PVE: Thick as Thieves (July 16-21)
Comments
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bleerrrf. Im not sure Im cut out for this PVE. Ive got a boosted 2Marvel and Wolverine skewing my scaling, and my bullseye is undercovered/underleveled to pair with the two, and everyone else is 20-30 levels below the opposition. This is the first PVE node in awhile where I just had the door slammed in my face right at the start. And I haven't unlocked antman yet because I don't have a roster slot for him.0
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Haetron wrote:bleerrrf. Im not sure Im cut out for this PVE. Ive got a boosted 2Marvel and Wolverine skewing my scaling, and my bullseye is undercovered/underleveled to pair with the two, and everyone else is 20-30 levels below the opposition. This is the first PVE node in awhile where I just had the door slammed in my face right at the start. And I haven't unlocked antman yet because I don't have a roster slot for him.
That's how I would approach at least. Good luck!0 -
Finished Anderson Inc on my stream for those who want the lowdown.....
had so much trouble on these nodes, not sure if it's because I'm saving health packs for PVP or since my scaling is up for having super high level thor/iron fist...ares is a pain0 -
Haetron wrote:bleerrrf. Im not sure Im cut out for this PVE. Ive got a boosted 2Marvel and Wolverine skewing my scaling, and my bullseye is undercovered/underleveled to pair with the two, and everyone else is 20-30 levels below the opposition. This is the first PVE node in awhile where I just had the door slammed in my face right at the start. And I haven't unlocked antman yet because I don't have a roster slot for him.
In terms of puzzle quest 20-30 level deficit is not much. The game used to scale up100-150 levels above you. Though not sure if that is still case as I no longer pay attention to levels in pve.
But with Ares on nearly every node things can be tricky. Darn he can be 30 levels below you and still really hurt. Muscle is even worse. Can well punch above his weight and he is a big fella.
Best thing to do is post if any nodes are giving you problems and someone will try and help. They always do. Anyway good luck!0 -
I have pretty much played the entire event so far with LThor/LCap/OBW. OBW is present for control and although she needs healing every 2 matches, she saves me from so much damage on the other 2 characters. LThor is also amazing when he is boosted. 6800 damage in main target and 3400 on everyone else is just too good. Of course, those Muscle goons have 17k health and their strike tiles hurt a lot (2x1088), so it's kinda balanced. But the MVP is LCap. Repetitive 5700 with CD overwrite is amazing. I don't know what I would do in this event if I had no LThor/LCap. Highest level node at the end of the last sub was 320+ so, even without community, scaling is crazy. If they want their game to be any fun they need to re-examine the enemy levels.0
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meekersX wrote:Haetron wrote:bleerrrf. Im not sure Im cut out for this PVE. Ive got a boosted 2Marvel and Wolverine skewing my scaling, and my bullseye is undercovered/underleveled to pair with the two, and everyone else is 20-30 levels below the opposition. This is the first PVE node in awhile where I just had the door slammed in my face right at the start. And I haven't unlocked antman yet because I don't have a roster slot for him.
That's how I would approach at least. Good luck!
They definitely do as far as I can tell. A few events back, things fell where I had an underleveled 2 star essential and so since my highest leveled char wasnt a boosted one, things fell in line with my normal roster strength.0 -
Haetron wrote:They definitely do as far as I can tell. A few events back, things fell where I had an underleveled 2 star essential and so since my highest leveled char wasnt a boosted one, things fell in line with my normal roster strength.0
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meekersX wrote:Haetron wrote:They definitely do as far as I can tell. A few events back, things fell where I had an underleveled 2 star essential and so since my highest leveled char wasnt a boosted one, things fell in line with my normal roster strength.
scaling is based on your highest character....powered up(or not if powered up if less than your max natural level). My scaling right now is alot higher b/c I have maxed IF/Thor as opposed to last event, where I didn't have characters that high.0 -
raisinbman wrote:scaling is based on your highest character....powered up(or not if powered up if less than your max natural level). My scaling right now is alot higher b/c I have maxed IF/Thor as opposed to last event, where I didn't have characters that high.
Initial scaling is based on more than only your single highest character. I suspect, based upon the way team-up awards work, that it's actually based on your 4 highest level characters. For Enemy of the State my four highest boosted were Human Torch (214), Daken (240), Falcon (169), and Sentry (169) for an average of 198. For Thick as Thieves my four highest boosted are Thor (260), Iron Fist (220), Ant-Man (180), and Captain America (169) for an average of 207.25. The difference here is marginal, only ~5%, so I don't think it would cause a lot higher scaling.
I think the differences in scaling between events is primarily due to them being different events. It's clear to me that different events have different initial levels on the nodes and different scale factors, apart from any influence by the roster of the player. Another point to keep in mind is that Enemy of the State is quite easy. While the wave nodes are time consuming, the majority of nodes consist primarily of ninja goons. With enough time and desire, I could have easily ground every sub to 0 points without even using all of my health packs. If we compare that to Thick as Thieves, we have to fight scaled Dark Avengers and it's difficult to complete some nodes without taking significant damage.0 -
meekersX wrote:raisinbman wrote:scaling is based on your highest character....powered up(or not if powered up if less than your max natural level). My scaling right now is alot higher b/c I have maxed IF/Thor as opposed to last event, where I didn't have characters that high.
Initial scaling is based on more than only your single highest character. I suspect, based upon the way team-up awards work, that it's actually based on your 4 highest level characters. For Enemy of the State my four highest boosted were Human Torch (214), Daken (240), Falcon (169), and Sentry (169) for an average of 198. For Thick as Thieves my four highest boosted are Thor (260), Iron Fist (220), Ant-Man (180), and Captain America (169) for an average of 207.25. The difference here is marginal, only ~5%, so I don't think it would cause a lot higher scaling.
I think the differences in scaling between events is primarily due to them being different events. It's clear to me that different events have different initial levels on the nodes and different scale factors, apart from any influence by the roster of the player. Another point to keep in mind is that Enemy of the State is quite easy. While the wave nodes are time consuming, the majority of nodes consist primarily of ninja goons. With enough time and desire, I could have easily ground every sub to 0 points without even using all of my health packs. If we compare that to Thick as Thieves, we have to fight scaled Dark Avengers and it's difficult to complete some nodes without taking significant damage.
majority of events have same scaling, there are some whacko events0 -
Scaling is crazy. What else do you call a 276 team of Hood/Ares/Ragnarok the first time you play the node? I can still manage (barely) but this is not what I call fun. I mean, we play games to have fun, right? I doubt the devs are even playing their game? It looks like all they do is take a look at their spreadsheet of data and sales and make changes accordingly. Oh and they balance a character here and then, unsuccessfully most of the time. Just one more day of this torture.0
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Just finished Scotland Yard on my stream if anyone wants to see the enemy layout and such.0
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Sure glad there's no community scaling
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Yeah business partners. Now that's a fun node, but still think the one before it the meeting is worse.
Combination of Dakens cheap powerful blue with the Hood is a recipe for pain.0 -
raisinbman wrote:xdogg wrote:Sure glad there's no community scaling
Mags 1 shotting a maxed boosted Cap is no fun..0 -
Yeah had that before. Grind down is going to be tricky0
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I used an mbw team up on that one the first go - stun hood and work him down - I don't have any more so not sure how I'm going to handle that. probably ask for stun team ups.0
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First two refreshs have took them down first time also with Rogers, Gamora and Loki.
Just sorta stunned them to submission but they are scaling higher. Mags getting more healthy each shot so going to get trickier.
Stun team up is a good idea.0
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