A Call to End Competitive PVE Once and For All

mjh
mjh Posts: 708 Critical Contributor
edited August 2015 in MPQ General Discussion
It's high time competitive PVE was brought to an end once and for all. After the :jeangrey: 7 day fiasco D3 is still not getting it through their head.

Keep the same PVEs, hell, even roll out Juggernaut Heroic one after another but make them progression only.

Everyone was praising Ultron and Gauntlet as the way PVE should be but somehow those cheers fell on deaf ears.

I've reached my wits end with this. Who else feels the same?

discuss.
«13

Comments

  • Cartz
    Cartz Posts: 73 Match Maker
    I agree completely. We already have PvP so PvE should be just that. Add 4* star progression and ISO, hp and maybe some tokens after hitting 3*. With all the 4's showing up people are going to need ISO. So chuck in more of that.

    It needs to be done. I barely even bother with PvE anymore. Just get 3* progression if needed or get the lower hp and tokens then quit.

    I can't compete with the vets due to work and family so I know unless I fluke a soft bracket or wait and snipe a fresh bracket at the end I'm not finishing high enough to get placement.

    Progression will give me a reason to play a 7 day PvE everyday.
  • Bishop
    Bishop Posts: 130 Tile Toppler
    You got my vote!
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    Yep.

    PVE with no scaling, no times, and no competitive (turn them into DDQ-ish). Or release everything with Ant-man/ultron type events.
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    viewtopic.php?f=8&t=31383#p384479

    Just sayin...I already laid out a framework for them, and it seems fairly popular. Just bring in some number crunchers to iron it out and let's make this happen!
  • mjh
    mjh Posts: 708 Critical Contributor
    tanis3303 wrote:
    https://d3go.com/forums/viewtopic.php?f=8&t=31383#p384479

    Just sayin...I already laid out a framework for them, and it seems fairly popular. Just bring in some number crunchers to iron it out and let's make this happen!

    It seems the only way to get these changes done is if Phaserhawk posts them
  • babinro
    babinro Posts: 771 Critical Contributor
    I guess I'll be the standout who wants them to stay.

    Competition is what gives this game such great replay value and lasting appeal even when it's frustrating. PvE is my least favorite mode of competitive play but it's still something that adds variety to the game and motivates me to play daily.

    Tie the bulk of cover rewards to progression and get rid of the frustrating 20 ISO issue and you've gone a long way to making things more enjoyable without removing the competitive motivation from the experience.

    By all means add more non-competitive events to this game but don't wipe out a game play mode to do it.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    babinro wrote:
    I guess I'll be the standout who wants them to stay.
    Me too. These threads have become the new "nerf XForce!@!!!@!" thread. Every day we get at least one new one. And every day I have to remind an OP that just because you love gauntlet doesn't mean you can say everybody loves it and would prefer it to PvE. Personally, I f'ing hate gauntlet. Except for the one where the final prize was a 4, I generally ignore them and/or lose interest. As much as you people think you hate grinding, I hate banging my head against the wall trying to luck into a win vs. overscaled gimmick nodes, way more than that.
  • blinktag
    blinktag Posts: 157 Tile Toppler
    I would play them more if they were progression only.

    Found myself in an odd situation, today, which is becoming more frequent: I have time to play, but due to the meta game (whether shielded in PvP or waiting to refresh in PvE), there was nothing to play, except redoing ant man or the super easy intro nodes. That shouldn't happen.
  • Bishop
    Bishop Posts: 130 Tile Toppler
    simonsez wrote:
    babinro wrote:
    I guess I'll be the standout who wants them to stay.
    Me too. These threads have become the new "nerf XForce!@!!!@!" thread. Every day we get at least one new one. And every day I have to remind an OP that just because you love gauntlet doesn't mean you can say everybody loves it and would prefer it to PvE. Personally, I f'ing hate gauntlet. Except for the one where the final prize was a 4, I generally ignore them and/or lose interest. As much as you people think you hate grinding, I hate banging my head against the wall trying to luck into a win vs. overscaled gimmick nodes, way more than that.

    Ultron? Yeah those stink too. All I can say (I have no idea how to make it better, all I know is I hate pve) is why can't they make it fun? Why does it need to be a slugfest? I thought games were meant to be fun pve isn't fun right now. Actually I don't think I've ever liked pve in this puzzle quest. No reward will make me play it, just fun. If I get rewarded for having fun then I will humbly thank them.
  • GurlBYE
    GurlBYE Posts: 1,218 Chairperson of the Boards
    Overall there just need to be more pve and more pvp options.

