Q&A questions that have gone green

SnowcaTT
SnowcaTT Posts: 3,486 Chairperson of the Boards
edited June 2015 in MPQ General Discussion
Since Devs will be coming into office tomorrow morning and wondering which questions they should answer, I thought it might be nice to make that job easier. Here are the ones that have gone green so far, and ones that are close to it. (Of course the vote totals will have changed by the time I post this, I'll try to update it later today).

If people don't want to wade through all the pages but want to participate in votes: your leaders, and their links. Some you may notice are very similar to each other....

113 votes: Roster Slots
viewtopic.php?f=7&t=29648#p357492
+58 votes: What is being done to make roster spots sustainably affordable?
viewtopic.php?f=7&t=29648#p357496
+(lots of other non-green repeats of this most popular question as well)

80 votes: Do you have any plans to address the extreme scaling issue in PVE?
viewtopic.php?f=7&t=29648#p357510

68 votes: Are there any plans to alter the SHIELD Simulator in the wake of the PVP changes?
viewtopic.php?f=7&t=29648&start=40#p357565
+45 votes: What is the vision behind the progression tiers in Shield Simulator, and how have the MMR changes impacted that vision?
viewtopic.php?f=7&t=29648#p357502

59 votes: With the higher Health on most characters now, is there any chance at an increase in regeneration rates or health packs?
viewtopic.php?f=7&t=29648&start=20#p357526
+41 votes: Is the health pack model being reevaluated? Are more health packs, or faster healing, or some other method coming?
viewtopic.php?f=7&t=29648#p357515

60 votes: What is being done to get the 4* transition started?
viewtopic.php?f=7&t=29648#p357498
+44 votes: Are you looking at adding more ways to obtain 4* characters?
viewtopic.php?f=7&t=29648&start=40#p357591
+22 votes: Have you considered adding 4* characters to DDQ? Are there any plans to do so? If not, why not?
viewtopic.php?f=7&t=29648&start=60#p357624

47 votes: Will 2*/3*/4* essentials be the norm going forward?
viewtopic.php?f=7&t=29648#p357493

47 votes: Are there any new gameplay modes (like DDQ or Ultron) in the pipeline?
viewtopic.php?f=7&t=29648#p357508

48 votes: Is this intentional, and if so why did you choose a model built around scheduled play as opposed to a 'play when you want' model?
viewtopic.php?f=7&t=29648&start=20#p357548
+31 votes: Bring more non-competitive events that we can play on our own schedules
viewtopic.php?f=7&t=29648&start=40#p357600
+24 votes: Have you considered changing the way refreshes work to more closely resemble how they worked during the Ultron event?
viewtopic.php?f=7&t=29648&start=20#p357538

45 votes:Have you (and if not please will you) considered overhauling Lightning Rounds?
viewtopic.php?f=7&t=29648&start=40#p357612

33 votes: Are MMR tweaks being looked at? Can we see more seed teams to open events
viewtopic.php?f=7&t=29648#p357505

31 votes: Can we get some metrics?
viewtopic.php?f=7&t=29648&start=20#p357558

31 votes: What are the chances of changing the 20 iso rewards?
viewtopic.php?f=7&t=29648&start=100#p357862

29 votes: Please respond to Daveomite's thread
viewtopic.php?f=7&t=29648&start=60#p357641
+138 votes at that thread!

29 votes: Which characters are planned on being reworked?
viewtopic.php?f=7&t=29648&start=60#p357615

29 votes: Some jerk asks some sarcastic question
viewtopic.php?f=7&t=29648#p357518

28 votes: Have you considered changing the way we can level up our characters? Maybe a slider?
viewtopic.php?f=7&t=29648&start=20#p357527

22 votes: Has Marvel blocked MPQ from putting characters related to the Fantastic Four film rights in the game?
viewtopic.php?f=7&t=29648&start=60#p357630

20 votes: Do you support a reworking of Spider-Man to make him "amazing"?
viewtopic.php?f=7&t=29648&start=60#p357698
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Comments

  • DrNitroman
    DrNitroman Posts: 966 Critical Contributor
    SnowcaTT wrote:
    26 votes: Some jerk asks some sarcastic question
    http://d3go.com/forums/viewtopic.php?f= ... 48#p357518
    Don't be so modest! icon_e_wink.gif

    Edit: More seriously, there is a lot of green questions. In a sense it's nice because it shows the involvement of the community. But it also means that there is enough questions so that the devs can pick the more convenient for us and leave the other... icon_e_confused.gif
  • TLCstormz
    TLCstormz Posts: 1,668
    PM one of themods, so that they can sticky this. icon_e_smile.gif
  • Scoregasms
    Scoregasms Posts: 373
    Main concern I have is the devs will just pick what questions they want to answer based on past Q&A's. Wish we could've coordinated the forums response it a bit more ahead of time.

    I know roster slots are a big issue for many (I've even proposed some changes in the past), but at some point I think folks just need to accept it as a cost to play the game. I think it's unrealistic to think you can earn enough HP in game once you get past a certain point (mine are now 1000+HP as I have 80 roster slots currently). I have never won a 1000HP in DDQ after all this time (a few 250HP's though), if DDQ was supposed to help here, I haven't seen it, lol.

