Deadpool Daily is NOT the answer
simonsez
Posts: 4,663 Chairperson of the Boards
If you're going to release a new 4* every single month, and if you're going to continue super-buffing 3*s in PvP, which means we need to level up characters we might never bother with, an extra 5k ISO a day is NOT going to help much at all. You guys are going to need to come up with a much better answer to the ISO shortage. Or, you could just ease up on the ridiculous pace of these new character releases, and/or chalk up the PvP experiment as "nice try, but not where we want the game to go".
But unless attrition is a metric you're now looking to maximize, you CAN'T have it both ways.
But unless attrition is a metric you're now looking to maximize, you CAN'T have it both ways.
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My biggest issue with the buffs was not the extra importance of a deep roster, but the slow down in games. I have just about all the chars I want to have at 166 (with 2x 270)....and a stockpile of about 700k iso. With the games slowing down it reduces the fun, as the odds you get hit go up and its difficult to sustain the adrenaline rush of trying to get the game wrapped as quickly as possible when you know its going to take forever.0
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I thought it solved all problems for all time?0
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MarvelMan wrote:My biggest issue with the buffs was not the extra importance of a deep roster, but the slow down in games. I have just about all the chars I want to have at 166 (with 2x 270)....and a stockpile of about 700k iso. With the games slowing down it reduces the fun, as the odds you get hit go up and its difficult to sustain the adrenaline rush of trying to get the game wrapped as quickly as possible when you know its going to take forever.
My worry is that slowing down matches is one of the things they were hoping for. I enjoyed the powered-up experiment for the first two. . . but honestly, that's because they happened to power up the characters I would have been using anyway. I'm dreading a rotation where characters I don't have fully covered are powered up. I also found that by the third PvP I was fatigued by how long matches were taking.0 -
Not just the ISO...they claimed that DPD was the answer for HP and roster slots, too. I have only received 2 tokens worth 250 each. Meanwhile, three characters have came out? At 700 a pop...hmmm. If they want DPD to be the answer, then there should be a HP reward in there everyday with tokens just being icing on the cake.
And yes, it is very nice to get covers. But you get a cover...and then need 25k to level up your guy. They just really need to re-evaluate rewards across the board--pvp matches, pve events placement, and node rewards. Revamp it all. And reconsider the prices on HP and iso. It shouldn't cost $300 to max a 3*. Hell, I'd say it should only cost 10-20 to max it out. And even then, the game would be bringing in 20-40 a month if people were maxing new chars (and you still need one of each cover). A single cover should cost about $2. I mean, seriously, most IOS games cost $.99 to $2.99. A major retail game costs $60. So why should buying a single character out of 60+ cost $300?
And iso...heck, I'd love to drop some cash and buy iso to level all my guys. But $100 gets you enough to get about 20 levels? Lol!!
So reduce the costs of covers (heck, offer a "cover max" option) and you will sell more of them. Vets don't buy packs anyways, since the chances for 3* is low anyways, and the chance of getting something they need is extremely low. More and more new players read the forums and see the waste of packs. So sell covers cheaper, increase the rates on packs, and you will sell more of each. And if iso were something like 1 million for $100, people would actually buy it. People don't have fun with roster slots, so drop the price or make it something you can earn in game, and people will move money to the stuff that feels worth buying at the right price.0 -
Roster slot pricing is a different issue, but I don't think "veteran players won't be able to easily have the ideal team at 166/270 in every single PVP" is an "issue" that really needs solving0
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gamar wrote:Roster slot pricing is a different issue, but I don't think "veteran players won't be able to easily have the ideal team at 166/270 in every single PVP" is an "issue" that really needs solving
This. All players have the same opportunities to get the same iso and rewards. It can be frustrating to play with limited resources, but all other players have the same restrictions.0 -
Have an ISO PVE/PVP Event once every season. Instead of covers we get xx,xxx ISO for high placement.
I have 10 3* chars max covered but cannot play them due to the ISO drought. Good problem to have, but damn. We dumped all of our resources into a now worthless 4Thor.0 -
Oh noes, our sparkly new toy has jumped the shark already?
Just kidding, I very much do empathize with the OP. I don't feel DDQ is the problem, just to be clear. It's still a great event - I guess people are just feeling a bit like they're drinking from a fire hose with the new character releases - who all seem to be pretty good, btw0 -
Switchman wrote:Have an ISO PVE/PVP Event once every season. Instead of covers we get xx,xxx ISO for high placement.
I have 10 3* chars max covered but cannot play them due to the ISO drought. Good problem to have, but damn. We dumped all of our resources into a now worthless 4Thor.
