The Hulk May 14 - May 21

24

Comments

  • Cymmina wrote:

    My roster is level 94 (my buffed levels range from 101 to 160, Wolverine is my only buffed 94 this week). The only node I see with Ares in the Amazon sub is for the Colossus essential and he is level 79 there. Oh don't worry, he's curb stomped me in the previous subs. I've got a level 176 Daken ripping me a new one on the Amazon VI node.

    Has anyone else noticed these guys dishing out higher than expected damage for their level? Nick Fury essential node from I think it was the Greenland sub was marked "easy" at level 74. I went in with my unbuffed level 94 Loki and Patch and wiped twice. I didn't have any strike tiles out yet, either, so it wasn't that.

    A lot of the guys you fight in the DA lineup fight way above their level.

    Those numbers seem to confirm my theory that weaker roster have a huge advantage on essential nodes, which happens to be the nodes worth the most. I have 304 on Amazon VI and 187 on Colossus. While Amazon VI is 73% harder for me, the essential is 137% harder measured as a level difference. That likely translates to an insurmountable timing advantage in the crucial run, as no matter how good you are, you're not clearing the essentials faster than another guy with that kind of advantage on you.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    TxMoose wrote:
    Malcrof wrote:
    You do realize you can use all 3 loaners and clear it easily.. and never touch a single one of your characters health.
    been noticing the groups of loaners they've been giving us are getting more and more ****. I can beat the node but its taking longer and longer now. every match seems like a slog. I think I've seen more 20-30 AP cascades for the AI in the last few days than I have in all the rest of my 170 days playing.

    Sounds just like bad luck, i've been getting the loaner match done in under 3 minutes or so, not using my characters.
  • Cymmina
    Cymmina Posts: 413 Mover and Shaker
    Phantron wrote:
    Cymmina wrote:

    My roster is level 94 (my buffed levels range from 101 to 160, Wolverine is my only buffed 94 this week). The only node I see with Ares in the Amazon sub is for the Colossus essential and he is level 79 there. Oh don't worry, he's curb stomped me in the previous subs. I've got a level 176 Daken ripping me a new one on the Amazon VI node.

    Has anyone else noticed these guys dishing out higher than expected damage for their level? Nick Fury essential node from I think it was the Greenland sub was marked "easy" at level 74. I went in with my unbuffed level 94 Loki and Patch and wiped twice. I didn't have any strike tiles out yet, either, so it wasn't that.

    A lot of the guys you fight in the DA lineup fight way above their level.

    That's true for all 2* characters that have been scaled above their natural level cap. That's not what I'm talking about, though. These guys were well below that. Even some of the high-end trivial nodes (level 40-50ish) were dishing out higher than expected damage against my level 66 team.
  • Cymmina wrote:
    Phantron wrote:
    Cymmina wrote:

    My roster is level 94 (my buffed levels range from 101 to 160, Wolverine is my only buffed 94 this week). The only node I see with Ares in the Amazon sub is for the Colossus essential and he is level 79 there. Oh don't worry, he's curb stomped me in the previous subs. I've got a level 176 Daken ripping me a new one on the Amazon VI node.

    Has anyone else noticed these guys dishing out higher than expected damage for their level? Nick Fury essential node from I think it was the Greenland sub was marked "easy" at level 74. I went in with my unbuffed level 94 Loki and Patch and wiped twice. I didn't have any strike tiles out yet, either, so it wasn't that.

    A lot of the guys you fight in the DA lineup fight way above their level.

    That's true for all 2* characters that have been scaled above their natural level cap. That's not what I'm talking about, though. These guys were well below that. Even some of the high-end trivial nodes (level 40-50ish) were dishing out higher than expected damage against my level 66 team.

    MPQ is about being as risk-averse as possible. Due to cascades, luck, and goon-pump, the enemy can and will damage you. Take true healers or a B team to things you don't need your A team for. I've been using my 3*Daken on any and every node possible to stave off health pack usage.

    And Phantron is right - Ares in particular scales much above his natural level.
  • stowaway
    stowaway Posts: 501 Critical Contributor
    TxMoose wrote:
    Malcrof wrote:
    been noticing the groups of loaners they've been giving us are getting more and more ****.

    They've certainly given us some lousy teams in the past. I remember one a while back that only had three active colors between three characters. But I like being able to play around with a fully covered Nick Fury. Every time I fight against him I think, "Wait, how does his skill set work again?" Now I know!

