puppychow wrote: Marty17 wrote: Right, so basically if you levelled a character, lets say a & it happens to be boosted too, you pretty much shot yourself on your own foot. Well, I guess I forever will see this ridiculous scaling on my PvE! The first thing you should do when a new pve event is available to is READ THE RULES. This section will tell you exactly which characters are featured/essential, reinforcements getting buffed for this event, and the weekly buffed characters. As a player, the ideal method of tackling pve is to build teams around these specific characters, and rotate them to save on heal packs. That's the ideal situation. However, to pull it off you need a diverse roster and that's why I would recommend people spending their hp on slots, in order to expand their rosters. As far as leveling goes, it goes both ways. While your characters getting boosted will mean scaling is increased, your characters should be powerful enough to handle those nodes. It you can't clear consistently, then the issue may be how you constructed your roster. Let's play the extreme scenario. IF you feel you made a mistake in maxing out a 4 , and everyone else on your roster is like half the level of the max character, you could simply sell the 4 . Yes, it's a desperate measure, but it could potentially realign your pve scaling, and put you in a position to place high in future pve events, and get iso, hp, cover rewards.
Marty17 wrote: Right, so basically if you levelled a character, lets say a & it happens to be boosted too, you pretty much shot yourself on your own foot. Well, I guess I forever will see this ridiculous scaling on my PvE!
Marty17 wrote: Well, currently I have 2 lvl270 & 21 lvl166, I'm in the process of bringing other to lvl166, figured it'll make no major difference since there's 2 characters at 270.
skydivearcher wrote: Marty17 wrote: Well, currently I have 2 lvl270 & 21 lvl166, I'm in the process of bringing other to lvl166, figured it'll make no major difference since there's 2 characters at 270. Yep pretty much at that point your 3 stars isn't going to impact your PvE scaling, buff or not, your 2 maxed 4stars is what scaleing PvE events will base itself off. As 3 Stars when they are buffed only hit lvl 260 if I remember correctly.... As Puppychow explained in earlier comments, the worst thing you can do in terms of pve scaling is level one or a handful of characters to max level whilst disregarding others... This is a very natural thing for most players to do who don't do much research into the game mechanics. My general advice to my allience members has always been always level your characters in tandem, do not have a few which are significantly higher than the vast majority of your roster. I'm usually the one bearing the bad news when a new player has scored a 4 star cover, when I explain given the rest of his roster is at lvl 15 or lower, that lucky draw is actually unlucky for them for pve until he gets more or his characters past that lvl 70 4 star character.. There has been a number of times I'm just sat here and think to myself do these developers actually know the word "repercussion" as half the time it seems (to me at least) they don't fully understand the impact of some of their changes they make or elements of their game design... To emphasize my point, the developer's desire to make the weekly buffed characters to encourage more diverse use of characters, was in my mind mainly to encourage a change in the PvP mindset. I'm not going to go into full details of the effect of that change in terms of pvp but more specifically with PvE events... For a new player like the one i mentioned above who just got a new 4 star character and it happens to be buffed either for the event or the weekly. That player will ultimately be at a huge disadvantage in a PvE story event. Granted it's not ideal to start PvE events until you maxed out a few 1 stars or have 2stars at lvl 50 or above. Lets say they have a couple of characters at lvl 50, but none of them are buffed either for the event or weekly..however that lvl 70 4 star character is buffed. Immediately all his/her story nodes are scaled to a lvl 160 character (the resultant level of a buffed 4 star at lvl 70). As you can see with the rest of the roster at lvl 50, that player is going to be a severe disadvantage! Back to my original post... in my case I have a couple of 4 stars sitting at lvl 170 fully covered and around 12 or so maxed 3 stars. With the rest of my 3 stars at the lvl 100 to 138 range. Depending on which characters are buffed, usually I have a couple of characters at a similar level around the 200-260 range when buffed. not a huge problem. The problem arises when it manages to buff one of my lvl 170 4 stars but none of my 12 maxed 3 stars. Suddenly the PvE scaling has actually made the game more difficult for me in this situation because of the skew of difference in levels in my buffed roster. If anything PvE scaling should take a mean average of a couple (six to eight) of your highest level characters and base it off that mean average unbuffed level NOT the highest level of your characters after buffs! Now this will mean the pve event will be easier for more people and also lessen the impact of a situation like that I described with a new player. However making it easier can potentially cause server issues, as more people will grind towards the end of a PvE event. But that would need a whole scoring system overhaul to avoid that