any more for your money than that entertainment. I've been playing maybe 10 hours a week since the game was released. On the train, before bed and especially in meetings. If I had spent that time watching cable or bowling or at the movies or at a bar or on some other entertainment I would have spent far far more than I have on this game.
It's true that I could have had most fo that entertainment without paying a cent, but there is entertainment value in getting random covers and there is entertainment value in having a better suite of covers and being able to compkete and participate better in events. So it's not like I'm getting nothing for my money as compared to freeloading.
Additionally I respect the fact that there is infrastructure behind this game that needs to be paid for, the developers need to be paid and there are licencing costs. If I want the game to keep running and keep deriving entertainment then I need to put something in.
Hey, no body is trying to convince the devs to sell their worldly goods and start an aesthetic sect of programming monks, dedicated to designing not for profit, but for spiritual purposes. They need to pay the bills and keep the investors happy, I get that.
They just aren't offering a lot of value for the money. $5 worth of ISO gets you a little more than 1 high level. That's like 50 health and maybe 100 extra damage by round's end, so it's fairly trivial. The cost to buy up skills seems more like a deterrent than a legitimate offer.
I'll never be a whale, but I'd quite happily spend $10-15 a month here if I felt like I was getting my money's worth. Shields are kinda worth it (though the pay to win implications bother me) and I'll buy any roster space I need. But beyond that these prices are well beyond anyone on a budget. That's a shame, because they could probably gain more customers and a little more revenue if they lowered it a bit.0 -
abuelo wrote:pandaberry6 wrote:Eddiemon wrote:If you are focusing on buying pixels or the value of a card then you are doing it wrong. The cards have no value once you acquire them. You cannot sell them or grind them into pixels or anything.
I'm fairly sure that D3 don't use your money to order a truck full of pixels so they can make new cards because they have depleted the old pixels.
You are paying for the entertainment experience of the game, and that is how you should value it. You're never going to get any more for your money than that entertainment. I've been playing maybe 10 hours a week since the game was released. On the train, before bed and especially in meetings. If I had spent that time watching cable or bowling or at the movies or at a bar or on some other entertainment I would have spent far far more than I have on this game.
It's true that I could have had most fo that entertainment without paying a cent, but there is entertainment value in getting random covers and there is entertainment value in having a better suite of covers and being able to compkete and participate better in events. So it's not like I'm getting nothing for my money as compared to freeloading.
Additionally I respect the fact that there is infrastructure behind this game that needs to be paid for, the developers need to be paid and there are licencing costs. If I want the game to keep running and keep deriving entertainment then I need to put something in.
I am with you on every point. Well said.
I can enjoy this game at my own pace and in the comfort of my own home. Sometimes in short bursts throughout the day and often for long sessions after I put my boys to bed. I do not need to coordinate plans with other people or hire a babysitter and It will not give me a hangover the next day (although sleep deprivation has been known to occur). The game fits my needs and I am more than happy to pay for a source of entertainment that accommodates me so perfectly.
I don't have a problem with paying, I'm fairly confident I've already spent more than most than here. However their value spectrum is severely out of whack and I'm amazed that anyone would try and argue getting 7% of 6 characters (you then need the ISO to level) for the price of so many other great things is even remotely strong value.
I agree that you could buy a lot of other stuff (two, maybe three pairs of jeans lol) and the prices are not for the faint of heart. Definitely more of an investment than an impulse buy. And the price of iso? Ridiculous. I bought iso when it was half price at Christmas and even then it was overpriced.0 -
RockMonster wrote:Eddiemon wrote:If you are focusing on buying pixels or the value of a card then you are doing it wrong. The cards have no value once you acquire them. You cannot sell them or grind them into pixels or anything.
I'm fairly sure that D3 don't use your money to order a truck full of pixels so they can make new cards because they have depleted the old pixels.
You are paying for the entertainment experience of the game, and that is how you should value it. You're never going to get any more for your money than that entertainment. I've been playing maybe 10 hours a week since the game was released. On the train, before bed and especially in meetings. If I had spent that time watching cable or bowling or at the movies or at a bar or on some other entertainment I would have spent far far more than I have on this game.
It's true that I could have had most fo that entertainment without paying a cent, but there is entertainment value in getting random covers and there is entertainment value in having a better suite of covers and being able to compkete and participate better in events. So it's not like I'm getting nothing for my money as compared to freeloading.
Additionally I respect the fact that there is infrastructure behind this game that needs to be paid for, the developers need to be paid and there are licencing costs. If I want the game to keep running and keep deriving entertainment then I need to put something in.
Hey, no body is trying to convince the devs to sell their worldly goods and start an aesthetic sect of programming monks, dedicated to designing not for profit, but for spiritual purposes. They need to pay the bills and keep the investors happy, I get that.
They just aren't offering a lot of value for the money. $5 worth of ISO gets you a little more than 1 high level. That's like 50 health and maybe 100 extra damage by round's end, so it's fairly trivial. The cost to buy up skills seems more like a deterrent than a legitimate offer.
I'll never be a whale, but I'd quite happily spend $10-15 a month here if I felt like I was getting my money's worth. Shields are kinda worth it (though the pay to win implications bother me) and I'll buy any roster space I need. But beyond that these prices are well beyond anyone on a budget. That's a shame, because they could probably gain more customers and a little more revenue if they lowered it a bit.
Maybe they will adjust the prices if the steam sale was a success? Those prices made everyone want to link their mobile game to pc to get in on that action. I imagine they have their reasons for keeping the prices where they are. I have always wondered if the game is succeeding and they are making money which is why they keep the prices where they are? Or maybe they are not out of the red yet so they need to keep the prices high just to break even. It is hard to tell.0 -
pandaberry6 wrote:RockMonster wrote:Eddiemon wrote:If you are focusing on buying pixels or the value of a card then you are doing it wrong. The cards have no value once you acquire them. You cannot sell them or grind them into pixels or anything.
