Avengers vs. Ultron - June 22 - June 27, 2015

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Comments

  • My tactic against tetris Ultron used to be Marvel/Cap/Cyclops, let Marvel take the bombs to the face, then kill Ultron with lots of shields. That won't work when the bombs start OHKOing my CapMarvel. I'm not sure how often I'll be able to actually defeat the high-level Ultron.
  • Azoic wrote:
    I really hope the bomb damage is a bug. Even on round 6, i might take a single bomb to the facw, but stil die to match damage...though even a lvl200 patch is one-shotted. This basically makes prime 7-8 nigh impossible for most folks.
    D3 will say this is according to plan and you're "just not trying hard enough" icon_cool.gif
    WolfmanX25 wrote:
    My tactic against tetris Ultron used to be Marvel/Cap/Cyclops, let Marvel take the bombs to the face, then kill Ultron with lots of shields. That won't work when the bombs start OHKOing my CapMarvel. I'm not sure how often I'll be able to actually defeat the high-level Ultron.

    you shouldn't be purposefully be getting hit by bombs in the first place, bud....
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    This run of Ultron feels like the devs nerfed what was good about run 1 and amplified the bad stuff.

    - Tokens
    Run 1: New characters included in packs, decent draw rates.
    Run 2: 7.6 % draw rate for Captain Marvel, and old char that every one except new players will have cover maxed.

    - Sentry Bots still fire their skills seemingly early, skill texts haven't been touched/clarified.

    - Generally jacked up difficulty.
    No, bombs should _not_ do over 8K damage in Round 6.

    - Grindy
    It's still grindy as hell, with the added bonus that, once again, we have no way of being sure what happens when Ultron is dead and not everyone has gotten to 800K.
    Clarification from devs: Zero.

    Worst part? The release of a new 4* right after this one, once again with pants-on-head, "play optimally for 7 days with all 20 people" points requirement for the final cover.

    I'm sick of this event already.
  • Bowgentle wrote:
    This run of Ultron feels like the devs nerfed what was good about run 1 and amplified the bad stuff.

    - Tokens
    Run 1: New characters included in packs, decent draw rates.
    Run 2: 7.6 % draw rate for Captain Marvel, and old char that every one except new players will have cover maxed.

    - Sentry Bots still fire their skills seemingly early, skill texts haven't been touched/clarified.

    - Generally jacked up difficulty.
    No, bombs should _not_ do over 8K damage in Round 6.

    - Grindy
    It's still grindy as hell, with the added bonus that, once again, we have no way of being sure what happens when Ultron is dead and not everyone has gotten to 800K.
    Clarification from devs: Zero.

    Worst part? The release of a new 4* right after this one, once again with pants-on-head, "play optimally for 7 days with all 20 people" points requirement for the final cover.

    I'm sick of this event already.
    they said they would speak "in a day or so", but honestly, I don't know if they'll cover half of what you've brought up.

    But yeah.....if there's ever another 4*ultron run I will tell my guild to go to round 6 then quit....I doubt D3 will be true to their word of adjusting it properly
  • murgatrope wrote:
    No, I'm asking if there is a difference between tokens from the 3 star run of Ultron vs the 4 star run. "Rounds" was a poor choice of words on my part.
    There is same difference as with DDQ token pulls, you have old pile and new pile. On first run I hold tokens till second round with HB and they were stuck as expired still with... Scarlet Witch was it? Possible that if anyone had tokens from that time now they would go SW -> Marvel and HB -> New4Guy and that Ultron will always go in pair so that entire 4 people who don't open tokens can't get extra pulls on 4*s.

    But hey, it's MPQ, the real answer is 'nobody knows for sure, devs included'.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Something has definitely changed with the sentries. Even in rounds 5 and 6 last time i could get through them handily (still am, but almost wiping a couple times).. I do not remember them being this hard, nor having 7k+ hp in some cases.

