R75 Patch - Leveling Details/Breakpoints

babinro
babinro Posts: 771 Critical Contributor
edited May 2015 in MPQ General Discussion
3* Summary:
Level 119 is your key breakpoint for a 3* character.
Level 40-120 will save you a LOT of ISO relative to the old system. This is probably the point where you should level characters you are less interested in so they can still be decent as a featured character. Level 120-Level 166 will save you very little ISO relative to their prior costs (probably less than a single days worth of DDQ ISO).

4* Summary:
Level 170 is the point where level costs really start to climb. It'll still be cheap relative to a 3* leveling cost but they rise fast. By level 201 and on things feel identical to the old leveling system.

Leveling observations

1) The ISO cost to level max a * or ** character appears to be identical (18,720 for Yelena and 69,530 for ** Torch)

2) *** Leveling details
- Level 40 = 26xp
- Slow climb till level 63 where it jumped to 137xp. Many levels will remain at the same XP amount. For example over five consecutive levels needed exactly 210xp to level gain
- Level costs gradually climb by amounts of 5-20 xp up until level 120.
- Level 120 costs 620xp. Level 121 costs 1018xp.
- From here levels jump quickly, as much as 100-300 ISO level increases every few of levels. (level 126 costs 1730xp, level 133 costs 1990xp).

3) **** Leveling details
- Total Cost from level 70 to 270 is now 365,824 ISO
- Level 70 to Level 229 is only 212,511 ISO
- Level 70 costs only 47xp to level up
- Very slow xp climb with gradual level jumps from 5-20xp range as you go. Level 100 only costs 381xp.
- From here you'll see more substantial jumps in around the 60-120 range up to 170. To compare above level 133 costs only 802xp vs the *** level cost of 1990xp for the same level.
- Level 171 to Level 172 jumps leveling costs from around 1250xp to 1420xp. This spike in leveling costs continues every 2-3 level until level 201.
- From level 201 on the cost of level increases essentially stabilize and feel almost identical to the old 4* leveling costs all the way up to level 270

I apologize but I didn't have the time to track the level increase at every single level and post it in a nice happy spreadsheet for you all but this should answer a lot of general concerns regarding the leveling changes.
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Comments

  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    Awesome. Really helpful and very quickly posted.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Kudos! Can't wait for it to go live on android, 250k stockpiled (thanks ultron!)
  • MarvelMan
    MarvelMan Posts: 1,350
    Now we just need the "add one level" button. (to go with my other pet UI improvement: "sell all 1*" button)
  • hex706f726368
    hex706f726368 Posts: 421 Mover and Shaker
    MarvelMan wrote:
    Now we just need the "add one level" button. (to go with my other pet UI improvement: "sell all 1*" button)

    I'd prefer a slider under the button on the right to auto-level 1 to many levels in 1 button push.
  • OzarkBoatswain
    OzarkBoatswain Posts: 693 Critical Contributor
  • puppychow
    puppychow Posts: 1,453
    Good stuff, OP. I've got too many fully covered characters to level up, and still limited amount of iso on hand. your break point analysis is just what I needed to make a decision. icon_cool.gif
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    Awesome, thanks DP for no refunds I guess. Glad you totally hosed anyone with even leveling. Let's take a look-see at my 3*'s:

    6x 166
    1x 153
    12x 140
    15 x 127
    1x 117
    1x 114
    1x 102
    1x 87 (SW, 114 possible but ran out of ISO).
    [11 x 94 2*]

    I've been making all of my 3*'s "usable" as essentials, rather than maxing characters first. Nice of you to cost me so much ISO; I should calculate it out.

    With this update they should have added the "de-level" button, and let everyone re-level as they wanted to. Then this wouldn't have hurt anyone!
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    I have a bunch of characters sitting at 128-153, I see no change in cost for any of them.

    Psylocke at 124 is cheaper by a couple thousand. So the adjustment seems to be below 125-128, somewhere in that range.

    Still, 32611 for me to take Scarlett Witch from 40 to 127 is amazing. That's 2 good days to make a character usable. A+ change.


