WolfmanX25 wrote: I thought Heavy Metal was just fine, but Smash Hit sucks. I blame 20k Hulks everywhere.
spccrain wrote: This is a gauge for the matchmaking system that is in place for the Hulk PvP
RWTDBurn wrote: I've been playing for 487 days now and I'm having a hard time voting for any of these options. My concerns are not so much that it's now harder to get to 1000+, it's about the decrease in variety of play along the way. With the old MMR I could try out a few different player combinations from 0 - 500 before I'd switch to my primary 3* and 4* teams. from 0 - 800 there was a good amount of variety along the way before facing the constant 4thor/featured/xforce teams from 800 - 1000+. With the new MMR I'm hitting pretty much the same combination for teams from 200 points on up. Not only does it get old fighting the same teams over and over again but since it's maxed teams starting almost right after the feeder teams there is no place to experiment with teams, so I too am using the same combinations of 4-5 characters over and over and over again. The MMR is sucking the fun out of the game for me, and THAT is what bothers me the most. The way they changed the point loss system and matching just makes it worse. They lower the value of point loss per loss yet they change the match making so players with lower scores can queue up players with much higher scores so when they hit you you still lose the same amount of points as you did before. And since those lower score players are going to be fighting maxed out 3* and 4* teams so early in their journey up they will be going out of their way to hit the higher point value players ( I know I would). I'm guessing it will only take another event or two with this MMR before none of the vets bother to play early and just try to make late runs in the last 6-12 hours and if enough of us do that then there won't be anyone up there with high points to snipe at. Those that do hop up the point scale early are going to find it very difficult to hop, leaving everyone frustrated. In short, it's a poorly implemented change that doesn't fix what they said it would for lower level players (based on what I've read on other posts) and makes the game repetitive and frustrating for the vets.