Analyzing the New Changes
Comments
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Now you have to pay to skip teams on the pvp.
This is the one change I don´t hate that much.
Still pissed about my thor and the 100HP stockade, though.
I understand nerfing and encouraging diversity, but damn it. Also, let us respec.
Lastly, it costs like 80k iso to get a char to 85, it costs 1250HP to ¨buy¨ a cover, but you keep getting like 100 iso as rewards, and 100 iso when you sell covers? And if you want to buy ISO, 5 buck will get you 2000?
Something is not right..
I would also like if there was a chance, even a small one, of getting covers as rewards for regular matches. it gets to a point where nothing fills us with antecipation. A reward? who cares, it´s gonna be 2-500 iso. A token? It´s gonna be juggy, or daken, or cap, screw this.0 -
The reason why everyone felt they need to grind the level 230X3 is because everyone else was grinding those too (with the same boosts).
Even with tanking I usually still had the hardest mission at level 230X3 but I was able to do them on every refresh before the nerf to boosts/characters. Now I probably will only do them and only attempt more if the bracket is competitive. But, since the level 230X3 are actually quite hard now, maybe doing them once is enough instead of 6 times. In my sub bracket I pretty much blew #2 away from a tie with a single clear of level 230X3 and looking at the rate his score is going up, I can tell he can't beat that mission so I have no reason to grind more. In the last 3 sub brackets I was in, all the 230X3 missions were definitely done 6 times by my closest competitors (and so did I).
Although the ability to do those level 230X3 gave you the illusion of being competitive, you're really not because someone who is a tier above you is grinding the one point missions while you're barely scrapping past the 230X3 with boosts, so you still lose (that exact scenario played out 3 times in my 3 non first finishes). It's also now feasible to go for a decisive knockout as the sub bracket leader by doing the 230X3 mission twice with a show of force to get the second place guy to give up (or stop wasting your time, if you're the #2).0 -
The 230s are much harder now without the +3 to all AP. To get the same buffs as we got for 200iso in one slot now costs 600iso and uses all slots. Since I was buffing my way through the PvE I am really having a hard time now. This is with Wolvie still bugged in my favor since I have not taken the patch yet. Also have not seen rewards for the last mission. Wonder if that is related or if it is just broken. Was gong to get my last yellow wolvie cover which would have been nice. Hopefully it will happen. By the time the support folks give me the missed reward it will be too late to use him and I really could use the healing. Anyway, too much nurfing with a broken tournament to boot. Guess they are trying to get all those health packs used up... Can't wait to see what they do to us when they kill Spidey. A PvE against level 500 buffed teams?
Edit: got the rewards.0 -
I don't know if anyone else is having this experience but it seems like the chance of receiving a missions actual rewards over the 20iso has increased dramatically. I've gotten 15 mission rewards and 8 20iso rewards since the patch hit. Not a large enough sample for anything definite but wonder what other people are experiencing. I did hear awhile back that the drop rates were going to be improving at some point.0
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Top8Gamer wrote:I don't know if anyone else is having this experience but it seems like the chance of receiving a missions actual rewards over the 20iso has increased dramatically. I've gotten 15 mission rewards and 8 20iso rewards since the patch hit. Not a large enough sample for anything definite but wonder what other people are experiencing. I did hear awhile back that the drop rates were going to be improving at some point.0
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IceIX wrote:Top8Gamer wrote:I don't know if anyone else is having this experience but it seems like the chance of receiving a missions actual rewards over the 20iso has increased dramatically. I've gotten 15 mission rewards and 8 20iso rewards since the patch hit. Not a large enough sample for anything definite but wonder what other people are experiencing. I did hear awhile back that the drop rates were going to be improving at some point.
If it's a 50% chance I'm pretty sure that is increased. Unless I was just super unlucky this whole time. I was experiencing more like a 20% chance per-patch but your the dev I'm sure you know best.0 -
So, your tanking group is now whoever you last won with, and you only get one chance to win in PvP - so basically if you get yourself into MMR hell you may as well quit the game - because you have no way to lower your MMR to get more reasonable opponents.
But they won't implement a respec option unless they can get it perfect.
Hypocrites.0 -
Ok so I've had some time to sit down and actually play things out a bit more than before. Basically I see some changes as positive and some as negative.
Positives:
Thor and wolvie revamps. Let's face it, tired if seeing them everywhere.
Only 1 match in pvp /increased point gain for a successful defend. - makes things more interesting a good switch for pvp.
Increased sale price on wolvie Thor - better than nothing but I think it shoulda been more like 1100 hp and 50k each.
Boost pricing- I'm not boosting in pvp anymore and my ISO intake is up by a lot. Matches are fun.
Negatives
Still losing tons of points for an unsuccessful defend. - I think at max you should lose 2/3 what your attacker gains no matter how many points you have. Mmr is still pretty crazy bad but improving a little.