    Granted, I'm sure the second bit may be met with disagreement by many, but I think the more important question is the design to force players to roster every character of all levels now due to single character node essentials. I'd rather see a group of characters that can be used in each essentials node instead so we CAN have the option to not roster characters we do not want.
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
    DrNitroman wrote:
    More seriously, there is a lot of green questions. In a sense it's nice because it shows the involvement of the community. But it also means that there is enough questions so that the devs can pick the more convenient for us and leave the other... icon_e_confused.gif

    That's sort of why I put this out there now. I think it was Northern Polarity (or Nonce?) that put out all the green questions that were not answered after a Q&A session a few months back. By putting them out there -before- the video, it shows we are aware/looking for certain answers.
    Scoregasms wrote:
    I know roster slots are a big issue for many (I've even proposed some changes in the past), but at some point I think folks just need to accept it as a cost to play the game. I think it's unrealistic to think you can earn enough HP in game once you get past a certain point (mine are now 1000+HP as I have 80 roster slots currently).

    Answers like this. We've gotten "DDQ is the answer", we've gotten "roster diversity is desired", we're getting round-about "You need every 4*/3*/2* since they are essentials", someone mentioned (but I never saw) we've gotten "we don't expect you to have all the characters". Some of these answers conflict. Some of these answers are simply not true. Getting a full answer out there, even if people don't like it, will at least finish off the conversation, rather than leaving more questions from vague answers.
  • DrNitroman wrote:
    SnowcaTT wrote:
    26 votes: Some jerk asks some sarcastic question
    viewtopic.php?f=7&t=29648#p357518
    Don't be so modest! icon_e_wink.gif

    Edit: More seriously, there is a lot of green questions. In a sense it's nice because it shows the involvement of the community. But it also means that there is enough questions so that the devs can pick the more convenient for us and leave the other... icon_e_confused.gif
    Yeah answering all that could take tenths, maybe dozens of seconds.
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    I hope they pick roster slots and give the same answer as last time it was picked.
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
    Updated numbers Monday (but didn't re-order), a few new green and a few new getting close.
  • Scoregasms
    Scoregasms Posts: 373
    Just for reference from the February Q&A, lukewin posted what popular questions that were avoided and only 3 of the questions actually passed the 25 upvote (turn green) threshold, so something to consider.

    viewtopic.php?style=1&f=7&t=24524

    May be worthwhile to update this and see which actual questions they decided to answer for comparison's sake.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    31 votes: What are the chances of changing the 20 iso rewards?
    viewtopic.php?f=7&t=29648&start=100#p357862

    you would think with the 200 or so 20 iso rewards for bazillion hp ultron kills.. this would have more votes.
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
    Scoregasms wrote:
    Just for reference from the February Q&A, lukewin posted what popular questions that were avoided and only 3 of the questions actually passed the 25 upvote (turn green) threshold, so something to consider.

    http://www.d3go.com/forums/viewtopic.ph ... =7&t=24524

    May be worthwhile to update this and see which actual questions they decided to answer for comparison's sake.

    That's who it was and where it is, thanks! I couldn't remember who put this one out there, but that's the reason I did this one before the answers - hopefully more popular ones are answered this time.
    Malcrof wrote:
    31 votes: What are the chances of changing the 20 iso rewards?
    viewtopic.php?f=7&t=29648&start=100#p357862

    you would think with the 200 or so 20 iso rewards for bazillion hp ultron kills.. this would have more votes.

    I think the voters often want to only go through the first or lat page, it's why I tried to link the ones later on - let folks jump right to them. You almost have to imagine a +10 per day beyond first day to make them equal.

    Several suggested it would have been nice to pre-plan questions in the community: maybe if they aren't answered, the high voted ones could have been on page one (highest votes?). If I remember to link to lukwin's and this one, we could maybe bump some of these to first page next time.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    There're a few in there that are basically the same question phrased differently (Shield Sim, roster slots, etc...)

    Grouping them together might help get a couple lesser voted but important questions closer to the top of the list. If you're bored that is.

    Otherwise thanks for compiling this.
  • what happens when this goes green even tho it's not a question?: viewtopic.php?p=357869#p357869
  • Scoregasms
    Scoregasms Posts: 373
    This is the kinda of thing I was hoping our Forum Moderators could help with and get things more organized. Mayhaps I am thinking incorrectly that this is within their bailiwick.
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
    There're a few in there that are basically the same question phrased differently (Shield Sim, roster slots, etc...)

    Grouping them together might help get a couple lesser voted but important questions closer to the top of the list. If you're bored that is.

    Otherwise thanks for compiling this.

    In the first iteration I did this and then decided against it - didn't want to discourage anyone from re-voting or group to closely together.