    Pve more rewards, more options like 1 monthly gauntlet like option, 1 monthly (or weekly) ultron type event, 1 monthly antman like event when a movie tie in happens along with the option now.

    More so that there are so many options I pick and choose what I want to aim for, instead of skipping or joining events late. So it's less job like and more, hey what sort of reward do I want to work towards today.


    Pvp could even have something like pve is currently and maybe have it be the new way to do season scores, the more people you beat per season over all the better your score, so you have a sort of bonus incentive for pvping like a madman always hitting 1000, even when you're knocked down you have something to incentivize players to keep being high value targets even when the regular season goals and shield goals are met.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Bishop wrote:
    Why does it need to be a slugfest?
    They've decided that they want to give n covers to x% of the people. Until they change what they think x is, it's going to have to be painful. How can you limit prize distribution without incurring pain? They changed their "x" for PvP, because it's clear that way, way more people are hitting 1k nowadays. They recently changed their "x" for 4* PvE rank awards, because now they're in line with 3* PvE. So it's not as if they never adjust it to make it easier on us and give out more stuff. That's where the argument should be focused. And since, as it is, the progression schedule for PvE is AWFUL (top players triple or quadruple the top level), there is a ton of room at the top for them to add more and better progression rewards. And it's something that they're far more like to do, rather than make PvE completely non-competitive. You guys need to pick your battles better. Asking them to expand the progression reward schedule is way more winnable than asking them to get rid of rank awards.
  • They can keep the competitive PVE. They just need to put more non-placement ones.

    One week PVE? Then one week non-placement event.
    One 3 days pve? One event with non-placement rewards for 3 days.
  • Dauthi
    Dauthi Posts: 995 Critical Contributor
    edited August 2015
    Lanko8 wrote:
    They can keep the competitive PVE. They just need to put more non-placement ones.

    One week PVE? Then one week non-placement event.
    One 3 days pve? One event with non-placement rewards for 3 days.

    I agree with this. In fact, they can turn those non-competitive PVE's into 4* progression. Turn them into a gauntlet where you can only play each node once, but don't scale the nodes. Make a few of them sufficiently hard enough that only 3* transitioners can obtain the 3* progression rewards, and others so hard only 4* transitioners could manage them netting them a 4*.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    simonsez wrote:
    These threads have become the new "nerf XForce!@!!!@!" thread. Every day we get at least one new one. And every day I have to remind an OP that just because you love gauntlet doesn't mean you can say everybody loves it and would prefer it to PvE. Personally, I f'ing hate gauntlet. Except for the one where the final prize was a 4, I generally ignore them and/or lose interest. As much as you people think you hate grinding, I hate banging my head against the wall trying to luck into a win vs. overscaled gimmick nodes, way more than that.

    Eventually x-force got the nerf.....

    I agree, I hate overscaled gimmick nodes and I have never, ever run the Gauntlet to the end of the first set of nodes - being forced to used my strongest team and a bunch of boosts and some luck all the way isn't my idea of fun.

    Which is why in all these threads I call for the end of all scaling. Make the nodes the -exact same- for all players. If they want to put wonky 300 level characters out there for the biggest points - put them out there for the folks that already have the 270 Jean as well as the folks that started this afternoon.
  • d0nk3y
    d0nk3y Posts: 213
    mjh wrote:
    It's high time competitive PVE was brought to an end once and for all. After the :jeangrey: 7 day fiasco D3 is still not getting it through their head.

    Keep the same PVEs, hell, even roll out Juggernaut Heroic one after another but make them progression only.

    Everyone was praising Ultron and Gauntlet as the way PVE should be but somehow those cheers fell on deaf ears.

    I've reached my wits end with this. Who else feels the same?

    discuss.