I'm fairly sure that D3 don't use your money to order a truck full of pixels so they can make new cards because they have depleted the old pixels.
You are paying for the entertainment experience of the game, and that is how you should value it. You're never going to get any more for your money than that entertainment. I've been playing maybe 10 hours a week since the game was released. On the train, before bed and especially in meetings. If I had spent that time watching cable or bowling or at the movies or at a bar or on some other entertainment I would have spent far far more than I have on this game.
It's true that I could have had most fo that entertainment without paying a cent, but there is entertainment value in getting random covers and there is entertainment value in having a better suite of covers and being able to compkete and participate better in events. So it's not like I'm getting nothing for my money as compared to freeloading.
Additionally I respect the fact that there is infrastructure behind this game that needs to be paid for, the developers need to be paid and there are licencing costs. If I want the game to keep running and keep deriving entertainment then I need to put something in.
Hey, no body is trying to convince the devs to sell their worldly goods and start an aesthetic sect of programming monks, dedicated to designing not for profit, but for spiritual purposes. They need to pay the bills and keep the investors happy, I get that.
They just aren't offering a lot of value for the money. $5 worth of ISO gets you a little more than 1 high level. That's like 50 health and maybe 100 extra damage by round's end, so it's fairly trivial. The cost to buy up skills seems more like a deterrent than a legitimate offer.
I'll never be a whale, but I'd quite happily spend $10-15 a month here if I felt like I was getting my money's worth. Shields are kinda worth it (though the pay to win implications bother me) and I'll buy any roster space I need. But beyond that these prices are well beyond anyone on a budget. That's a shame, because they could probably gain more customers and a little more revenue if they lowered it a bit.
Maybe they will adjust the prices if the steam sale was a success? Those prices made everyone want to link their mobile game to pc to get in on that action. I imagine they have their reasons for keeping the prices where they are. I have always wondered if the game is succeeding and they are making money which is why they keep the prices where they are? Or maybe they are not out of the red yet so they need to keep the prices high just to break even. It is hard to tell.
From what I understand they're pretty successful. Obviously the licence carries some steep costs, but the comic fans it attracts are kind of known for overspending on our passion.0 -
Going to split this into two parts:
Comparison of spending in games: Not to say that the prices aren't high (they are), but I disagree they're out of line with other games. Marvel War of Heroes is a fine example: A 10 card pack would be anywhere from $20-30 dollars for any event, at least when I played.
Typically that would be 1 guaranteed good card (if that), some decent ones, and all trash, FOR that event. In most cases, especially PvE events/packs, one of two things would happen:
You'd get a 10 card pack and get pretty much all trash, or you'd get 1-2 raider cards. Raider cards, unless you got super lucky and got the strongest ones (which had solid skills and stats), were almost always useless once the event was over (because they'd be boosted DURING the event, but after it was obvious that most of their stats were uncomparable unless you had a substandard deck). In my opinion, that's a lot worse overall than the packs in MPQ... Admittedly I gawked at the LR (6000 for only one of each three star? Not that they're bad, and you ARE paying for the guarantee), but even that's comparable.
Admittedly, I also do not like the overflowed system of WoH (where 95% of the cards you'd get were literally useless and only helpful for feeding other cards, there was no hope of EVER using the 5 out of 10 Rares you pulled from a bought pack beyond a bit of experience).
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Comparison of entertainment value:
Pretty much every mobile game with IAPs will fail this comparison test. I originally had a whole secondary post typed up but the boards decided not to post it, so it can be summed up in this:
You're paying for a mix of guaranteed cards (IE no luck involved when it comes to risking getting **s and such), the gaming experience overall, and the grand issue of substance. Even taking into the account the MUCH better 2800-4000 10-card pack deals for Heroics/etc (which I would frankly suggest is a far better option unless you specifically need some of the specific 6 LR characters, even then buying covers individually might pan out better), it's never going to match the entertainment/real life value of food, games, clothes, etc.
But ultimately you're sort of making that choice with that knowledge already in place. I actually was on the other side of this argument with my SO about movies. They refuse to pay to see a movie in theaters at full price (we usually wait a few months for it to appear in the dollar theatres... which is why I STILL haven't gotten to see T: TDW), much less pay for the popcorn/etc, whereas I choose to because I enjoy the experience. On the other hand, I don't like the idea of buying DVDs typically (as I have Netflix/would rather pay to watch it online), but they much prefer the ability to have a physical longstanding copy (something I don't care much about). While the OP simultaneously made me chuckle and made a valid point, I think it's a point some people have taken out of context in regards to cost... ANY entertainment value/cost that isn't budgeted will, on a logical front, lose out to food/clothing/bills/other necessities. Or it should.0 -
The costs are pretty extraordinary, especially when you consider most characters don't even become pretty good until they are at 3/3/3 and around level 50. Assuming you got lucky enough to get 1/1/1 through tokens or tournaments, that's still 6 covers at 1250 HP each (7500HP total) and around 16,000 ISO to level them up to level 50. In British money, that would cost you somewhere in the region of £70 (roughly $110), just to get a character to a level where it could be considered mid-level and competitive. That's pretty ridiculous.
I'd love D3 to introduce the option to actually buy characters outright, already with a certain amount of covers and already leveled a certain amount. Nothing overpowered, but if we could buy a 2/2/2 version of a character, already at level 30, I think a lot of people would consider doing that, especially if you miss out on a new character because you didn't finish high enough in a tournament. It would likely sell very well considering most new characters are featured heavily (and often required) for new events that show up soon after.0
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