Can we please get more rewards added to the PVE

slidecage
slidecage Posts: 3,515 Chairperson of the Boards
edited July 2015 in MPQ General Discussion
you can reach the final progresion reward mostly in any of the pve before the end of the 2nd stage (meaning your going to have 1 to 3 day of playing with no rewards besides 20 ISO)

like the one we are in now how about

23000 green thor
30000 1000 iso
35000 token
40000 2500 iso
50000 GREEN THOR
75000 250 HP
100000 THOR (not sure how many pts will be score but this gives an idea of what could be given)

double the progression should either give you another cover or 250 HP if you can score 3x maybe the other cover i mean after reaching the progression its just grinding to get one single cover

ALSo Top 100 in PVP get 25 HP why not make top 100 in the side subs get 25 as well

Top 10 100
Top 50 50
Top 100 25

this would help out with people complaing about roaster slots cause it would give more HP
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Comments

  • dider152
    dider152 Posts: 263
    I agree with this. We should get more rewards, in general, for every step of the PvE points climb. It will increase satisfaction (beyond personal satisfaction and points targets for alliance) and it will retain players. Some drop out because they don't feel like their points matter much, and this will serve to retain them.
  • Sounds good, although, personally, I would prefer shorter pve, like 3+5 day pve instead of the 4+7 we have now. It would have a similar effect - more covers handed out - but without the ridiculous 7 days grind. A single additional cover, which I may not even need, won't make the current pve more enjoyable for me. And it also solves the shortage of HP.
  • Linkster79
    Linkster79 Posts: 1,037 Chairperson of the Boards
    IMO progression rewards are fine the way they are, this way those who play semi casual can attain them all. Asking for yet more and more rewards at the top is is all because of the broken leaderboard mechanic that is the current PvE system, ask yourselves why are are trying so hard to keep grinding these nodes and the answer will be for ranking rewards. Story based events should not be a contest against other players PvP is for that but a contest against the AI.

    Asking for more rewards at the top end will just be a plaster over the cracks as folks will only be asking again when that new higher bar is reached regulary.
  • LXSandman
    LXSandman Posts: 196 Tile Toppler
    As a Top 100 PVE guy I obviously agree that my rewards would be cool. But think about it this way, The only people who grind the nodes and hit all the refreshes to the point where they get 3x the progression score are hard core PVE players.

    These players are already in guilds who regularly place top 100. This is definitely not the majority of players.

    This change would only effect a small percentage of the population (Which is disproportionately present on the forums) and could cause the more casual player to get frustrated.

    I understand why they don't do it.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    I asked this back in the December Q&A, this the official response
    Q: Can we get some sort of superficial rewards beyond the max progression reward? 200 Iso every 5k beyond the max progression reward?
    A: No plans for this. We want to make sure it’s possible (if challenging) for completionists to get every checkmark.
    viewtopic.php?style=1&f=13&t=20612
  • pve needs a buff...a 4* one
  • Yeah, PVE definetely needs something more. They added the 1300 point reward to PVP, why not something else?

    I completely understand that if an event has something you don't need you just do the progression rewards and don't come back.
    I also really like that's not hard to get the cover so it's good for both people grinding and casuals.

    But then after getting that cover at like 30.000 and the event goes for like 5-7 days and Top 10 is with 200.000 points...talk about boring.

    Let's say final reward is at 30.000 points. So for every 30.000 points you could get ISO and some HP, not much, but scaling with how much points you earn. It's at least something.
  • Higher progression awards would be fine I guess, but I'm far more inclined to vote for shortening them and giving us a "tiniest kitty" day or two off in between...

    DBC
  • thisone
    thisone Posts: 655 Critical Contributor
    Yes add more progression rewards. Why anyone would argue against it is beyond me. Especially with these arguments

    1. Only people that grind and refresh every node easily hit max progression.

    False. I spent all day at the pub after work yesterday. Missed out on lots of points. Still well past max progression with 24 hours to go.

    2. New players will be put off.

    What? New players if they put effort in usually place well in top 10. Getting more bang for their buck is going to put them off? Umm no.

    3. Casual players will get frustrated at not hitting max progression.

    Right. The same casuals who join late events in easy/normal brackets to place well aren't hitting max progression anyway.

    Not like it has to be 4* covers. It could be shields or hp or a special 3* token. Or just make max progression much harder to hit than it currently is. That also works.
  • TheOncomingStorm
    TheOncomingStorm Posts: 489 Mover and Shaker
    The progressions are set up so casual players can hit them. If you hit the top progressive in one of the first two subs, you are not causal.

    The top progressive in the past was so high, you had to grind your tiny kitty off to hit it sometimes, sometimes it was impossible to hit.

    Given all this, I'm fine with the current rewards structure, especially since there is always a pve going on.

    P.S. This is why I tell ppl they should level their roster for pvp (over pve) when you get far enough along in the game to do t100, occasional t50.
  • The progressions are set up so casual players can hit them. If you hit the top progressive in one of the first two subs, you are not causal.

    The top progressive in the past was so high, you had to grind your tiny kitty off to hit it sometimes, sometimes it was impossible to hit.

