GothicKratos wrote: I want to say I agree, because that would be amusing to do, but I'm going to say no, simply because that could make for some nightmarish PvE nodes.
KevinMark wrote: GothicKratos wrote: I want to say I agree, because that would be amusing to do, but I'm going to say no, simply because that could make for some nightmarish PvE nodes. How?
KevinMark wrote: KevinMark wrote: Is it better to keep Venom's purple at 4? For 4 purple AP you generate 1 web tile and stun an enemy for 1 turn as opposed to for 7 purple AP 1 web and stun the whole enemy team for 1 turn. Answering my own question, yes.
KevinMark wrote: Is it better to keep Venom's purple at 4? For 4 purple AP you generate 1 web tile and stun an enemy for 1 turn as opposed to for 7 purple AP 1 web and stun the whole enemy team for 1 turn.
yogi_ wrote: KevinMark wrote: KevinMark wrote: Is it better to keep Venom's purple at 4? For 4 purple AP you generate 1 web tile and stun an enemy for 1 turn as opposed to for 7 purple AP 1 web and stun the whole enemy team for 1 turn. Answering my own question, yes. Can you expand on your reasoning a little?
dearbluey wrote: Granted, I don't know much about Venom and I'm not too eager to investigate it, but was the guy always so...well, one dimensional?
Zhirrzh wrote: Venom has rocked for me in the Simulator Hard bracket. Rather than trying to whittle down the health of boosted level 230s while stunlocking them, I can insta-kill them one by one. Much quicker. Classic Spiderman, Magneto Marvel Now, Venom. Heck, they aren't even that high level! (Spidey is somewhere in the 40s, although with 5 blue covers, Magneto in the 50s, Venom is maxed at level 40). I'm generally boosting with a blue/purple for the tough matches and both a blue/purple and a +3 all for the 230s, purely due to the lack of HP on my Mags and Spidey at the moment to survive hits while building to the first use of Mags' purple. It's been kind of hilarious pulling all these Devours and instakilling guys with up to 14k hp. Makes up for the tedium of running the Spidey stunlock...
Arimis Thorn wrote: Zhirrzh wrote: Venom has rocked for me in the Simulator Hard bracket. Rather than trying to whittle down the health of boosted level 230s while stunlocking them, I can insta-kill them one by one. Much quicker. Classic Spiderman, Magneto Marvel Now, Venom. Heck, they aren't even that high level! (Spidey is somewhere in the 40s, although with 5 blue covers, Magneto in the 50s, Venom is maxed at level 40). I'm generally boosting with a blue/purple for the tough matches and both a blue/purple and a +3 all for the 230s, purely due to the lack of HP on my Mags and Spidey at the moment to survive hits while building to the first use of Mags' purple. It's been kind of hilarious pulling all these Devours and instakilling guys with up to 14k hp. Makes up for the tedium of running the Spidey stunlock... I actually never leveled Venom on my way up, but having just come off of the Gauntlet and regularly getting destroyed by ridiculously boosted AI, I've considered adding Venom to my roster for exactly the reason you describe. Just trying to decide if it's worth the 650 HP to add a slot, especially given that I'm hoping to add a spot for Kamala.
OJSP wrote: ErikPeter wrote: Venom's been changed. Instead of instantly downing the target, Devour now does ~2K+ damage and requires 8 tiles instead of 6. Just had this pointed out to me a short while ago. Don't understand this. Can't be bothered to make a decent Hulk, but we'll take the time to nerf a rarely-used 1*? OJSP wrote: The extra damage (roughly triple base) is acceptable (in the 1* range, 2K is enough) I agree at lvl 40 it's acceptable. I'd be interested to find out what it does at lvl 395 (..or thereabouts) in PvEs. (Too bad I finished Venom: Heroic yesterday) It's probably similar to how Juggernaut's Headbutt scales. Which makes it ironic that the 2 1*s at lvl 270 would deal bigger damage than some of the 4*s.
ErikPeter wrote: Venom's been changed. Instead of instantly downing the target, Devour now does ~2K+ damage and requires 8 tiles instead of 6.
OJSP wrote: The extra damage (roughly triple base) is acceptable (in the 1* range, 2K is enough)
"David wrote: Moore"]• Venom now deals 2,000 Damage instead of downing a character if there are enough Web tiles on the board from Character Levels 1 to 40 • At level 41 this damage will start to scale up • The number of tiles required to deal this damage has increased from 6 to 8."
AaronTheLuigi wrote: [NOTE: This still overwrites any Basic colored tile with a green Web tile, as it has in the past.]