KingOzymandius wrote: The Bullseye's Murderous Aim is relatively fine the way it is, though I'd like to see a few adjustments for a version. Adamantium Bones, however ... that's gotta go. Firstly, of all the characters with adamantium covered and/or reinforced bones in Marvel Comics, it is least important to Bullseye as a character. Heck, it doesn't do much to protect him anyways, considering his bones are still regularly broken and he's even gotten himself crippled or paralyzed almost as often as Professor X. So, here's how I'd work a Bullseye ... Murderous Aim This ability stays mostly the same as 's version for the first four levels of the power. With a fifth cover, it gets a cost adjustment up to ... let's say 19 AP and still only creates the one Critical Tile, but if there are three or more such tiles on the board, the target is instantly downed. You know, so it's actually murderous.Ricochet Shot Similar to Daredevil's Billy Club, except this ability does moderate damage instead of stunning the target. Keeps the same mechanics, with a countdown tile that bounces around the board each time it reaches 0, doing damage each time, and if you match it away you earn back AP.Everything's A Weapon Passive (Color To Be Determined) A passive that only activates if you have X amount of AP saved up, it slowly (might even need to put a timer in it somehow, or some sort of tile limit) converts special tiles on the board (both yours and your opponent's) into friendly Strike tiles. The idea here, of course, is that in Bullseye's hands anything and everything can be used as a weapon, whether its the hunks of metal that enemy Magneto summons to protect himself, or the severed arm of one of a friendly Doom's summoned demons, or even Daredevil's own Billy Club. Bullseye's passive wouldn't override friendly Strike tiles, or his own Ricochet Shot.
Phantron wrote: Is this an interview question for a designer job for MPQ?
Mawtful wrote: I really like these abilities. Just a few comments/questions/suggestions: Is there a specific reason to make Ricochet Shot Blue other than the comparison to Billy Club? I'd suggest that it could easily be Red instead. I think that the passive is tricky enough to warrant being Purple.
Omega Blacc wrote: I like the idea of "Everything Is A Weapon", but I envision it like this: (Passive) Bullseye never misses. When your team has X amount of whatever color AP, he grabs a special tile on the board and hurls it to damage the enemy. Card 1: X damage, only strike tiles Card 2: Strike and shield tiles Card 3: Damage increase. Strike, shield, and attack tiles. Card 4: Strike, Shield, Attack, and Countdown tiles Card 5: Damage increase. Bullseye leaves friendly tiles on the board. I envision it as Redbird meets Radar Sense, but at the expense of hoarding an important AP color...maybe Red or Black. If IF and Cage can continuously drop tiles on your head, why not let Bullseye throw 'em back in their face?
GuntherBlobel wrote: I love Bullseye for one reason: Murderous Aim! I'd love to see a more powerful 3* worthy version, but that's difficult to do, because Murderous Aim was very cleverly designed in the first place. As currently designed, 2X fires would guarantee the bonus damage condition, but to make that condition very difficult, the Devs priced 2X fires just above the 30 AP cap. Very clever. But unfortunately, too expensive in 3* land. Here's one idea for a cheaper Murderous Aim that requires 1) two crits on the board and 1X fire (11 AP), or 2) one crit and 2X fires (22 AP), or 3) no crits on the board and 3X fires (33 AP: just above the AP cap). It also has to be some sort of threat from the AI or it's not PvP worthy, so I've added bonus damage in either condition. Changes are underlined. Murderous Aim - 11 AP Bullseye has really taken to this bow and arrow shtick. Turns a selected (non-Countdown) tile into a Critical tile and deals 500 damage or 3000 damage if there are 2 or more Critical tiles already on the board.Level Upgrades Level 2: Deals1000 damage or 3000 damage if there are 2 or more Critical tiles already on the board. Level 3: Deals 1500 damage or 4000 damage if there are 2 or more Critical tiles already on the board. Level 4: Deals 2000 damage or 6000 damage if there are 2 or more Critical tiles already on the board. Level 5: Deals 3500 damage or Downs the target if there are 2 or more Critical tiles already on the board.Max Level: 3500 damage or downs the target if there are 2 or more Critical tiles already on the board.
Lerysh wrote: That's not a bad plan on Everything a Weapon, although picking up a fist and throwing it seems kinda wonky.
KingOzymandius wrote: Mawtful wrote: I really like these abilities. Just a few comments/questions/suggestions: Is there a specific reason to make Ricochet Shot Blue other than the comparison to Billy Club? I'd suggest that it could easily be Red instead. I think that the passive is tricky enough to warrant being Purple. Ha! I didn't even think about Billy Club being the same color. My only reason for making the power blue was because Bullseye's costume is usually drawn either black or blue, and I attach too much importance to costume color whenever I try to design characters for MPQ. It's a damaging ability, so red makes perfect sense, and I'd be all on board with the passive being purple. Omega Blacc wrote: I like the idea of "Everything Is A Weapon", but I envision it like this: (Passive) Bullseye never misses. When your team has X amount of whatever color AP, he grabs a special tile on the board and hurls it to damage the enemy. Card 1: X damage, only strike tiles Card 2: Strike and shield tiles Card 3: Damage increase. Strike, shield, and attack tiles. Card 4: Strike, Shield, Attack, and Countdown tiles Card 5: Damage increase. Bullseye leaves friendly tiles on the board. I envision it as Redbird meets Radar Sense, but at the expense of hoarding an important AP color...maybe Red or Black. If IF and Cage can continuously drop tiles on your head, why not let Bullseye throw 'em back in their face? Oh, I like that. I like it a lot. Much better than my idea, I think. It's the same premise, but elegant in its simplicity, without all the problems my version risks (I can only imagine the coding nightmare trying to prevent the ai from repeatedly replacing Bullseye's own generated Strike tiles with Bullseye's Strike tiles). It's a little powerful, but I think a lot of that is balanced out simply because Bullseye might choose one of your own special tiles to weaponize. And I definitely like it as a passive. It gives the feel of ... well, the bio for Bullseye in-game says it best ... a "compulsion for casual murder".