Colognoisseur wrote: Tl;dr: The devs have improved the game over the last three months, really they have.
Colognoisseur wrote: The nerf of 4* Thor and X-Force were good for the game.
Colognoisseur wrote: Odds changes with tokens and The Vault add in more chances
Pylgrim wrote: But yeah, Rags's rework was an abhorrent misstep.
Colognoisseur wrote: PvE has recently been “fixed” with the removal of community scaling. The fairly rapid response to the experiment of events with it on and off; to turn it off for the future was great. It was a quick response to overwhelming desire for it to happen. With 8h refreshes and the scaling that is left being personal PvE feels fun again.
MikeHock wrote: "The nerf of 4* Thor and X-Force were good for the game." Respectfully disagree. Milking the player-base of their $$$$ with OP characters & then nerfing those characters is a common MPQ theme. It leaves us feeling ripped off and scared to spend again (or waste months trying to max out what will eventually be nerfed).
arktos1971 wrote: Colognoisseur wrote: PvE has recently been “fixed” with the removal of community scaling. The fairly rapid response to the experiment of events with it on and off; to turn it off for the future was great. It was a quick response to overwhelming desire for it to happen. With 8h refreshes and the scaling that is left being personal PvE feels fun again. I agree to almost everything but this. Ever since the new 8hrs refresh has been implemented, you MAY clear every 8 hours that's true, but at the end of each sub, you need to grind the nodes to 1 if you want to be in the Top 10, that's at least 2.5 hours grinding. Which is 6 additional clears. This is too much. There has been improvements in the grinding fests though : no more concurrent subs, no more 12 hr subs... Still... PvEs take far too much time when your personal scaling is high (a total of 60 000 health team to kill is tedious).
Colognoisseur wrote: Back in March it seemed like the game was definitely on the wrong track and I vented on the forums. It seemed like the direction you were taking was tilted towards new players and someone like me who has been here from almost the beginning was being actively pushed out.
raisinbman wrote: MikeHock wrote: "The nerf of 4* Thor and X-Force were good for the game." Respectfully disagree. Milking the player-base of their $$$$ with OP characters & then nerfing those characters is a common MPQ theme. It leaves us feeling ripped off and scared to spend again (or waste months trying to max out what will eventually be nerfed). they said they have no plans to change any 3* or 4* are u suureeeeee you dont wanna buy covers for hulkbust x?
Lidolas wrote: MikeHock wrote: "The nerf of 4* Thor and X-Force were good for the game." Respectfully disagree. Milking the player-base of their $$$$ with OP characters & then nerfing those characters is a common MPQ theme. It leaves us feeling ripped off and scared to spend again (or waste months trying to max out what will eventually be nerfed). Maybe a better way to put it: The current powers of XForce and T4or are about where they should be. The game would have been better if they'd been released (or in Xforces case, the first buff) as they are now, instead of being OP and then nerfed.
MikeHock wrote: Lidolas wrote: MikeHock wrote: "The nerf of 4* Thor and X-Force were good for the game." Respectfully disagree. Milking the player-base of their $$$$ with OP characters & then nerfing those characters is a common MPQ theme. It leaves us feeling ripped off and scared to spend again (or waste months trying to max out what will eventually be nerfed). Maybe a better way to put it: The current powers of XForce and T4or are about where they should be. The game would have been better if they'd been released (or in Xforces case, the first buff) as they are now, instead of being OP and then nerfed. If XForce is where he should be now then they shouldn't have buffed him into the OP version, wouldn't you say? I'll see you in a few months when some OP character is nerfed.