    Given all this, I'm fine with the current rewards structure, especially since there is always a pve going on.

    P.S. This is why I tell ppl they should level their roster for pvp (over pve) when you get far enough along in the game to do t100, occasional t50.
    untrue, 7 day events have same reward structure as 4 day events and PVP has a major 4* advantage over PVE right now
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    The progressions are set up so casual players can hit them.
    If PvP progressions aren't tuned to the casual player, PvE shouldn't be either.
  • slidecage
    slidecage Posts: 3,515 Chairperson of the Boards
    simonsez wrote:
    The progressions are set up so casual players can hit them.
    If PvP progressions aren't tuned to the casual player, PvE shouldn't be either.

    nothing better then in PVP going i just need 20 more pts to get the BIG COVER play the match and win 40 pts just to find out you was attacked 6 times losing 150 pt even though you was never attacked once all the way up to that pt.... Main reason why i gave up on PVP unless its a major cover i want .... lol she hulk

    and those asking for time off for PVE a simple way to do this is Make an major in demand PVE and then a Noone wants this sucker PVE .... Just like they did now... Witch followed by the noone wants Psylocke icon_e_smile.gif
  • TheOncomingStorm
    TheOncomingStorm Posts: 489 Mover and Shaker
    simonsez wrote:
    The progressions are set up so casual players can hit them.
    If PvP progressions aren't tuned to the casual player, PvE shouldn't be either.

    You're confusing casual with a bad roster. You can have a great roster and be causal.

    A bad roster can't hit all the progressives. Casual players can hit all the progressives. Casual has to do often and how much you play. A casual player should have no problem getting to 1300 over 2.5 days in the right slice.

    A casual player in pve might not hit the progressive til the last or 2nd to last sub depending when the joined the pve.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    You're confusing casual with a bad roster.
    No, you're confusing casualness of play and strength of roster as two things that are independent. Someone who is a hardcore player isn't going to have a bad roster for very long. So for the most part, what you refer to as "someone with a bad roster", IS a casual player. That's why their roster is bad.

    But to keep you from getting further hung up on semantics, let me just rephrase my original comment: "if PvP progressions aren't tuned such that most people clear the max level, PvE progressions shouldn't be tuned that way either"
  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
    I won't get in on the good/bad roster vs casual/hardcore thing, 'cause like you said, it's semantics. However...
    simonsez wrote:
    if PvP progressions aren't tuned such that most people clear the max level, PvE progressions shouldn't be tuned that way either

    ...I politely disagree.

    PvP is a competition. Everyone isn't supposed to win everything.

    PvE should be "Player vs Environment/Enemy". It shouldn't be inherently be a competition, so everything being earnable by all players that put forth reasonable effort is realistic in my opinion.
  • JamesV
    JamesV Posts: 98 Match Maker
    I wouldn't mind either a final higher tier reward or an ISO bonus after X-more points above the top progression reward. I think adding in to many more tiers on top of the reward will increase the difficulty of placement (which would lead to a whole other discussion/can of worms.)
  • TheOncomingStorm
    TheOncomingStorm Posts: 489 Mover and Shaker
    simonsez wrote:
    You're confusing casual with a bad roster.
    No, you're confusing casualness of play and strength of roster as two things that are independent. Someone who is a hardcore player isn't going to have a bad roster for very long. So for the most part, what you refer to as "someone with a bad roster", IS a casual player. That's why their roster is bad.

    But to keep you from getting further hung up on semantics, let me just rephrase my original comment: "if PvP progressions aren't tuned such that most people clear the max level, PvE progressions shouldn't be tuned that way either"

    We obviously know different ppl. I know lots of players with top tier rosters who play casually.

    There are a lot more causal players than you realize. It's actually pretty hard to not make t150 in a 1000 person pve bracket.
  • just make max progression much harder to hit than it currently is. That also works.
  • I won't get in on the good/bad roster vs casual/hardcore thing, 'cause like you said, it's semantics. However...
    simonsez wrote:
    if PvP progressions aren't tuned such that most people clear the max level, PvE progressions shouldn't be tuned that way either

    ...I politely disagree.

    PvP is a competition. Everyone isn't supposed to win everything.

    PvE should be "Player vs Environment/Enemy". It shouldn't be inherently be a competition, so everything being earnable by all players that put forth reasonable effort is realistic in my opinion.

    Not true. I know you are talking about progression rewards, but PVE IS a competition between players. Sure, i can't lose points but neither can the other players. That guy got 2.000 points? I need to get 2.100 and so on.
    It's funny, because that's how PvP would be if you couldn't lose points.

    True PVEs are Gauntlet, DDQ, Ultron and recently, Growth Industry.
    You play them without having to worry about what other people are doing. And even then sometimes people don't get all the rewards as well, specially in Gauntlet/Ultron. And even a dev came to give tips about how to beat GI.

    I think they could start thinking about removing the placements in PVE or running more no-placement events. Just hope they don't do more events like Ultron...while the boss battle is fun, the rest of the event is a distasteful grind.