Scarlet Witch Hex Bolt
Phaserhawk
Posts: 2,676 Chairperson of the Boards
Anyone else generating double AP from the randomly destroyed tiles?
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Comments
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SHHHHHHH!!!!0
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Phaserhawk wrote:Anyone else generating double AP from the randomly destroyed tiles?
Haven't noticed. Seems to be one for one to me.0 -
A few people have noticed, but don't speak up for fear of it being a bug and not a feature, since it isn't mentioned in the power description at all.0
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Remember the good old days when you could downvote an ill-advised post to make it invisible? Sweet memories...0
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Phaserhawk wrote:Anyone else generating double AP from the randomly destroyed tiles?
Edit your post to delete your comments before the devs see it or they will likely "fix it" like they did She Hulk0 -
I like how this character had two skills that did not work as described, yet we made a big deal over the one that negatively affected the players, while we try to hide the one that benefits us.
Fix her BLUE!
Green? What green? I ain't never met no green, No siree!
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jojeda654 wrote:I like how this character had two skills that did not work as described, yet we made a big deal over the one that negatively affected the players, while we try to hide the one that benefits us.
Fix her BLUE!
Green? What green? I ain't never met no green, No siree!
I never actually noticed until it was mentioned. I am a terrible, terrible mpq player... just mindlessly matching stuff.0 -
dr tinykittylove wrote:I never actually noticed until it was mentioned. I am a terrible, terrible mpq player... just mindlessly matching stuff.
Nah, you've just reached that MPQ zen state. It's good for you.0 -
Phaserhawk wrote:Anyone else generating double AP from the randomly destroyed tiles?
viewtopic.php?f=14&t=28208&start=140
You had a post on the following page!0 -
Perhaps not everyone reads every post on the character discussion pages, but it's definitely not a new thing. I'm definitely a supporter of 5 points in green skill. Makes SW not just a purple AP battery, but also a slightly targeted AP battery also(Especially easy if you aim at the sides/corner/have friendly tiles like her own blue ability). And in case no one bothered to read the SW thread, I will repeat it here, 5 points in green can destroy enemy charged tiles(you cannot destroy your own friendly charged tiles) to get double of the charged tiles too. A total maximum of 25 AP (1+4*2*3=25) assuming you destroy 4 charged tiles.0
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jojeda654 wrote:I like how this character had two skills that did not work as described, yet we made a big deal over the one that negatively affected the players, while we try to hide the one that benefits us.
Fix her BLUE!
Green? What green? I ain't never met no green, No siree!
her purple isn't working as advertised either, because the stun will often hit the guy that is then killed by its damage...
And the blue always gravitates to sides or corners which makes it's effect a lot less spectacular even if it survives the countdown.0 -
Xenoberyll wrote:her purple isn't working as advertised either, because the stun will often hit the guy that is then killed by its damage...
And the blue always gravitates to sides or corners which makes it's effect a lot less spectacular even if it survives the countdown.
However like you say, when the stun is applied randomly, it's just an annoyance. Part of the reasons why Doc Ock is such a trash character.0 -
Oh well it was good while it lasted. I knew someone would eventually come on here and publicize it. Might as well enjoy it for the next couple of weeks until the devs fix it. *Sigh*0
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Huatimus wrote:Perhaps not everyone reads every post on the character discussion pages, but it's definitely not a new thing. I'm definitely a supporter of 5 points in green skill. Makes SW not just a purple AP battery, but also a slightly targeted AP battery also(Especially easy if you aim at the sides/corner/have friendly tiles like her own blue ability). And in case no one bothered to read the SW thread, I will repeat it here, 5 points in green can destroy enemy charged tiles(you cannot destroy your own friendly charged tiles) to get double of the charged tiles too. A total maximum of 25 AP (1+4*2*3=25) assuming you destroy 4 charged tiles.
I thought charged tiles were neutral. They aren't?0 -
Phaserhawk wrote:Anyone else generating double AP from the randomly destroyed tiles?Fix Incoming: Scarlet Witch's Hex Bolt (07/15/15)
by David [Hi-Fi] Moore » Wed Jul 15, 2015 2:01 pm
Hi all,
There is currently a bug with Scarlet's Witch's Hex Bolt. The ability is generating double AP from tiles she destroys. This is unintended and a fix is incoming. A small patch is planned to go out around the end of day (EST) today.
Thanks!
we blame you!0 -
Malcrof wrote:Phaserhawk wrote:Anyone else generating double AP from the randomly destroyed tiles?Fix Incoming: Scarlet Witch's Hex Bolt (07/15/15)
by David [Hi-Fi] Moore » Wed Jul 15, 2015 2:01 pm
Hi all,
There is currently a bug with Scarlet's Witch's Hex Bolt. The ability is generating double AP from tiles she destroys. This is unintended and a fix is incoming. A small patch is planned to go out around the end of day (EST) today.
Thanks!
we blame you!
I was about to post the same quote and say: This is why we can't have nice things.0 -
This must be a new D3 nerf land speed record. 24 hours from Phaserhawk opening mouth to nerf being implemented. I'm going to call the nerfed ability Phaserhawk Bolt from now on.0
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Wow, the OP was up 1 DAY and they announce a fix...
How about we all complain about SW's blue constantly burying itself in the corners for a whopping return of 2-3 purple and get them to fix that within 24 hours?
Oh wait.
DBC0 -
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Nothing to see here.
Well, not anymore...0
This discussion has been closed.
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