hexad_2808 wrote: would people spend money if d3 started to sell 1 permanent health packs at 10k hp ? cap it at 10
Twombley wrote: Expecting players to win battles against level 300 opponents and rewarding a win with 20 iso. Yes, 20.
Twombley wrote: punishing any alliance who has members away for the weekend.
Twombley wrote: Taking transition players like me who got to 250th position last season and now leaving me outside the top 1000 even though my roster is better now that it was last month.
Rogan Josh wrote: Twombley wrote: Taking transition players like me who got to 250th position last season and now leaving me outside the top 1000 even though my roster is better now that it was last month. Twombley wrote: Expecting players to win battles against level 300 opponents and rewarding a win with 20 iso. Yes, 20. Another week, another post about how the game isn't fair. Look, there is a simple way of dealing with the big teams. You lose. Losing lowers your MMR and should align it to something a big fairer. Sorry but you can't get away without loosing a single match. Not unless you're willing to pay for it.
SnowcaTT wrote: I'll admit I was in a weird bracket, but exactly 600 points got me T25. That's just ridiculous. I ran Sim last season early, before XF nerf. With every team "even", every team was hitting me if I was worth more points. I have no idea how I'll do simulator next season: what a slog, nothing but max teams vs. max teams, and the 4*'s aren't much (any?) better than the 3*'s. All the way, from zero to....I don't think I'll be even hitting 1K, after hitting 1500 in every other season. Simulator will become unplayable: maybe no defensive losses in it to make it somewhat worthwhile? Otherwise I may just skip it, what's the point.
john1620b wrote: A hidden MMR no longer exists, so that's no longer a valid strategy. As stated by the developers, matchmaking is now based on roster strength.
Kappei wrote: hexad_2808 wrote: would people spend money if d3 started to sell 1 permanent health packs at 10k hp ? cap it at 10 If it's permanent why would I need more than 1?
daibar wrote: john1620b wrote: A hidden MMR no longer exists, so that's no longer a valid strategy. As stated by the developers, matchmaking is now based on roster strength. I don't know if that's true. I've had a few total breaks (eg Easter), and every time I come back after missing a PVP the brackets are ridiculously easy. However after placing T25, it goes back to normal the next PVP. This is purely anecdotal though.
Pylgrim wrote: Twombley wrote: punishing any alliance who has members away for the weekend. Um, did you miss the feature carefully disclosed and stressed several times of allowing alliances to have teammates for this event alone? Just kick the away members momentarily, get some mercs and if you want, kick them as well to let your regulars back in. The mercs will still contribute towards your alliance score for this event alone. I swear that half the complaints that pop up in this board are just people not understanding rules or features of the game. Also, I don't see the point of scaling scores to participating members. That would immediately make "1" the ideal alliance size.