If devs won't get rid of 20 ISO then
Comments
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It always makes me laugh when I read, "abuse of prologue" comments...
Ever tried to level up a 3* or 4*?
Sorry, but I'm having trouble seeing how raising the ridiculously low 20ISO rewards turns into a massive run on people "abusing" the prologue stages...
If people want to spend hours and hours grinding the same boring matches for 50 or even 100ISO, more power to 'em. I know I wouldn't, but then, I'm not playing PvE either, so I guess there's that.
DBC0 -
I didn't think I would ever hear of something worse than using real money to buy ISO, but now I've found it.
Farming prologue missions for 20 ISO a pop...?!?!0 -
It's called a job, hey even at the crazy ISO prices it must beat farming 20 ISO. If you could turn off animations it might be viable. Lol
5 hours grinding prologue vs working. How much ISO do you come out w, vs cash at work.0 -
nwman wrote:It's called a job, hey even at the crazy ISO prices it must beat farming 20 ISO. If you could turn off animations it might be viable. Lol
5 hours grinding prologue vs working. How much ISO do you come out w, vs cash at work.
Wait. . . let me get this straight. .. you would rather BUY iso with your hard earned cash, than to farm at 20 iso a piece?0 -
Malcrof wrote:Make us all happy, and make them money.. all in 1 step.. introduce a subscription model. Premium users will have access to exclusive content, including an nice iso farm and other goodies.
Everyone wins.
I am more than willing to pay a monthly subscription fee if i like a game and it is worth it.
No. Just...no.0 -
How about iso rewards are 250, 200, 140, 100 and add a random AP boost reward so theres 5 not 4 to win, and then replace the 20 iso with a standard token, that way if you grind you are likely to be earning a ton of 1*s that match the lowest iso reward but occasionally you can get something that you can use, the further into the game the tougher it will be to find a useful cover so it stops long termers grinding and newbies can level up a bit quicker. The sold characters give you the iso to level your useable one up a bit, and as a counter to the increase in Iso-8 increase the cost of levelling a 3 or 4* hero by 10/15% at levels, say, under 125.
Also something that bugs me... on a node that locks after 1 play why do they have 4 possible rewards make it a single reward like a fixed 140 Iso or a booster thing.0 -
I rather they develop a Boost to get a better (or 100%) chance in NOT drawing 20 & gaining other missed rewards.0
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Azoic wrote:I would gladly drop $5 a week to level one boosted. They might make money from whales, but anyone with a business background could tell you getting those nonspenders to open their wallets is huge. I consider this game like it has a sub, so spend anyways, but if they make the transactions more reasonable, they will net more money.
I doubt MPQ's spending breakdown is all that different.0 -
optimus2861 wrote:Azoic wrote:I would gladly drop $5 a week to level one boosted. They might make money from whales, but anyone with a business background could tell you getting those nonspenders to open their wallets is huge. I consider this game like it has a sub, so spend anyways, but if they make the transactions more reasonable, they will net more money.
I doubt MPQ's spending breakdown is all that different.0 -
TxMoose wrote:have a feeling this is true - no expert here, so I'd love (LOVE) to see some data on percentile/total spend info. my guess is that it would be very eye opening and explain some (not all) of why they spend their dev $ where they do. as long as the rest of the game remains relatively healthy, business is business.
It may not have been a representative sample, but I doubt it was very far off.0
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