Boost pricing - in Pve it sucks with the event and taking away like all our crutches during an admittedly messed up event.
Scoring system in Pve - it started off great. If you played a ton you stayed ahead. Drastic increases over the course of 1 second (how long it took for 15 point missions to 1000 point missions basically) throw things off way too much. The missions you complete at the beginning middle and end if events should have just as much effect as the others. Not beginning means nearly nothing. Middle means barely anything. End is an ever so important **** shoot.0 -
Psykopathic wrote:Ok so I've had some time to sit down and actually play things out a bit more than before. Basically I see some changes as positive and some as negative.
Positives:
Thor and wolvie revamps. Let's face it, tired if seeing them everywhere.
Only 1 match in pvp /increased point gain for a successful defend. - makes things more interesting a good switch for pvp.
Increased sale price on wolvie Thor - better than nothing but I think it shoulda been more like 1100 hp and 50k each.
Boost pricing- I'm not boosting in pvp anymore and my ISO intake is up by a lot. Matches are fun.
Negatives
Still losing tons of points for an unsuccessful defend. - I think at max you should lose 2/3 what your attacker gains no matter how many points you have. Mmr is still pretty crazy bad but improving a little.
Boost pricing - in Pve it sucks with the event and taking away like all our crutches during an admittedly messed up event.
Scoring system in Pve - it started off great. If you played a ton you stayed ahead. Drastic increases over the course of 1 second (how long it took for 15 point missions to 1000 point missions basically) throw things off way too much. The missions you complete at the beginning middle and end if events should have just as much effect as the others. Not beginning means nearly nothing. Middle means barely anything. End is an ever so important **** shoot.
I think we should have PvE only boosts for these events. I mean we already have +150% damage to HAMMER and Maggia, but those aren't exactly that useful since all the hardest fights involve fighting people not affiliated to these organizations. The generic AP+3 one should be removed. The level scaling factor is kind of whacked in this event. My enemy levels are quite manageable and I don't think I did an outrageous amount of suiciding (The Hood is still level 230) and my sub bracket placements are 3/2/2/1. Perhaps some people are having buggy results because I really don't think there were that many people that did more overall missions than I did.
This event seems to be similar to The Hulk in that the points prior to hitting the global mark basically do not matter. You're seeing a ton of fluctuations because presumably nobody was just sitting in front of their computer waiting for the 70M to be hit so people essentially started event at different times when the points are effectively reset. The guys who play more will stay ahead. It's just impossible to see this because not everyone started at the same time, but it'll sort itself out because everyone will still end at the same time as long as you set aside a time for a final refresh before the whole thing ends. I'm currently #42 in my overall bracket and I'm sure I can get to top 10 pretty easily, but right now I'm doing LR and I got a bit tired of grinding those missions over and over, so I figure I'll just do about half of my usual workload to stay relatively close without worrying about my placement until the last day.0 -
I haven't seen anybody so far mention losing points if you lose a match in PVP. I don't mean being attacked and losing that way. I mean you pick somebody to attack, lose the match, you lose points. When this was the punishment for yielding or for losing after three tries, it seemed liked a deserved deduction. But now that it'll be happening more frequently, it seems like they've doubled the ways for you to lose points, when losing points was already a problem. And they've done nothing to help players retain what they've gained (decrease point loss?) other than shields.0
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pumkin wrote:I haven't seen anybody so far mention losing points if you lose a match in PVP. I don't mean being attacked and losing that way. I mean you pick somebody to attack, lose the match, you lose points. When this was the punishment for yielding or for losing after three tries, it seemed liked a deserved deduction. But now that it'll be happening more frequently, it seems like they've doubled the ways for you to lose points, when losing points was already a problem. And they've done nothing to help players retain what they've gained (decrease point loss?) other than shields.
And the guy you lose to gain that number of points for defeating you.
Do people not realize everything in this game is relative? A blanket nerf makes everyone worse, which makes your position relatively unchanged. You don't have boosts to bail you anymore, but neither does your opponents in PvP. You can no longer grind 230X3 effectively, but neither can a comparable guy that you're competing against in the same bracket. Now the separation is more of 'can' versus 'cannot', as opposed to 'grind' or 'grind more.' By the way, someone in the 'can' category almost always can also do 'grind more'. You never actually had a realistic shot at beating someone a tier higher in PvP or PvE and all they do is remove the illusion so you wouldn't be spinning your wheels all day boosting without realizing that the guy a tier above you is doing exactly the same thing and you still can't ever catch up to him. Now that guy simply does something you can't do and then you can save your iso8s for something more useful.0 -
Almost every which way I look at things pvp has improved at least slightly in most aspects.
Pve seems to have got the sh*t end of the stick in nearly every aspect.
My feelings are negative still since I have been a Pve player mainly in MPQ.
Took #1 for the initial IW rewards and was heading towards a top 2 in this 1 until today's changes.