I like this idea. I would probably add another X tho. Top 5 300,000, top 20 200,000 top 50 100,000 top 150 50,000.
DDQ was never meant to answer the "iso drought". It's just a nifty daily thing you can do for 4700 iso if you don't need the cover. It was meant to answer the problem of covering characters, and I think it does a pretty good job at that.0 -
Lerysh wrote:Switchman wrote:Have an ISO PVE/PVP Event once every season. Instead of covers we get xx,xxx ISO for high placement.
I have 10 3* chars max covered but cannot play them due to the ISO drought. Good problem to have, but damn. We dumped all of our resources into a now worthless 4Thor.
I like this idea. I would probably add another X tho. Top 5 300,000, top 20 200,000 top 50 100,000 top 150 50,000.
DDQ was never meant to answer the "iso drought". It's just a nifty daily thing you can do for 4700 iso if you don't need the cover. It was meant to answer the problem of covering characters, and I think it does a pretty good job at that.
Covering characters and, in their words from the video, the answer to the roster slot purchasing problem.0 -
Lidolas wrote:gamar wrote:Roster slot pricing is a different issue, but I don't think "veteran players won't be able to easily have the ideal team at 166/270 in every single PVP" is an "issue" that really needs solving
This. All players have the same opportunities to get the same iso and rewards. It can be frustrating to play with limited resources, but all other players have the same restrictions.0 -
mohio wrote:Lidolas wrote:gamar wrote:Roster slot pricing is a different issue, but I don't think "veteran players won't be able to easily have the ideal team at 166/270 in every single PVP" is an "issue" that really needs solving
This. All players have the same opportunities to get the same iso and rewards. It can be frustrating to play with limited resources, but all other players have the same restrictions.
I'd have to agree....seems to me like forums are just complaining, even when positive changes happen, but there is an underlying issue of "less fun" and "more frustration". most of the concerns are pretty valid too, but I have no idea why each concern needs a new thread every day.0 -
DDQ is not THE answer, but it is AN answer, at least to the 2->3* transition, which I think is all it was really meant to address.
As for the 3->4* transition, there's enough ISO out there (in part thanks to DDQ) to get them from new to functionally usable (level 180+) in 2 weeks. Maxing them is another story, but one that isn't even 100% necessary.0 -
GrumpySmurf1002 wrote:DDQ is not THE answer, but it is AN answer, at least to the 2->3* transition, which I think is all it was really meant to address.0
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simonsez wrote:GrumpySmurf1002 wrote:DDQ is not THE answer, but it is AN answer, at least to the 2->3* transition, which I think is all it was really meant to address.
ISO take is pretty subjective, but I don't work too hard and I take in 50 - 80k ISO a week. So for me that seems reasonable. you aren't going to want to have all your charecters to 166 anyway, some of them really aren't worth it.0 -
I would luv to see an off-season, optional pvp event where you pay an admission price of like 200 hp to enter, and the top prize is something like 10,000 hp. Can you imagine how much players would spend in hp/iso to try to place first?0
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rednailz wrote:ISO take is pretty subjective, but I don't work too hard and I take in 50 - 80k ISO a week. So for me that seems reasonable. you aren't going to want to have all your charecters to 166 anyway, some of them really aren't worth it.0
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simonsez wrote:GrumpySmurf1002 wrote:DDQ is not THE answer, but it is AN answer, at least to the 2->3* transition, which I think is all it was really meant to address.
562k would be about 38 days of playing for me, and I rarely play the LRs. Plus two of those characters (Beast/Gamora) you'd never max without an iso overload, so that's not really the number. Realistically you'd want Marvel/Grocket maxed, and maybe Storm. (but probably not Storm, since Marvel/Grocket/XForce is sufficient this PvP). That about 200k, which would be like 14 days. That's nothing, especially when you're talking about your tertiary roster options.0 -
GrumpySmurf1002 wrote:DDQ is not THE answer, but it is AN answer, at least to the 2->3* transition, which I think is all it was really meant to address.
As for the 3->4* transition, there's enough ISO out there (in part thanks to DDQ) to get them from new to functionally usable (level 180+) in 2 weeks. Maxing them is another story, but one that isn't even 100% necessary.
I'd still like to see them bring back first time clear bonuses in PvE, or up all the 70/140 nodes to 100/250 instead.
For me, right now, the iso comes and goes in waves. Earning about 12k+ a day in PvE and DDQ and PvP, not playing all that hard to get it, and if/when I level someone it's with the "be max level now" button so that eats 60k+ at a time.
My 250 TGT is sitting on my roster mocking me right now, daring me to max her out but not being really worth the trouble now.0
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