    Just threw a few of the suggestions more closely together, hopefully it doesn't offend anyone. Some of these are the most repeated questions, often asked again in later, less-voted on pages.
  • Phillipes
    Phillipes Posts: 431 Mover and Shaker
    If they answer lets say atleast 2 of these question, whole community will be much happier.
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
    Will on these from Q&A Thread:
    viewtopic.php?f=7&t=29648&start=200#p359006
    Jumping the gun to answer this one before the video.

    We'll use the number of upvotes as an indicator of what this group of players is most interested in, and we want to put together a Q&A that's interesting to you and answer the questions that are most important to you, but no, it's not a ballot.

    In a typical Q&A thread, some posts with a bunch of upvotes aren't questions, aren't something we can answer for miscellaneous reasons (maybe they touch on contractual issues or trade secrets), aren't answerable in the time we have in the video, or relate to something we're announcing later.

    Answering a lot of questions of the form "have you considered X", and "when is X coming" tends to make a boring Q&A, because the answers always boil down to "yes" and "we don't announce dates for things until we know them for certain". Feature requests are similar.

    And we want to balance questions that are interesting to highly competitive players with questions that are interesting to a wider audience.

    Those factors explain why the top-voted questions and the ones that we answer sometimes differ.

    I've been one of many guessing they can't say "This is what is coming" due to contract, or upcoming announcements.

    Still, hopefully they can answer a few of these definitively - several have popped up on several Q&A lists - so if they were upcoming announcements, they should be about ready.
  • Deadsider
    Deadsider Posts: 81 Match Maker
    Good idea, but I'm worried that they will skip the original thread and ignore the rest of it. Some of it that wasn't green still deserved a look at it even if it doesn't make Q&A.
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
    SnowcaTT wrote:
    113 votes: Roster Slots
    http://d3go.com/forums/viewtopic.php?f= ... 48#p357492
    +58 votes: What is being done to make roster spots sustainably affordable?
    http://d3go.com/forums/viewtopic.php?f= ... 48#p357496
    +(lots of other non-green repeats of this most popular question as well)
    Addressed! (not to my liking, but an answer was given, and "more coming" also given)
    80 votes: Do you have any plans to address the extreme scaling issue in PVE?
    http://d3go.com/forums/viewtopic.php?f= ... 48#p357510
    Addressed! (Vaguely, but a test is upcoming)
    68 votes: Are there any plans to alter the SHIELD Simulator in the wake of the PVP changes?
    http://d3go.com/forums/viewtopic.php?f= ... 40#p357565
    +45 votes: What is the vision behind the progression tiers in Shield Simulator, and how have the MMR changes impacted that vision?
    http://d3go.com/forums/viewtopic.php?f= ... 48#p357502
    Addressed!
    59 votes: With the higher Health on most characters now, is there any chance at an increase in regeneration rates or health packs?
    http://d3go.com/forums/viewtopic.php?f= ... 20#p357526
    +41 votes: Is the health pack model being reevaluated? Are more health packs, or faster healing, or some other method coming?
    http://d3go.com/forums/viewtopic.php?f= ... 48#p357515
    Addressed!
    60 votes: What is being done to get the 4* transition started?
    http://d3go.com/forums/viewtopic.php?f= ... 48#p357498
    +44 votes: Are you looking at adding more ways to obtain 4* characters?
    http://d3go.com/forums/viewtopic.php?f= ... 40#p357591
    +22 votes: Have you considered adding 4* characters to DDQ? Are there any plans to do so? If not, why not?
    http://d3go.com/forums/viewtopic.php?f= ... 60#p357624
    Addressed! (vaguely)
    47 votes: Will 2*/3*/4* essentials be the norm going forward?
    http://d3go.com/forums/viewtopic.php?f= ... 48#p357493
    This was an easy one (takes 20 seconds?) I'm surprised they didn't hit.
    47 votes: Are there any new gameplay modes (like DDQ or Ultron) in the pipeline?
    http://d3go.com/forums/viewtopic.php?f= ... 48#p357508
    Not addressed. Valuting in DDQ mentioned, not really "new gameplay" though.
    48 votes: Is this intentional, and if so why did you choose a model built around scheduled play as opposed to a 'play when you want' model?
    http://d3go.com/forums/viewtopic.php?f= ... 20#p357548
    +31 votes: Bring more non-competitive events that we can play on our own schedules
    http://d3go.com/forums/viewtopic.php?f= ... 40#p357600
    +24 votes: Have you considered changing the way refreshes work to more closely resemble how they worked during the Ultron event?
    http://d3go.com/forums/viewtopic.php?f= ... 20#p357538

    45 votes:Have you (and if not please will you) considered overhauling Lightning Rounds?
    http://d3go.com/forums/viewtopic.php?f= ... 40#p357612
    Also not addressed, nor any below this: but that means they only hit on pretty much everything above this.

    They hit the top several, and for that I'd like to personally thank the Devs.
  • ShanePHallam
    ShanePHallam Posts: 94 Match Maker
    Yes! Great Q & A that answered a lot of the top questions. Much appreciated.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    They did answer my question (yay), but i would love for them to have increased the generic 20iso reward.. especially with grindy PVE's like ISO8.. ugh