    Edit: And the Hulk cover is still there and it's still green. I was really hoping they would have used the revamp as an opportunity to start rotating that, DDQ style.
  • Mikey Boy
    Mikey Boy Posts: 14 Just Dropped In
    stowaway wrote:
    And the Hulk cover is still there and it's still green. I was really hoping they would have used the revamp as an opportunity to start rotating that, DDQ style.
    Yes - just grabbed him myself. And then discovered that I already had 5 green covers for him... icon_redface.gif
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Whoever it is on the design team who thinks it's a good idea to serve up a lv300 juggs with a green goon feeder, should be forced to actually play it...
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
    simonsez wrote:
    Whoever it is on the design team who thinks it's a good idea to serve up a lv300 juggs with a green goon feeder, should be forced to actually play it...

    Greenland:
    Jugg / Rag / Green feeder x2 (took over 10k damage against a 190 node because they did nothing but spam Rag's green and my **** forced 2* Wolverine is sitting there like an idiot) and a Jugg + Lieutenant node. Jugg featured in 4 out of the 6 hard nodes. Remember, this is the redesigned streamlined improved PvE. They did this on purpose. Good thing this isn't for a new 4* or it would come down to who wants to spend the most on boosts and health kits.
  • I'm pretty sure we had these stupid combination of enemies in the original version of The Hulk too.

    I think if we're supposed to be forced to use a 2* then the nodes should be only 1*/2* allowed with a static difficulty, like DDQ. A level 150 2* just isn't going to do anything useful when flanked by 2 240 3*s.
  • SnagglePuss
    SnagglePuss Posts: 702 Critical Contributor
    This is just become a crapshoot, do you get a lucky board or more likely do you instead take head from Juggernaut.

    Greenland V with the lieutenant... First time he kept spamming heal tiles, pretty much every round from the get go, combine this with a bad board and their team pretty much had full health when finally ended. Last

    Needy - Green feeder for Jugs/Rags icon_lol.gif

    Would take it easy if it wasn't for the fact everyone is leaving it to each other for final few slots of the top 10 and my Dak without purple is pretty pointless.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Phantron wrote:
    I'm pretty sure we had these stupid combination of enemies in the original version of The Hulk too.
    Not saying it's new, just fed up that any promises of improving PvE, and nerfs leading to reasonable scaling, are at present time, still ****
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    MoStorm has been my savior in the goon fed juggs and rags nodes. Hailstorm is priceless right now, got through them both first shot, used IF purple to feed it.

    Hope this helps!
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Malcrof wrote:
    MoStorm has been my savior in the goon fed juggs and rags nodes. Hailstorm is priceless right now, got through them both first shot, used IF purple to feed it.

    Hope this helps!

    Mohawk and IF are a great, vampiric combo. For the more adventurous, give GSBW and CStorm a go, pair with a green feeder like Hulk, 3Thor, or Khan, or a blue feeder like Rags.

    I just beat the last node on Greenland with Fury, XF, and Spidey, and it was a breeze. No boosts. 5min before, with Blade, Fist, and DD, AP and DMG boosts, I was destroyed while the AI forcefed itself AP. In the end, every match is subject to the whims of RNGesus icon_lol.gif

    On non-essentials, i went IF/MoStorm/Doom. 2 black generators. My Doom is 5/3/5 (just how covers fell). tested this on the big goon sub.. was able to fire off doom's black, then 2 turns later fire off MoStorms, along with IF.. the goons died faster than i have ever seen.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    at least juggs doesn't have a red feeder (i.e. analyst). hate those waaay more than him with a green feeder - don't remember the event, but I know its happened. venom with a purple feeder would suck too - they would get twice the turns that you get.

    last 2 nodes used Lthor loki (my only 2 high level) and cap (104) on one and fist (boosted to 144) on the other. opponents are 160-180 for me. one time thor had 80 health left. wiped once today - was the daken/juggs/lieutenant. I started with juggs that time - don't know why I did because I never do that. as soon as Lt started dropping 2ct healers, I knew I was in trouble. I have to start with him or else all your progress gets wiped out and once juggs gets rolling you're done.
  • I was hoping to get that Colossus cover at 42k. I really wanted it, so I've been playing as often as I can, and typically. I have no issue getting all progression rewards. Lately, though, I've been having trouble. And I don't think I'm alone. In my bracket, there's still a couple of players in the top ten who haven't made 42k. I'm only at 15k. And I have all three essential characters.
  • I was hoping to get that Colossus cover at 42k. I really wanted it, so I've been playing as often as I can, and typically. I have no issue getting all progression rewards. Lately, though, I've been having trouble. And I don't think I'm alone. In my bracket, there's still a couple of players in the top ten who haven't made 42k. I'm only at 15k. And I have all three essential characters.
    This event seems pretty grindy in terms of getting to top progression. I remember 1 night I was looking at essential point totals(those are usually the most generous) and it was only around 500.

