Avengers vs. Ultron - June 22 - June 27, 2015
Comments
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Does anyone know how much bomb damage is in round 6? I know it is over 7k, as it one shots anyone i bring.0
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people really need Marvel covers this bad to put themself though this hell to make it to round 8
I mostly gave up on round 5 and just feed ultron level 1 1 stars to get the side subs to open
if ANTMAN really starts saturday then i go back to really playing it0 -
slidecage wrote:people really need Marvel covers this bad to put themself though this hell to make it to round 8
I mostly gave up on round 5 and just feed ultron level 1 1 stars to get the side subs to open
if ANTMAN really starts saturday then i go back to really playing it
Judging by the specs released for the new 4*, it won't be Ant-Man
and we do it for the token rewards, Iso, and Hero Points!0 -
aesthetocyst wrote:Malcrof wrote:Does anyone know how much bomb damage is in round 6? I know it is over 7k, as it one shots anyone i bring.
Well, it's 16,414 in round 8. It was 1,500ish in round 1 .... so round 6 bombs were around 12,000dmg each or a bit less.
Enough to one shot just about anyone.
Thanks, somehow i just killed him without a single bomb dropping.. other times i wipe barely doing 2k damage to the tinykitty. This last one, was a true puzzle, was so proud when i got a berzerkers off and cap had blue ready to go.. making a nice match 4 into a nice match 4 (saw it ahead of time).. killed him on cascades alone after that!0 -
slidecage wrote:people really need Marvel covers this bad to put themself though this hell to make it to round 8
I mostly gave up on round 5 and just feed ultron level 1 1 stars to get the side subs to open
if ANTMAN really starts saturday then i go back to really playing it
If the pattern holds true, Captain Marvel will be the featured character for the next Ultron (which means she will be required for 2 of the 5 essentials). She might not be a great character, but it sucks trying to use a character with next to no covers (mine is 1/1/3).0 -
Punisher5784 wrote:
Seriously.. that makes no sense, but I am also not surprised since the devs also cannot implement easy tasks such as AP displays. Well thank you for letting me know.
Why do I keep seeing this complaint? There are AP displays. Swipe Right on the characters to see your own AP behind your characters, swipe left to see the enemy AP. Is there some other issue Im not aware of about this?0 -
Haetron wrote:Punisher5784 wrote:
Seriously.. that makes no sense, but I am also not surprised since the devs also cannot implement easy tasks such as AP displays. Well thank you for letting me know.
Why do I keep seeing this complaint? There are AP displays. Swipe Right on the characters to see your own AP behind your characters, swipe left to see the enemy AP. Is there some other issue Im not aware of about this?
Are you aware that the players have been requesting a permanent AP bar? My complaint isn't so much the scrolling to right or left, it's that the devs have done everything BUT a permanent AP bar. Remember that stupid Goon AP bar that popped up every turn? Now we have the AP pop-up when the A.I. earns/loses AP, yet we don't have a good way of knowing what we stole or drained unless we stare at the AP popup every single time.
Check out this post and you will see how great the interface could be: viewtopic.php?style=1&f=7&t=304080 -
my roster isn't as seasoned as some of my alliance's, but ever since i used gsbw in essential for a bw node, i've been using a weird combo of her/cage/carnage in rd 7/8 with pretty good success. ofc i use ap boosts and it also helps to have a good starting board, but i can usually defeat him pretty quickly.
one person in my alliance is using iw and bubbles the entire top row so new bombs can't fall (and bubbles the ones on the board, too), but it may take a bit to get her blue going.0 -
Wow that goon sliding ap bar made me feel sick.
Was so relieved when they removed it. Could play goon nodes again without risking redecorating my phone.0 -
Punisher5784 wrote:Haetron wrote:Punisher5784 wrote:
Seriously.. that makes no sense, but I am also not surprised since the devs also cannot implement easy tasks such as AP displays. Well thank you for letting me know.
Why do I keep seeing this complaint? There are AP displays. Swipe Right on the characters to see your own AP behind your characters, swipe left to see the enemy AP. Is there some other issue Im not aware of about this?
Are you aware that the players have been requesting a permanent AP bar? My complaint isn't so much the scrolling to right or left, it's that the devs have done everything BUT a permanent AP bar. Remember that stupid Goon AP bar that popped up every turn? Now we have the AP pop-up when the A.I. earns/loses AP, yet we don't have a good way of knowing what we stole or drained unless we stare at the AP popup every single time.
Check out this post and you will see how great the interface could be: viewtopic.php?style=1&f=7&t=30408
I hate that interface. It clutters the game board with info I don't need constantly, and is accessible already at one touch or swipe.0 -
Malcrof wrote:slidecage wrote:people really need Marvel covers this bad to put themself though this hell to make it to round 8
I mostly gave up on round 5 and just feed ultron level 1 1 stars to get the side subs to open
if ANTMAN really starts saturday then i go back to really playing it
Judging by the specs released for the new 4*, it won't be Ant-Man
and we do it for the token rewards, Iso, and Hero Points!
well the thing i will go back playing
going to have a week off anyways Dont have 4 THOR so no reason to grind hard in the PVE that starts and runs for a week thursday0 -
well thing is a normal PVE so i guess just one round with ultron. Piss **** prizes what was the since of even bring back the event0
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slidecage wrote:well thing is a normal PVE so i guess just one round with ultron. Piss **** prizes what was the since of even bring back the event0
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Has anyone noticed that instead of vision, quicksilver has become essential for two nodes in latest round?
Maybe devs didn't update their codes.or maybe it's working as intended..0 -
That's probably because you fully cleared this Ultron run, and they're giving you the first run Ultron event for other guild members to hit their progression points.0
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No, I meant your alliance has cleared the current Ultron, and they're giving you the previous Ultron so YOU can get enough points to hit your Yellow Vision cover. (Previously the run ended when Ultron was defeated and not all alliance members got enough points to hit their progression rewards)0
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Huatimus wrote:No, I meant your alliance has cleared the current Ultron, and they're giving you the previous Ultron so YOU can get enough points to hit your Yellow Vision cover. (Previously the run ended when Ultron was defeated and not all alliance members got enough points to hit their progression rewards)
Ummm no i'm seeing it for Round 8 itself. We havent completed it yet0 -
Huatimus wrote:No, I meant your alliance has cleared the current Ultron, and they're giving you the previous Ultron so YOU can get enough points to hit your Yellow Vision cover. (Previously the run ended when Ultron was defeated and not all alliance members got enough points to hit their progression rewards)
But if you mean that my alliance has cleared round 8, then by the fact that i'm playing in round 8, my alliance has not "cleared current ultron".
i think it's a bug. strange one though.. i mean.. u get it right for previous refresh.. nothing should've changed in terms of codes.
but then again.. this is D3.. anything can happen.0
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