    One more - Elektra from 70 => 168 costs 60267. Down from 111192. Now if only 4* covers were moderately attainable.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    wow. this is great news for my roster. I literally have 25 ***s under level 50 with 18 at level 40 and many of those can immediately go to 102 or 104. then I can decide who I'm jumping up with. looking forward to this going live. hasn't yet on my phone. I would be pretty disappointed if my roster was all at 120 though. but hey, the multiple buffs is hurting me in pvps, at least I get a bone somewhere.

    edit: literally went back to my phone and it prompted me for the update, so it is live. FYI - 40 to 104 = 14,450 iso.... icon_e_surprised.gificon_eek.gificon_cool.gif WOW. this is great. finally something positive. seems like this is the best I've felt about the game is quite some time.
  • Wobby
    Wobby Posts: 286 Mover and Shaker
    Count me in as someone thrilled with the change, since I never level evenly.

    Before and after costs to level some folks--

    Kamala - 76 to 166: 155,690 115,254
    Fury - 75 to 270: 429,034 365,546
    Iron Fist - 153 to 166: 32,494 30,106
    Human Torch - 121 to 166: 98,083 94,883
    Falcon - 90 to 166: 142,105 110,843
    Storm - 67 to 177: 162,345 117,286
    She-Hulk - 45 to 166: 171,817 119,588
    Scarlet Witch - 40 to 114: 63,059 19,455

    So there was almost a 70% reduction in levels 40-120 --- and only about a 3% decrease for levels 121 to 166.

    I can get behind this in the new weekly boosted universe.
  • udonomefoo
    udonomefoo Posts: 1,630 Chairperson of the Boards
    This is awesome. I saved up 200k and just brought up about 10 40-60s to 90-110s and still have 140k left.
  • Actually, you've got it wrong by one level.

    When you are lvl 120, the next one is 1018, so that's the cost for lvl 121, while lvl 120 cost 620
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    udonomefoo wrote:
    This is awesome. I saved up 200k and just brought up about 10 40-60s to 90-110s and still have 140k left.
    yep - I had 150K saved. I had prioritized who I'd put levels into. I just leveled everyone I wanted to as far as I wanted to go with them and only spent 100K of it. still have 50K left - might be able to max a second character in a week or 2.
  • tdglory49
    tdglory49 Posts: 56 Match Maker
    I've had like 170k saved, so as I've been leveling up, I've been updating the wiki. It looks like at Level 129, the costs are the same as pre-R75 for ***. Otherwise, it's way cheaper, especially at early levels.

    Still haven't hit the breaking point for ****.
  • Wil88
    Wil88 Posts: 159 Tile Toppler
    1.1 million ISO saved, and 17 lvl 40 characters. I hope I don't get sandboxed with this spending spree.
  • john1620b
    john1620b Posts: 367
    While I appreciate the leveling break going forward, count me as one of the people really annoyed that there will be no compensation for working hard to develop a diverse roster. Most of my characters are over the level break where I'll see any real reduction, which is disheartening. I invested a bunch of time getting enough ISO to level all my characters, so I feel like I just wasted a couple hundred hours of my life grinding Lightning Rounds for ISO. icon_mad.gif
  • babinro
    babinro Posts: 771 Critical Contributor
    WolfmanX25 wrote:
    Actually, you've got it wrong by one level.

    When you are lvl 120, the next one is 1018, so that's the cost for lvl 121, while lvl 120 cost 620
    That'll happen.
    I was doing this process very quickly since my Enemy of the State sub was in need of severe grinding.

    All figures provided in the OP should be taken as a general guideline.
    Exact level amounts and the exact levels could be off by a little due to quick observations/human error.
  • Sure. Your post is of course very helpful despite this minor mistake. I just know exactly it's lvl 120 because I levelled 15 characters to that point earlier today.
  • TLCstormz
    TLCstormz Posts: 1,668
    What about the "each character is 1 Iso below their previous level" thing?
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    I took a screenshot of my Magneto who was at level 153 before the change and he needed 32,494 ISO to get to level 166. Post patch he needs 30,106, so only 2,388 saved there. So yes, I imagine the benefits are felt lower down since I checked my Beast and at level 58 he only needs 89 ISO to hit the next level.