daibar wrote: Against an AI, a 3-turn CD will come to fruition 4/5 times
daibar wrote: mjh wrote: Nope, not even close. A 3-turn CD will come to fruition maybe 2/5 times. Just look at This is if you're explicitly targeting it because it A. Doesn't come back every turn, and you don't have other stuff to do. B. Actually has a noticeable significant effect upon resolution.
mjh wrote: Nope, not even close. A 3-turn CD will come to fruition maybe 2/5 times. Just look at
wirius wrote: Legit question here. How is a 3 turn countdown randomly placed tile that turns 5 surrounding tiles into pink overpowered? 3 turns results in possibly one pink match? I mean, X-force has a three turn yellow coundown tile that gets matched or blown up 2 out of the 3 times. Not sure I get your argument here.
notamutant wrote: wirius wrote: Legit question here. How is a 3 turn countdown randomly placed tile that turns 5 surrounding tiles into pink overpowered? 3 turns results in possibly one pink match? I mean, X-force has a three turn yellow coundown tile that gets matched or blown up 2 out of the 3 times. Not sure I get your argument here. Alone, it isn't overpowered. SW in a vacuum is a reasonable balanced character. Add in Prof X at the correct level to get purple AP created from Master Plan, and all of a sudden you go to having 4k or so damage and 9+ purple AP once the blue countdown tile resolves (using AP boosts you can almost definitely get 14 AP by turn 4 if it resolves), plus maybe a crit tile and some leftover purple on the board. And it isn't as big of a deal if it gets matched away as other countdown tiles, because it is a free passive. At best you delay the inevitable by one or two turns. Once you get 14 AP, drop a Whales! with Deadpool and get 12k damage to the enemy team. In PvP, you get 6k damage to the enemy team and freeze someone for 5 turns. Considering the fact that Prof X just did 4k damage, one enemy character is probably dead, and a second stunned. Synergy is the issue, not SW in a vacuum. I hope they don't nerf her, and I like her a lot, but I am just trying to outline the issues.
Phantron wrote: Converting purple to purple just means having 1 purple (or more around) is more like 50% 0 purple/50% 1 purple from the test runs. I thought about this some more and most of the recent passives would make a lot more sense if they don't have the 'we immediately replace the tile you're trying to destroy if you somehow destroyed it'. It'd be like if you interrupt the Arcane Incantation this staggers Scarlet Witch for a bit and she needs to recover. Same with Unbreakable/Exquisite Technique (turned out you can break Luke Cage after all and Iron Fist's Kung Fu wasn't as good as he thought). Right now, when you're matching those abilities away they might as well pop up a message like: "You know this doesn't do anything right?"
GrumpySmurf1002 wrote: Phantron wrote: Converting purple to purple just means having 1 purple (or more around) is more like 50% 0 purple/50% 1 purple from the test runs. I thought about this some more and most of the recent passives would make a lot more sense if they don't have the 'we immediately replace the tile you're trying to destroy if you somehow destroyed it'. It'd be like if you interrupt the Arcane Incantation this staggers Scarlet Witch for a bit and she needs to recover. Same with Unbreakable/Exquisite Technique (turned out you can break Luke Cage after all and Iron Fist's Kung Fu wasn't as good as he thought). Right now, when you're matching those abilities away they might as well pop up a message like: "You know this doesn't do anything right?" So lets say there's a 3-turn gap after you match Fist/Cage's tile away. How is that different than what Scarlet Witch does right now? This is effectively suggesting Cage/Fist should only generate the protect/attack tile after a 3 (or more) turn CD resolves, putting its effect on relative par. Which then means either a) this isn't a real solution to Witch b) there's nothing wrong with Witch
Lerysh wrote: Seriously tho, interrupting the Arcane Incantation only buys you 1-3 turns.
Phaserhawk wrote: Hi, my name is Sue Storm I'm using Phaserhawk's account to post, some of you may also know me as Bag Lady. I just wanted to let you know that my Force Bubbles are actually pretty good now and I can lock a lot of things down. As annoying as many of you think the Scarlet Witch is, rest assured I can deal with her and many others quite handedly. Just saying
Der_Lex wrote: If that countdoWn tile scares you so much, bring Falcon and have Redwing eat it, or bring lcap and have him overwrite it. It's almost like that countdown was intentionally set at 4 turns so both of the aforementioned abilities will resolve before the new countdown tile does, or something.
Phantron wrote: Unless I'm missing something Redwing will do nothing to Scarlet Witch's power because it's going to be like: You put down CD (3 turn to go) Redwing picks it up (3 turns to go) You put down CD (3 turns to go) Redwing CD (2 to go) SW CD (2 to go) Redwing CD (1 to go) SW CD (1 to go) Redwing CD expires, but can't pick up a new one this turn SW CD resolves Not to mention it costs her nothing to deploy her CD while Redwing needs an AP threshold.
Der_Lex wrote: Phantron wrote: Unless I'm missing something Redwing will do nothing to Scarlet Witch's power ... Not to mention it costs her nothing to deploy her CD while Redwing needs an AP threshold. You're right, I missed that sw's countdown becomes a turn less at L4. Seems like an easy thing to take out if this really turns out to be something that needs fixing. I still think it's way too early to cry foul about it, though. Although at this point I'm really starting to hope they'll nerf prof X simply so people will stop whining about him... If that wouldn't mean people would start crying for a nerf for another character instead. That's why I wish Demiurge had adopted the 'buff, not nerf' approach: because nerf culture is one where people will **** and moan about any character that is even a little above average.
Phantron wrote: Unless I'm missing something Redwing will do nothing to Scarlet Witch's power ... Not to mention it costs her nothing to deploy her CD while Redwing needs an AP threshold.
Phantron wrote: wirius wrote: Legit question here. How is a 3 turn countdown randomly placed tile that turns 5 surrounding tiles into pink overpowered? 3 turns results in possibly one pink match? I mean, X-force has a three turn yellow coundown tile that gets matched or blown up 2 out of the 3 times. Not sure I get your argument here. The area the 5 tiles added is extremely small, making a match 5 almost a certainty. Since this ability has the same 'immediately replaces tile if it's destroyed' ala Unbreakable/Exquisite Technique, there's really no way to defend it unless every position it's put in is something you can match. Come to think of it, all these passives would be a lot more balanced if they didn't have the 'you thought you stopped this ability? Think again!' aspect. If matching the tile stops the passive for even a few turns, they'd be much more balanced.