    And i have never been one to claim "ai cascade blah blah blah" and usually defend the game.. but these sentries seem to have cascading down to an artform.. if it wasn't for the fact that it was pretty much every turn......


    bring loki
    bring loki
    bring loki
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    the main ultron node feels a lot like level 300-something goon nodes that you either ace or you wipe - nothing between. right now I can take one bomb and I have one guy who can handle that one. next round I won't even be able to take one. to me that's pretty tinykittied up. sentries seem stronger, but I've leveled some of my roster and last time it was thor/loki and 104s, and I used thor/loki on nearly everything (except the main ultron node - loki did/does no good there). if they're gonna throw something at us that feels like what we've been complaining about so much that they're testing its removal from the game (scaling for the slower bunch), why can't they make it worth our while. marvel is near the bottom of mid-tier and vision is low-tier. last time at least it was for characters that were worth a little - scarlet is loved by many, even though qs not so much, but then there was that op imhb thing too. so all our trouble was worth something. this feels like I'm playing the dark avengers for peanut rewards.

    oh, and tokens suck - leading my alliance in pts, gotten a ton of tokens and nothing but one doc ock.
  • Vankysher
    Vankysher Posts: 324 Mover and Shaker
    TxMoose wrote:
    the main ultron node feels a lot like level 300-something goon nodes that you either ace or you wipe - nothing between.
    Totally agree.
    I haven't bothered leveling up my roster since I went casual. Figured I'd come back for the Ultron event since the rewards are pretty decent.
    Round 6 Tetris Ultron bombs were all 1-hit kills for my roster - even the boosted toons. Either I can get Steve going or I wipe.
    Now in round 7 I'm retreating if I see the board is bad after someone goes down - which means 1 or 2 bombs is going to hit the bottom row by turn 6 or 7 and I can't do anything to stop it.
  • Philly79
    Philly79 Posts: 422 Mover and Shaker
    I been using Vision/ 3Cap/ IMHB and it has been working well as long as I boost r/y, p/b ap and r/y dmg, not sure if that combo will work much past the current round (6) but with some luck....
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    Vankysher wrote:
    TxMoose wrote:
    the main ultron node feels a lot like level 300-something goon nodes that you either ace or you wipe - nothing between.
    Totally agree.
    I haven't bothered leveling up my roster since I went casual. Figured I'd come back for the Ultron event since the rewards are pretty decent.
    Round 6 Tetris Ultron bombs were all 1-hit kills for my roster - even the boosted toons. Either I can get Steve going or I wipe.
    Now in round 7 I'm retreating if I see the board is bad after someone goes down - which means 1 or 2 bombs is going to hit the bottom row by turn 6 or 7 and I can't do anything to stop it.
    I only actually beat Ultron 2 times in the entire level 6 version... he always had about 60-300 health left, once he just lined all his bombs up on the right side of the board and once the first hit, 6 bombs went off one after the other wiping my entire team.

    I haven't even tried fighting Ultron level 7 yet, half my roster is dead and the other half isn't worth trying to bring into the Ultron node. Waiting on my buffed guys to heal or my health packs to refresh, whichever comes first. That bomb damage is not right.
  • If you're going to get hit by the bomb, try retreating if you can't deal significant damage otherwise.
  • _RiO_
    _RiO_ Posts: 1,047 Chairperson of the Boards
    Man, this run of the Ultron event is even more worthless than the first round.

    Absolutely zero of the feedback regarding the pain points of the first run was taken into account: the choice of boosted characters is mostly worthless when it comes to handling Ultron's bomb tiles, making the bomb levels even more painful than before. Drones continue to generate **** levels of special tiles. Ultron Prime and his ability to spread special tiles to neighbouring tiles (or convert them to crits) is unhandleable unless you can manage to field either a massive amount of board-control, or a massive amount of tank to counter-act all the double (or triple) critted damage and cascades.

    And to top it off, the end tier rewards COMPLETELY SUCK.


    If the devs couldn't bother to spend the time to fix the event, then I can't be bothered to spend my precious time to try and play it.
    SKIPPING THIS PIG-SLOP.
  • _RiO_ wrote:
    Man, this run of the Ultron event is even more worthless than the first round.

    Absolutely zero of the feedback regarding the pain points of the first run was taken into account: the choice of boosted characters is mostly worthless when it comes to handling Ultron's bomb tiles, making the bomb levels even more painful than before. Drones continue to generate EDITED ABLEIST COMMENT levels of special tiles. Ultron Prime and his ability to spread special tiles to neighbouring tiles (or convert them to crits) is unhandleable unless you can manage to field either a massive amount of board-control, or a massive amount of tank to counter-act all the double (or triple) critted damage and cascades.

    And to top it off, the end tier rewards COMPLETELY SUCK.


    If the devs couldn't bother to spend the time to fix the event, then I can't be bothered to spend my precious time to try and play it.
    SKIPPING THIS PIG-SLOP.
    Disagree, Ultron rewards(and tokens in general) are much more useful than any event that's not Deadpool/anniversary. Also, watch your ableism.