Even if most of the changes were player recommended they came from a pvp perspective I believe.
On another note it's been quite a while since 4* release. I'm thinking maybe the next Pve event? We have an someone from fantastic 4, we have someone from x-men, maybe an avenger will be next. What cool Avengers are currently absent?
Highly highly doubtful but maybe they will give us a cool 4* villain doing Pve against the good guys for once.
@phantron maybe if 100% if enemies hadn't been lvl 230 all week boosting wouldn't be such an impact but with these crazy opponents it was like taking 1/2 of us off of life support. The event went from kinda fun to play literally to unplayable and anger inducing in less than 5 minutes.0 -
Phantron wrote:pumkin wrote:I haven't seen anybody so far mention losing points if you lose a match in PVP. I don't mean being attacked and losing that way. I mean you pick somebody to attack, lose the match, you lose points. When this was the punishment for yielding or for losing after three tries, it seemed liked a deserved deduction. But now that it'll be happening more frequently, it seems like they've doubled the ways for you to lose points, when losing points was already a problem. And they've done nothing to help players retain what they've gained (decrease point loss?) other than shields.
And the guy you lose to gain that number of points for defeating you.
Do people not realize everything in this game is relative? A blanket nerf makes everyone worse, which makes your position relatively unchanged. You don't have boosts to bail you anymore, but neither does your opponents in PvP. You can no longer grind 230X3 effectively, but neither can a comparable guy that you're competing against in the same bracket. Now the separation is more of 'can' versus 'cannot', as opposed to 'grind' or 'grind more.' By the way, someone in the 'can' category almost always can also do 'grind more'. You never actually had a realistic shot at beating someone a tier higher in PvP or PvE and all they do is remove the illusion so you wouldn't be spinning your wheels all day boosting without realizing that the guy a tier above you is doing exactly the same thing and you still can't ever catch up to him. Now that guy simply does something you can't do and then you can save your iso8s for something more useful.
And we've already had that argument multiple times before. It was never a matter of can or cannot, but of attrition. Even without boosts, there was no way for the AI to play on equal ground with an actual player, however the AI doesn't care about health, while the player does. Thus, the Hitpoint grind with these new characters like hulk and ares.0 -
I usually just skip the hardest mission because of the 100-200++ level AI characters. No way I can win even with boosts because none of my 2* characters are maxed (playing Thor and Wolverine, didn't know they were going to be nerfed before I joined the forum).
I just saw the roster of the #1 guy in my bracket and his covers are all complete except for around 5 characters. So how am I going to compete with these players with this new system? I can get to #1 but will drop down to #5-10 at the last 30 minutes or so because of one uncompleted mission.0 -
Too powerful opponents in Thick as thieves & weird difficulty increase + No boosts as new cost + Wolverine nerf = How can we play this stupidest ever event now ?
Way too long time between death & injuries recovery + short time events = You can't play no more ? no prob this isn't a game anymore.
Nerf for diversity + Add Thor's clone (Ares) + Add new Wolverine with previous nerfed wolverine 2* power = No diversity at all, this game is broken. Low HP characters MUST be dreadful & dangerous, why only tanks can deal damage in this nonsense game ?? Low HP heroes MUST deal huge damage. Tanks are here to soak up damages, not destroying entire teams in two strikes.0 -
I like changes to PvP. Mostly.
But still think that matching should have been priority.
But for PvE... if we are forced to beat lv200+ enemies, boosts loss bites pretty badly. Maybe having some cheaper pve only boosts instead?0 -
Honestly, no one supports this ridiculous patch. I've spend real money on this game and all of it has been stolen by the devs in this update. If you want to play the character rebalance game, feel free, just learn to REIMBURSE EVERY SINGLE ISO-8 to the people who spent time and money leveling their team. How can it be remotely fair to ruin a team composition and say tough luck, all those hours and dollars are now wasted. Don't like it? Too bad, we don't care about our customers.
I'll say this very clearly, I don't care if they completely cripple Thor (who now, at level 85 does less damage than Ironman at Level 50), Wolverine and any other character they feel like "rebalancing". What is equivalent to theft is not allowing players to spend their hard earned ISO-8 on another team to enjoy the game. Return the full 100,000 Iso-8 it costs to level cap Thor or Wolverine and see how many players still want to use your "Balanced" Thor and Wolverine. Devs, you already made money from me, why not allow me to enjoy the game and play different Heroes?
As I don't believe the Devs will own up to their mistakes, I've already petitioned the Steam store for a full refund and I recommend that everyone does the same. Either they return ALL of our ISO-8 and hero coins so we may spend them on something that actually works now or we leave WITH OUR MONEY!
Best regards,
NazgulPrime0 -
Wow, there is one man having only made one single post but with a four postcount. That's an angry copy/paste action.0
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Yeah I don't think you need to copy/paste that into every single thread...0
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