    I'm in this boat - D3 has determined that as a player, I need to choose between their game, my family or my work. Given that I can handle both work and family without having the two conflict with eachother, guess which of the three lost out? Until something not based on timeslices and grinding comes along, I'm out.
  • mjh
    mjh Posts: 708 Critical Contributor
    simonsez wrote:
    Personally, I f'ing hate gauntlet

    whether you hate Gauntlet or not. Whether Ultron is good or not are both irrelevant. They are true PVE in every sense of the word. If I wanted to compete with players, I'd play Player vs. Player...PVP. Right now PVE has never been that with the exception of the aforementioned. Gauntlet and Ultron aren't perfect, but they are PVE. Everything else in Story mode, is not.

    It's almost 2 years of this game being out and they still haven't fixed the simple fact that PVE does not equal competition.
  • SnowcaTT wrote:
    simonsez wrote:
    These threads have become the new "nerf XForce!@!!!@!" thread. Every day we get at least one new one. And every day I have to remind an OP that just because you love gauntlet doesn't mean you can say everybody loves it and would prefer it to PvE. Personally, I f'ing hate gauntlet. Except for the one where the final prize was a 4, I generally ignore them and/or lose interest. As much as you people think you hate grinding, I hate banging my head against the wall trying to luck into a win vs. overscaled gimmick nodes, way more than that.

    Eventually x-force got the nerf.....

    I agree, I hate overscaled gimmick nodes and I have never, ever run the Gauntlet to the end of the first set of nodes - being forced to used my strongest team and a bunch of boosts and some luck all the way isn't my idea of fun.

    Which is why in all these threads I call for the end of all scaling. Make the nodes the -exact same- for all players. If they want to put wonky 300 level characters out there for the biggest points - put them out there for the folks that already have the 270 Jean as well as the folks that started this afternoon.

    Exactly.. scaling ruins the entire point of the game. The WHOLE GAME is just a battle to win more covers and level up characters.. there's no endgame. And then they completely destroy that by making the game equally hard no matter how high you level your guys, or actually harder if you level up a few. The incentive is NOT to level them.. at least if you're playing PVE. PVP in some ways is the purer game in that sense.

    Even as a guy whose characters are only at 114 right now, I'd be all for non-scaled events where everybody faces the same battles and only the most advanced players can win the most advanced prizes. That very simple, time-honored system rewards the people who have been at it a long time and gives a great sense of satisfaction as you can slowly do better and better. EXACTLY like the first storyline of the game is when you first start out. Can't beat those toughest nodes? Go back and replay some older ones, unlock a few more covers and ISO, level up, try again. That's fun. I've been doing that since Dragon Warrier on the NES, when going a little too far away from your starting point put you up against monsters that would destroy you.

    I'm sick of all the ranked competition and Marvel Schedule Quest. I have a family and a job and they take priority over this game that I used to enjoy. And as someone else said it's ridiculous to WANT to play, and have TIME to play, but not be ABLE to play because the schedule does not make it optimal.

    But then, the devs don't read these threads anyway so what's the point?
  • madok
    madok Posts: 905 Critical Contributor
    I will admit it gets really boring when you finish the progression rewards 2 or 3 days into a 7 bloody day event. You just get to keep grinding for a little HP for the rest of the time so you can still score a decent reward. I ended up in 24th place for the Jean event and just didn't feel like trying to grind my way into the top 20 by the end of the event.

    I like the idea of adding a 4 star cover at a much higher progression level and just getting rid of the ranked matches for these longer events.
  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    simonsez wrote:
    babinro wrote:
    I guess I'll be the standout who wants them to stay.
    Me too. These threads have become the new "nerf XForce!@!!!@!" thread. Every day we get at least one new one. And every day I have to remind an OP that just because you love gauntlet doesn't mean you can say everybody loves it and would prefer it to PvE. Personally, I f'ing hate gauntlet. Except for the one where the final prize was a 4, I generally ignore them and/or lose interest. As much as you people think you hate grinding, I hate banging my head against the wall trying to luck into a win vs. overscaled gimmick nodes, way more than that.
    I agree about the Gauntlet. I have q full roster, but have never finished one even for the 4* character. The Guntlet is built to get players to rage quite.
    For PVE I don't mind the competitive format, I just hate the fact that I hit triple the progression points for top 50. If they would just double or triple the progression rewards and. Possibly add a 4* at the end it would be a lot more worth while. They have made progressions earned in the first couple days and that is another reason it feels so grindy.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Competitive PvE is the worst. Especially when a new character is released through it. I had to leave my alliance because I couldn't dedicate four hours a day to timed PvE grinding for a Jean Grey cover.