    But, I just noticed you also posted in the other thread so I'll just link that response:
    raisinbman wrote:
    _RiO_ wrote:
    Realizing the devs spent absolutely zero effort in even attempting to fixing the balance problems that presented themselves during the first run of the Ultron event, let alone actually succeeding at doing so.
    Then noticing that the selection of boosted characters is an utter non-fit for the type of fights, making the balance of the event actually EVEN WORSE OFF than during the first run.
    Finally, to top it off; seeing that the rewards are absolute ****-tier.
    Was gonna upvote you, but the selected characters are avengers and actually, are very good at what they do. Buffed patch/black panther/luke cage/falcon/Hulkbuster/Fury is great. Add in 2*Wolv/Hawkeye if your scaling isn't nuts. Vision is garbage, but it's no different than being forced to use Quicksilver(or low covers Witch).

    I'm actually going through nodes much faster because of Deadpool and the buffs than last time.

    Unless you expected boosted characters to actually survive an Ultron Bomb or something. Which is fair.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    edited June 2015
    Is there anywhere to tell how many points everyone in the Alliance has reached during this event? Last time this Ultron ran I was not a Commander of an alliance. I thought I read last time from the devs that Commanders would be able to but I am not seeing a way. I am #1 in my alliance so I can only see the T10. I would like to know who is pulling their weight and who is slacking (reasonable so for these rewards).

    If you cannot view everyone then that is absolutely ridiculous that I cannot view the Top 10 and the Bottom 10. Especially when I can easily view my alliance's scores in every other events. So I am hoping I am just not seeing a way to view everyone.
  • DrStrange-616
    DrStrange-616 Posts: 993 Critical Contributor
    Is there anywhere to tell how many points everyone in the Alliance is reached during this event? Last time this Ultron ran I was not a Commander of an alliance. I thought I read last time from the devs that Commanders would be able to but I am not seeing a way. I am #1 in my alliance so I can only see the T10. I would like to know who is pulling their weight and who is slacking (reasonable so for these rewards).

    If you cannot view everyone then that is absolutely ridiculous that I cannot view the Top 10 and the Bottom 10. Especially when I can easily view my alliance's scores in every other events. So I am hoping I am just not seeing a way to view everyone.

    Sadly, this is one of the pleas that fell on deaf ears. There's no way to see all of your alliance. Welcome to the Commander side of things. icon_e_wink.gif
  • Cymmina
    Cymmina Posts: 413 Mover and Shaker
    Looking for round 7 & 8 health totals if you have them, so I can update the OP.
  • Huatimus
    Huatimus Posts: 115
    Round 7 Ultron has 3.6M HP
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    Is there anywhere to tell how many points everyone in the Alliance is reached during this event? Last time this Ultron ran I was not a Commander of an alliance. I thought I read last time from the devs that Commanders would be able to but I am not seeing a way. I am #1 in my alliance so I can only see the T10. I would like to know who is pulling their weight and who is slacking (reasonable so for these rewards).

    If you cannot view everyone then that is absolutely ridiculous that I cannot view the Top 10 and the Bottom 10. Especially when I can easily view my alliance's scores in every other events. So I am hoping I am just not seeing a way to view everyone.

    Sadly, this is one of the pleas that fell on deaf ears. There's no way to see all of your alliance. Welcome to the Commander side of things. icon_e_wink.gif

    Seriously.. that makes no sense, but I am also not surprised since the devs also cannot implement easy tasks such as AP displays. Well thank you for letting me know.
  • Oldboy
    Oldboy Posts: 452 Mover and Shaker
    WolfmanX25 wrote:
    My tactic against tetris Ultron used to be Marvel/Cap/Cyclops, let Marvel take the bombs to the face, then kill Ultron with lots of shields. That won't work when the bombs start OHKOing my CapMarvel. I'm not sure how often I'll be able to actually defeat the high-level Ultron.

    Replace Marvel with 2* Magneto (with 5 Purple covers)
    Boost (if you want) +2 Red/Yellow and Blue/Purple. +2 All boosts is up to you too.

    I'm assuming you're using Cap's red and blue to overwrite bomb tiles so that combo will accelerate your red/blue ap collection. I've been using it well so far. If you have to sacrifice someone, make it Cyclops. Mags can still get you red and blue from his purple a whole lot better than Cyc's yellow
  • rd 8 ultron has 4.8 mil hp.