DaveR4470 wrote: Problem: Alliance members can be locked out of lower tiers of Ultron due to their alliance moving faster than their pace, resulting in excessive difficulty reaching progression targets (as nodes become too difficult to clear, not enough left to get points, etc.) Simple solution: Next time, make it an ALLIANCE-based progression (and adjust progression totals to reflect that). Wouldn't that fix things pretty thoroughly? The down side is that slackers get the benefit of achievers' efforts.... but isn't that a better outcome than having some achievers get nothing?
JVReal wrote: I have punisher but only at 2 red covers, so I didn't use him at all. For Ultron I was using 2*Thor maxed (or 3*Thor partially covered with 5/3/2 lvl 127 so they are almost interchangeable), Hulk or Groot, GSBW. Focusing on GSBW Purple/Green and switch between her Red and Thor's Red depending on Bomb control at the time they were ready. Thor always got to use his Yellow. Groot healing helped a lot. For waves, Thor(s), Steve Rogers (even at 2/1/2 his blue w/stun turning into protect tile was extremely helpful even if it couldn't overwrite specials), and required. When out of health packs, I'd swap in Blade, or Mystique, or pretty much anyone with some damage potential. No IronMan in my roster, so even without that required character, was able to hit 1 million and stop. Others using Patch, Hulk, Blade, Pun, IF, Loki, quite a variety of usable characters in this event.
fmftint wrote: I have Punisher 5 red and didn't use him once. I used one team the entire event with only the 3rd being variable
stowaway wrote: fmftint wrote: I have Punisher 5 red and didn't use him once. I used one team the entire event with only the 3rd being variable Me too. Never occurred to me to use Punisher, because having the ability to keep bombs at bay seemed a lot more important than killing him a tiny bit sooner. Mine were: 3* Thor, GSBW, CMags, with Black Panther subbing in for Cmags a few times just for the rainbow. Tetris Ultron is GSBW's kitty; everyone else was just there to keep her alive if something went wrong.
slidecage wrote: dont know how you can call some Slackers (almost almost called them slashers) when some might have Punisher and many dont. I was wondering how people with teams almost like mine was doing so many clears when i was having problems, found out they have punisher with 5 reds meaning once the boss is down to 40% healh use the red skill and win. Those with 5 red punishers have a hell of a lot easier time in this event then those without
daibar wrote: They already have an alliance progression, which is the opportunity to win Scarlet Witch covers. Having personal vs alliance rewards adds to the spice. What they really should do is just not Lockout the final node after Ultron8 is done.
jclast wrote: I just ran GSBW, Quicksilver (with only 1 black cover), Punisher this morning, and it worked really well. QS specifically seems tailor-made for this event when you have the ability to move tiles around. And by the time (I feel) you're fighting Round 7 Ultron you're not taking him out just a little bit sooner. You're cutting the fight almost in half because (at least for me) I'm not doing a ton of damage to him in matches. It's all skills so saving up some red for Punisher to end the fight is great.
Lerysh wrote: daibar wrote: They already have an alliance progression, which is the opportunity to win Scarlet Witch covers. Having personal vs alliance rewards adds to the spice. What they really should do is just not Lockout the final node after Ultron8 is done. This is a better solution than changing personal progress to alliance progress. Just let Ultron hang on at 0 health so he can be piñata'd for points until the event is over. Or just add on a round 9 where he also has 6 million health.
DaveR4470 wrote: Lerysh wrote: daibar wrote: They already have an alliance progression, which is the opportunity to win Scarlet Witch covers. Having personal vs alliance rewards adds to the spice. What they really should do is just not Lockout the final node after Ultron8 is done. This is a better solution than changing personal progress to alliance progress. Just let Ultron hang on at 0 health so he can be piñata'd for points until the event is over. Or just add on a round 9 where he also has 6 million health. I don't think it is, because it only solves half the problem. You all seem to be approaching it from the perspective of an alliance with all 3-4* level players, where the "lockout" is that you run out of nodes to play. That's an issue, for sure -- but it's not the entire problem. The other half of the "lockout" is people having their alliances progress beyond the level at which they can defeat nodes, "locking" them out of the lower-level nodes where their rosters can compete. Having Ultron9 as a pinata doesn't help a 2*-level player who hasn't been able to compete effectively for 4 rounds because the sentries take 4 turns to decimate whatever roster he/she throws up. The unlocking of Ultron Prime nodes are already a collective effort where the actions of your alliance-mates benefit you directly. I'm saying that making the progression awards the same solves a lot of these issues (at the cost of the free rider problem).