    Ugh. And I don't even want Colossus that bad.
  • Cymmina
    Cymmina Posts: 413 Mover and Shaker
    I was hoping to get that Colossus cover at 42k. I really wanted it, so I've been playing as often as I can, and typically. I have no issue getting all progression rewards. Lately, though, I've been having trouble. And I don't think I'm alone. In my bracket, there's still a couple of players in the top ten who haven't made 42k. I'm only at 15k. And I have all three essential characters.

    How late did you join? I joined on the first sub and I cleared 42k yesterday (4 clears per sub, with extra clears on the essentials right before the end). The top 10 in my bracket have 70k or better. I'm currently #32 with 55k.

    Realistically, I wouldn't expect the average player to hit the final progression until the last day of the event.
  • I really don't like to tell people 'you don't know what it's like at the top' but seriously, the discussion about these nodes is irrelevent if you're not facing the level 300 version of those guys on hard and 200+ on essentials. You're talking about guys who can shrug off 2 ROTPs like it's nothing and routinely wipe you out with just match damage and none of their major moves are even survivable. They can hit you for 5K+ easy with a move like Chemical Reaction. All your strategies completely breaks down at that level, and it's a 100% scaling issue because even though Juggernaut + Grenadier + Ragnarok is a pretty stupid combination of enemies, it'd be far less stupid if they're only level 250 instead of 300. I'm pretty sure I'd have never wiped on that if they lost just 50 levels. Doesn't mean I can win cleanly, but it'd mean instead of taking a Headbutt and get instant KOed someone would survive that, and that their random 3K damage from just match damage would be only 2.5K. While all PvEs in some sense are just a matter of scaling lottery, on some less stupid combination of enemies you can possibly make that up by having a huge roster + a lot of time. That's not happening here when you have absolutely no chance to compete against someone with superior scaling on the villian + feeder nodes.

    By the way, the scaling advantage is more pronounced on the essential nodes, which happens to be the nodes worth the most, and the 2* required node really hurts the strongest rosters since even with a maxed 2* that guy is doing nothing useful against enemies scaled against maxed rosters so you're perpetually going 2on3.
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
    TxMoose wrote:
    at least juggs doesn't have a red feeder (i.e. analyst). hate those waaay more than him with a green feeder - don't remember the event, but I know its happened. venom with a purple feeder would suck too - they would get twice the turns that you get.

    last 2 nodes used Lthor loki (my only 2 high level) and cap (104) on one and fist (boosted to 144) on the other. opponents are 160-180 for me. one time thor had 80 health left. wiped once today - was the daken/juggs/lieutenant. I started with juggs that time - don't know why I did because I never do that. as soon as Lt started dropping 2ct healers, I knew I was in trouble. I have to start with him or else all your progress gets wiped out and once juggs gets rolling you're done.

    I think Jugg might actually be worse with a green feeder - with an analyst they decide to save for her CD tile more often than not (and she's one of the squishier goons). Unstoppable Crash will eventually generate a match 5 cascade and you're going to take 3k+ from match damage alone, not to mention feeding them a ton of AP. Green is near the top of the color priority so whoever his allies are are also going to fire their entire move set off and you'll probably take 10k+ damage unexpectedly, instantly downing one of you characters before you can toggle them around to spread out the damage. And on these nodes, if they choose not to do that you'll instead take a 5k aoe every other turn from Rag.
  • dkffiv wrote:

    I think Jugg might actually be worse with a green feeder - with an analyst they decide to save for her CD tile more often than not (and she's one of the squishier goons). Unstoppable Crash will eventually generate a match 5 cascade and you're going to take 3k+ from match damage alone, not to mention feeding them a ton of AP. Green is near the top of the color priority so whoever his allies are are also going to fire their entire move set off and you'll probably take 10k+ damage unexpectedly, instantly downing one of you characters before you can toggle them around to spread out the damage. And on these nodes, if they choose not to do that you'll instead take a 5k aoe every other turn from Rag.

    I think with Juggernaut it's an issue if you want to die now (red) or die later (green), and by later, I mean 2 turns later.