PvP - no longer three attempts to win ? is that right?
Comments
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I think a successful defense while shielded also awards points now. Has anyone else seen that?0
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This was a great change. Too bad they screwed us with it by losing points for loses. As if losing 3 health packs or hours of waiting for them wasn't enough. And the skip tax will make it so you have to fight people you may lose against. One step forward, about 20 back0
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Ben Grimm wrote:UncleSam wrote:I think a successful defense while shielded also awards points now. Has anyone else seen that?
That's been true for a while, though it seems rarer to attack shielded people now.0 -
Typhon13 wrote:This was a great change. Too bad they screwed us with it by losing points for loses. As if losing 3 health packs or hours of waiting for them wasn't enough. And the skip tax will make it so you have to fight people you may lose against. One step forward, about 20 back
Couldn't disagree more. If you get to handpick your opponent, apply whatever boosts you care to, and compose your team however you see fit, AND STILL LOSE, then you deserve to have points decucted.
I used to regularly attack people with half my team below 50% towards the ends of pushes knowing that a loss would only reduce my reward on a 2nd attack, and there's a good chance a favorable board or cascade would lead to victory.
I now have to go heal up my troops in a venom mission or use health packs to avoid the possibility of a negative loss.
Major improvement to PVP. Should've been implemented from the get go.0 -
It's a great change except when I lose. In that case it's obviously a flaw with the system, because I'm never supposed to lose.0
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Phantron wrote:It's a great change except when I lose. In that case it's obviously a flaw with the system, because I'm never supposed to lose.0
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AsianInvasion wrote:Typhon13 wrote:This was a great change. Too bad they screwed us with it by losing points for loses. As if losing 3 health packs or hours of waiting for them wasn't enough. And the skip tax will make it so you have to fight people you may lose against. One step forward, about 20 back
Couldn't disagree more. If you get to handpick your opponent, apply whatever boosts you care to, and compose your team however you see fit, AND STILL LOSE, then you deserve to have points decucted.
I used to regularly attack people with half my team below 50% towards the ends of pushes knowing that a loss would only reduce my reward on a 2nd attack, and there's a good chance a favorable board or cascade would lead to victory.
I now have to go heal up my troops in a venom mission or use health packs to avoid the possibility of a negative loss.
Major improvement to PVP. Should've been implemented from the get go.0 -
Veracity wrote:Phantron wrote:It's a great change except when I lose. In that case it's obviously a flaw with the system, because I'm never supposed to lose.
During the last round of TaT I was like "okay got enough for Berserker Rage, Magneto full health with 10 red, and i'm going to use Berserker Rage to take out The Hood. What can possibly go wrong?"0 -
Phantron wrote:During the last round of TaT I was like "okay got enough for Berserker Rage, Magneto full health with 10 red, and i'm going to use Berserker Rage to take out The Hood. What can possibly go wrong?"
Magneto's probably the most annoying opponent left now they've fixed Daken and Bullseye. Not much point changing it now since it's almost certainly getting its cost increased, but that 2AP red every single turn with his slow animations is teeth-grinding if you're in a hurry.0 -
Holy **** I just won 24 points on defence0
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